{ "data_format": 1, "data_updated": "20250808T125652Z", "project": { "name": "Urban Eye 3D", "description": "JOSM plugin for 3D visualization of buildings", "project_url": "https://github.com/Zkir/UrbanEye3D", "doc_url": "https://github.com/Zkir/UrbanEye3D/blob/master/README.md", "icon_url": "https://raw.githubusercontent.com/Zkir/UrbanEye3D/refs/heads/master/docs/images/urbaneye3d.svg", "contact_name": "Zkir", "contact_email": "zkir@zkir.ru" }, "tags": [ { "key": "building", "description": "The main tag for identifying a building outline." }, { "key": "building:colour", "description": "Specifies the color of the building's walls." }, { "key": "building:height", "description": "An alternative tag for the total height of the building, including the roof, in meters." }, { "key": "building:levels", "description": "The number of floors (levels) in the main part of the building. Used to calculate height if not specified explicitly." }, { "key": "building:material", "description": "Specifies the material of the building's walls. Used for texturing and shading." }, { "key": "building:min_level", "description": "The number of floors to offset the building from the ground. Used to calculate min_height if not specified explicitly." }, { "key": "building:part", "description": "Identifies a part of a building, which is rendered as a separate 3D element." }, { "key": "height", "description": "The total height of the building, including the roof, in meters." }, { "key": "min_height", "description": "The height of the ground floor of the building from the ground, in meters. Used to model buildings on stilts or slopes." }, { "key": "roof:colour", "description": "Specifies the color of the roof." }, { "key": "roof:direction", "description": "Specifies the direction or orientation of the roof, typically in degrees. Used for directional roof shapes like 'skillion'." }, { "key": "roof:height", "description": "The height of the roof section of the building, in meters." }, { "key": "roof:levels", "description": "The number of floors (levels) within the roof structure. Used to calculate roof:height if not specified explicitly." }, { "key": "roof:material", "description": "Specifies the material of the roof. Used for texturing and shading." }, { "key": "roof:orientation", "description": "Specifies the orientation of the roof ridge, typically 'along' or 'across' the longer axis of the building." }, { "key": "roof:shape", "description": "Defines the shape of the roof, which determines the geometry generation algorithm." } ] }