--Copyright © 2023, Byrthnoth --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND --ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED --WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE --DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY --DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES --(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; --LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND --ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS --SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. language = 'english' skillchain_arr = {'Light:','Darkness:','Gravitation:','Fragmentation:','Distortion:','Fusion:','Compression:','Liquefaction:','Induration:','Reverberation:','Transfixion:','Scission:','Detonation:','Impaction:','Radiance:','Umbra:'} ratings_arr = {'TW','IEP','EP','DC','EM','T','VT','IT'} current_job = 'NONE' default_filt = false parse_quantity = false targets_condensed = false common_nouns = T{} plural_entities = T{} item_quantity = {id = 0, count = ''} antideduplication_table = {} rcol = string.char(0x1E,0x01) non_block_messages = T{1,2,7,14,15,24,25,26,30,31,32,33,44,63,67,69,70,77,102,103,110,122,132,152,157,158,161,162,163,165,167,185,187,188,196,197,223,224,225,226,227,228,229,238,245,252,263,264,265,274,275,276,281,282,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,306,317,318,324,352,353,354,357,358,366,367,373,379,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,409,413,451,452,454,522,535,536,537,539,576,577,587,588,592,603,606,648,650,651,658,732,736,746,747,748,749,750,751,752,753,767,768,769,770,781} passed_messages = T{4,5,6,16,17,18,20,34,35,36,38,40,47,48,49,53,62,64,72,78,87,88,89,90,94,97,112,116,154,170,171,172,173,174,175,176,177,178,191,192,198,204,206,215,217,218,219,234,241,246,249,251,307,308,313,315,328,336,350,523,530,531,558,561,563,575,584,601,609,562,610,611,612,613,614,615,616,617,618,619,620,625,626,627,628,629,630,631,632,633,634,635,636,643,660,661,662,679} agg_messages = T{85,653,655,75,156,189,248,323,355,408,422,425,82,93,116,127,131,134,151,144,146,148,150,166,186,194,230,236,237,242,243,268,271,319,320,364,375,412,414,416,420,424,426,432,433,441,602,645,668,435,437,439} color_redundant = T{26,33,41,71,72,89,94,109,114,164,173,181,184,186,70,84,104,127,128,129,130,131,132,133,134,135,136,137,138,139,140,64,86,91,106,111,175,178,183,81,101,16,65,87,92,107,112,174,176,182,82,102,67,68,69,170,189,15,208,18,25,32,40,163,185,23,24,27,34,35,42,43,162,165,187,188,30,31,14,205,144,145,146,147,148,149,150,151,152,153,190,13,9,253,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,284,285,286,287,292,293,294,295,300,301,301,303,308,309,310,311,316,317,318,319,324,325,326,327,332,333,334,335,340,341,342,343,344,345,346,347,348,349,350,351,355,357,358,360,361,363,366,369,372,374,375,378,381,384,395,406,409,412,415,416,418,421,424,437,450,453,456,458,459,462,479,490,493,496,499,500,502,505,507,508,10,51,52,55,58,62,66,80,83,85,88,90,93,100,103,105,108,110,113,122,168,169,171,172,177,179,180,12,11,37,291} -- 37 and 291 might be unique colors, but they are not gsubbable. block_messages = T{12} block_modes = T{20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,40,41,42,43,56,57,59,60,61,63,104,109,114,162,163,164,165,181,185,186,187,188} black_colors = T{}--352,354,356,388,390,400,402,430,432,442,444,472,474,484,486} dmg_drain_msg = T{132,161,187,227,274,281,736,748,749,802,803} grammar_numb_msg = T{14,31,133,231,369,370,382,385,386,387,388,389,390,391,392,393,394,395,396,397,398,400,401,403,404,405,411,417,535,536,557,570,571,589,607,651,757,769,770,778,792} replacements_map = { actor = { hits = T{1,373}, casts = T{2,7,42,82,83,85,86,93,113,114,227,228,230,236,237,252,268,271,274,275,309,329,330,331,332,333,334,335,341,342,430,431,432,433,454,533,534,570,572,642,647,653,655}, starts = T{3,327,716}, gains = T{8,54,105,166,253,371,372,718,735}, apos = T{14,16,33,69,70,75,248,310,312,352,353,354,355,382,493,535,574,575,576,577,592,606,798,799}, misses = T{15,63}, learns = T{23,45,442}, uses = T{28,77,100,101,102,103,108,109,110,115,116,117,118,119,120,121,122,123,125,126,127,129,131,133,134,135,136,137,138,139,140,141,142,143,144,146,148,150,153,156,157,158,159,185,186,187,188,189,194,197,221,224,225,226,231,238,242,243,245,303,304,305,306,317,318,319,320,321,322,323,324,360,362,364,369,370,375,376,377,378,379,399,400,401,402,405,406,407,408,409,412,413,414,416,417,418,420,422,424,425,426,435, 437,439,441,451,452,453,519,520,521,522,526,527,528,529,532,539,560,585,591,593,594,595,596,597,598,599,602,607,608,644,645,646,657,658,663,664,667,668,670,671,672,674,730,734,736,737,738,743,746,747,748,750,752,754,755,758,762,763,764,765,766,778,779,780,792,802,803,804,805,1023}, is = T{29,49,84,106,191}, does = T{34,91,192}, readies = T{43,326,675}, earns = T{50,368,719}, steals = T{125,133,453,593,594,595,596,597,598,599}, recovers = T{152,167}, butmissestarget = T{188,245,324,658}, eats = T{600,604}, leads = T{648,650,651}, has = T{515,661,665,688}, obtains = T{582,673}, }, target = { takes = T{2,67,77,110,157,185,196,197,229,252,264,265,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,317,353,379,413,522,648,650,732,747,767,768,800}, is = T{4,13,64,78,82,86,107,127,128,130,131,134,136,141,148,149,150,151,154,198,203,204,232,236,242,246,270,271,272,277,279,286,287,313,328,350,519,520,521,529,531,586,591,593,594,595,596,597,598,599,645,754,776}, recovers = T{7,24,25,26,74,102,103,224,238,263,276,306,318,367,373,382,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,651,769,770}, apos = T{31,38,44,53,73,83,106,112,116,120,121,123,132,159,168,206,221,231,249,285,308,314,321,322,329,330,331,332,333,334,335,341,342,343,344,351,360,361,362,363,364,365,369,374,378,383,399,400,401,402,403,405,407,409,417,418,430,431,435,436,437,438,439,440,459,530,533,534,537,570,571,572,585,606,607,641,642,644,647,676,730,743,756,757,762,792,805,806,1023}, falls = T{20,113,406,605,646}, uses = T{79,80}, resists = T{85,197,284,653,654}, vanishes = T{93,273}, receives = T{142,144,145,146,147,237,243,267,268,269,278,320,375,412,414,415,416,420,421,424,432,433,441,532,557,602,668,672,739,755,804}, seems = T{170,171,172,173,174,175,176,177,178}, gains = T{186,194,205,230,266,280,319}, regains = T{357,358,439,440,451,452,539,587,588}, obtains = T{376,377,565,566,765,766}, loses = T{426,427,652}, was = T{97,564}, has = T{589,684,763}, compresists = T{655,656}, }, number = { points = T{1,2,8,10,33,38,44,54,67,77,105,110,157,163,185,196,197,223,229,252,253,264,265,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,310,317,352,353,371,372,373,379,382,385,386,387,388,389,390,391,392,393,394,395,396,397,398,413,522,536,576,577,648,650,651,718,721,722,723,724,725,726,727,728,729,732,735,747,767,768,769,770,800}, absorbs = T{14,31,535}, disappears = T{14,31,231,400,401,405,535,570,571,607,757,792,}, attributes = T{369,403,417}, status = T{370,404}, }, the = { point = T{33,308,536,800}, } } corsair_rolls = { [98] = {[5] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Fighter's Roll [99] = {[3] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Monk's Roll [100] = {[3] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Healer's Roll [101] = {[5] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Wizard's Roll [102] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Warlock's Roll [103] = {[5] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Rogue's Roll [104] = {[3] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Gallant's Roll [105] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Chaos Roll [106] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Beast Roll [107] = {[2] = ' (Lucky Roll!)', [6] = ' (Unlucky Roll!)'