state("Total Chaos") { byte Loading : "UnityPlayer.dll", 0x01ACC160, 0x8, 0x8, 0xD0, 0x18, 0x38, 0x130; byte Loading2 : "UnityPlayer.dll", 0x01ACC160, 0x8, 0x8, 0xF0, 0x1E0; } isLoading { return (current.Loading == 1) || (current.Loading2 == 1); }