# For target_compile_features cmake_minimum_required(VERSION 3.5.1...3.30.3) set(PLATFORMFOLDERS_MAIN_PROJECT OFF) if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR) set(PLATFORMFOLDERS_MAIN_PROJECT ON) endif() project(platform_folders VERSION 4.2.0 LANGUAGES CXX) # BUILD_SHARED_LIBS is off by default, the library will be static by default option(PLATFORMFOLDERS_BUILD_SHARED_LIBS "Build platform_folders shared library" ${BUILD_SHARED_LIBS}) option(PLATFORMFOLDERS_BUILD_TESTING "Build platform_folders tests" ${PLATFORMFOLDERS_MAIN_PROJECT}) option(PLATFORMFOLDERS_ENABLE_INSTALL "Enable platform_folders INSTALL target" ${PLATFORMFOLDERS_MAIN_PROJECT}) set(PLATFORMFOLDERS_TYPE STATIC) if(PLATFORMFOLDERS_BUILD_SHARED_LIBS) set(PLATFORMFOLDERS_TYPE SHARED) endif() add_library(platform_folders ${PLATFORMFOLDERS_TYPE} sago/platform_folders.cpp ) set_target_properties(platform_folders PROPERTIES DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}") # Creates an alias so that people building in-tree (instead of using find_package)... # can still link against the same target add_library(sago::platform_folders ALIAS platform_folders) # Defines standardized defaults for install paths include(GNUInstallDirs) # Where to search for the header while building target_include_directories(platform_folders PUBLIC $ # Controls where #include starts to look from # So /usr/include/ # or C:\Program Files\platform_folders\include\ $ ) # Define the header as public for installation set_target_properties(platform_folders PROPERTIES PUBLIC_HEADER "sago/platform_folders.h" ) # cxx_std_11 requires v3.8 if(CMAKE_VERSION VERSION_LESS "3.8.0") # Use old method of forcing C++11 set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED true) else() # Require (minimum) C++11 when using header # PRIVATE means only at compile time target_compile_features(platform_folders PUBLIC cxx_std_11) endif() # cxx_nullptr exists in v3.1 target_compile_features(platform_folders PRIVATE cxx_nullptr) # Cmake's find_package search path is different based on the system # See https://cmake.org/cmake/help/latest/command/find_package.html for the list if(CMAKE_SYSTEM_NAME STREQUAL "Windows") # You can pass these when calling Cmake, so don't override if the user does if(NOT _WIN32_WINNT AND NOT WINVER) target_compile_definitions(platform_folders PRIVATE _WIN32_WINNT=0x0601 WINVER=0x0601 ) endif() # Controls where the exports, config, and configversion files install to set(_PROJECT_INSTALL_CMAKE_DIR "${CMAKE_INSTALL_PREFIX}/cmake") else() # When calling find_package() # it looks for /usr/lib/cmake//Config.cmake set(_PROJECT_INSTALL_CMAKE_DIR "${CMAKE_INSTALL_LIBDIR}/cmake/platform_folders") endif() if(PLATFORMFOLDERS_ENABLE_INSTALL) # Gives "Make install" esque operations a location to install to... # and creates a .cmake file to be exported install(TARGETS platform_folders EXPORT "platform_foldersConfig" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" # Tells it where to put the header files PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/sago" ) # "The install(TARGETS) and install(EXPORT) commands work together to install a target and a file to help import it" # Installs a cmake file which external projects can import. install(EXPORT "platform_foldersConfig" NAMESPACE sago:: DESTINATION "${_PROJECT_INSTALL_CMAKE_DIR}" ) # "The export command is used to generate a file exporting targets from a project build tree" # Creates an import file for external projects which are aware of the build tree. # May be useful for cross-compiling export(TARGETS platform_folders FILE "platform_folders-exports.cmake" ) # For the config and configversion macros include(CMakePackageConfigHelpers) # Creates the project's ConfigVersion.cmake file # This allows for find_package() to use a version in the call write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/platform_foldersConfigVersion.cmake" # This'll require versioning in the project() call VERSION ${CMAKE_PROJECT_VERSION} # Just assuming Semver is followed COMPATIBILITY SameMajorVersion ) # Install the ConfigVersion file, which is located in the build dir install(FILES "${CMAKE_CURRENT_BINARY_DIR}/platform_foldersConfigVersion.cmake" DESTINATION "${_PROJECT_INSTALL_CMAKE_DIR}" ) endif() if(PLATFORMFOLDERS_BUILD_TESTING) enable_testing() add_subdirectory(test) add_executable(platform_folders_sample platform_folders.cpp) target_link_libraries(platform_folders_sample PRIVATE platform_folders) endif()