-- CHECK FOR RYZE HERO if (myHero.charName ~= "Ryze") then return end -- SCRIPT NAME local scriptName = "DarkRyze" -- VARS IMAGES FOR MENUS local Icons = { Ryze = "https://vignette3.wikia.nocookie.net/leagueoflegends/images/2/28/RyzeSquare.png", Q = "https://vignette1.wikia.nocookie.net/leagueoflegends/images/a/a7/Overload.png", W = "https://vignette3.wikia.nocookie.net/leagueoflegends/images/b/be/Rune_Prison.png", E = "https://vignette3.wikia.nocookie.net/leagueoflegends/images/8/81/Spell_Flux.png", Ignite = "https://vignette3.wikia.nocookie.net/leagueoflegends/images/f/f4/Ignite.png" } -- MENU local menu = MenuElement({type = MENU, id = "mymenu", name = scriptName, leftIcon = Icons.Ryze}) menu:MenuElement({type = MENU, name = "Combo Settings", id = "combo"}) menu.combo:MenuElement({name = "Overload [Q]", id = "useq", leftIcon = Icons.Q, value = true}) menu.combo:MenuElement({name = "Rune Prison [W]", id = "usew", leftIcon = Icons.W, value = true}) menu.combo:MenuElement({name = "Spell Flux [E]", id = "usee", leftIcon = Icons.E, value = true}) --menu.combo:MenuElement({name = "Ignite", id = "ign", leftIcon = Icons.Ignite, value = true}) menu:MenuElement({type = MENU, name = "Laneclear Settings", id = "laneclear"}) menu.laneclear:MenuElement({name = "Overload [Q]", id = "lcuseq", leftIcon = Icons.Q, value = true}) menu.laneclear:MenuElement({name = "Spell Flux [E]", id = "lcusee", leftIcon = Icons.E, value = true}) menu:MenuElement({type = MENU, name = "Jungleclear Settings", id = "jungleclear"}) menu.jungleclear:MenuElement({name = "Overload [Q]", id = "useq", leftIcon = Icons.Q, value = true}) menu.jungleclear:MenuElement({name = "Rune Prison [W]", id = "usew", leftIcon = Icons.W, value = true}) menu.jungleclear:MenuElement({name = "Spell Flux [E]", id = "usee", leftIcon = Icons.E, value = true}) menu:MenuElement({type = MENU, name = "Drawings", id = "drawings"}) menu.drawings:MenuElement({name = "Draw Overload [Q]", id = "drawq", leftIcon = Icons.Q, value = false}) menu.drawings:MenuElement({name = "Draw W/E", id = "drawwe", value = false}) -- SPELLS WITH DATA local Q = {range = 1000, speed = 1700, delay = 0.25 + Game.Latency() / 1000, width = 55} -- FUNCTIONS function doQ(unit) if (unit ~= nil) then if (_G.SDK.BuffManager:HasBuff(unit, "RyzeE")) then local pred = unit:GetPrediction(Q.speed, Q.delay) if (pred) then Control.CastSpell(HK_Q, pred) end end end end function CountEnemyMinionsInRange(unit, range) local c = 0 for i = 1, Game.MinionCount() do local minion = Game.Minion(i) if (minion.team ~= myHero.team and _G.SDK.Utilities:IsInRange(unit, minion.pos) and unit ~= minion) then c = c + 1 end end return c end function EDamage() if (myHero:GetSpellData(_E).level == 0) then return 0 end local baseE = { 50, 70, 100, 125, 150 } local Base = baseE[myHero:GetSpellData(_E).level] local BonusAP = 0.3 * myHero.ap local BonusMana = 0.009 * myHero.maxMana local dmg = Base + BonusAP + BonusMana return dmg end -- FUNCTIONs MODES local Combo = function() local target = _G.SDK.TargetSelector:GetTarget(1000, _G.SDK.DAMAGE_TYPE_MAGICAL) if (target ~= nil) then if (menu.combo.useq:Value() and Game.CanUseSpell(_Q) == READY) then if (target:GetCollision(Q.width, Q.speed, Q.delay) == 0) then if (_G.SDK.BuffManager:HasBuff(target, "RyzeW")) then