Files within a car's folder: - CARNAME.car: [Config file format](Config_file_format.md), list of [car parameters](Car_parameters.md). - about.txt: text format, first line contains the car name, other lines contain additional info. - body.joe: [JOE format](JOE_format.md), car body geometry. - body00.png: PNG format, the body.joe UV texture. Additional body textures and colors can be placed in the folder using names body01.png, body02.png, etc. - brake.png: PNG format, an additive texture using the body.joe UV texture containing brake lights. - collision.joe: [JOE format](JOE_format.md), collision box geometry. Note that as of R2396, this file is no longer required. - engine.wav: WAVE format, engine sound at 7000 RPM. - glass.joe: [JOE format](JOE_format.md), geometry data for any glass elements from the car body (such as windows). - glass.png: PNG format, the glass.joe UV texture. Texture transparency is supported. - interior.joe: [JOE format](JOE_format.md), geometry data for the car's interior. - interior.png: PNG format, the interior.joe UV texture. - oem\_wheel.joe: [JOE format](JOE_format.md), geometry data to be used for the wheels. - oem\_wheel.png: PNG format, the oem\_wheel.joe UV texture. - reverse.png: PNG format, an additive texture using the body.joe UV texture containing reverse lights.