# Horizontal Flow Container For use in the Godot game engine. ![Example Screenshot](screenshots/example_1.png) Places it's children in a horizontal row according to their minimal size, until it can't fit the next child on the row. Then it starts a new row. The node is called "HFlowContainer" and is a child of "Container". Features: - Updates when it's width is changed. - Works in the editor. - Works in ScrollContainer. - Hiding children works. - Customizable horizontal and vertical margins between the child nodes. - Icon: ![HFLowContainer Icon](h_flow_container/h_flow_container.svg) The container does (currently) not support: - Child scaling. - Child rotating. - Child Size Flags ("Fill", "Expand" etc.) # Changelog - 1.0.0: Initial release. - 1.0.1: Fixed "narrowing conversion" warnings. - 1.0.2: Works by default in ScrollContainer. (By always settting horizontal size flag to EXPAND + FILL)