//===- DCE.cpp - Code to perform dead code elimination --------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements dead inst elimination and dead code elimination. // // Dead Inst Elimination performs a single pass over the function removing // instructions that are obviously dead. Dead Code Elimination is similar, but // it rechecks instructions that were used by removed instructions to see if // they are newly dead. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/DCE.h" #include "llvm/ADT/SetVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/Analysis/TargetLibraryInfo.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/IR/InstIterator.h" #include "llvm/IR/Instruction.h" #include "llvm/Pass.h" #include "llvm/Support/DebugCounter.h" #include "llvm/Transforms/Scalar.h" using namespace llvm; #define DEBUG_TYPE "dce" STATISTIC(DIEEliminated, "Number of insts removed by DIE pass"); STATISTIC(DCEEliminated, "Number of insts removed"); DEBUG_COUNTER(DCECounter, "dce-transform", "Controls which instructions are eliminated"); namespace { //===--------------------------------------------------------------------===// // DeadInstElimination pass implementation // struct DeadInstElimination : public BasicBlockPass { static char ID; // Pass identification, replacement for typeid DeadInstElimination() : BasicBlockPass(ID) { initializeDeadInstEliminationPass(*PassRegistry::getPassRegistry()); } bool runOnBasicBlock(BasicBlock &BB) override { // judge skip or not. Problem: details about skipBasicBlock?? if (skipBasicBlock(BB)) return false; auto *TLIP = getAnalysisIfAvailable(); TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI() : nullptr; bool Changed = false; // traverse each code in the basic block for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); ) { Instruction *Inst = &*DI++; // if instruction is dead, then remove it (eraseFromParent), set Changed bit, and deal with debug things and update eliminate counter if (isInstructionTriviallyDead(Inst, TLI)) { if (!DebugCounter::shouldExecute(DCECounter)) continue; salvageDebugInfo(*Inst); Inst->eraseFromParent(); Changed = true; ++DIEEliminated; } } return Changed; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); } }; } // seems here is where the DIE pass is registered. char DeadInstElimination::ID = 0; INITIALIZE_PASS(DeadInstElimination, "die", "Dead Instruction Elimination", false, false) Pass *llvm::createDeadInstEliminationPass() { return new DeadInstElimination(); } // ok here starts DCE, a slightly harder one // this is used to visit every instruction in function // if any instruction can be eliminated, do something(check all it's operands) // else just do nothing static bool DCEInstruction(Instruction *I, SmallSetVector &WorkList, const TargetLibraryInfo *TLI) { if (isInstructionTriviallyDead(I, TLI)) { if (!DebugCounter::shouldExecute(DCECounter)) return false; salvageDebugInfo(*I); // Null out all of the instruction's operands to see if any operand becomes // dead as we go. for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) { // loop to get operand. I is the dead father // https://stackoverflow.com/questions/8651829/getting-the-operands-in-an-llvm-instruction // the operand is actually another instruction Value *OpV = I->getOperand(i); I->setOperand(i, nullptr); //TODO:use_empty??? or the operand is the instruction itself??? if (!OpV->use_empty() || I == OpV) continue; // If the operand is an instruction that became dead as we nulled out the // operand, and if it is 'trivially' dead, delete it in a future loop // iteration. if (Instruction *OpI = dyn_cast(OpV)) if (isInstructionTriviallyDead(OpI, TLI)) // found new dead code, insert into eliminate queue WorkList.insert(OpI); } I->eraseFromParent(); ++DCEEliminated; return true; } return false; } // i think this is the main dce function, it calls the core function DCEInstruction // it's a iteration structure static bool eliminateDeadCode(Function &F, TargetLibraryInfo *TLI) { // MadeChange records whether there are any change, easy to understand bool MadeChange = false; SmallSetVector WorkList; // Iterate over the original function, only adding insts to the worklist // if they actually need to be revisited. This avoids having to pre-init // the worklist with the entire function's worth of instructions. // initialize and first pass elimination for (inst_iterator FI = inst_begin(F), FE = inst_end(F); FI != FE;) { Instruction *I = &*FI; ++FI; // We're visiting this instruction now, so make sure it's not in the // worklist from an earlier visit. // try to eliminate all instructions in function, // TODO: why this if is needed? can a DCEInstruction enqueue instructions after the instruction being analyzed? if (!WorkList.count(I)) MadeChange |= DCEInstruction(I, WorkList, TLI); } // iteration pass, continue until nothing can be annihilated, this is easy to understant // seems this pass works "reversely", first eliminate an operator, then eliminate previous operands while (!WorkList.empty()) { Instruction *I = WorkList.pop_back_val(); MadeChange |= DCEInstruction(I, WorkList, TLI); } return MadeChange; } // run, the interface, as is des//what des?? PreservedAnalyses DCEPass::run(Function &F, FunctionAnalysisManager &AM) { if (!eliminateDeadCode(F, AM.getCachedResult(F))) return PreservedAnalyses::all(); PreservedAnalyses PA; PA.preserveSet(); return PA; } // this is like a wapper? namespace { struct DCELegacyPass : public FunctionPass { static char ID; // Pass identification, replacement for typeid DCELegacyPass() : FunctionPass(ID) { initializeDCELegacyPassPass(*PassRegistry::getPassRegistry()); } bool runOnFunction(Function &F) override { if (skipFunction(F)) return false; auto *TLIP = getAnalysisIfAvailable(); TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI() : nullptr; // real call here return eliminateDeadCode(F, TLI); } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); } }; } char DCELegacyPass::ID = 0; INITIALIZE_PASS(DCELegacyPass, "dce", "Dead Code Elimination", false, false) FunctionPass *llvm::createDeadCodeEliminationPass() { return new DCELegacyPass(); }