war1gus (3.0.1-1) UNRELEASED; urgency=medium -- Tim Felgentreff Sun, 20 Dec 2020 11:06:33 +0100 war1gus (3.0.0-1) focal; urgency=medium * Migrate to SDL2 * Fix menu button click target when stretched in higher resolutions * Fix human work complete sound * Log extraction to a file on Windows * Fix quality of movies on Windows * Fix trees in swamp and forest tilesets * Fix dungeon tileset unpassable tiles * Add "dungeon entrance" building to collect lumber in dungeon maps * Add decorative tiles to forest, swamp, and dungeon tilesets for the editor * Fix directions for all spells and missiles * Do not allow alliance with AI * Fix catapult rock animation * Attack faster on the second level * Allow toggling AllowMultipleTownhalls at runtime * Add Alt+F to toggle fullscreen * Add F10 and other F-shortcuts for game menus * Add preferences to show orders, damage, and select shaders * Use default damage formula again * Add animations to briefing and end mission screens * Copy data files during extraction for in-place re-extraction without needing the CD again * Do not scale the assets to 640x400 * Reveal players that have lost their town hall * Fix menu button click target height * Add online game menu -- Tim Felgentreff Sat, 19 Dec 2020 11:00:42 +0100 war1gus (2.4.3-1) eoan; urgency=medium * Allow actually disabling OpenGL, before we would always revert back to OpenGL * Do not show lifebar for not owned units * Fix knights and wolves upgrades speedup * Build war1gus launcher on macOS * Make sure we play the intro on Windows * Use midi files if timidity is not available to convert them to OGG * Various video conversion improvements on Linux and Windows to work on more platforms * Implement missing cheat codes * Show time to live for summoned units in the Mana bar, as in the original game * Make unholy/holy vision spells last longer * Update the damage formula to be closer to the original * Add decorations for unholy armor and invisibility, similar to the original * Make UI panels and lifebars much closer to the original game * Fix extraction of gold mine contents * Fix loading the correct race UI again when switching maps * Make briefing look much more like the original game -- Tim Felgentreff Sat, 25 Apr 2020 10:32:50 +0200 war1gus (2.4.2.1-1) xenial; urgency=medium * Replace ffmpeg2theora usage with plain ffmpeg usage -- Tim Felgentreff Sun, 30 Sep 2018 02:14:26 +0000 war1gus (2.4.2-1) xenial; urgency=medium * Copy midi soundfont to extraction dir to make midi music work * Ship libretro shaders * Use new mechanism for data extraction on first launch -- Tim Felgentreff Sat, 29 Sep 2018 19:22:00 +0000 war1gus (2.4.1-1) trusty; urgency=medium [ timfel ] * Initial release, supports DOS retail Warcraft 1 floppy and CD -- timfel Tue, 08 Nov 2016 15:27:04 +0100