Configuring the display is done by editing [VDrift.config](VDrift_config.md) manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. Display Options --------------- ### Resolution - type: integer pair - settings: display.width, display.height - values: depends on the file **vdrift/data/lists/videomodes** and the resolutions your video card makes available Change the resolution of the game display. See [Adding video modes](Adding_video_modes.md) for how to make new video modes available to choose from. ### Fullscreen - type: boolean - setting: display.fullscreen - values: on, off Make the game take up the entire screen. ### Speed Units - type: boolean - setting: display.mph - values: on = "MPH", off = "km/h" Change the units that speed is displayed in. ### Framerate Counter - type: boolean - setting: display.show\_fps - values: on, off Enable/disable the framerate counter. ### Heads Up Display - type: boolean - setting: display.show\_hud - values: on, off Enable/disable the heads up display. ### Menu Skin - type: string - setting: display.skin - values: default "simple", the name of any directory in **vdrift/data/skins/** Change the graphics and layout of the VDrift menus. ### Input Graph - type: boolean - setting: display.input\_graph - values: on, off Visualize the steering and acceleration/braking on screen. Advanced Display Options ------------------------ ### Color Depth - type: integer - setting: display.depth - values: 16, 32 Adjust the amount of colors available. ### Texture Size - type: string - setting: display.texture\_size - values: "small", "medium", "large" Change the size of the textures displayed. ### View Distance - type: floating-point - setting: display.view\_distance - values: any positive decimal number of meters Change the maximum view distance. ### Anisotropic Filtering - type: integer - setting: display.anisotropic - values: depends on your video card Set anisotropic filtering level for textures. ### Antialiasing - type: integer - setting: display.antialiasing - values: depends on your video card Set the full scene antialiasing level. ### Car Shadows - type: boolean - setting: display.car\_shadows - values: on, off Draw simple static shadows beneath the cars. ### Field of View - type: floating-point - setting: display.FOV - values: any positive decimal number Field of view angle in the vertical direction. ### Lighting Quality - type: integer - setting: display.lighting - values: 0, 1 Set how good the lighting looks during gameplay. 0 is Low, which is totally static lighting. 1 is Medium, static cube-mapped lighting. ### Reflection Quality - type: integer - setting: display.reflections - values: 0, 1, 2 Set how good the reflections look during gameplay. 0 is Low, static sphere-mapped reflections. 1 is Medium, static cube-mapped reflections, and 2 is High, dynamic cube-mapped reflections.