}, -- Choral Roll [108] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Hunter's Roll [109] = {[2] = ' (Lucky Roll!)', [6] = ' (Unlucky Roll!)'}, -- Samurai Roll [110] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Ninja Roll [111] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Drachen Roll [112] = {[5] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Evoker's Roll [113] = {[2] = ' (Lucky Roll!)', [6] = ' (Unlucky Roll!)'}, -- Magus's Roll [114] = {[5] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Corsair's Roll [115] = {[3] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Puppet Roll [116] = {[3] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Dancer's Roll [117] = {[2] = ' (Lucky Roll!)', [6] = ' (Unlucky Roll!)'}, -- Scholar's Roll [118] = {[3] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Bolter's Roll [119] = {[2] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Caster's Roll [120] = {[3] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Courser's Roll [121] = {[4] = ' (Lucky Roll!)', [9] = ' (Unlucky Roll!)'}, -- Blitzer's Roll [122] = {[5] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Tactician's Roll [302] = {[3] = ' (Lucky Roll!)', [10] = ' (Unlucky Roll!)'}, -- Allies' Roll [303] = {[5] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Miser's Roll [304] = {[2] = ' (Lucky Roll!)', [10] = ' (Unlucky Roll!)'}, -- Companion's Roll [305] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Avenger's Roll [390] = {[3] = ' (Lucky Roll!)', [7] = ' (Unlucky Roll!)'}, -- Naturalit's Roll [391] = {[4] = ' (Lucky Roll!)', [8] = ' (Unlucky Roll!)'}, -- Runeist's Roll } domain_buffs = S{ 250, -- EF Badge 257, -- Besieged 267, -- Allied Tags --292, -- Pennant? --475, -- Voidwatcher 511, -- Reive Mark 603, -- Elvorseal } -- EF BadElvorseal, Allied Tags, EF Badge? -- resists = {85,284} -- immunobreaks = {653,654} -- complete_resists = {655,656} -- no_effects = {75,156,189,248,323,355,408,422,425,283,423,659} -- receives = {82,116,127,131,134,151,144,146,148,150,166,186,194,230,236,237,242,243,268,271,319,320,364,375,412,414,416,420,424,426,432,433,441,602,645,668,203,205,266,270,272,277,279,280,285,145,147,149,151,267,269,278,286,287,365,415,421,427} -- vanishes = {93,273} no_effect_map = T{248,355,189,75,408,156,0,0,0,0,189,0,189,156,156} receives_map = T{0,0,186,82,375,116,0,0,0,0,186,0,127,116,116} stat_ignore = T{66,69,70,71,444,445,446} enfeebling = T{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,155,156,157,158,159,167,168,174,175,177,186,189,192,193,194,223,259,260,261,262,263,264,298,378,379,380,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,404,448,449,450,451,452,473,540,557,558,559,560,561,562,563,564,565,566,567,572,576,597,630,631} reaction_offsets = { [1] = 8, [3] = 24, [4] = 0, [6] = 16, [11] = 24, [13] = 24, [14] = 16, [15] = 24, } female_races = T{2,4,6,7} male_races = T{1,3,5,8} color_arr = {} default_color_table = {mob=69,other=8, p0=501,p1=204,p2=410,p3=492,p4=259,p5=260, a10=205,a11=359,a12=167,a13=038,a14=125,a15=185, a20=429,a21=257,a22=200,a23=481,a24=483,a25=208, mobdmg=0,mydmg=0,partydmg=0,allydmg=0,otherdmg=0, spellcol=0,abilcol=0,wscol=0,mobwscol=0,mobspellcol=0,statuscol=191,itemcol=256,enfeebcol=475} filter = {} multi_targs = {} multi_actor = {} multi_msg = {} line_aoe = 'AOE ${numb} '..string.char(129,168)..' ${target}' line_aoebuff = '${actor} ${abil} '..string.char(129,168)..' ${target} (${status})' line_full = '[${actor}] ${numb} ${abil} '..string.char(129,168)..' ${target}' line_itemnum = '[${actor}] ${abil} '..string.char(129,168)..' ${target} (${numb} ${item2})' line_item = '[${actor}] ${abil} '..string.char(129,168)..' ${target} (${item2})' line_steal = '[${actor}] ${abil} '..string.char(129,168)..' ${target} (${item})' line_noability = '${numb} '..string.char(129,168)..' ${target}' line_noactor = '${abil} ${numb} '..string.char(129,168)..' ${target}' line_nonumber = '[${actor}] ${abil} '..string.char(129,168)..' ${target}' line_notarget = '[${actor}] ${abil} '..string.char(129,168)..' ${number}' line_roll = '${actor} ${abil} '..string.char(129,168)..' ${target} '..string.char(129,170)..' ${number}' default_settings_table = {line_aoe = 'AOE ${numb} '..string.char(129,168)..' ${target}', line_aoebuff = '${actor} ${abil} '..string.char(129,168)..' ${target} (${status})', line_full = '[${actor}] ${numb} ${abil} '..string.char(129,168)..' ${target}', line_itemnum = '[${actor}] ${abil} '..string.char(129,168)..' ${target} (${numb} ${item2})', line_item = '[${actor}] ${abil} '..string.char(129,168)..' ${target} (${item2})', line_steal = '[${actor}] ${abil} '..string.char(129,168)..' ${target} (${item})', line_noability = '${numb} '..string.char(129,168)..' ${target}', line_noactor = '${abil} ${numb} '..string.char(129,168)..' ${target}', line_nonumber = '[${actor}] ${abil} '..string.char(129,168)..' ${target}', line_notarget = '[${actor}] ${abil} '..string.char(129,168)..' ${number}', line_roll = '${actor} ${abil} '..string.char(129,168)..' ${target} '..string.char(129,170)..' ${number}', condensedamage=true,condensetargets=true,cancelmulti=true,oxford=true,commamode=false,targetnumber=true,condensetargetname=false,swingnumber=true,sumdamage=true,condensecrits=false,showownernames=false,crafting=true,showblocks=true,showguards=true,showcritws=false,showrollinfo=false} message_map = {} for n=1,700,1 do message_map[n] = T{} end message_map[85] = T{284} -- resist message_map[653] = T{654} -- immunobreak message_map[655] = T{656} -- complete resist message_map[93] = T{273} -- vanishes -- message_map[75] = -- no effect spell message_map[156] = T{156,323,422,425} -- no effect ability message_map[75] = T{283} -- No Effect: Spell, Target -- message_map[189] = -- no effect ws -- message_map[408] = -- no effect item message_map[248] = T{355} -- no ability of any kind message_map['No effect'] = T{283,423,659} -- generic "no effect" messages for sorting by category message_map[432] = T{433} -- Receives: Spell, Target message_map[82] = T{230,236,237,267,268,270,271} -- Receives: Spell, Target, Status message_map[230] = T{266} -- Receives: Spell, Target, Status message_map[319] = T{266} -- Receives: Spell, Target, Status (Generic for avatar buff BPs) message_map[134] = T{287} -- Receives: Spell, Target, Status message_map[116] = T{131,134,144,146,148,150,364,414,416,441,602,668,285,145,147,149,151,286,287,365,415,421} -- Receives: Ability, Target message_map[127]=T{319,320,645} -- Receives: Ability, Target, Status message_map[420]=T{424} -- Receives: Ability, Target, Status, Number message_map[375] = T{412}-- Receives: Item, Target, Status -- message_map[166] = -- receives additional effect message_map[186] = T{194,242,243}-- Receives: Weapon skill, Target, Status message_map.Receives = T{203,205,270,272,277,279,280,266,267,269,278} message_map[426] = T{427} -- Loses message_map[320] = T{267} message_map[414] = T{415} -- Dream Shroud message_map[7] = T{263} message_map[148] = T{149} message_map[441] = T{421} message_map[131] = T{286} message_map[150] = T{151} message_map[420] = T{421} message_map[424] = T{421} message_map[437] = T{438} message_map[126] = T{676} message_map[268] = T{269} message_map[271] = T{272} message_map[252] = T{265} message_map[360] = T{361} message_map[362] = T{363} message_map[318] = T{263} -- Whispering Wind message_map[323] = T{283} -- No effect Soothing Ruby message_map[364] = T{365} -- Ecliptic Growl message_map[146] = T{147} -- Ecliptic Howl message_map[236] = T{270} message_map[194] = T{280} message_map[185] = T{264} message_map[243] = T{278} message_map[2] = T{264} message_map[668] = T{669} -- Valiance message_map[762] = T{365} -- Mix: Samson's Strength message_map[242] = T{277} message_map[238] = T{367} -- Phototrophic Blessing