if not game:IsLoaded() then game.Loaded:Wait() end if LoadingScriptSlap then return end LoadingScriptSlap = true function TweenTp(Part, CFnew, Body, Speed) BodyEnter = Body if BodyEnter == true then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") == nil then local bv = Instance.new("BodyVelocity") bv.Name = "VelocityHandler" bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(100000, 100000, 100000) bv.Velocity = Vector3.new(0, 0, 0) end end local Tween = game:GetService("TweenService"):Create(Part, TweenInfo.new(Speed, Enum.EasingStyle.Linear), { CFrame = CFnew }) Tween:Play() Tween.Completed:Wait() Tween:Cancel() if BodyEnter == true then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() end end end if game.CoreGui:FindFirstChild("Gui Track") == nil then local gui = Instance.new("ScreenGui", game.CoreGui) gui.Name = "Gui Track" gui.Enabled = false local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0.2, 0, 0.1, 0) Frame.Position = UDim2.new(0.02, 0, 0.87, 0) Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.BorderColor3 = Color3.new(0, 0, 0) Frame.BorderSizePixel = 1 Frame.Active = true Frame.BackgroundTransparency = 0 Frame.Parent = gui local UICorner = Instance.new("UIStroke") UICorner.Color = Color3.new(0, 0, 0) UICorner.Thickness = 2.5 UICorner.Parent = Frame local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = Frame local Frame1 = Instance.new("Frame") Frame1.Size = UDim2.new(1, 0, 1, 0) Frame1.Position = UDim2.new(0, 0, 0, 0) Frame1.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Frame1.BorderColor3 = Color3.new(0, 0, 0) Frame1.BorderSizePixel = 1 Frame1.Active = true Frame1.BackgroundTransparency = 0.3 Frame1.Parent = Frame local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = Frame1 local Frame2 = Instance.new("Frame") Frame2.Name = "Frame1" Frame2.Size = UDim2.new(1, 0, 1, 0) Frame2.Position = UDim2.new(0, 0, 0, 0) Frame2.BackgroundColor3 = Color3.fromRGB(0, 255, 0) Frame2.BorderColor3 = Color3.new(0, 0, 0) Frame2.BorderSizePixel = 1 Frame2.Active = true Frame2.BackgroundTransparency = 0.15 Frame2.Parent = Frame1 local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = Frame2 local TextLabel = Instance.new("TextLabel") TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Position = UDim2.new(0, 0, 0, 0) TextLabel.BackgroundColor3 = Color3.new(0, 0, 0) TextLabel.BorderColor3 = Color3.new(0, 0, 0) TextLabel.BorderSizePixel = 1 TextLabel.Text = "" TextLabel.TextSize = 15 TextLabel.BackgroundTransparency = 1 TextLabel.TextColor3 = Color3.new(0, 0, 0) TextLabel.Font = Enum.Font.Code TextLabel.TextWrapped = true TextLabel.Parent = Frame end if game.PlaceId == 6403373529 or game.PlaceId == 9015014224 or game.PlaceId == 11520107397 or game.PlaceId == 124596094333302 then if game.ReplicatedStorage:FindFirstChild("AdminGUI") then game.ReplicatedStorage.AdminGUI:Destroy() end if game.ReplicatedStorage:FindFirstChild("Ban") then game.ReplicatedStorage.Ban:Destroy() end if game.StarterPlayer.StarterPlayerScripts:FindFirstChild("ClientAnticheat") then game.StarterPlayer.StarterPlayerScripts.ClientAnticheat:Destroy() end if game.ReplicatedStorage:FindFirstChild("GRAB") then game.ReplicatedStorage.GRAB:Destroy() end if game.ReplicatedStorage:FindFirstChild("SpecialGloveAccess") then game.ReplicatedStorage.SpecialGloveAccess:Destroy() end if game.ReplicatedStorage:FindFirstChild("WalkSpeedChanged") then game.ReplicatedStorage.WalkSpeedChanged:Destroy() end _G.TimeNotify = 5 ---Potion--- _G.GetPotion = { ["Grug"] = { "Mushroom" }, ["Nightmare"] = { "Dark Root", "Dark Root", "Dark Root" }, ["Confusion"] = { "Red Crystal", "Blue Crystal", "Glowing Mushroom" }, ["Power"] = { "Dire Flower", "Red Crystal", "Wild Vine" }, ["Paralyzing"] = { "Plane Flower", "Plane Flower" }, ["Haste"] = { "Autumn Sprout", "Jade Stone" }, ["Invisibility"] = { "Hazel Lily", "Hazel Lily", "Blue Crystal" }, ["Explosion"] = { "Red Crystal", "Fire Flower", "Fire Flower" }, ["Invincible"] = { "Elder Wood", "Mushroom", "Mushroom" }, ["Toxic"] = { "Dark Root", "Dark Root", "Blood Rose", "Red Crystal" }, ["Freeze"] = { "Winter Rose", "Winter Rose", "Wild Vine", "Blue Crystal", "Glowing Mushroom" }, ["Feather"] = { "Mushroom", "Hazel Lily" }, ["Speed"] = { "Mushroom", "Mushroom", "Plane Flower", "Hazel Lily", "Blue Crystal" }, ["Lethal"] = { "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Blood Rose", "Dark Root", "Dark Root", "Dark Root", "Dark Root", "Dark Root", "Dark Root", "Dark Root", "Dark Root", "Dark Root", "Dark Root" }, ["Slow"] = { "Mushroom", "Mushroom", "Blue Crystal", "Blue Crystal", "Jade Stone", "Plane Flower" }, ["Antitoxin"] = { "Blue Crystal", "Glowing Mushroom", "Plane Flower", "Plane Flower", "Elder Wood" }, ["Corrupted Vine"] = { "Wild Vine", "Wild Vine", "Wild Vine", "Blood Rose", "Dark Root", "Elder Wood", "Jade Stone" }, ["Field"] = { "Hazel Lily", "Plane Flower", "Plane Flower" }, ["Lost"] = { "Blue Crystal", "Elder Wood", "Elder Wood", "Elder Wood", "Red Crystal" } } ---GetSome--- if game.Workspace:FindFirstChild("NametagChanged") == nil then local NametagChanged = Instance.new("StringValue", workspace) NametagChanged.Name = "NametagChanged" NametagChanged.Value = "" local SlapChanged = Instance.new("StringValue", NametagChanged) SlapChanged.Name = "SlapChanged" SlapChanged.Value = "" local GloveChanged = Instance.new("StringValue", NametagChanged) GloveChanged.Name = "GloveChanged" GloveChanged.Value = "" end function CheckUnlockGlove(Value) return game.Players.LocalPlayer:FindFirstChild("_unlockedGloves") and game.Players.LocalPlayer._unlockedGloves:FindFirstChild(Value) end ---SafeSpotBox--- if workspace:FindFirstChild("SafeBox") == nil then local S = Instance.new("Part") S.Name = "SafeBox" S.Anchored = true S.CanCollide = true S.Transparency = .5 S.Position = Vector3.new(- 5500, - 5000, - 5000) S.Size = Vector3.new(21, 5, 21) S.Parent = workspace local S1 = Instance.new("Part") S1.Name = "S1" S1.Anchored = true S1.CanCollide = true S1.Transparency = .5 S1.Position = Vector3.new(- 5499.91, - 4991.5, - 4989.09) S1.Size = Vector3.new(20, 13, 2) S1.Parent = workspace:FindFirstChild("SafeBox") local S2 = Instance.new("Part") S2.Name = "S2" S2.Anchored = true S2.CanCollide = true S2.Transparency = .5 S2.Position = Vector3.new(- 5510.27979, - 4991.5, - 5000.08984, - 4.47034836e-07, 0, 0.999999881, 0, 1, 0, - 0.999999881, 0, - 3.69319451e-07) S2.Size = Vector3.new(21, 14, 2) S2.Rotation = Vector3.new(0, - 90, 0) S2.Parent = workspace:FindFirstChild("SafeBox") local S3 = Instance.new("Part") S3.Name = "S3" S3.Anchored = true S3.CanCollide = true S3.Transparency = .5 S3.Position = Vector3.new(- 5499.3, - 4991.5, - 5011.12) S3.Size = Vector3.new(21, 13, 2) S3.Parent = workspace:FindFirstChild("SafeBox") local S4 = Instance.new("Part") S4.Name = "S4" S4.Anchored = true S4.CanCollide = true S4.Transparency = .5 S4.Position = Vector3.new(- 5489.97559, - 4991.5, - 4999.52637, - 4.37113883e-08, 0, 1, 0, 1, 0, - 1, 0, - 4.37113883e-08) S4.Size = Vector3.new(22, 13, 2) S4.Rotation = Vector3.new(0, - 90, 0) S4.Parent = workspace:FindFirstChild("SafeBox") local S5 = Instance.new("Part") S5.Name = "S5" S5.Anchored = true S5.CanCollide = true S5.Transparency = .5 S5.Position = Vector3.new(- 5499.39, - 4984, - 5000.07) S5.Size = Vector3.new(24, 3, 24) S5.Parent = workspace:FindFirstChild("SafeBox") end ---Bed--- if workspace:FindFirstChild("Bed") == nil then local Bed = Instance.new("Part") Bed.Name = "Bed" Bed.Anchored = true Bed.Position = Vector3.new(- 100019.5, 104, - 1500) Bed.Size = Vector3.new(0.01, 0.01, 10) Bed.Parent = workspace local B1 = Instance.new("Part") B1.Name = "Bed1" B1.Anchored = true B1.Position = Vector3.new(- 100025, 104, - 1500) B1.Size = Vector3.new(1, 6, 7) B1.BrickColor = BrickColor.new("Burnt Sienna") B1.Parent = workspace:FindFirstChild("Bed") local B2 = Instance.new("Part") B2.Name = "Bed2" B2.Anchored = true B2.Position = Vector3.new(- 100023, 104.5, - 1500) B2.Size = Vector3.new(2, 1, 6) B2.BrickColor = BrickColor.new("Mid gray") B2.Parent = workspace:FindFirstChild("Bed") local B3 = Instance.new("Part") B3.Name = "Bed3" B3.Anchored = true B3.Position = Vector3.new(- 100019, 104, - 1500) B3.Size = Vector3.new(11, 1, 7) B3.BrickColor = BrickColor.new("Crimson") B3.Parent = workspace:FindFirstChild("Bed") local B4 = Instance.new("Part") B4.Name = "Bed4" B4.Anchored = true B4.Position = Vector3.new(- 100013, 104, - 1500) B4.Size = Vector3.new(1, 6, 7) B4.BrickColor = BrickColor.new("Burnt Sienna") B4.Parent = workspace:FindFirstChild("Bed") local B5 = Instance.new("Part") B5.Name = "Bed5" B5.Anchored = true B5.Position = Vector3.new(- 100019, 103, - 1500) B5.Size = Vector3.new(11, 1, 7) B5.BrickColor = BrickColor.new("Dark orange") B5.Parent = workspace:FindFirstChild("Bed") end ---SafeSpot--- if workspace:FindFirstChild("Safespot") == nil then local Safespot = Instance.new("Part", workspace) Safespot.Name = "Safespot" Safespot.Position = Vector3.new(10000, - 50, 10000) Safespot.Size = Vector3.new(500, 10, 500) Safespot.Anchored = true Safespot.CanCollide = true Safespot.Transparency = .5 local Safespot1 = Instance.new("Part", workspace) Safespot1.Name = "DefendPart" Safespot1.Position = Vector3.new(10000.2, 13, 9752.45) Safespot1.Size = Vector3.new(500, 117, 5) Safespot1.Anchored = true Safespot1.CanCollide = true Safespot1.Transparency = .5 Safespot1.Parent = game.workspace.Safespot local Safespot2 = Instance.new("Part", workspace) Safespot2.Name = "DefendPart1" Safespot2.Position = Vector3.new(10248.2, 13, 10002.4) Safespot2.Size = Vector3.new(5, 117, 496) Safespot2.Anchored = true Safespot2.CanCollide = true Safespot2.Transparency = .5 Safespot2.Parent = game.workspace.Safespot local Safespot3 = Instance.new("Part", workspace) Safespot3.Name = "DefendPart2" Safespot3.Position = Vector3.new(9998.13, 13, 10247.2) Safespot3.Size = Vector3.new(497, 117, 6) Safespot3.Anchored = true Safespot3.CanCollide = true Safespot3.Transparency = .5 Safespot3.Parent = game.workspace.Safespot local Safespot4 = Instance.new("Part", workspace) Safespot4.Name = "DefendPart3" Safespot4.Position = Vector3.new(9752.71, 13, 9999.28) Safespot4.Size = Vector3.new(7, 117, 490) Safespot4.Anchored = true Safespot4.CanCollide = true Safespot4.Transparency = .5 Safespot4.Parent = game.workspace.Safespot local Safespot5 = Instance.new("Part", workspace) Safespot5.Name = "DefendPart4" Safespot5.Position = Vector3.new(10001.1, 76, 9999.66) Safespot5.Size = Vector3.new(491, 10, 491) Safespot5.Anchored = true Safespot5.CanCollide = true Safespot5.Transparency = .5 Safespot5.Parent = game.workspace.Safespot end ---AntiVoidBadge--- if workspace:FindFirstChild("Psycho") == nil then local Psycho = Instance.new("Part", workspace) Psycho.Position = Vector3.new(17800.9082, 2947, - 226.017517, - 0.248515129, 0.00487846136, - 0.968615651, 0.966844261, - 0.0594091415, - 0.248359889, - 0.0587562323, - 0.998221755, 0.0100474358) Psycho.Name = "Psycho" Psycho.Size = Vector3.new(2000, 1, 2000) Psycho.Material = "ForceField" Psycho.Anchored = true Psycho.Transparency = 1 Psycho.CanCollide = false local Kraken = Instance.new("Part", Psycho) Kraken.Position = Vector3.new(221, 29, - 12632) Kraken.Name = "Kraken" Kraken.Size = Vector3.new(2000, 1, 2000) Kraken.Material = "ForceField" Kraken.Anchored = true Kraken.Transparency = 1 Kraken.CanCollide = false local Retro1 = Instance.new("Part", Psycho) Retro1.Position = Vector3.new(- 16643.62890625, 770.0464477539062, 4707.8193359375) Retro1.Name = "Retro1" Retro1.Size = Vector3.new(2000, 1, 2000) Retro1.Material = "ForceField" Retro1.Anchored = true Retro1.Transparency = 1 Retro1.CanCollide = false local Retro2 = Instance.new("Part", Retro1) Retro2.Position = Vector3.new(- 16862.791015625, - 7.879573822021484, 4791.55517578125) Retro2.Name = "Retro2" Retro2.Size = Vector3.new(2000, 1, 2000) Retro2.Material = "ForceField" Retro2.Anchored = true Retro2.Transparency = 1 Retro2.CanCollide = false local Retro3 = Instance.new("Part", Retro1) Retro3.Position = Vector3.new(- 28023.3046875, - 219.92381286621094, 4906.6015625) Retro3.Name = "Retro3" Retro3.Size = Vector3.new(2000, 1, 2000) Retro3.Material = "ForceField" Retro3.Anchored = true Retro3.Transparency = 1 Retro3.CanCollide = false end ---Anti Void--- if workspace:FindFirstChild("BobWalk1") == nil then local BobWalk1 = Instance.new("Part", workspace) BobWalk1.CanCollide = false BobWalk1.Anchored = true BobWalk1.CFrame = CFrame.new(23.2798462, - 19.8447475, 1.83554196, - 1, 0, 0, 0, - 1, 0, 0, 0, 1) BobWalk1.Size = Vector3.new(1139.2593994140625, 1.5, 2048) BobWalk1.Name = "BobWalk1" BobWalk1.Transparency = 1 local BobWalk2 = Instance.new("Part", BobWalk1) BobWalk2.CanCollide = false BobWalk2.Anchored = true BobWalk2.CFrame = CFrame.new(- 458.458344, - 9.25, 1.83554196, - 1, 0, 0, 0, - 1, 0, 0, 0, 1) BobWalk2.Size = Vector3.new(1139.2593994140625, 1.5, 2048) BobWalk2.Name = "BobWalk2" BobWalk2.Transparency = 1 local BobWalk3 = Instance.new("Part", BobWalk1) BobWalk3.CanCollide = false BobWalk3.Anchored = true BobWalk3.CFrame = CFrame.new(- 690.65979, 47.25, 1.83554196, - 1, 0, 0, 0, - 1, 0, 0, 0, 1) BobWalk3.Size = Vector3.new(674.8563232421875, 