state("RPG_RT") { int level: 0xD2068, 0x4; int bossHP: 0xD2040, 0x8, 0x4, 0x0, 0x14; } start { return current.level == 1 && old.level != 1; } split { return current.level != old.level || (current.bossHP == 0 && old.bossHP > 0); }