// orb-flyline-relay|光斑飞线接力 // 组合变异 = glow-orb-ambient + flyline-arc。 // 近黑底(#1d1d1b)+ 两团 blur(100px) 灰亮光斑多正弦漂移当氛围层; // 三张深色描边卡三角布局、初始半暗(0.55)。飞线 A→B 落点帧:卡 B 亮起 // (opacity→1 + 描边亮白脉冲) 且邻近光斑同帧涨亮一拍(组合共振证明点); // 线二 B→C 接力,C 亮起收束。光斑 95–120f out-sine 减速收敛, // 全部动画 f120 前结束,末 35f 真静止。 import React, { useId } from 'react'; import { AbsoluteFill, interpolate, useCurrentFrame, Easing } from 'remotion'; // 库内标准伪随机(帧确定) const h = (n: number) => { const s = Math.sin(n * 127.3) * 43758.5453; return s - Math.floor(s); }; const TAU = Math.PI * 2; type Pt = { x: number; y: number }; // 手写 cubic bezier 采样 const bez = (p0: Pt, p1: Pt, p2: Pt, p3: Pt, t: number): Pt => { const u = 1 - t; return { x: u * u * u * p0.x + 3 * u * u * t * p1.x + 3 * u * t * t * p2.x + t * t * t * p3.x, y: u * u * u * p0.y + 3 * u * u * t * p1.y + 3 * u * t * t * p2.y + t * t * t * p3.y, }; }; const N = 100; // ===== 布局:三张 420×250 深色卡呈三角 ===== const CARD_W = 420; const CARD_H = 250; const CARDS = { A: { x: 230, y: 170 }, // 左上(center 440, 295) B: { x: 1270, y: 300 }, // 右中(center 1480, 425) C: { x: 700, y: 740 }, // 下中(center 910, 865) }; const center = (c: { x: number; y: number }) => ({ x: c.x + CARD_W / 2, y: c.y + CARD_H / 2 }); // ===== 光斑(氛围层)===== type Orb = { size: number; peak: number; bx: number; by: number; p1: number; p2: number; ax1: number; ax2: number; ay1: number; ay2: number; seed: number; surgeAt: number; // 与哪个落点帧共振 }; const ORBS: Orb[] = [ // 邻近卡 B —— 线1落点(f42)同帧涨亮 { size: 720, peak: 0.26, bx: 1500, by: 330, p1: 104, p2: 138, ax1: 130, ax2: 95, ay1: 120, ay2: 92, seed: 1, surgeAt: 42 }, // 邻近卡 C —— 线2落点(f76)同帧涨亮 { size: 640, peak: 0.2, bx: 900, by: 830, p1: 122, p2: 94, ax1: 125, ax2: 88, ay1: 128, ay2: 90, seed: 2, surgeAt: 76 }, ]; const orbPos = (o: Orb, t: number) => { const f1 = h(o.seed * 7 + 1) * TAU; const f2 = h(o.seed * 7 + 2) * TAU; const f3 = h(o.seed * 7 + 3) * TAU; const f4 = h(o.seed * 7 + 4) * TAU; const x = o.bx + o.ax1 * Math.sin((TAU * t) / o.p1 + f1) + o.ax2 * Math.sin((TAU * t) / o.p2 + f2); const y = o.by + o.ay1 * Math.sin((TAU * t) / o.p2 + f3) + o.ay2 * Math.sin((TAU * t) / o.p1 + f4); return { x, y }; }; // 涨亮一拍:起升 5f out-cubic,消散 15f 线性 → 落点帧 +20f 内结束 const surge = (frame: number, at: number) => { if (frame < at || frame > at + 20) return 0; return frame <= at + 5 ? interpolate(frame, [at, at + 5], [0, 1], { easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }) : interpolate(frame, [at + 5, at + 20], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); }; // ===== 发光飞线:亮头领跑 + 渐隐尾,到达后整线线性消散并摘罩 ===== const Flyline: React.FC<{ frame: number; start: number; // 生长起始帧 haloId: string; // 光头径向渐变 ID(父组件按实例生成) p0: Pt; p1: Pt; p2: Pt; p3: Pt; }> = ({ frame, start, haloId, p0, p1, p2, p3 }) => { const DUR = 24; // 生长 const HOLD = 4; // 到达后停一拍 const FADE = 14; // 消散(线性,帧时间解耦) if (frame < start || frame >= start + DUR + HOLD + FADE) return null; // 条件挂载=摘罩 const e = interpolate(frame, [start, start + DUR], [0, 1], { easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); const