war1gus (3.3.3-1) UNRELEASED; urgency=medium -- Tim Felgentreff Thu, 11 Aug 2022 20:38:28 +0200 war1gus (3.3.2-1) focal; urgency=medium [ Tim Felgentreff ] * Only engine changes -- Tim Felgentreff Wed, 10 Aug 2022 20:16:39 +0200 war1gus (3.3.1-1) focal; urgency=medium [ Tim Felgentreff ] * Only engine changes -- Tim Felgentreff Sun, 31 Jul 2022 11:47:03 +0200 war1gus (3.3.0-1) focal; urgency=medium [ Lagi7 ] * change wood and gold position in UI top bar * default scroll speed increase * increase worker time inside goldmine * balancing after game with TaShadan [ Tim Felgentreff ] * when reloading buttons and buildings while rebalancing is active, also reload rebalancing script * use password field for online password * restart immediately on balancing changes * update caption when downloading map data * refresh chat on events * add orc watch tower * add townhall salvage button * update watch tower construction graphic * add kennel/stable upgrades [ Lagi7 ] * Delete orc-watch-tower-UC.png * Delete orc-watch-tower-icon-forest.png * Delete orc-watch-tower-icon-swamp.png * Delete orc-watch-tower.png * Create buildings * Delete buildings * Create dm * Add files via upload * Delete dm * Add files via upload * Delete human-barding-stable.png * Delete human-barding-stable1.png * Delete salvage-th-human.png * Add files via upload * Delete orc-saliva-kennel.png * Delete orc-saliva-kennel2.png * Delete salvage-th-orc.png * Add files via upload * balancing lua to use the new graphics * more space between stats in unit description * there is no attack ground in vanilla warcraft1 * there is no attack ground in vanilla warcraft1 part 2 for orc * longer projectile effects [ Tim Felgentreff ] * collect tileset change callbacks into a function list for modding [ Lagi7 ] * enable catapult attack ground * remove blacksmith requirment from Knights/Riders * add Play intro option to menu - part1/2 * add Play intro option to menu - part2/2 * elemental blast attack 1/2 * elemental blast 2/2 [ Tim Felgentreff ] * fix play intro select [ Lagi7 ] * new icons * new orc icons * cat * cat * draw effect on top of units, slow projectile * mana balance, AoE more deadly * balance and stufff * map fix * map fix * dont work * dont work * dont work * spell keys adjust * spell key adjust * change default preferences * put dungeons map into folder - to not clutter list * click * click * graphic click * web for spiders * web missile code * spider shooting webs [ Tim Felgentreff ] * set ascii only codepage [ Lagi7 ] * fix unholy button clash [ Tim Felgentreff ] * refactor how we do speed [ Lagi7 ] * fix path * stop droping wood [ Tim Felgentreff ] * refactored move animation [ Lagi7 ] * speed adjust 1 * speed adjust 2 * speed adjust 3 * speed adjust 2 * speed adjust 4 * faster click animation & spell effects definition * spell-skill for spiders to slow down * decoration for web skill * button for spider web skill * spider web skill [ Tim Felgentreff ] * use animated sprite for unholy armor * add invisibility deco * add poison (but no way to do it) [ Lagi7 ] * icons for spider and scorpion skills * poison 1 * poison 2 * poison 3 * poison 4 * green web [ Tim Felgentreff ] * add first town hall with fast build and less supply * attempt fix for "first town hall" change [ Lagi7 ] * safety wood check for salvage * web icon not display - typo * food icon * code for food display [ Tim Felgentreff ] * no wounds on buildings [ Lagi7 ] * blood sprites * bleeding missiles * bleeding * impact blood * spell balance - little cost upgrade for summons, shorter Unholy armor * not organic catapults * lets disable wound icons [ Tim Felgentreff ] * formatting * another idea for wounded deco [ Lagi7 ] * bleed when moving * bleeding walk * bleeding when unit move * building upgrades * build upgr * upgrades building and cat speed * reduce spiders spell web range * brackets * fix towersbenefit from aroows upgr * add tim map with 5x more gold in starting mines [ Tim Felgentreff ] * override preference to indicate damage [ Lagi7 ] * bleeding animation frequence * Rearange the help list, and add some tips * poison cloud animation to last longer * adjust wizards area spells * idle workers counter * faster by 2 points archer and spearman attack * archer 1 point faster only [ Tim Felgentreff ] * fix a bunch of multiplayer menu problems * updates for editor help and randomize map feature * add a random skirmish option * use some fancy scripting to get better random maps * nicer free workers icon [ Lagi7 ] * adjust