message_map[188] = T{282} -- Misses message_map[342] = T{344} -- Dispelga message_map[369] = T{403} -- Ultimate Terror spike_effect_valid = {true,false,false,false,false,false,false,false,false,false,false,false,false,false,false} add_effect_valid = {true,true,true,true,false,false,false,false,false,false,true,false,true,false,false} -- These are the debuffs that are expressed in their log form by battlemod (The status variable when using english log is code 14 while the other one is code 13 so it should be handled by messages) --log_form_debuffs = T{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,28,29,30,31,134,135,155,156,157,168,176,177,259,260,261,262,263,264,309,474} log_form_messages = T{64,73,82,127,128,130,141,203,204,236,242,270,271,272,277,279,350,374,531,645,754} default_filters = [[ false false false false false false false false false false true false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false false ]] default_filter_table = {me={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false,target=true}, party={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false,target=false}, alliance={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false,target=false}, others={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false,target=false}, my_pet={melee=false,ranged=false,damage=false,healing=false,misses=false,readies=false,casting=false,all=false,target=false}, my_fellow={melee=false,ranged=false,damage=false,healing=false,misses=false,readies=false,casting=false,all=false,target=false}, other_pets={melee=false,ranged=false,damage=false,healing=false,misses=false,readies=false,casting=false,all=false,target=false}, monsters = { me={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, party={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, alliance={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, others={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, my_pet={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, my_fellow={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, other_pets={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, enemies={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, monsters={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}}, enemies = { me={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, party={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, alliance={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, others={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, my_pet={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, my_fellow={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, other_pets={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, enemies={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}, monsters={melee=false,ranged=false,damage=false,healing=false,misses=false,items=false,uses=false,readies=false,casting=false,all=false}} } default_settings = [[ true true true true false true false true true false true true false true true true false false AOE ${numb} ]]..string.char(129,168)..[[ ${target} ${actor} ${abil} ]]..string.char(129,168)..[[ ${target} (${status}) [${actor}] ${numb} ${abil} ]]..string.char(129,168)..[[ ${target} [${actor}] ${abil} ]]..string.char(129,168)..[[ ${target} (${item2}) [${actor}] ${abil} ]]..string.char(129,168)..[[ ${target} (${numb} ${item2}) ${numb} ]]..string.char(129,168)..[[ ${target} ${abil} ${numb} ]]..string.char(129,168)..[[ ${target} [${actor}] ${abil} ]]..string.char(129,168)..[[ ${target} [${actor}] ${abil} ]]..string.char(129,168)..[[ ${number} ${actor} ${abil} ]]..string.char(129,168)..[[ ${target} ]]..string.char(129,170)..[[ ${number} ]] default_colors = [[ 69 8 501 204 410 492 259 260 205 359 167 038 125 185 429 257 200 481 483 208 0 0 0 0 0 0 0 0 0 0 0 501 256 ]] local item_lag_preventer = table.length(res.items)