colors = {} colors[1] = 'Menu > Font Colors > Chat > Immediate vicinity ("Say")' colors[2] = 'Menu > Font Colors > Chat > Wide area ("Shout")' colors[4] = 'Menu > Font Colors > Chat > Tell target only ("Tell")' colors[5] = 'Menu > Font Colors > Chat > All party members ("Party")' colors[6] = 'Menu > Font Colors > Chat > Linkshell group ("Linkshell")' colors[7] = 'Menu > Font Colors > Chat > Emotes' colors[17] = 'Menu > Font Colors > Chat > Messages ("Message")' colors[142] = 'Menu > Font Colors > Chat > NPC Conversations' colors[20] = 'Menu > Font Colors > For Others > HP/MP others loose' colors[21] = 'Menu > Font Colors > For Others > Actions others evade' colors[22] = 'Menu > Font Colors > For Others > HP/MP others recover' colors[60] = 'Menu > Font Colors > For Others > Beneficial effects others are granted' colors[61] = 'Menu > Font Colors > For Others > Detrimental effects others receive' colors[63] = 'Menu > Font Colors > For Others > Effects others resist' colors[28] = 'Menu > Font Colors > For Self > HP/MP you loose' colors[29] = 'Menu > Font Colors > For Self > Actions you evade' colors[30] = 'Menu > Font Colors > For Self > HP/MP you recover' colors[56] = 'Menu > Font Colors > For Self > Beneficial effects you are granted' colors[57] = 'Menu > Font Colors > For Self > Detrimental effects you receive' colors[59] = 'Menu > Font Colors > For Self > Effects you resist' colors[8] = 'Menu > Font Colors > System > Calls for help' colors[50] = 'Menu > Font Colors > System > Standard battle messages' colors[121] = 'Menu > Font Colors > System > Basic system messages' for v = 0, 255, 1 do if(colors[v] ~= nil) then add_to_chat(v, "Color "..v..": "..colors[v]) else add_to_chat(v, "Color "..v..": This is some random text to display the color.") end end