idle worker position * more expensive town hall and longer build time * upgrade salavage safety switch * town hall further away from gold mine * Twist random generator arguments * 5x starting workers for random scenario * starting resource, and 5 workers * rename option * magma rift * slime pond structure * windmill * ruined house * icons * dungeon entrance icon * 4x neutral buildings * new buildings + organise the icons * fix dungeon entrance issue in editor * modify solo scenario menu sizes and text position * random tiles set * background to stone * txt adjust * remove copies of dunegeon maps * dungeon entrance 2x3 * 2x3 dungeon entrance * collapse entrance lua * collapsed dungeon entrance * default wood inside dungeon entrance * add dungeon map with working dungeon entrances * from start access to barrack * stable need blacksmith * balance * unholy armor more mana * add new upgrades and tower for AI script * faster tech, use towers * fix * ffix * 4fix * entry23 * e23 [ Tim Felgentreff ] * don't allow diagonal road connections * copy new network menu from wargus * support team customization [ Lagi7 ] * dungeon road * rr [ Tim Felgentreff ] * fix GameSettings numbers to use -1 for defaults * fix menu button locations in multiplayer * various fixes for replays and game setup * don't allow roads on top of roads * keep war1gus.InCampaign false by default * cleanup extra unit allowance for campaign * delete commented road rules * add MapLoadedFuncs * re-indent * store shared settings when resetting gamesettings * no longer need to redefne walls/roads * flip default for AllowMultipleTownhalls * fix roads and walls directions * refactor dungeon tileset to use treasure * add some "deco" tiles to dungeon * just make piles of gold be the treasure in dungeon * treasure chests or piles of gold ... it's all good [ Lagi7 ] * add 3x shades of earth * fix [ Tim Felgentreff ] * add some decorative buildings in dungeon [ Lagi7 ] * dungeon decoration 2x2 * dungeon decoration 2x2 editeor * dungeon fixx [ Tim Felgentreff ] * add hiring of ogres/brigands * add changing allegiance windmill * periodically spawn slimes and fireelementals * minor tweaks to neutral buildings * improve replays of campaign missions * fast fow by default [ Lagi7 ] * resize neutral buildings * minor fix * ogre and brigand 2 * ogre and brigand 3 * brigand and ogre 1.01 * wall decorations not passable * position on menu fix * map editor stop exiting the program all time [ Tim Felgentreff ] * add popups for brigands and ogres * extract palette swapped brigand graphics * better fix for editor closing * don't change vanilla ogre attack speed * patch palette for poison cloud. fixes #259 * do the palette trick for tilesets, units, and missiles * move code to fix palettes, make water elemental always blue * don't recolor daemon, fix gold icons * make % complete show on progress bar * set custom color cycle speed * use very small scroll margins in editor [ Lagi7 ] * mixer fix to be buildable [ Tim Felgentreff ] * ship external midi player * attract screen for war1gus [ Lagi7 ] * map fix * mapfix2 * longer wood gathering in dungeon * map fix usable ruins * fix dungeon heat map * add 5 starting workers * 5x starting workers on map east and west [ Tim Felgentreff ] * example: let conjurer loose his hat when damaged * palette swap some icons when they get low on health [ Lagi7 ] * cat * cat [ Tim Felgentreff ] * Fix 64bit installer string * minor cleanup for installation of war1tool * remove unised X11_INCLUDE_DIRS from cmakelist * fix launching into campaign without ogg support * add option for hardware cursor * fix filenames in balancing.lua * slower scroll speed in campaign briefing * add frameskip preference * "quality control" cheat * cooler attract screen * fix loading of human mission 4 -- Tim Felgentreff Wed, 27 Jul 2022 15:51:27 +0200 war1gus (3.2.0-1) focal; urgency=medium [ Tim Felgentreff ] * add a cooldown to healing and raise dead, so AI doesn't cast it like crazy [ Northfear ] * Disable healing autocast on enemy units [ alyokhin ] * Adaptation of war1gus script to new map reveal modes [ Lagi7 ] * Update anim.lua * shortcuts update for orcs * key shortcuts update for humans * change church to temple * more accurate damage calulation for the unit stat * fix speed upgrade knights, fix wizards CTD summon * working esc * position of yellow key shortcut on icons * last esc update for humans [ Tim Felgentreff ] * Fix harvest chopping animation. Fixes #208 * Fix colors of building