// +----------------------------------------------------------------------------+ // | | // | WOLFIE'S PROJECT DIABLO 2 FILTER (TEMPLATE) | // | GitHub: https://github.com/WolfieeifloW/pd2filter/ | // | Discord: https://discord.gg/6bM8AtYGAq | // | Made By: @WolfieeifloW#6431 | // | | // +----------------------------------------------------------------------------+ // // Welcome to Wolfie's Project Diablo 2 Loot Filter, Template version. // This filter is a very basic template which people can use to build their own filter. // // No support will be given for this filter. // Only issues with lines already in here will be addressed in my Discord (https://discord.gg/6bM8AtYGAq) or in the #lootfilter channel on the PD2 Discord (http://discord.gg/projectdiablo2). // DELETE THIS LINE WHEN CREATING YOUR OWN FILTER // THIS LINE IS JUST TO MAKE PEOPLE AWARE THIS IS ONLY A TEMPLATE AND NOT MEANT FOR REGULAR USE/PLAY ItemDisplay[]: %RED%READ DESCRIPTION ON ITEM{%RED%STRICTEST: BTs%NL%STRICTER: Wolfie%NL%NON-STRICT: Detailed/Revealed/Compact%NL%Zero Strictness: Vanilla%NL%Versions:%NL%%NL%IT IS NOT MEANT FOR REGULAR PLAY!%NL%THIS FILTER IS A TEMPLATE!} // DELETE THIS LINE WHEN CREATING YOUR OWN FILTER // THIS LINE IS JUST TO MAKE PEOPLE AWARE THIS IS ONLY A TEMPLATE AND NOT MEANT FOR REGULAR USE/PLAY // Filter lines start here // Quest items ItemDisplay[bks]: %NAME%%MAP-58% // Scroll of Inifuss ItemDisplay[bkd]: %NAME%%MAP-58% // Scroll of Inifuss, deciphered ItemDisplay[leg]: %GOLD%%NAME%%MAP-58% // Wirt's Leg ItemDisplay[hdm]: %NAME%%MAP-58% // Horadric Malus ItemDisplay[ass]: %GOLD%Book of Skill%MAP-58% // Book of Skill ItemDisplay[tr1]: //%NAME% // Horadric Scroll ItemDisplay[box]: %NAME%%MAP-58% // Horadric Cube ItemDisplay[hst]: %NAME%%MAP-58% // Horadric Staff ItemDisplay[vip]: %NAME%%MAP-58% // Amulet of the Viper ItemDisplay[msf]: %NAME%%MAP-58% // Staff of Kings ItemDisplay[j34]: %NAME%%MAP-58% // A Jade Figurine ItemDisplay[g34]: %NAME%%MAP-58% // The Golden Bird ItemDisplay[xyz]: %GOLD%Potion of Life%MAP-58% // Potion of Life ItemDisplay[g33]: %NAME%%MAP-58% // Gidbinn ItemDisplay[qey]: %NAME%%MAP-58% // Khalim's Eye ItemDisplay[qbr]: %NAME%%MAP-58% // Khalim's Brain ItemDisplay[qhr]: %NAME%%MAP-58% // Khalim's Heart ItemDisplay[qf1]: %NAME%%MAP-58% // Khalim's Flail ItemDisplay[qf2]: %NAME%%MAP-58% // Khalim's Will ItemDisplay[bbb]: %NAME%%MAP-58% // Lam Esen's Tome ItemDisplay[mss]: %NAME%%MAP-58% // Mephisto's Soulstone ItemDisplay[hfh]: %NAME%%MAP-58% // Hellforge Hammer ItemDisplay[ice]: %GOLD%Malahs Potion%MAP-58% // Malah's Potion ItemDisplay[tr2]: %GOLD%Scroll of Resistance%MAP-58% // Scroll of Resistance // Essences ItemDisplay[tes]: %ORANGE%%NAME%%MAP-68% // Twisted Essence of Suffering ItemDisplay[ceh]: %ORANGE%%NAME%%MAP-68% // Charged Essence of Hatred ItemDisplay[bet]: %ORANGE%%NAME%%MAP-68% // Burning Essence of Terror ItemDisplay[fed]: %ORANGE%%NAME%%MAP-68% // Festering Essence of Destruction // Tokens ItemDisplay[toa]: %ORANGE%Token of Absolution%MAP-68% // Token of Absolution // Pandemonium Keys ItemDisplay[pk1]: %ORANGE%%NAME%%MAP-68% // Key of Terror ItemDisplay[pk2]: %ORANGE%%NAME%%MAP-68% // Key of Hate ItemDisplay[pk3]: %ORANGE%%NAME%%MAP-68% // Key of Destruction // Pandemonium Organs ItemDisplay[mbr]: %ORANGE%%NAME%%MAP-68% // Mephisto's Brain ItemDisplay[dhn]: %ORANGE%%NAME%%MAP-68% // Diablo's Horn ItemDisplay[bey]: %ORANGE%%NAME%%MAP-68% // Baal's Eye ItemDisplay[ubtm]: %ORANGE%%NAME%%MAP-68% // The Pandemonium Talisman ItemDisplay[std]: %NAME%%MAP-68% // Standard of Heroes // PD2 New Items ItemDisplay[rkey]: %NAME%%MAP-62% // Skeleton Key // Special Crafting Items ItemDisplay[lsvl]: %NAME%%MAP-62% // Vial of Lightsong ItemDisplay[llmr]: %NAME%%MAP-62% // Lilith's Mirror ItemDisplay[lmal]: %NAME% // Larzuk's Malus // Corruption Items ItemDisplay[wss]: %PURPLE%+ %RED%Worldstone Shard %PURPLE%+%WHITE%%MAP-62% // Worldstone Shard ItemDisplay[lbox]: %PURPLE%+ %RED%Larzuks Puzzlebox %PURPLE%+%WHITE%%MAP-62% // Larzuk's Puzzlebox ItemDisplay[lpp]: %PURPLE%+ %RED%Larzuks Puzzlepiece %PURPLE%+%WHITE%%MAP-62% // Larzuk's Puzzlepiece // Map Items ItemDisplay[rera]: %NAME% // Reroll Rare Map (Horadrim Orb) ItemDisplay[imra]: %NAME% // Imbue Rare Map (Zakarum Orb) ItemDisplay[upma]: %NAME% // Upgrade Magic Map to Rare Map (Angelic Orb) ItemDisplay[imma]: %NAME% // Imbue Magic Map (Arcane Orb) ItemDisplay[rrra]: %NAME% // Reroll Rare Map (Infused Horadrim Orb) ItemDisplay[irra]: %NAME% // Imbue Rare Map (Infused Zakarum Orb) ItemDisplay[urma]: %NAME% // Upgrade Magic Map to Rare Map (Infused Angelic Orb) ItemDisplay[irma]: %NAME% // Imbue Magic Map (Infused Arcane Orb) ItemDisplay[scou]: %NAME% // Purge Map (Removes Mods and Reverts back to a White Map) (Orb of Destruction) ItemDisplay[upmp]: %NAME% // Uptier Maps (Cube 3 maps of the same tier to get a map of the next tier) (Cartographer's Orb) ItemDisplay[fort]: %NAME% // Orb of Fortification (Half density but monsters 2x Health, 2x XP, 20% damage, & double loot) ItemDisplay[scrb]: %NAME%%MAP-62% // Create Group Dungeon (Cube with Tier 3 map) (Horadrim Scarab) ItemDisplay[iwss]: %NAME%%MAP-62% // Catalyst Shard // Maps & Arenas ItemDisplay[t10 OR t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t19 OR t20 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t30 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t40 OR t41 OR t42 OR t43 OR t44 OR t45 OR t46 OR t47 OR t48 OR t49 OR t3a OR t50 OR t51 OR t52 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58 OR t59]: %NAME% // Maps ItemDisplay[t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69]: %NAME% // Items for PvP arenas // Diablo Clone Items ItemDisplay[dcho]: %RED%%NAME%%MAP-62% // Black Soulstone ItemDisplay[dcso]: %RED%%NAME%%MAP-62% // Prime Evil Soul