0.6048492789268494, 2048) BobWalk3.Name = "BobWalk3" BobWalk3.Transparency = 1 local BobWalk4 = Instance.new("Part", BobWalk1) BobWalk4.CanCollide = false BobWalk4.Anchored = true BobWalk4.CFrame = CFrame.new(402.964996, 29.25, 222.310089, - 1, 0, 0, 0, - 1, 0, 0, 0, 1) BobWalk4.Size = Vector3.new(379.88922119140625, 1.5, 160.8837127685547) BobWalk4.Name = "BobWalk4" BobWalk4.Transparency = 1 local BobWalk5 = Instance.new("Part", BobWalk1) BobWalk5.CanCollide = false BobWalk5.Anchored = true BobWalk5.Orientation = Vector3.new(0, 0, 171.728) BobWalk5.CFrame = CFrame.new(178.719162, - 18.9417267, 1.83554196, - 0.989596844, - 0.143868446, 0, 0.143868446, - 0.989596844, 0, 0, 0, 1) BobWalk5.Size = Vector3.new(143.94830322265625, 1.5, 2048) BobWalk5.Name = "BobWalk5" BobWalk5.Transparency = 1 local BobWalk6 = Instance.new("Part", BobWalk1) BobWalk6.CanCollide = false BobWalk6.Anchored = true BobWalk6.Orientation = Vector3.new(0, 0, 144.782) BobWalk6.CFrame = CFrame.new(- 309.152832, 15.4761791, 1.83554196, - 0.816968799, - 0.576681912, 0, 0.576681912, - 0.816968799, 0, 0, 0, 1) BobWalk6.Size = Vector3.new(110.13511657714844, 2.740000009536743, 2048) BobWalk6.Name = "BobWalk6" BobWalk6.Transparency = 1 local BobWalk7 = Instance.new("Part", BobWalk1) BobWalk7.CanCollide = false BobWalk7.Anchored = true BobWalk7.Orientation = Vector3.new(0, 0, - 147.002) BobWalk7.CFrame = CFrame.new(174.971924, 5.34897423, 222.310089, - 0.838688731, 0.544611216, 0, - 0.544611216, - 0.838688731, 0, 0, 0, 1) BobWalk7.Size = Vector3.new(89.76103210449219, 1.5, 160.8837127685547) BobWalk7.Name = "BobWalk7" BobWalk7.Transparency = 1 local BobWalk8 = Instance.new("Part", BobWalk1) BobWalk8.CanCollide = false BobWalk8.Anchored = true BobWalk8.Orientation = Vector3.new(0.001, - 90.002, - 138.076) BobWalk8.CFrame = CFrame.new(402.965027, 5.49165154, 74.8157959, 2.98023224e-05, - 1.14142895e-05, - 1, - 0.668144584, - 0.744031429, - 1.14142895e-05, - 0.744031489, 0.668144584, - 2.98023224e-05) BobWalk8.Size = Vector3.new(74.23055267333984, 1, 379.88922119140625) BobWalk8.Name = "BobWalk8" BobWalk8.Transparency = 1 local BobWalk9 = Instance.new("Part", BobWalk1) BobWalk9.CanCollide = false BobWalk9.Anchored = true BobWalk9.CFrame = CFrame.new(402.964996, 29.9136467, 121.981705, - 1, 0, 0, 0, - 1, 0, 0, 0, 1) BobWalk9.Size = Vector3.new(379.88922119140625, 1.5, 39.77305603027344) BobWalk9.Name = "BobWalk9" BobWalk9.Transparency = 1 local BobWalk10 = Instance.new("WedgePart", BobWalk1) BobWalk10.CanCollide = false BobWalk10.Anchored = true BobWalk10.Orientation = Vector3.new(- 30.453, 117.775, - 102.906) BobWalk10.CFrame = CFrame.new(134.084229, - 17.8583984, 94.3953705, 0.541196942, - 0.354067981, 0.762719929, - 0.840263784, - 0.192543149, 0.506837189, - 0.0325982571, - 0.915184677, - 0.401714325) BobWalk10.Size = Vector3.new(1, 88.66793823242188, 34.42972946166992) BobWalk10.Name = "BobWalk10" BobWalk10.Transparency = 1 local BobWalk11 = Instance.new("WedgePart", BobWalk1) BobWalk11.CanCollide = false BobWalk11.Anchored = true BobWalk11.Orientation = Vector3.new(- 29.779, 117.596, - 13.193) BobWalk11.CFrame = CFrame.new(168.441879, 2.46393585, 125.815231, - 0.350553155, - 0.534268022, 0.769201458, - 0.198098332, 0.845035911, 0.496660322, - 0.915352523, 0.0217281878, - 0.402067661) BobWalk11.Size = Vector3.new(1, 0.9999924302101135, 82.1865463256836) BobWalk11.Name = "BobWalk11" BobWalk11.Transparency = 1 local BobWalk12 = Instance.new("WedgePart", BobWalk1) BobWalk12.CanCollide = false BobWalk12.Anchored = true BobWalk12.Orientation = Vector3.new(26.893, - 124.388, - 108.64) BobWalk12.CFrame = CFrame.new(206.315063, 26.9295502, 105.471031, 0.534210563, - 0.415855825, - 0.73599112, - 0.845072925, - 0.285055399, - 0.452321947, - 0.021697551, 0.863601387, - 0.503708005) BobWalk12.Size = Vector3.new(1, 13.53612232208252, 9.847718238830566) BobWalk12.Name = "BobWalk12" BobWalk12.Transparency = 1 local BobWalk13 = Instance.new("WedgePart", BobWalk1) BobWalk13.CanCollide = false BobWalk13.Anchored = true BobWalk13.Orientation = Vector3.new(- 26.893, 55.613, 108.64) BobWalk13.CFrame = CFrame.new(165.965088, 2.12955856, 77.8575592, - 0.53421092, - 0.415855944, 0.735991359, 0.845073164, - 0.285055757, 0.452322066, 0.0216975808, 0.863601625, 0.503708005) BobWalk13.Size = Vector3.new(1, 13.53612232208252, 99.8001480102539) BobWalk13.Name = "BobWalk13" BobWalk13.Transparency = 1 local BobWalk14 = Instance.new("WedgePart", BobWalk1) BobWalk14.CanCollide = false BobWalk14.Anchored = true BobWalk14.Orientation = Vector3.new(- 0.001, 90.003, 48.072) BobWalk14.CFrame = CFrame.new(172.67041, 5.49164963, 74.8157959, - 4.58955765e-05, 2.05039978e-05, 1, 0.743987858, 0.668193102, 2.05039978e-05, - 0.668193102, 0.743987858, - 4.58955765e-05) BobWalk14.Size = Vector3.new(1, 74.23055267333984, 80.699951171875) BobWalk14.Name = "BobWalk14" BobWalk14.Transparency = 1 local BobWalk15 = Instance.new("WedgePart", BobWalk1) BobWalk15.CanCollide = false BobWalk15.Anchored = true BobWalk15.Orientation = Vector3.new(0, 0, 106.498) BobWalk15.CFrame = CFrame.new(212.753906, 30.0632439, 121.981705, - 0.283976078, - 0.95883137, 0, 0.95883137, - 0.283976078, 0, 0, 0, 1) BobWalk15.Size = Vector3.new(1, 0.8520558476448059, 39.773048400878906) BobWalk15.Name = "BobWalk15" BobWalk15.Transparency = 1 local BobWalk16 = Instance.new("WedgePart", BobWalk1) BobWalk16.CanCollide = false BobWalk16.Anchored = true BobWalk16.Orientation = Vector3.new(29.777, - 62.406, - 75.066) BobWalk16.CFrame = CFrame.new(212.884216, 30.1233234, 121.984734, 0.544644356, 0.33412537, - 0.769235253, - 0.838644743, 0.223680317, - 0.496630788, 0.00612583756, 0.915602207, 0.402038693) BobWalk16.Size = Vector3.new(1, 36.08900451660156, 16.739320755004883) BobWalk16.Name = "BobWalk16" BobWalk16.Transparency = 1 local BobWalk17 = Instance.new("WedgePart", BobWalk1) BobWalk17.CanCollide = false BobWalk17.Anchored = true BobWalk17.Orientation = Vector3.new(- 29.777, 117.594, 75.066) BobWalk17.CFrame = CFrame.new(174.83577, 5.55865097, 141.871262, - 0.544644356, 0.33412537, 0.769235253, 0.838644743, 0.223680317, 0.496630788, - 0.00612583756, 0.915602207, - 0.402038693) BobWalk17.Size = Vector3.new(1, 36.08900451660156, 82.1865463256836) BobWalk17.Name = "BobWalk17" BobWalk17.Transparency = 1 local BobWalk18 = Instance.new("WedgePart", BobWalk1) BobWalk18.CanCollide = false BobWalk18.Anchored = true BobWalk18.Orientation = Vector3.new(30.453, - 62.225, 102.906) BobWalk18.CFrame = CFrame.new(165.427338, 2.97219658, 77.884697, - 0.541196942, - 0.354067981, - 0.762719929, 0.840263784, - 