# Three-pixelate-showcase The purpose of this showcase is to create hand-drawn style 3d-to-2d pixel art rendering pipeline. I've used(or will use, as it isn't done yet) following techniques on this showcase. - Pixelation via low-res rendering - Palette restriction - Depth texture based 1px-outline on top - Bayer matrix based ordered dithering Repo created with [three.ts-template](https://github.com/marquizzo/three.ts-template) ## License MIT ## Credits Model / Textures I've used - Pidgeon 3 by tomkranis - https://sketchfab.com/3d-models/pigeon-3-4383b3f88d9646c7b2f336266eaad947 - Stone wall 005 by Joao Paulo - https://3dtextures.me/2018/01/22/stone-wall-005/ Palette textures are generated from the following palettes - https://lospec.com/palette-list/sweetie-16 - https://lospec.com/palette-list/endesga-16 - https://lospec.com/palette-list/ice-cream-gb - https://lospec.com/palette-list/indecision - https://lospec.com/palette-list/island-joy-16 - https://lospec.com/palette-list/nintendo-entertainment-system - https://lospec.com/palette-list/nintendo-super-gameboy