ItemDisplay[dcbl]: %RED%%NAME%%MAP-62% // Pure Demonic Essence ItemDisplay[dcma]: %RED%%NAME%%MAP-62% // Vision of Terror // Rathma Items //ItemDisplay[rtmf]: %RED%%NAME%%MAP-62% // Ancient Bone Fragment (Rathma ingredient) ItemDisplay[rtmo]: %RED%%NAME%%MAP-62% // Trang-Oul's Jawbone (Rathma ingredient) ItemDisplay[rtmv]: %RED%%NAME%%MAP-62% // Splinter of the Void (Rathma ingredient) ItemDisplay[cm2f]: %RED%%NAME%%MAP-62% // Hellfire Ashes (Rathma ingredient) ItemDisplay[rtma]: %RED%%NAME%%MAP-62% // Voidstone (accesses Rathma) ItemDisplay[cwss]: %RED%%NAME%%MAP-62% // Tainted Worldstone Shard ItemDisplay[rid]: %NAME%%MAP-62% // Horadric Alamanac (Unlimited ID Tome) ItemDisplay[rtp]: %NAME%%MAP-62%{%TAN%without being consumed%NL%Can be used in cube recipes} // Horadric Navigator (Unlimited TP Tome) // Uber Ancients Items ItemDisplay[ubaa]: %NAME% // Sigil of Madawc ItemDisplay[ubab]: %NAME% // Sigil of Talic ItemDisplay[ubac]: %NAME% // Sigil of Korlic ItemDisplay[uba]: %NAME% // Relic of the Ancients (accesses Uber Ancients) // Gems ItemDisplay[GEM=1 DIFF>0]: // Hide all Chipped gems past Normal difficulty ItemDisplay[GEM=2 DIFF>0]: // Hide all Flawed gems past Normal difficulty ItemDisplay[GEM=3 DIFF>1]: // Hide all Normal gems past Nightmare difficulty ItemDisplay[gcv]: %PURPLE%+%WHITE%Chipped %PURPLE%Amethyst%WHITE% // Chipped Amethyst ItemDisplay[gfv]: %PURPLE%+%WHITE%Flawed %PURPLE%Amethyst%WHITE% // Flawed Amethyst ItemDisplay[gsv]: %PURPLE%+%PURPLE%Amethyst%WHITE% // Amethyst ("Normal") ItemDisplay[gzv OR gzvs]: %PURPLE%+%WHITE%Flawless %PURPLE%Amethyst%WHITE%%DOT-20% // Flawless Amethyst ItemDisplay[gpv OR gpvs]: %PURPLE%+%WHITE%Perfect %PURPLE%Amethyst%WHITE%%DOT-20% // Perfect Amethyst ItemDisplay[gcw]: %WHITE%+%WHITE%Chipped %WHITE%Diamond%WHITE% // Chipped Diamond ItemDisplay[gfw]: %WHITE%+%WHITE%Flawed %WHITE%Diamond%WHITE% // Flawed Diamond ItemDisplay[gsw]: %WHITE%+%WHITE%Diamond%WHITE% // Diamond ("Normal") ItemDisplay[glw OR glws]: %WHITE%+%WHITE%Flawless %WHITE%Diamond%WHITE%%DOT-20% // Flawless Diamond ItemDisplay[gpw OR gpws]: %WHITE%+%WHITE%Perfect %WHITE%Diamond%WHITE%%DOT-20% // Perfect Diamond ItemDisplay[gcg]: %GREEN%+%WHITE%Chipped %GREEN%Emerald%WHITE% // Chipped Emerald ItemDisplay[gfg]: %GREEN%+%WHITE%Flawed %GREEN%Emerald%WHITE% // Flawed Emerald ItemDisplay[gsg]: %GREEN%+%GREEN%Emerald%WHITE% // Emerald ("Normal") ItemDisplay[glg OR glgs]: %GREEN%+%WHITE%Flawless %GREEN%Emerald%WHITE%%DOT-20% // Flawless Emerald ItemDisplay[gpg OR gpgs]: %GREEN%+%WHITE%Perfect %GREEN%Emerald%WHITE%%DOT-20% // Perfect Emerald ItemDisplay[gcr]: %RED%+%WHITE%Chipped %RED%Ruby%WHITE% // Chipped Ruby ItemDisplay[gfr]: %RED%+%WHITE%Flawed %RED%Ruby%WHITE% // Flawed Ruby ItemDisplay[gsr]: %RED%+%RED%Ruby%WHITE% // Ruby ("Normal") ItemDisplay[glr OR glrs]: %RED%+%WHITE%Flawless %RED%Ruby%WHITE%%DOT-20% // Flawless Ruby ItemDisplay[gpr