// Ricochet FGD file // By SiPlus // April 4, 2012 revision // For Hammer 3.5 // http://developer.valvesoftware.com/wiki/Ricochet_Level_Creation // Requires Half-Life FGD @SolidClass = worldspawn : "World entity" [ message(string) : "Map Description / Title" skyname(string) : "environment map (cl_skyname)" : "disc" sounds(integer) : "CD track to play" : 1 light(integer) : "Default light level" WaveHeight(string) : "Default Wave Height" MaxRange(string) : "Max viewable distance" : "4096" chaptertitle(string) : "Chapter Title Message" startdark(choices) : "Level Fade In" : 0 = [ 0 : "No" 1 : "Yes" ] gametitle(choices) : "Display game title" : 0 = [ 0 : "No" 1 : "Yes" ] newunit(choices) : "New Level Unit" : 0 = [ 0 : "No, keep current" 1 : "Yes, clear previous levels" ] mapteams(string) : "Map Team List" defaultteam(choices) : "Default Team" : 0 = [ 0 : "Fewest Players" 1 : "First Team" ] no_arena(choices) : "Game mode" : 1 = [ 0 : "Arena" 1 : "Deathmatch" ] ] @PointClass base(PlayerClass) = info_player_start [] @PointClass base(PlayerClass) studio("models/ricochet/male.mdl") = info_player_deathmatch [ target(target_destination) : "Target" master(string) : "Master" ] @PointClass base(Angles) = info_ricochet [] @PointClass base(PlayerClass) studio("models/ricochet/head.mdl") = info_player_spectator [ target(target_destination) : "Target" master(string) : "Master" ] @PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/ricochet/head.mdl") = info_teleport_destination [] @PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/ricochet/pow_visual.mdl") = item_powerup [] @SolidClass = trigger_discreturn [] @SolidClass = trigger_fall [] @SolidClass base(Target) = trigger_jump [ height(integer) : "Height" : 128 ]