# rb2 - Dragon Ball Raging Blast 2 Recompiled Recompiled using the [ReXGlue SDK](https://github.com/rexglue/rexglue-sdk) ## Setup 1. Ensure REXSDK is set properly in your environment - see [ReXGlue SDK](https://github.com/rexglue/rexglue-sdk) for more info 1. Extract to `assets` 1. Run cmake configure 1. Run re2_codegen utility target from cmake 1. Run cmake build for re2 1. Launch with first argument pointing to the assets folder ## Credits - [ReXGlue](https://github.com/rexglue/rexglue-sdk) for the recompilation tools. - [dlmalloc](https://gee.cs.oswego.edu/dl/html/malloc.html) for the heap allocator. - [REBlue](https://github.com/rexglue/reblue) for the dlmalloc setup.