OR gprs]: %RED%+%WHITE%Perfect %RED%Ruby%WHITE%%DOT-20% // Perfect Ruby ItemDisplay[gcb]: %BLUE%+%WHITE%Chipped %BLUE%Sapphire%WHITE% // Chipped Sapphire ItemDisplay[gfb]: %BLUE%+%WHITE%Flawed %BLUE%Sapphire%WHITE% // Flawed Sapphire ItemDisplay[gsb]: %BLUE%+%BLUE%Sapphire%WHITE% // Sapphire ("Normal") ItemDisplay[glb OR glbs]: %BLUE%+%WHITE%Flawless %BLUE%Sapphire%WHITE%%DOT-20% // Flawless Sapphire ItemDisplay[gpb OR gpbs]: %BLUE%+%WHITE%Perfect %BLUE%Sapphire%WHITE%%DOT-20% // Perfect Sapphire ItemDisplay[skc]: %GRAY%+%WHITE%Chipped %GRAY%Skull%WHITE% // Chipped Skull ItemDisplay[skf]: %GRAY%+%WHITE%Flawed %GRAY%Skull%WHITE% // Flawed Skull ItemDisplay[sku]: %GRAY%+%GRAY%Skull%WHITE% // Skull ("Normal") ItemDisplay[skl OR skls]: %GRAY%+%WHITE%Flawless %GRAY%Skull%WHITE%%DOT-20% // Flawless Skull ItemDisplay[skz OR skzs]: %GRAY%+%WHITE%Perfect %GRAY%Skull%WHITE%%DOT-20% // Perfect Skull ItemDisplay[gcy]: %YELLOW%+%WHITE%Chipped %YELLOW%Topaz%WHITE% // Chipped Topaz ItemDisplay[gfy]: %YELLOW%+%WHITE%Flawed %YELLOW%Topaz%WHITE% // Flawed Topaz ItemDisplay[gsy]: %YELLOW%+%YELLOW%Topaz%WHITE% // Topaz ("Normal") ItemDisplay[gly OR glys]: %YELLOW%+%WHITE%Flawless %YELLOW%Topaz%WHITE%%DOT-20% // Flawless Topaz ItemDisplay[gpy OR gpys]: %YELLOW%+%WHITE%Perfect %YELLOW%Topaz%WHITE%%DOT-20% // Perfect Topaz // Runes ItemDisplay[RUNE<11]: %DARK_GREEN%%RUNENAME% %DARK_GREEN%(%RUNENUM%)%DOT-76%%CONTINUE% // El-Thul ItemDisplay[RUNE>10 RUNE<24]: %ORANGE%%RUNENAME% %ORANGE%(%RUNENUM%)%MAP-0B%%CONTINUE% // Amn-Mal ItemDisplay[RUNE>23]: %RED%%RUNENAME% %RED%(%RUNENUM%)%BORDER-50%%CONTINUE% // Ist-Zod ItemDisplay[RUNE>0 QTY>0]: %NAME% x%QTY%%CONTINUE% // Shows the quantity of runes for stacking purposes ItemDisplay[RUNE>0]: %NAME% // Ethereal, Sockets, and Item Level display // Magic, UNique, Set, Rare, and Crafted items ItemDisplay[(MAG OR UNI OR SET OR RARE OR CRAFT) ETH]: %NAME% %GRAY%[Eth]%CONTINUE% // Add "[Eth]" to ethereal item's names (eg "Quilted Armor [Eth]") ItemDisplay[(MAG OR UNI OR SET OR RARE OR CRAFT) !RW !ETH SOCK>0]: %NAME% [%SOCKETS%]%CONTINUE% // Add number of sockets to the end of socketed items' names (eg "Quilted Armor [2]") ItemDisplay[(MAG OR UNI OR SET OR RARE OR CRAFT) !RW ETH SOCK>0]: %NAME%[%SOCKETS%]%CONTINUE% // No space between eth and socket display if item is eth (eg "Quilted Armor [Eth][2]") // Non-magic items (white/gray) ItemDisplay[NMAG ETH]: %GRAY%%NAME% [Eth]%CONTINUE% // Add "[Eth]" to ethereal item's names (eg "Quilted Armor [Eth]") ItemDisplay[NMAG !RW !ETH SOCK>0]: %GRAY%%NAME% [%SOCKETS%]%CONTINUE% // Add number of sockets to the end of socketed items' names (eg "Quilted Armor [2]") ItemDisplay[NMAG !RW ETH SOCK>0]: %GRAY%%NAME%[%SOCKETS%]%CONTINUE% // No space between eth and socket display if item is eth (eg "Quilted Armor [Eth][2]") // Uncomment (remove // at the start of the line) to display item level on items //ItemDisplay[!ETH SOCK=0 (MAG OR RARE OR ARMOR OR WEAPON OR amu OR rin)]: %NAME% [i%ILVL%]%CONTINUE% // Add ilvl to the end of items' names (eg "Quilted Armor [i99]") //ItemDisplay[!RW (ETH OR SOCK>0) (MAG OR RARE OR ARMOR OR WEAPON OR amu OR rin)]: %NAME%[i%ILVL%]%CONTINUE% // No space between ilvl and other displays if item is eth (eg "Quilted Armor [Eth][2][i99]") // Other Items ItemDisplay[ear]: //%NAME% // Hide player ears, remove "//" before "%NAME%" to show all ears ItemDisplay[!RW INF ID (ARMOR OR WEAPON) CLVL>10 (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %NAME%%ORANGE% Hidden{%RED%while outside town%NL%This item is hidden%NL%%NAME%} // Showing hidden item in town and commenting it will be hidden outside of town ItemDisplay[!RW INF ID (ARMOR OR WEAPON) CLVL>10]: // Hide all Low Quality, Cracked, Crude, & Damaged items past character level 10 ItemDisplay[NMAG aqv CLVL>10]: // Hides Non-Magic Arrow quivers past character level 10 ItemDisplay[NMAG cqv CLVL>10]: // Hides Non-Magic Bolt quivers past character level 10 // Adding a failsafe to catch all non-equipment things // This should prevent missing of any new item codes that we don't know of ItemDisplay[!(ARMOR OR WEAPON OR aqv OR cqv OR (MAG (cm1 OR cm2 OR cm3 OR jew)) OR (RARE (jew)) OR gpl OR gpm OR gps OR opl OR opm OR ops OR rin OR amu OR GOLD>0 OR key OR hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR mp5 OR rvs OR rvl OR vps OR yps OR wms OR isc OR tsc OR ibk OR tbk)]: %NAME% // Showing all non-equipment items // Unique Items ItemDisplay[UNI ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Tal Rune, Shael%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[UNI ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Ko Rune, Lem%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[UNI ID NORM WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Ral Rune, Sol%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[UNI ID EXC WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Lum Rune, Pul%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[UNI !ID]: %NAME%%MAP-A5% // Leave this uncommented to show and notify for ALL unique items // Set Items ItemDisplay[SET ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Tal Rune, Shael%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[SET ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Ko Rune, Lem%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[SET ID NORM WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Ral Rune, Sol%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[SET ID EXC WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Lum Rune, Pul%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[SET !ID]: %NAME%%MAP-84% // Leave this uncommented to show and notify for ALL set items // Rare Items ItemDisplay[RARE ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ral Rune, Thul%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[RARE ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ko Rune, Pul%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[RARE ID NORM ARMOR !