--- title: Notes | Tutorial 16 layout: page parent: Tutorial Notes date: 2020-07-20 lesson: 16 --- - object/complement patterns - can look up / memorise linking verbs - # motivation and things - when ppl don't do things with no obvious reason (emotions/motivation) - not fully persuaded - conflicted - criticisms, doubts, objections (in your mind) - part: frustrated / not doing what I value - the avoidance behaviour (e.g. social events over reading books) - reasons I like the social events, not fully refuted so don't try avoiding them - consume less mental energy -> rested - do it tired - find video games more - often go back to old ones - easier / familiar - easier to do tired - liked for reasons like reward cycles / (pve wow + bethesda) - do better different - reward cycles - common misconceptions - defer to authority - approval by teacher type thing - ppl not used to setting goals, game gives you goals - easier / thoughtless too - collectables, level ups, sounds, choose stats ritual, etc - games provide indirection: get to lvl 60 before this area is unlocked - ppl not confident in setting own goals - effortful - compete against ppl on same goals, make comparisons (all playing a diff game) - std goals allows syncing up between players - *why would these goals appeal more than my goals?* - my goals unclear to me? criticism of bad things is not thourough enough things ppl think are good not fully convinced - e.g. reading not always good - not getting enough value out of that - *their* type of reading not always good - if they were better they might do more, or at least know more about whether they do like it or not - ppl have misconceptions, e.g. of what intellectuals do - e.g. over-rational prediction of what life would be like - which they don't really want - categories - might like things instead of FI - critcisms that aren't thorough enough - FI work not productive enough - not doing in best ways? - doubts/objections - e.g. will it lead to a big difference - overestimation of capacity - best case vs average case, no buffer etc - not accounting being tired, just raw time - transition time, overhead - burnout testable - break + sleep + see if feel better - burnout -> should be able to manage life in better way - could build up slowly - how to deal with over-engagement? - find limits via overly-conservative - if prob is burnout, shouldn't be super hard to find long-term soln - err on low side - tune it up gradually - variety of activity including easier ones - use different resources - small amount of "high output" hours per day - imbalance between mental/physical means excess capacity you could use - efficiency - how quickly you get tired -> how hard -> quality and practice of prerequisites - foundation makes that better - conflicts on belief on foundations? - FI has lots of unique/diverse skills (different from my BG for example) - early warning signs - document and learn to listen to them - avoiding working on some issues because stuck is more specific than doing things because of tiredness which is more general evasion: after break, do they go back to something else or something different? returning to topic: indication the problem disappointed in self - desired to see self as X / be seen as X - social: threatening to lose status - conflict - clash between reasonable expectations and actual case - recalibrate expectations (what you're able to do, etc) - could just lower - but coming up with explanatory understanding -> higher direction / specific fixes / etc daily energy budgets - reducing overhead important - practice increases budgets in relevant areas (like exercise and physical currency) - potential compound wrt learning - cheapening activities - no limit? - doing something according to misconception - goal of reading a book is not to read all the words, but to understand concpets (well with some books) - outlines / search / etc - using budget more efficiently - what's your ACTUAL maximum budget - understanding regen - rest activities (nap, random tv/chill, music, etc) overhead: - whats normal? - if not standard, high priority, [usually] achievable (b/c not normal) - inefficiency comes from errors (sometimes irrational; like misconceptions when starting a project) - that's higher priority - bigger issue: commitments and time mgmt / limits WRT big picture change: piecemeal change overestimation of impact of new knowledge splitting activities?