0.192543149, - 0.506837189, 0.0325982571, - 0.915184677, 0.401714325) BobWalk18.Size = Vector3.new(1, 88.66793823242188, 47.76289749145508) BobWalk18.Name = "BobWalk18" BobWalk18.Transparency = 1 end if workspace:FindFirstChild("VoidPart") == nil then local VoidPart = Instance.new("Part", workspace) VoidPart.Position = Vector3.new(- 80.5, - 10.005, - 246.5) VoidPart.Name = "VoidPart" VoidPart.Size = Vector3.new(2048, 1, 2048) VoidPart.Material = "ForceField" VoidPart.Anchored = true VoidPart.Transparency = 1 VoidPart.CanCollide = false local VoidPart1 = Instance.new("Part", VoidPart) VoidPart1.Position = Vector3.new(0, - 50026.5, 0) VoidPart1.Name = "VoidPart1" VoidPart1.Size = Vector3.new(2048, 70, 2048) VoidPart1.Anchored = true VoidPart1.Transparency = 1 VoidPart1.CanCollide = false local TournamentAntiVoid = Instance.new("Part", VoidPart) TournamentAntiVoid.Name = "TAntiVoid" TournamentAntiVoid.Size = Vector3.new(2048, 15, 2048) TournamentAntiVoid.Position = Vector3.new(3393, 228, 97) TournamentAntiVoid.Anchored = true TournamentAntiVoid.Transparency = 1 TournamentAntiVoid.CanCollide = false end elseif game.PlaceId == 9431156611 then if hookmetamethod and getnamecallmethod then local bypass; bypass = hookmetamethod(game, "__namecall", function(method, ...) if getnamecallmethod() == "FireServer" and method == game.ReplicatedStorage.Events.Ban then return elseif getnamecallmethod() == "FireServer" and method == game.ReplicatedStorage.Events.AdminGUI then return elseif getnamecallmethod() == "FireServer" and method == game.ReplicatedStorage.Events.WS then return elseif getnamecallmethod() == "FireServer" and method == game.ReplicatedStorage.Events.WS2 then return end return bypass(method, ...) end) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error", Text = "Bypass Success ", Icon = "rbxassetid://7733658504", Duration = _G.TimeNotify }) elseif not hookmetamethod and not getnamecallmethod then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error", Text = "You cannot bypass, you must be careful", Icon = "rbxassetid://7733658504", Duration = _G.TimeNotify }) end end local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/Library/LinoriaLib/Test.lua"))() local ThemeManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/Library/LinoriaLib/addons/ThemeManagerCopy.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/Library/LinoriaLib/addons/SaveManagerCopy.lua"))() local Options = Library.Options local Toggles = Library.Toggles function Notification(Message, Time) if _G.ChooseNotify == "Obsidian" then Library:Notify(Message, Time or 5) elseif _G.ChooseNotify == "Roblox" then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error", Text = Message, Icon = "rbxassetid://7733658504", Duration = Time or 5 }) end if _G.NotificationSound then local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://4590662766" sound.Volume = _G.VolumeTime or 2 sound.PlayOnRemove = true sound:Destroy() end end Library:SetDPIScale(85) if game.PlaceId == 6403373529 or game.PlaceId == 9015014224 or game.PlaceId == 11520107397 or game.PlaceId == 124596094333302 then local Window = Library:CreateWindow({ Title = "Slap Battles 👏", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Info", "rbxassetid://7734053426"), Tab1 = Window:AddTab("Script", "rbxassetid://8997387937"), Tab2 = Window:AddTab("Anti", "rbxassetid://7734056608"), Tab3 = Window:AddTab("Badges", "rbxassetid://7733673987"), Tab4 = Window:AddTab("Local", "rbxassetid://4335489011"), Tab5 = Window:AddTab("Misc", "rbxassetid://4370318685"), Tab6 = Window:AddTab("Gloves Optional", "rbxassetid://7733955740"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local InfoServer1Group = Tabs.Tab:AddLeftGroupbox("Server") CanYouFps = InfoServer1Group:AddLabel("Your Fps [ " .. math.floor(workspace:GetRealPhysicsFPS()) .. " ]", true) CanYouPing = InfoServer1Group:AddLabel("Your Ping [ " .. game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() .. " ]", true) ServerPlayer = InfoServer1Group:AddLabel("Player In Server [ " .. # game.Players:GetPlayers() .. " / " .. game.Players.MaxPlayers .. " ]", true) TimeServer = InfoServer1Group:AddLabel("Server Time [ " .. math.floor(workspace.DistributedGameTime / 60 / 60) .. " Hour | " .. math.floor(workspace.DistributedGameTime / 60) - (math.floor(workspace.DistributedGameTime / 60 / 60) * 60) .. " Minute | " .. math.floor(workspace.DistributedGameTime) - (math.floor(workspace.DistributedGameTime / 60) * 60) .. " Second ]", true) TimeNow = InfoServer1Group:AddLabel("Now Time [ " .. os.date("%X") .. " ]", true) if tonumber(os.date("%H")) >= 5 and tonumber(os.date("%H")) < 12 then AlarmTime = InfoServer1Group:AddLabel("Good Morning [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 12 and tonumber(os.date("%H")) < 17 then AlarmTime = InfoServer1Group:AddLabel("Good Afternoon [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 17 and tonumber(os.date("%H")) < 21 then AlarmTime = InfoServer1Group:AddLabel("Good Evening [ " .. tonumber(os.date("%H")) .. " Hour ]", true) else AlarmTime = InfoServer1Group:AddLabel("Good Night [ " .. tonumber(os.date("%H")) .. " Hour ]", true) end AgeAccYou = InfoServer1Group:AddLabel("You Account Age [ " .. game.Players.LocalPlayer.AccountAge .. " ]", true) if game.Workspace:FindFirstChild("RoomsFolder") then PocketSpawn = {} for i, v in pairs(game.Workspace.RoomsFolder:GetChildren()) do if string.find(v.Name, "'s Room") then table.insert(PocketSpawn, v) end end end if # PocketSpawn == 0 then PocketKeypad = InfoServer1Group:AddLabel("Pocket Room [ No ]", true) elseif # PocketSpawn > 0 then PocketKeypad = InfoServer1Group:AddLabel("Pocket Room [ Yes ] [ " .. # PocketSpawn .. " ]", true) end if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then ResetTime = InfoServer1Group:AddLabel("Time Spawn [ " .. game.Players.RespawnTime .. " ]", true) else ResetTime = InfoServer1Group:AddLabel("Time Spawn [ Not Dead ]", true) end CodeKeypad = InfoServer1Group:AddLabel("Code Keypad [ " .. tostring((# game.Players:GetPlayers()) * 25 + 1100 - 7) .. " ]", true) if not game.Workspace:FindFirstChild("Keypad") then KeypadSpawn = InfoServer1Group:AddLabel("Keypad Spawn [ No ]", true) else KeypadSpawn = InfoServer1Group:AddLabel("Keypad Spawn [ Yes ]", true) end if not game.Workspace:FindFirstChild("Toolbox") then ToolboxSpawn = InfoServer1Group:AddLabel("Player Spawn Toolbox [ No ]", true) else ToolboxSpawn = InfoServer1Group:AddLabel("Player Spawn Toolbox [ Yes ]", true) end if not game.Workspace:FindFirstChild("Gravestone") then GravestoneSpawn = InfoServer1Group:AddLabel("Gravestone