(CIRC OR aqv OR cqv)]: %NAME%%CONTINUE%{%ORANGE%Rares can be used in crafting%NL%%NAME%} ItemDisplay[RARE ID EXC ARMOR !(CIRC OR aqv OR cqv)]: %NAME%%CONTINUE%{%ORANGE%Rares can be used in crafting%NL%%NAME%} ItemDisplay[RARE ID NORM WEAPON]: %NAME%%CONTINUE%{%ORANGE%Rares can be used in crafting%NL%%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Ort Rune, Amn%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[RARE ID EXC WEAPON]: %NAME%%CONTINUE%{%ORANGE%Rares can be used in crafting%NL%%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Fal Rune, Um%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[RARE ELT !(CIRC OR aqv OR cqv)]: %NAME%%CONTINUE%{%ORANGE%Rares can be used in crafting} ItemDisplay[RARE !ID aqv]: %NAME%%MAP-A8% // Shows Rare Arrow quivers ItemDisplay[RARE !ID cqv]: %NAME%%MAP-A8% // Shows Rare Bolt quivers ItemDisplay[RARE !ID amu]: %NAME%%MAP-A8% // All unidentified amulets ItemDisplay[RARE !ID rin]: %NAME%%MAP-A8% // All unidentified rings ItemDisplay[RARE !ID jew]: %NAME%%MAP-A8% // All unidentified jewels // Crafted Items // Upgrade recipes for Crafted items ItemDisplay[CRAFT ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ral Rune, Thul%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[CRAFT ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ko Rune, Pul%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[CRAFT ID NORM WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Ort Rune, Amn%NL%%ORANGE%Upgrade Recipe:} ItemDisplay[CRAFT ID EXC WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Fal Rune, Um%NL%%ORANGE%Upgrade Recipe:} // Jewel Fragments ItemDisplay[jewf]: %NAME% // Crafted Amulets ItemDisplay[MAG amu ILVL=82]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 98+} ItemDisplay[MAG amu ILVL=83]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 98+} ItemDisplay[MAG amu ILVL=84]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 96+} ItemDisplay[MAG amu ILVL=85]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 96+} ItemDisplay[MAG amu ILVL=86]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 94+} ItemDisplay[MAG amu ILVL=87]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 94+} ItemDisplay[MAG amu ILVL=88]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 92+} ItemDisplay[MAG amu ILVL=89]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 92+} ItemDisplay[MAG amu ILVL=90]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 90+} ItemDisplay[MAG amu ILVL=91]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 90+} ItemDisplay[MAG amu ILVL=92]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 88+} ItemDisplay[MAG amu ILVL=93]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 