// Pointers found by TehSeven and ZombieWizzard // Coded by ZombieWizzard state("speedrunners") { byte gameType : "steam_api.dll", 0x0002C5A8, 0x8, 0x14, 0x3c, 0x44, 0x1c, 0x34, 0x20, 0x20, 0x4, 0x8, 0x50; byte gameState : "steam_api.dll", 0x0002C5A8, 0x8, 0x14, 0x3c, 0x44, 0x1c, 0x34, 0x20, 0x20, 0x4, 0x8, 0x51; } start { return current.gameState == 5 && current.gameType == 7; } split { if (!vars.splitted && current.gameState == 6){ vars.splitted = true; return true; } } isLoading { return current.gameState == 3; } init { vars.splitted = false; } update { if (current.gameState != 6){ vars.splitted = false; } }