-- Tower Of HELL -- by WIZ -- (For Tribe) <-- -- (For Funcorps) <-- --difficulty-- (1 Easy / 2 Normale / 3 Hard) def = 3 --difficulty-- tfm.exec.disableAutoShaman(true) tfm.exec.disableAfkDeath(true) tfm.exec.disableAutoNewGame(true) tfm.exec.disableAutoTimeLeft(true) tfm.exec.disablePhysicalConsumables(true) tfm.exec.disableDebugCommand(true) tfm.exec.disableMortCommand(true) tfm.exec.disableAutoScore(true) if def == 3 then tfm.exec.newGame([[

]]) end if def == 2 then tfm.exec.newGame([[

]]) end if def == 1 then tfm.exec.newGame([[

]]) end tfm.exec.setGameTime(0) OriginalScore = {} DED = {} MTOH = "Tower-Of-Hell" tfm.exec.setUIMapName(MTOH) for name in next, tfm.get.room.playerList do DED[name] = 0 if not OriginalScore[name] then OriginalScore[name] = 0 end end function eventPlayerDied(name) if DED[name] == 0 then tfm.exec.respawnPlayer(name) end end function eventPlayerWon(name) OriginalScore[name] = OriginalScore[name] + 1 tfm.exec.setPlayerScore(name, OriginalScore[name]) tfm.exec.chatMessage("\n•Congratulations you won,can you do it again?•\n", name) tfm.exec.respawnPlayer(name) end function eventNewPlayer(name) tfm.exec.respawnPlayer(name) DED[name] = 0 if not OriginalScore[name] then OriginalScore[name] = 0 end tfm.exec.setPlayerScore(name, OriginalScore[name]) tfm.exec.chatMessage("•WARNING!•\n\n•you will die of old age if you try to beat this•", name) end function eventTextAreaCallback(id,name,event) if event == "BTP" then DED[name] = 0 tfm.exec.respawnPlayer(name) ui.removeTextArea(0,name) end end function eventContactListener(name, groundId, contactInfos) if groundId == 200 then DED[name] = 1 tfm.exec.killPlayer(name) ui.addTextArea(0, "

Back To Play", name, -10, 375,820, 30, 0x000001, 0xffffff, 0.5,true) end end