## Garry's Mod RTX Remixed rtx.conf ### Params rtx.autoExposure.evMaxValue = 4 rtx.autoExposure.evMinValue = -2 rtx.autoExposure.exposureCenterMeteringEnabled = True rtx.bloom.luminanceThreshold = 0.5 rtx.bloom.steps = 5 rtx.bloom.burnIntensity = 1 rtx.capture.correctBakedTransforms = True rtx.bloom.steps = 5 rtx.bloom.burnIntensity = 0.5 rtx.bloom.luminanceThreshold = 0 rtx.viewModel.scale = 0.250 rtx.fallbackLightMode = 0 rtx.localtonemap.useAgX = True rtx.localtonemap.exposure = 0.6 rtx.localtonemap.finalizeWithACES = False rtx.tonemap.exposureBias = 0 rtx.tonemap.dynamicRange = 15 rtx.tonemappingMode = 1 rtx.defaultToAdvancedUI = True rtx.zUp = True rtx.suppressLightKeeping = True rtx.viewModel.enable = True rtx.skyReprojectToMainCameraSpace = True rtx.skyMinZThreshold = 0.999 rtx.skyBrightness = 1 rtx.skyReprojectScale = 17 rtx.useObsoleteHashOnTextureUpload = True rtx.lightConversionSphereLightFixedRadius = 9 rtx.skyAutoDetect = 2 rtx.detectUITextures = False rtx.enableMultiStageTextureFactorBlending = False rtx.lightConversionSphereLightFixedRadius = 9 rtx.skyMinZThreshold = 0.900 rtx.ignoreGameDirectionalLights = True rtx.ignoreGamePointLights = True rtx.ignoreGameSpotLights = True rtx.raytracedRenderTarget.enable = True rtx.neeCache.enable = True rtx.neeCache.enableAnalyticalLight = False rtx.risLightSampleCount = 32 rtx.di.initialSampleCount = 32 rtx.di.spatialSamples = 4 rtx.di.enableBestLightSampling = True rtx.di.maxHistoryLength = 1 rtx.di.enableRayTracedBiasCorrection = True rtx.di.enableSpatialReuse = True rtx.di.enableDenoiserConfidence = True rtx.di.enableDenoiserGradient = True rtx.denoiseDirectAndIndirectLightingSeparately = True