// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt"{ "gameTypes"{ "classic"{ "gameModes"{ ///////////////////////////////////////// // COMPETITIVE ///////////////////////////////////////// "competitive"{ "maxplayers" "10" // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. "exec"{ // Any config files listed here will be executed after the ones in gamemodes.txt. "exec" "new_competitive.cfg" } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup de_premier +map de_ancient // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups"{ "de_activeduty"{ // mapgroup definition "name" "Active Duty Group" "maps"{ "de_ancient" "" "de_anubis" "" "de_dust2" "" "de_inferno" "" "de_mirage" "" "de_nuke" "" "de_train" "" } } "csde_reserves"{ "name" "Reserves Group" "maps"{ "cs_italy" "" "cs_office" "" "de_overpass" "" "de_vertigo" "" } } "de_groupalpha"{ "name" "Defusal Group Alpha" "maps"{ "de_dust2" "" "de_inferno" "" "de_mirage" "" "de_vertigo" "" } } "de_groupdelta"{ "name" "Defusal Group Delta" "maps"{ "de_ancient" "" "de_anubis" "" "de_nuke" "" "de_overpass" "" "de_train" "" } } "cs_hostage"{ "name" "Hostage Group" "maps"{ "cs_office" "" "cs_italy" "" } } } }