growing = frame < start + DUR; const fade = interpolate(frame, [start + DUR + HOLD, start + DUR + HOLD + FADE], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); const pts: Pt[] = []; const nDrawn = Math.max(2, Math.ceil(e * N) + 1); for (let i = 0; i < nDrawn; i++) { const t = Math.min(i / N, e); pts.push(bez(p0, p1, p2, p3, t)); } const head = bez(p0, p1, p2, p3, e); pts[pts.length - 1] = head; const poly = pts.map((p) => `${p.x.toFixed(1)},${p.y.toFixed(1)}`).join(' '); // 亮头暗尾:段 opacity 随离头距离衰减(渐隐尾) const segs = []; for (let i = 0; i < pts.length - 1; i++) { const tSeg = Math.min(i / N, e) / Math.max(e, 0.001); // 0 尾 → 1 头 const grad = 0.12 + 0.88 * tSeg * tSeg; segs.push( ); } return ( {/* 宽幅低透明白 = 辉光衬底(暗底上可见) */} {segs} {/* 亮点头领跑:仅生长期挂载 */} {growing && ( )} ); }; // ===== 深色描边卡:半暗 → 落点帧亮起 + 描边亮白脉冲 ===== const DarkCard: React.FC<{ frame: number; litAt: number; // 亮起帧(Infinity = 一直半暗;A 用 8 表示开场自亮) x: number; y: number; seed: number; }> = ({ frame, litAt, x, y, seed }) => { const lit = interpolate(frame, [litAt, litAt + 8], [0, 1], { easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); const op = 0.55 + 0.45 * lit; // 描边亮白脉冲:起升 6f out-cubic → 消散 16f 线性,残余 0.3 常量 const pulse = frame < litAt ? 0 : frame <= litAt + 6 ? interpolate(frame, [litAt, litAt + 6], [0, 1], { easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }) : interpolate(frame, [litAt + 6, litAt + 22], [1, 0.3], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); const borderCol = `rgba(${Math.round(90 + 165 * pulse)},${Math.round(90 + 165 * pulse)},${Math.round(88 + 164 * pulse)},1)`; const glow = pulse > 0 ? `0 0 ${24 * pulse}px ${6 * pulse}px rgba(255,255,255,${(0.3 * pulse).toFixed(3)})` : 'none'; const titleW = 45 + ((seed * 37) % 40); return (
); }; export const OrbFlylineRelay: React.FC = () => { const frame = useCurrentFrame(); // 渐变 ID 按实例生成,多实例同场不串引(useId 的 «:» 在 url() 里非法,需清洗) const haloId = `orbHeadHalo-${useId().replace(/[^a-zA-Z0-9]/g, '')}`; // 光斑有效时间:0–95f 匀速漂移,95–120f out-sine 减速收敛,f≥120 恒定 → 末 35f 真静止 const t = frame <= 95 ? frame : 95 + interpolate(frame, [95, 120], [0, 15], { easing: Easing.out(Easing.sin), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); // 光斑淡入 0–18f const fadeIn = interpolate(frame, [0, 18], [0, 1], { easing: Easing.out(Easing.cubic), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }); // 时间轴:卡A f8 自亮(发起) → 线1 f18–42 A→B → f42 卡B亮+光斑1涨 → // 线2 f52–76 B→C → f76 卡C亮+光斑2涨 → 全部动画 f98 前结束,光斑 f120 冻结 const cA = center(CARDS.A); const cB = center(CARDS.B); const cC = center(CARDS.C); const L1 = { p0: cA, p1: { x: 820, y: 90 }, p2: { x: 1300, y: 180 }, p3: cB }; const L2 = { p0: cB, p1: { x: 1620, y: 820 }, p2: { x: 1240, y: 1000 }, p3: cC }; return ( {/* 氛围层:两团大 blur 光斑,落点帧同帧涨亮(组合共振) */} {ORBS.map((o, i) => { const pos = orbPos(o, t); const s = surge(frame, o.surgeAt); const a = Math.min(0.85, o.peak * (1 + 1.6 * s)); return (
); })} {/* 三张深色描边卡:A 开场自亮发起,B/C 随落点亮起 */} {/* 飞线接力层 */} ); };