88+} ItemDisplay[MAG amu ILVL=94]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 86+} ItemDisplay[MAG amu ILVL=95]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 86+} ItemDisplay[MAG amu ILVL=96]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 84+} ItemDisplay[MAG amu ILVL=97]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 84+} ItemDisplay[MAG amu ILVL=98]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 82+} ItemDisplay[MAG amu ILVL=99]: %NAME% %ORANGE%[C]{%TAN%Craft at character level 82+} // Magic Items // Arrows & Quivers ItemDisplay[MAG !ID aqv]: %NAME% // Shows Magic Arrow quivers ItemDisplay[MAG !ID cqv]: %NAME% // Shows Magic Bolt quivers // Amulets ItemDisplay[MAG !ID amu]: %NAME% // All unidentified amulets // Charms ItemDisplay[MAG !ID cm1]: %NAME%%MAP-97% // Small Charms ItemDisplay[MAG !ID cm2]: %NAME%%MAP-97% // Large Charms ItemDisplay[MAG !ID cm3]: %NAME%%MAP-97% // Grand Charms // Jewels ItemDisplay[MAG !ID jew]: %NAME%%DOT-97% // All unidentified jewels // Base Items // Gold ItemDisplay[GOLD<25]: // Always hide gold in piles of less than 25 ItemDisplay[GOLD<50 CLVL>9]: // Hide 50 gold and less if level 10+ ItemDisplay[GOLD<100 CLVL>19]: // Hide 100 gold and less if level 20+ ItemDisplay[GOLD<200 CLVL>29]: // Hide 200 gold and less if level 30+ ItemDisplay[GOLD<300 CLVL>39]: // Hide 300 gold and less if level 40+ ItemDisplay[GOLD<500 CLVL>49]: // Hide 500 gold and less if level 50+ ItemDisplay[GOLD<1000 CLVL>59]: // Hide 1000 gold and less if level 60+ ItemDisplay[GOLD<3000 CLVL>69]: // Hide 3000 gold and less if level 70+ ItemDisplay[GOLD<5000 CLVL>79]: // Hide 5000 gold and less if level 80+ ItemDisplay[GOLD>0]: %NAME% // Keys ItemDisplay[key DIFF>0 MAPID=79]: %NAME% // Show Keys in Lower Kurast //ItemDisplay[key]: %NAME% // Consider uncommenting for Lower Kurast Runs // Potions // Health Potions ItemDisplay[hp1 DIFF<1]: %RED%+%WHITE%HP1 // Minor Healing Potion ItemDisplay[hp1 DIFF>0]: // Hides Minor Healing Potions after Normal difficulty ItemDisplay[hp2 DIFF<1]: %RED%+%WHITE%HP2 // Light Healing Potion ItemDisplay[hp2 DIFF>0]: // Hides Light Healing Potions after Normal difficulty ItemDisplay[hp3 DIFF<1]: %RED%+%WHITE%HP3 // Healing Potion ItemDisplay[hp3 DIFF>0]: // Hides Healing Potions after after Normal difficulty ItemDisplay[hp4]: %RED%+%WHITE%HP4 // Greater Healing Potion ItemDisplay[hp5]: %RED%+%WHITE%HP5 // Super Healing Potion // Mana Potions ItemDisplay[mp1 DIFF<1]: %BLUE%+%WHITE%MP1 // Minor Mana Potion ItemDisplay[mp1 DIFF>0]: // Hides Minor Mana Potions after Normal difficulty ItemDisplay[mp2 DIFF<1]: %BLUE%+%WHITE%MP2 // Light Mana Potion ItemDisplay[mp2 DIFF>0]: // Hides Light Mana Potions after Normal difficulty ItemDisplay[mp3 DIFF<1]: %BLUE%+%WHITE%MP3 // Mana Potion ItemDisplay[mp3 DIFF>0]: // Hides Mana Potions after after Normal difficulty ItemDisplay[mp4]: %BLUE%+%WHITE%MP4 // Greater