Spawn [ No ]", true) else GravestoneSpawn = InfoServer1Group:AddLabel("Gravestone Spawn [ Yes ]", true) end if not game.Workspace:FindFirstChild("Gift") then GiftSpawn = InfoServer1Group:AddLabel("Player Spawn Gift [ No ]", true) else GiftSpawn = InfoServer1Group:AddLabel("Player Spawn Gift [ Yes ]", true) end if workspace.Arena.island5.Slapples:FindFirstChild("GoldenSlapple") and workspace.Arena.island5.Slapples.GoldenSlapple:FindFirstChild("Glove") and workspace.Arena.island5.Slapples.GoldenSlapple.Glove.Transparency == 1 then GoldenSlappleSpawn = InfoServer1Group:AddLabel("Golden Slapple Spawn [ No ]", true) else GoldenSlappleSpawn = InfoServer1Group:AddLabel("Golden Slapple Spawn [ Yes ]", true) end if game.Workspace:FindFirstChild("JetOrb") then OrbSpawn = InfoServer1Group:AddLabel("Spawn Orb [ Jet ]", true) elseif game.Workspace:FindFirstChild("PhaseOrb") then OrbSpawn = InfoServer1Group:AddLabel("Spawn Orb [ Phase ]", true) elseif game.Workspace:FindFirstChild("SiphonOrb") then OrbSpawn = InfoServer1Group:AddLabel("Spawn Orb [ Siphon ]", true) elseif game.Workspace:FindFirstChild("MATERIALIZEOrb") then OrbSpawn = InfoServer1Group:AddLabel("Spawn Orb [ MATERIALIZE ]", true) else OrbSpawn = InfoServer1Group:AddLabel("Spawn Orb [ No ]", true) end CheckNullShards = InfoServer1Group:AddLabel("Check Null Shard [ " .. game.ReplicatedStorage.PlayerData[game.Players.LocalPlayer.Name].NullShards.Value .. " ]", true) CheckTournamentWins = InfoServer1Group:AddLabel("Check Tournament Win [ " .. game.ReplicatedStorage.PlayerData[game.Players.LocalPlayer.Name].TournamentWins.Value .. " ]", true) CheckSlap = InfoServer1Group:AddLabel("Check Slap [ " .. game.Players.LocalPlayer.leaderstats.Slaps.Value .. " ]", true) Glove = {} for i, v in pairs(game.Workspace.Lobby.GloveStands:GetChildren()) do if v.Name ~= "Unknown" then table.insert(Glove, v) end end InfoServer1Group:AddLabel("Much Glove [ " .. # Glove .. " ]", true) GloveCheck = InfoServer1Group:AddLabel("You're Using Glove [ " .. game.Players.LocalPlayer.leaderstats.Glove.Value .. " ]", true) PlateTime = InfoServer1Group:AddLabel("Plate Time [ " .. game.Players.LocalPlayer.PlayerGui.PlateIndicator.TextLabel.Text .. " ]", true) GravityYou = InfoServer1Group:AddLabel("Gravity [ " .. game.Workspace.Gravity .. " ]") PositionYou = InfoServer1Group:AddLabel("Position In Your [ " .. tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) .. " ]", true) local InfoServer3Group = Tabs.Tab:AddLeftGroupbox("Glove Badge / Slap") local BadgeSuccess = {} local BadgeFailure = {} for i, v in pairs(game.Players.LocalPlayer._unlockedGloves:GetChildren()) do if v.Value == true then table.insert(BadgeSuccess, v) end if v.Value == false then table.insert(BadgeFailure, v) end end InfoServer3Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) if Value ~= "" or Value ~= " " then local PlayerTarget = Value local PlayerTa for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # PlayerTarget):lower() == PlayerTarget:lower() then PlayerTa = v break end end if PlayerTa then _G.CheckGlovePlayer = PlayerTa.Name PlayersCheck:SetText("Player Check [ ✅ ] [ " .. _G.CheckGlovePlayer .. " ]", _G.TimeNotify) else PlayersCheck:SetText("Player Check [ ❌ ]", _G.TimeNotify) end end end }) GeneralBadge = InfoServer3Group:AddLabel("General Glove / Badge [ ✅ - " .. (# BadgeSuccess == 0 and "Nah" or # BadgeSuccess) .. " / ❌ - " .. (# BadgeFailure == 0 and "Nah" or # BadgeFailure) .. " ]", true) PlayersCheck = InfoServer3Group:AddLabel("Player Check [ User ]", true) InfoServer3Group:AddButton({ Text = "Check Glove / Badge", Func = function() local BadgeSuccess = {} local BadgeFailure = {} local PlayerTarg = game.Players:FindFirstChild(_G.CheckGlovePlayer) or game.Players.LocalPlayer local UnlockedGloves = PlayerTarg:FindFirstChild("_unlockedGloves") for i, v in pairs(UnlockedGloves:GetChildren()) do if v.Value == true then table.insert(BadgeSuccess, v) end if v.Value == false then table.insert(BadgeFailure, v) end end GeneralBadge:SetText("General Glove / Badge [ ✅ - " .. (# BadgeSuccess == 0 and "Nah" or # BadgeSuccess) .. " / ❌ - " .. (# BadgeFailure == 0 and "Nah" or # BadgeFailure) .. " ]", true) for i, v in pairs(UnlockedGloves:GetChildren()) do GloveBadges["Check " .. v.Name]:SetText("Glove [ " .. v.Name .. " - " .. (v.Value == true and "✅" or "❌") .. " ]", true) end end }) GloveBadges = {} for i, v in pairs(game.Players.LocalPlayer._unlockedGloves:GetChildren()) do GloveBadges["Check " .. v.Name] = InfoServer3Group:AddLabel("Glove [ " .. v.Name .. " - " .. (v.Value == true and "✅" or "❌") .. " ]", true) end local InfoServer2Group = Tabs.Tab:AddRightGroupbox("Toggle Return") InfoServer2Group:AddToggle("Toggle Set", { Text = "Toggle Return", Default = false, Callback = function(Value) _G.AutoSetInfo = Value if _G.AutoSetInfo == true then AutoSetInfoServer = game:GetService("RunService").RenderStepped:Connect(function() if _G.AutoSetInfo == true then CanYouFps:SetText("Your Fps [ " .. math.floor(workspace:GetRealPhysicsFPS()) .. " ]") CanYouPing:SetText("Your Ping [ " .. game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() .. " ]") ServerPlayer:SetText("Player In Server [ " .. # game.Players:GetPlayers() .. " / " .. game.Players.MaxPlayers .. " ]", true) TimeServer:SetText("Server Time [ " .. math.floor(workspace.DistributedGameTime / 60 / 60) .. " Hour | " .. math.floor(workspace.DistributedGameTime / 60) - (math.floor(workspace.DistributedGameTime / 60 / 60) * 60) .. " Minute | " .. math.floor(workspace.DistributedGameTime) - (math.floor(workspace.DistributedGameTime / 60) * 60) .. " Second ]") TimeNow:SetText("Now Time [ " .. os.date("%X") .. " ]") if tonumber(os.date("%H")) >= 5 and tonumber(os.date("%H")) < 12 then AlarmTime:SetText("Good Morning [ " .. tonumber(os.date("%H")) .. " Hour ]") elseif tonumber(os.date("%H")) >= 12 and tonumber(os.date("%H")) < 17 then AlarmTime:SetText("Good Afternoon [ " .. tonumber(os.date("%H")) .. " Hour ]") elseif tonumber(os.date("%H")) >= 17 and tonumber(os.date("%H")) < 21 then AlarmTime:SetText("Good Evening [ " .. tonumber(os.date("%H")) .. " Hour ]") else AlarmTime:SetText("Good Night [ " .. tonumber(os.date("%H")) .. " Hour ]") end if game.Workspace:FindFirstChild("RoomsFolder") then PocketSpawn = {} for i, v in pairs(game.Workspace.RoomsFolder:GetChildren()) do if string.find(v.Name, "'s Room") then table.insert(PocketSpawn, v) end end end if # PocketSpawn == 0 then PocketKeypad:SetText("Pocket Room [ No ]") elseif # PocketSpawn > 0 then PocketKeypad:SetText("Pocket Room [ Yes ] [ " .. # PocketSpawn .. " ]") end AgeAccYou:SetText("You Account Age [ " .. game.Players.LocalPlayer.AccountAge .. " ]") if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then ResetTime:SetText("Time Spawn [ " .. game.Players.RespawnTime .. " ]") else ResetTime:SetText("Time Spawn [ Not Dead ]") end CodeKeypad:SetText("Code Keypad [ " .. tostring((# game.Players:GetPlayers()) * 25 + 1100 - 7) .. " ]") if not game.Workspace:FindFirstChild("Keypad") then KeypadSpawn:SetText("Keypad Spawn [ No ]") else KeypadSpawn:SetText("Keypad Spawn [ Yes ]") end if not game.Workspace:FindFirstChild("Toolbox") then ToolboxSpawn:SetText("Player Spawn Toolbox [ No ]") else ToolboxSpawn:SetText("Player Spawn Toolbox [ Yes ]") end if not game.Workspace:FindFirstChild("Gravestone") then GravestoneSpawn:SetText("Gravestone Spawn [ No ]") else GravestoneSpawn:SetText("Gravestone Spawn [ Yes ]") end if not game.Workspace:FindFirstChild("Gift") then GiftSpawn:SetText("Player Spawn Gift [ No ]") else GiftSpawn:SetText("Player Spawn Gift [ Yes ]") end if workspace.Arena.island5.Slapples:FindFirstChild("GoldenSlapple") and workspace.Arena.island5.Slapples.GoldenSlapple:FindFirstChild("Glove") and workspace.Arena.island5.Slapples.GoldenSlapple.Glove.Transparency == 1 then GoldenSlappleSpawn:SetText("Golden Slapple Spawn [ No ]") else GoldenSlappleSpawn:SetText("Golden Slapple Spawn [ Yes ]") end if game.Workspace:FindFirstChild("JetOrb") then OrbSpawn:SetText("Spawn Orb [ Jet ]") elseif game.Workspace:FindFirstChild("PhaseOrb") then OrbSpawn:SetText("Spawn Orb [ Phase ]") elseif game.Workspace:FindFirstChild("SiphonOrb") then OrbSpawn:SetText("Spawn Orb [ Siphon ]") elseif game.Workspace:FindFirstChild("MATERIALIZEOrb") then OrbSpawn:SetText("Spawn Orb [ MATERIALIZE ]") else OrbSpawn:SetText("Spawn Orb [ No ]") end CheckNullShards:SetText("Check Null Shard [ " .. game.ReplicatedStorage.PlayerData[game.Players.LocalPlayer.Name].NullShards.Value .. " ]") CheckTournamentWins:SetText("Check Tournament Win [ " .. game.ReplicatedStorage.PlayerData[game.Players.LocalPlayer.Name].TournamentWins.Value .. " ]") CheckSlap:SetText("Check Slap [ " .. game.Players.LocalPlayer.leaderstats.Slaps.Value .. " ]") GloveCheck:SetText("You're Using Glove [ " .. game.Players.LocalPlayer.leaderstats.Glove.Value .. " ]") PlateTime:SetText("Plate Time [ " .. game.Players.LocalPlayer.PlayerGui.PlateIndicator.TextLabel.Text .. " ]") GravityYou:SetText("Gravity [ " .. game.Workspace.Gravity .. " ]", true) PositionYou:SetText("Position In Your [ " .. tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) .. " ]") end end) end if _G.AutoSetInfo == false then if AutoSetInfoServer then AutoSetInfoServer:Disconnect() AutoSetInfoServer = nil return AutoSetInfoServer end end end }) InfoServer2Group:AddButton("Copy Position", function() if setclipboard then setclipboard(tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))) Notification("Copied Success", _G.TimeNotify) else Notification(tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y) .. ", " .. math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)), _G.TimeNotify) end end) local InfoServer4Group = Tabs.Tab:AddRightGroupbox("Search Glove Player") InfoServer4Group:AddInput("GlovePlayers", { Default = "", Numeric = false, Text = "Search Glove", Finished = true, Placeholder = "Glove", Callback = function(Value) local GlovePlayer = Value local Glove for _, v in pairs(game.Workspace.Lobby.GloveStands:GetChildren()) do if string.sub(v.Name, 1, # GlovePlayer):lower() == GlovePlayer:lower() then Glove = v break end end if Glove then _G.GlovePlayer = Glove.Name TagGlove:SetText("Glove Check [ ✅ ] [ " .. Glove.Name .. " ]", _G.TimeNotify) else TagGlove:SetText("Glove Check [ ❌ ]", _G.TimeNotify) end end }) TagGlove = InfoServer4Group:AddLabel("Glove Search [ Nah ]", true) InfoServer4Group:AddButton({ Text = "Search Glove", Func = function() _G.GloveSearch = {} _G.PlayerOwner = {} for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer then for i, b in pairs(v._unlockedGloves:GetChildren()) do if b.Name == _G.GlovePlayer and b.Value == true then table.insert(_G.GloveSearch, b) _G.PlayerOwner[# _G.PlayerOwner + 1] = (v.Name == v.DisplayName and " • " .. v.Name or " • " .. v.Name .. " (" .. v.DisplayName .. ")") OwnerPlayer:SetText("Owner [\n" .. (_G.PlayerOwner == 0 and "Nah" or (table.concat(_G.PlayerOwner, ",\n"))) .. "\n]") end end end end if # _G.GloveSearch > 0 then SearchPlayer:SetText("Player Owner [ " .. (# _G.GloveSearch == 0 and "Nah" or # _G.GloveSearch) .. " ]") elseif # _G.GloveSearch == 0 then SearchPlayer:SetText("Player Owner [ Nah ]") end end }) SearchPlayer = InfoServer4Group:AddLabel("Player Owner [ Nah ]", true) OwnerPlayer = InfoServer4Group:AddLabel("Owner [ Nah ]", true) local InfoServer5Group = Tabs.Tab:AddRightGroupbox("Check") InfoServer5Group:AddInput("Players", { Default = "", Numeric = false, Text = "Player", Finished = true, Placeholder = "Username", Callback = function(Value) if Value ~= "" or Value ~= " " then local PlayerTarget = Value local PlayerTa for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # PlayerTarget):lower() == PlayerTarget:lower() then PlayerTa = v break end end end if PlayerTa then _G.CheckPlayer = PlayerTa.Name PlayersCheck1:SetText("Player Check [ ✅ ] [ " .. _G.CheckPlayer .. " ]") else PlayersCheck1:SetText("Player Check [ ❌ ]") end end }) PlayersCheck1 = InfoServer5Group:AddLabel("Player Check [ Nah ]", true) InfoServer5Group:AddToggle("Toggle Set", { Text = "Toggle Return", Default = false, Callback = function(Value) _G.AutosetCheckPlayer = Value while _G.AutosetCheckPlayer do if game.Players[_G.CheckPlayer].Character ~= nil and game.ReplicatedStorage.PlayerData:FindFirstChild(_G.CheckPlayer) ~= nil then CheckNullShardsPlayer:SetText("Check Null Shard [ " .. game.ReplicatedStorage.PlayerData[_G.CheckPlayer].NullShards.Value .. " ]") CheckTournamentWinsPlayer:SetText("Check Tournament Win [ " .. game.ReplicatedStorage.PlayerData[_G.CheckPlayer].TournamentWins.Value .. " ]") CheckSlapPlayer:SetText("Check Slap [ " .. game.Players[_G.CheckPlayer].leaderstats.Slaps.Value .. " ]") GloveCheckPlayer:SetText("Using Glove [ " .. game.Players[_G.CheckPlayer].leaderstats.Glove.Value .. " ]") if game.Players[_G.CheckPlayer].Character ~= nil and game.Players[_G.CheckPlayer].Character:FindFirstChild("HumanoidRootPart") ~= nil then PositionPlayer:SetText("Position [ " .. tostring(math.round(game.Players[_G.CheckPlayer].Character.HumanoidRootPart.Position.X) .. ", " .. math.round(game.Players[_G.CheckPlayer].Character.HumanoidRootPart.Position.Y) .. ", " .. math.round(game.Players[_G.CheckPlayer].Character.HumanoidRootPart.Position.Z)) .. " ]") else