Control.CastSpell(HK_Q, target.pos) else local pred = target:GetPrediction(Q.speed, Q.delay) if (pred) then Control.CastSpell(HK_Q, pred) end end end end if (menu.combo.usee:Value() and Game.CanUseSpell(_E) == READY and _G.SDK.Utilities:IsInRange(target, myHero, 615)) then Control.CastSpell(HK_E, target) end if (menu.combo.usew:Value() and Game.CanUseSpell(_W) == READY and _G.SDK.Utilities:IsInRange(target, myHero, 615) and myHero:GetSpellData(_Q).currentCd > 0 and myHero:GetSpellData(_E).currentCd > 0) then Control.CastSpell(HK_W, target) end end end --[[ local AutoIgnite = function() local Ignite = _G.SDK.Utilities:GetSlotFromName(myHero, "SummonerDot") if (Ignite == nil or menu.combo.ign:Value() == false) then return end for i, enemy in ipairs(_G.SDK.ObjectManager:GetEnemyHeroes(510)) do if (enemy ~= nil and enemy:IsValidTarget()) then local IgniteDmg = 50 + (20 * _G.SDK.Utilities:GetLevel(myHero)) local fnlDmg = _G.SDK.Damage:CalculateDamage(myHero, enemy, DAMAGE_TYPE_TRUE, IgniteDmg, true) if (Game.CanUseSpell(Ignite) == READY and enemy.health <= fnlDmg) then Control.CastSpell(Ignite, enemy) end end end end]] local Laneclear = function() for i, minion in ipairs(_G.SDK.ObjectManager:GetEnemyMinions(1000)) do if (minion ~= nil) then -- Habilidad E if (Game.CanUseSpell(_E) == READY and menu.laneclear.lcusee:Value() and _G.SDK.Utilities:IsInRange(minion, myHero, 615)) then if (_G.SDK.BuffManager:HasBuff(minion, "RyzeE") and CountEnemyMinionsInRange(minion, 250) > 1) then Control.CastSpell(HK_E, minion) else local EDmg = _G.SDK.Damage:CalculateDamage(myHero, minion, DAMAGE_TYPE_MAGICAL, EDamage(), true) if (minion.health <= EDmg and CountEnemyMinionsInRange(minion, 250) > 1) then Control.CastSpell(HK_E, minion) end end end --Habilidad Q if (Game.CanUseSpell(_Q) == READY and menu.laneclear.lcuseq:Value() and _G.SDK.Utilities:IsInRange(minion, myHero, Q.range)) then doQ(minion) end end end end local Jungleclear = function() for i, monster in ipairs(_G.SDK.ObjectManager:GetMonstersInAutoAttackRange())do if (monster ~= nil) then if (menu.jungleclear.useq:Value() and Game.CanUseSpell(_Q) == READY) then doQ(monster) end if (menu.jungleclear.usee:Value() and Game.CanUseSpell(_E) == READY) then Control.CastSpell(HK_E, monster) end if (menu.jungleclear.usew:Value() and Game.CanUseSpell(_W) == READY and myHero:GetSpellData(_Q).currentCd > 0 and myHero:GetSpellData(_E).currentCd > 0) then Control.CastSpell(HK_W, monster) end end end end local OnTick = function() if (myHero.dead) then return end --AutoIgnite() if (_G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_COMBO]) then Combo() end if (_G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_LANECLEAR]) then Laneclear() end if (_G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_JUNGLECLEAR]) then Jungleclear() end end local OnDraw = function() if (myHero.dead) then return end if (Game.CanUseSpell(_Q) == READY and menu.drawings.drawq:Value()) then Draw.Circle(myHero.pos, Q.range, Draw.Color(180, 131, 131, 255)) end if ((Game.CanUseSpell(_W) == READY or Game.CanUseSpell(_E) == READY) and menu.drawings.drawwe:Value()) then Draw.Circle(myHero.pos, 615, Draw.Color(180, 131, 131, 255)) end end -- ONTICK FUNCTION Callback.Add("Tick", function() OnTick() end) Callback.Add("Draw", function() OnDraw() end)