--- name: visual-designing description: 视觉设计工具箱 - Canvas / Themes / Design System / Artifacts。The unified Visual Design Engine for Antigravity. --- # Visual Design System *Unified Design Engine v1.0* ## Purpose A single source of truth for all UI/UX design tasks. This skill intelligently switches between "Production Efficiency" (Standard) and "Wow Factor" (Premium) based on user intent. ## 🧭 Design Modes | Mode | Trigger | Focus | Style Traits | | :--- | :--- | :--- | :--- | | **Standard (Production)** | "create a dashboard", "login form", "settings page" | Usability, Speed, Accessibility | Tailwind utility-first, clean whites/darks, standard shadcn/ui components. | | **Premium (Aesthetic)** | "premium", "glassmorphism", "wow me", "landing page" | Visual Impact, Emotion, Brand | Glass effects, Aurora gradients, Micro-interactions, custom CSS variables. | ## 🛠️ Execution Protocol 1. **Analyze Aesthetic Intent**: Does the user want a solid tool (Standard) or a piece of art (Premium)? 2. **Load Resources (Premium Only)**: - If Premium/Glass/Motion is requested, you **MUST** read: - `resources/glass-components.md` (for glass CSS) - `resources/premium-palettes.md` (for gradients/colors) - `resources/micro-interactions.md` (for animations) 3. **Generate CSS/Tailwind**: - **Standard**: Use standard Tailwind (`bg-white`, `text-slate-900`, `rounded-lg`). - **Premium**: Use `backdrop-filter`, `bg-white/10`, `border-white/20`, and custom animations. ## 📐 Core Principles (All Modes) 1. **Mobile First**: Always responsive. 2. **Dark Mode Ready**: All specific colors must have dark mode equivalents. 3. **Accessibility**: No ultra-low contrast text, even in "Premium" mode. ## 🚫 Anti-Patterns - **Mixing Metaphors**: Don't put a hyper-realistic glass card inside a flat material design dashboard. Commit to one style. - **Over-Animation**: Motion should facilitate understanding, not distract.