PositionPlayer:SetText("Position [ Nah ]") end else CheckNullShardsPlayer:SetText("Check Null Shard [ Nah ]") CheckTournamentWinsPlayer:SetText("Check Tournament Win [ Nah ]") CheckSlapPlayer:SetText("Check Slap [ Nah ]") GloveCheckPlayer:SetText("Using Glove [ Nah ]") PositionPlayer:SetText("Position [ Nah ]") end task.wait() end end }) CheckNullShardsPlayer = InfoServer5Group:AddLabel("Check Null Shard [ Nah ]", true) CheckTournamentWinsPlayer = InfoServer5Group:AddLabel("Check Tournament Win [ Nah ]", true) CheckSlapPlayer = InfoServer5Group:AddLabel("Check Slap [ Nah ]", true) GloveCheckPlayer = InfoServer5Group:AddLabel("Using Glove [ Nah ]", true) PositionPlayer = InfoServer5Group:AddLabel("Position [ Nah ]", true) local Script1Group = Tabs.Tab1:AddLeftGroupbox("Script Basic") Script1Group:AddButton({ Text = "Execute | Ui Library", Func = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/SCRIPT/Executor.lua"))() end }) Script1Group:AddButton({ Text = "Keyboard", Func = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end }) Script1Group:AddButton({ Text = "Inf yield Delta", Func = function() loadstring(game:HttpGet("https://gist.githubusercontent.com/lxnnydev/c533c374ca4c1dcef4e1e10e33fa4a0c/raw/03e74f184f801dad77d3ebe1e2f18c6ac87ca612/delta___IY.gistfile1.txt.lua", true))() end }) local Script2Group = Tabs.Tab1:AddRightGroupbox("Script") Script2Group:AddButton({ Text = "Position Gui", Func = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/SCRIPT/Position.lua", true))() end }) Script2Group:AddButton({ Text = "Dex V2", Func = function() loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/Dex%20Explorer.txt"))() wait(2) repeat task.wait() if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Dex") and game.Players.LocalPlayer.PlayerGui.Dex.ResetOnSpawn == true then game.Players.LocalPlayer.PlayerGui.Dex.ResetOnSpawn = false end until game.Players.LocalPlayer.PlayerGui:FindFirstChild("Dex") and game.Players.LocalPlayer.PlayerGui.Dex.ResetOnSpawn == false end }) Script2Group:AddButton({ Text = "Dex V3", Func = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))() end }) Script2Group:AddButton({ Text = "Dex V4", Func = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/SCRIPT/Dex-v4.lua"))() end }) Script2Group:AddButton({ Text = "Simple Spy", Func = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/SCRIPT/SimpleSpy/SourceBeta.lua"))() end }) local Anti1Group = Tabs.Tab2:AddLeftGroupbox("Toggle All") if game.Workspace:FindFirstChild("NoChanged") == nil then local NoChanged = Instance.new("BoolValue", workspace) NoChanged.Name = "NoChanged" end Anti1Group:AddToggle("Toggle Anti", { Text = "Toggle Anti", Default = false, Callback = function(Value) game.Workspace.NoChanged.Value = Value end }):AddKeyPicker("ToggleAnti", { Default = "X", Text = "Toggle Anti", Mode = "Toggle", SyncToggleState = true }) local Anti2Group = Tabs.Tab2:AddRightGroupbox("Anti") Anti2Group:AddSlider("Transparency Anti Void", { Text = "Transparency Anti Void", Default = 0.5, Min = 0, Max = 1, Rounding = 0, Compact = true, Callback = function(Value) _G.Transparency = Value if _G.AntiVoid == true then if _G.AntiVoidChoose == "Normal" then game.Workspace["VoidPart"].Transparency = Value game.Workspace["VoidPart"]["TAntiVoid"].Transparency = Value elseif _G.AntiVoidChoose == "Retro" then game.Workspace["Psycho"]["Retro1"].Transparency = Value game.Workspace["Psycho"]["Retro1"]["Retro2"].Transparency = Value game.Workspace["Psycho"]["Retro1"]["Retro3"].Transparency = Value elseif _G.AntiVoidChoose == "Water" then game.Workspace["Psycho"]["Kraken"].Transparency = Value elseif _G.AntiVoidChoose == "Psycho" then game.Workspace["Psycho"].Transparency = Value elseif _G.AntiVoidChoose == "Bob" then game.Workspace["VoidPart"]["TAntiVoid"].Transparency = Value game.Workspace["BobWalk1"].Transparency = Value for i, v in pairs(game.Workspace.BobWalk1:GetChildren()) do v.Transparency = _G.Transparency end end end end }) if _G.AntiVoidChoose == nil then _G.AntiVoidChoose = "Normal" end Anti2Group:AddDropdown("Choose Anti Void", { Text = "Choose Anti Void", Values = { "Normal", "Retro", "Water", "Psycho", "Bob", "Fall" }, Default = "Normal", Multi = false, Callback = function(Value) if _G.AntiVoid == true then Toggles["Anti Void"]:SetValue(false) _G.AntiVoidChoose = Value Toggles["Anti Void"]:SetValue(true) elseif _G.AntiVoid == false then _G.AntiVoidChoose = Value end end }) Anti2Group:AddToggle("Anti Void", { Text = "Anti Void", Default = false, Callback = function(Value) _G.AntiVoid = Value if _G.AntiVoidChoose == "Normal" then game.Workspace["VoidPart"].CanCollide = Value game.Workspace["VoidPart"]["TAntiVoid"].CanCollide = Value if Value == false then game.Workspace["VoidPart"].Transparency = 1 game.Workspace["VoidPart"]["TAntiVoid"].Transparency = 1 else game.Workspace["VoidPart"].Transparency = _G.Transparency game.Workspace["VoidPart"]["TAntiVoid"].Transparency = _G.Transparency end elseif _G.AntiVoidChoose == "Retro" then game.Workspace["Psycho"]["Retro1"].CanCollide = Value game.Workspace["Psycho"]["Retro1"]["Retro2"].CanCollide = Value game.Workspace["Psycho"]["Retro1"]["Retro3"].CanCollide = Value if Value == true then game.Workspace["Psycho"]["Retro1"].Transparency = _G.Transparency game.Workspace["Psycho"]["Retro1"]["Retro2"].Transparency = _G.Transparency game.Workspace["Psycho"]["Retro1"]["Retro3"].Transparency = _G.Transparency else game.Workspace["Psycho"]["Retro1"].Transparency = 1 game.Workspace["Psycho"]["Retro1"]["Retro2"].Transparency = 1 game.Workspace["Psycho"]["Retro1"]["Retro3"].Transparency = 1 end elseif _G.AntiVoidChoose == "Water" then game.Workspace["Psycho"]["Kraken"].CanCollide = Value if Value == true then game.Workspace["Psycho"]["Kraken"].Transparency = _G.Transparency else game.Workspace["Psycho"]["Kraken"].Transparency = 1 end elseif _G.AntiVoidChoose == "Psycho" then game.Workspace["Psycho"].CanCollide = Value if Value == true then game.Workspace["Psycho"].Transparency = _G.Transparency else game.Workspace["Psycho"].Transparency = 1 end elseif _G.AntiVoidChoose == "Bob" then game.Workspace["VoidPart"]["TAntiVoid"].CanCollide = Value game.Workspace["BobWalk1"].CanCollide = Value for i, v in pairs(game.Workspace.BobWalk1:GetChildren()) do v.CanCollide = Value end if Value == true then game.Workspace["VoidPart"]["TAntiVoid"].Transparency = _G.Transparency game.Workspace["BobWalk1"].Transparency = _G.Transparency for i, v in pairs(game.Workspace.BobWalk1:GetChildren()) do