icons. Fixes #132 * redefine icons based on tileset on start. fixes #218 [ Lagi7 ] * show enemy stats * give orc skeleton a command button [ Tim Felgentreff ] * fix catapult missile with rebalancing active [ Lagi7 ] * change hint highlight color from red to yellow * orc top resource bar ui * smooth animations * slower mana reg, longer unholy armor * balancing units costs/times proposition [ alyokhin ] * added "fast" fog of war type [ Tim Felgentreff ] * disable stats, fixes #234 * simplify summoning rebalancing and hopefully fix #238 * draw a simple border for enemy life bar. * fix menu button width. fixes #197 * refactor options menu to use layouts * expose pixel ratio as setting. fixes #196 * fix a crash in war1gus scenario custom resource selection * play map video as part of the briefing * tweak elementals and daemons. * fix pixel error in build bar * orcs can heal at their temple * consume resources for multiple builders * don't heal catapults, draw a healing missile at temple * Fix temple healing effect offset * allow repairing of catapults by workers -- Tim Felgentreff Fri, 24 Dec 2021 21:40:01 +0100 war1gus (3.1.2-1) focal; urgency=medium * Fix extractor for older C++ stdlib with experimental C++ 17 filesystem -- Tim Felgentreff Sat, 17 Jul 2021 07:32:36 +0200 war1gus (3.1.1-1) focal; urgency=medium * Fix compilation on older versions of GCC and Clang -- Tim Felgentreff Thu, 15 Jul 2021 19:20:05 +0200 war1gus (3.1.0-1) focal; urgency=medium * Overhaul multiplayer menus and online sign on * Sync settings for multiplayer games to avoid desyncs * Support new fog of war options * Support extracting from the GOG installer file * Add rebalanced unit stats by default * Improve map editor usability * Fix various menus and settings options -- Tim Felgentreff Sat, 03 Jul 2021 20:27:27 +0200 war1gus (3.0.0-1) focal; urgency=medium * Migrate to SDL2 * Fix menu button click target when stretched in higher resolutions * Fix human work complete sound * Log extraction to a file on Windows * Fix quality of movies on Windows * Fix trees in swamp and forest tilesets * Fix dungeon tileset unpassable tiles * Add "dungeon entrance" building to collect lumber in dungeon maps * Add decorative tiles to forest, swamp, and dungeon tilesets for the editor * Fix directions for all spells and missiles * Do not allow alliance with AI * Fix catapult rock animation * Attack faster on the second level * Allow toggling AllowMultipleTownhalls at runtime * Add Alt+F to toggle fullscreen * Add F10 and other F-shortcuts for game menus * Add preferences to show orders, damage, and select shaders * Use default damage formula again * Add animations to briefing and end mission screens * Copy data files during extraction for in-place re-extraction without needing the CD again * Do not scale the assets to 640x400 * Reveal players that have lost their town hall * Fix menu button click target height * Add online game menu -- Tim Felgentreff Sat, 19 Dec 2020 11:00:42 +0100 war1gus (2.4.3-1) eoan; urgency=medium * Allow actually disabling OpenGL, before we would always revert back to OpenGL * Do not show lifebar for not owned units * Fix knights and wolves upgrades speedup * Build war1gus launcher on macOS * Make sure we play the intro on Windows * Use midi files if timidity is not available to convert them to OGG * Various video conversion improvements on Linux and Windows to work on more platforms * Implement missing cheat codes * Show time to live for summoned units in the Mana bar, as in the original game * Make unholy/holy vision spells last longer * Update the damage formula to be closer to the original * Add decorations for unholy armor and invisibility, similar to the original * Make UI panels and lifebars much closer to the original game * Fix extraction of gold mine contents * Fix loading the correct race UI again when switching maps * Make briefing look much more like the original game -- Tim Felgentreff Sat, 25 Apr 2020 10:32:50 +0200 war1gus (2.4.2.1-1) xenial; urgency=medium * Replace ffmpeg2theora usage with plain ffmpeg usage -- Tim Felgentreff Sun, 30 Sep 2018 02:14:26 +0000 war1gus (2.4.2-1) xenial; urgency=medium * Copy midi soundfont to extraction dir to make midi music work * Ship libretro shaders * Use new mechanism for data extraction on first launch -- Tim Felgentreff Sat, 29 Sep 2018 19:22:00 +0000 war1gus (2.4.1-1) trusty; urgency=medium [ timfel ] * Initial release, supports DOS retail Warcraft 1 floppy and CD -- timfel Tue, 08 Nov 2016 15:27:04 +0100