Mana Potion ItemDisplay[mp5]: %BLUE%+%WHITE%MP5 // Super Mana Potion ItemDisplay[pvpp]: %BLUE%+%WHITE%DMP{%RED%Only usable in PvP Arenas%NL%%NL%%TAN%PvP Mana Potion} // Dueling Mana Potion // Rejuv Potions ItemDisplay[rvs]: %PURPLE%+%WHITE%35% // Rejuv Potion ItemDisplay[rvl]: %PURPLE%+%WHITE%65%%PURPLE%+%WHITE% // Full Rejuv Potion // Drinkable Potions - to hide add "//" after the colon (eg ": //%...") ItemDisplay[vps DIFF<2]: %WHITE%+%WHITE%Stam // Stamina Potion ItemDisplay[vps DIFF>1]: // Hides Stamina Potion after Nightmare difficulty ItemDisplay[yps]: %GREEN%+%WHITE%Anti // Antidote Potion ItemDisplay[wms DIFF<2]: %YELLOW%+%WHITE%Thaw // Thawing Potion ItemDisplay[wms DIFF>1]: // Thawing Potion after Nightmare difficulty // Throwing Potions - to hide add "//" after the colon (eg ": //%...") ItemDisplay[gpl DIFF<1]: %GREEN%+%WHITE%Strang // Strangling Potion ItemDisplay[gpl DIFF>0]: // Strangling Potion after Normal difficulty ItemDisplay[gpm DIFF<1]: %GREEN%+%WHITE%Chok // Choking Potion ItemDisplay[gpm DIFF>0]: // Choking Potion after Normal difficulty ItemDisplay[gps DIFF<1]: %GREEN%+%WHITE%Ranc // Rancid Potion ItemDisplay[gps DIFF>0]: // Rancid Potion after Normal difficulty ItemDisplay[opl DIFF<1]: %ORANGE%+%WHITE%Fulm // Fulminating Potion ItemDisplay[opl DIFF>0]: // Fulminating Potion after Normal difficulty ItemDisplay[opm DIFF<1]: %ORANGE%+%WHITE%Explo // Exploding Potion ItemDisplay[opm DIFF>0]: // Exploding Potion after Normal difficulty ItemDisplay[ops DIFF<1]: %ORANGE%+%WHITE%Oil // Oil Potion ItemDisplay[ops DIFF>0]: // Oil Potion after Normal difficulty ItemDisplay[tpgs]: %GREEN%+%WHITE%Strang // Strangling Potion ItemDisplay[tpgm]: %GREEN%+%WHITE%Chok // Choking Potion ItemDisplay[tpgl]: %GREEN%+%WHITE%Ranc // Rancid Potion ItemDisplay[tpfs]: %ORANGE%+%WHITE%Fulm // Fulminating Potion ItemDisplay[tpfm]: %ORANGE%+%WHITE%Explo // Exploding Potion ItemDisplay[tpfl]: %ORANGE%+%WHITE%Oil // Oil Potion ItemDisplay[tpcs]: %BLUE%+%WHITE%Chill // Chilling Potion ItemDisplay[tpcm]: %BLUE%+%WHITE%Frost // Frost Potion ItemDisplay[tpcl]: %BLUE%+%WHITE%Freeze // Freezing Potion ItemDisplay[tpls]: %YELLOW%+%WHITE%Charge // Charged Potion ItemDisplay[tplm]: %YELLOW%+%WHITE%Static // Static Potion ItemDisplay[tpll]: %YELLOW%+%WHITE%Shock // Shock Potion // Scrolls & Tomes ItemDisplay[isc DIFF<1]: ID%RED%!%WHITE% // Scroll of Identify ItemDisplay[isc DIFF>0]: // Hides Scroll of Identify after Normal difficulty ItemDisplay[tsc DIFF<1]: TP%BLUE%!%WHITE% // Scroll of Town Portal ItemDisplay[tsc DIFF>0]: // Hides Scroll of Town Portal after Normal difficulty ItemDisplay[ibk]: %RED%!%WHITE%ID%RED%!%WHITE% // Tome of Identify ItemDisplay[tbk]: %BLUE%!%WHITE%TP%BLUE%!%WHITE% // Tome of Town Portal // Base Items // I've given just one example here to get you started ItemDisplay[NMAG !INF !RW !SUP !ETH SOCK=4 SHIELD !DIN !NEC]: %NAME% // Spirit Shields