// orb-flyline-relay|光斑飞线接力
// 组合变异 = glow-orb-ambient + flyline-arc。
// 近黑底(#1d1d1b)+ 两团 blur(100px) 灰亮光斑多正弦漂移当氛围层;
// 三张深色描边卡三角布局、初始半暗(0.55)。飞线 A→B 落点帧:卡 B 亮起
// (opacity→1 + 描边亮白脉冲) 且邻近光斑同帧涨亮一拍(组合共振证明点);
// 线二 B→C 接力,C 亮起收束。光斑 95–120f out-sine 减速收敛,
// 全部动画 f120 前结束,末 35f 真静止。
import React, { useId } from 'react';
import { AbsoluteFill, interpolate, useCurrentFrame, Easing } from 'remotion';
// 库内标准伪随机(帧确定)
const h = (n: number) => {
const s = Math.sin(n * 127.3) * 43758.5453;
return s - Math.floor(s);
};
const TAU = Math.PI * 2;
type Pt = { x: number; y: number };
// 手写 cubic bezier 采样
const bez = (p0: Pt, p1: Pt, p2: Pt, p3: Pt, t: number): Pt => {
const u = 1 - t;
return {
x: u * u * u * p0.x + 3 * u * u * t * p1.x + 3 * u * t * t * p2.x + t * t * t * p3.x,
y: u * u * u * p0.y + 3 * u * u * t * p1.y + 3 * u * t * t * p2.y + t * t * t * p3.y,
};
};
const N = 100;
// ===== 布局:三张 420×250 深色卡呈三角 =====
const CARD_W = 420;
const CARD_H = 250;
const CARDS = {
A: { x: 230, y: 170 }, // 左上(center 440, 295)
B: { x: 1270, y: 300 }, // 右中(center 1480, 425)
C: { x: 700, y: 740 }, // 下中(center 910, 865)
};
const center = (c: { x: number; y: number }) => ({ x: c.x + CARD_W / 2, y: c.y + CARD_H / 2 });
// ===== 光斑(氛围层)=====
type Orb = {
size: number; peak: number;
bx: number; by: number;
p1: number; p2: number;
ax1: number; ax2: number; ay1: number; ay2: number;
seed: number;
surgeAt: number; // 与哪个落点帧共振
};
const ORBS: Orb[] = [
// 邻近卡 B —— 线1落点(f42)同帧涨亮
{ size: 720, peak: 0.26, bx: 1500, by: 330, p1: 104, p2: 138, ax1: 130, ax2: 95, ay1: 120, ay2: 92, seed: 1, surgeAt: 42 },
// 邻近卡 C —— 线2落点(f76)同帧涨亮
{ size: 640, peak: 0.2, bx: 900, by: 830, p1: 122, p2: 94, ax1: 125, ax2: 88, ay1: 128, ay2: 90, seed: 2, surgeAt: 76 },
];
const orbPos = (o: Orb, t: number) => {
const f1 = h(o.seed * 7 + 1) * TAU;
const f2 = h(o.seed * 7 + 2) * TAU;
const f3 = h(o.seed * 7 + 3) * TAU;
const f4 = h(o.seed * 7 + 4) * TAU;
const x = o.bx + o.ax1 * Math.sin((TAU * t) / o.p1 + f1) + o.ax2 * Math.sin((TAU * t) / o.p2 + f2);
const y = o.by + o.ay1 * Math.sin((TAU * t) / o.p2 + f3) + o.ay2 * Math.sin((TAU * t) / o.p1 + f4);
return { x, y };
};
// 涨亮一拍:起升 5f out-cubic,消散 15f 线性 → 落点帧 +20f 内结束
const surge = (frame: number, at: number) => {
if (frame < at || frame > at + 20) return 0;
return frame <= at + 5
? interpolate(frame, [at, at + 5], [0, 1], {
easing: Easing.out(Easing.cubic),
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
})
: interpolate(frame, [at + 5, at + 20], [1, 0], {
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
});
};
// ===== 发光飞线:亮头领跑 + 渐隐尾,到达后整线线性消散并摘罩 =====
const Flyline: React.FC<{
frame: number;
start: number; // 生长起始帧
haloId: string; // 光头径向渐变 ID(父组件按实例生成)
p0: Pt; p1: Pt; p2: Pt; p3: Pt;
}> = ({ frame, start, haloId, p0, p1, p2, p3 }) => {
const DUR = 24; // 生长
const HOLD = 4; // 到达后停一拍
const FADE = 14; // 消散(线性,帧时间解耦)
if (frame < start || frame >= start + DUR + HOLD + FADE) return null; // 条件挂载=摘罩
const e = interpolate(frame, [start, start + DUR], [0, 1], {
easing: Easing.out(Easing.cubic),
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
});
const growing = frame < start + DUR;
const fade = interpolate(frame, [start + DUR + HOLD, start + DUR + HOLD + FADE], [1, 0], {
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
});
const pts: Pt[] = [];
const nDrawn = Math.max(2, Math.ceil(e * N) + 1);
for (let i = 0; i < nDrawn; i++) {
const t = Math.min(i / N, e);
pts.push(bez(p0, p1, p2, p3, t));
}
const head = bez(p0, p1, p2, p3, e);
pts[pts.length - 1] = head;
const poly = pts.map((p) => `${p.x.toFixed(1)},${p.y.toFixed(1)}`).join(' ');
// 亮头暗尾:段 opacity 随离头距离衰减(渐隐尾)
const segs = [];
for (let i = 0; i < pts.length - 1; i++) {
const tSeg = Math.min(i / N, e) / Math.max(e, 0.001); // 0 尾 → 1 头
const grad = 0.12 + 0.88 * tSeg * tSeg;
segs.push(