v.Transparency = _G.Transparency end else game.Workspace["VoidPart"]["TAntiVoid"].Transparency = 1 game.Workspace["BobWalk1"].Transparency = 1 for i, v in pairs(game.Workspace.BobWalk1:GetChildren()) do v.Transparency = 1 end end elseif _G.AntiVoidChoose == "Fall" then while _G.AntiVoid do if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y < - 30 then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace.Origo.CFrame * CFrame.new(0, - 5, 0)) end task.wait() end end end }) Anti2Group:AddToggle("Anti Portal", { Text = "Anti Portal", Default = false, Callback = function(Value) _G.AntiPortal = Value if _G.AntiPortal == true then workspace.Lobby.Teleport2.CanTouch = false workspace.Lobby.Teleport3.CanTouch = false workspace.Lobby.Teleport4.CanTouch = false workspace.Lobby.Teleport6.CanTouch = false else workspace.Lobby.Teleport2.CanTouch = true workspace.Lobby.Teleport3.CanTouch = true workspace.Lobby.Teleport4.CanTouch = true workspace.Lobby.Teleport6.CanTouch = true end end }) Anti2Group:AddToggle("Anti Admin", { Text = "Anti Admin", Default = false, Callback = function(Value) _G.AntiMods = Value while _G.AntiMods do for i, v in pairs(game.Players:GetChildren()) do if v:GetRankInGroup(9950771) >= 2 then _G.AntiKick = false game.Players.LocalPlayer:Kick("High Rank Player Detected." .. " [ " .. v.Name .. " ]") break end end task.wait() end end }) Anti2Group:AddToggle("Anti Kick", { Text = "Anti Kick", Default = false, Callback = function(Value) _G.AntiKick = Value while _G.AntiKick do for i, v in pairs(game.CoreGui.RobloxPromptGui.promptOverlay:GetDescendants()) do if v.Name == "ErrorPrompt" then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end end task.wait() end end }) Anti2Group:AddToggle("Anti Afk", { Text = "Anti Afk", Default = false, Callback = function(Value) _G.AntiAfk = Value for i, v in next, getconnections(game.Players.LocalPlayer.Idled) do if _G.AntiAfk then v:Disable() else v:Enable() end end end }) Anti2Group:AddToggle("Anti Obby", { Text = "Anti Obby", Default = false, Callback = function(Value) _G.AntiObby = Value while _G.AntiObby do for _, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "Lava") then if v.CanTouch == true then v.CanTouch = false end end end task.wait() end if _G.AntiObby == false then for _, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "Lava") then if v.CanTouch == false then v.CanTouch = true end end end end end }) Anti2Group:AddToggle("Anti Megarock", { Text = "Anti Megarock | Custom", Default = false, Callback = function(Value) _G.AntiRock = Value while _G.AntiRock do for _, v in pairs(game.Players:GetChildren()) do if v.Character and v.Character:FindFirstChild("rock") then v.Character.rock.CanTouch = false v.Character.rock.CanQuery = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Boss Guide", { Text = "Anti Join Boss Guide", Default = false, Callback = function(Value) _G.AntiJoinBossGuide = Value while _G.AntiJoinBossGuide do for i, v in pairs(workspace.BountyHunterRoom:GetChildren()) do if v.Name == "Model" and v:FindFirstChild("Meshes/boxshadow_Cube.005") and v["Meshes/boxshadow_Cube.005"]:FindFirstChild("Hitbox") then v["Meshes/boxshadow_Cube.005"].Hitbox.CanTouch = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Snowball", { Text = "Anti Snowball", Default = false, Callback = function(Value) _G.AntiSnowball = Value while _G.AntiSnowball do for i, v in pairs(workspace:GetChildren()) do if v.Name == "Snowball" then v:Destroy() end end task.wait() end end }) Anti2Group:AddToggle("Anti Ball Baller", { Text = "Anti Ball Baller", Default = false, Callback = function(Value) _G.AntiBallBaller = Value while _G.AntiBallBaller do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "ClonedBall" then v:Destroy() end end task.wait() end end }) Anti2Group:AddToggle("Anti Venom Infected", { Text = "Anti Venom Infected", Default = false, Callback = function(Value) _G.AntiVenomInfected = Value while _G.AntiVenomInfected do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "is_ice" and v.Color == Color3.fromRGB(177, 229, 166) then v.CanTouch = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Ghost Player", { Text = "Anti Ghost Player", Default = false, Callback = function(Value) _G.AntiGhostPlayer = Value while _G.AntiGhostPlayer do for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer.Name and game.Workspace:FindFirstChild(v.Name .. "_Body") and game.Workspace[v.Name .. "_Body"]:FindFirstChild("Part") then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(game.Workspace[v.Name .. "_Body"].Part) end end task.wait() end end }) Anti2Group:AddToggle("Anti Trap", { Text = "Anti Trap", Default = false, Callback = function(Value) _G.AntiTrap = Value while _G.AntiTrap do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "BearTrap" and v:FindFirstChild("HitBox") then v.HitBox.CanTouch = false v.HitBox.CanQuery = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Lure", { Text = "Anti Lure", Default = false, Callback = function(Value) _G.AntiLure = Value while _G.AntiLure do for i, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "_lure") and v:FindFirstChild("Root") and v:FindFirstChild("watercircle") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Root.CFrame end end task.wait() end end }) Anti2Group:AddToggle("Anti Mail", { Text = "Anti Mail", Default = false, Callback = function(Value) game.Players.LocalPlayer.Character.YouHaveGotMail.Disabled = Value _G.AntiMail = Value while _G.AntiMail do if game.Players.LocalPlayer.Character:FindFirstChild("YouHaveGotMail") then game.Players.LocalPlayer.Character.YouHaveGotMail.Disabled = true end task.wait() end end }) Anti2Group:AddToggle("Anti Water", { Text = "Anti Water", Default = false, Callback = function(Value) _G.AntiWater = Value while _G.AntiWater do if game.Workspace:FindFirstChild("puddles") then for i, v in pairs(game.Workspace.puddles:GetChildren()) do if v.Name == "puddle" then v.CanTouch = false end end end task.wait() end end }) Anti2Group:AddToggle("Anti Jail Admin", { Text = "Anti Jail Admin", Default = false, Callback = function(Value) _G.AntiJailAdmin = Value while _G.AntiJailAdmin do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "jail" then for i, h in pairs(v:GetChildren()) do h.CanCollide = false end end end task.wait() end end }) Anti2Group:AddToggle("Anti Mitten Blind", { Text = "Anti Mitten Blind", Default = false, Callback = function(Value) _G.AntiMittenBlind = Value while _G.AntiMittenBlind do if game.Players.LocalPlayer.PlayerGui:FindFirstChild("MittenBlind") then game.Players.LocalPlayer.PlayerGui:FindFirstChild("MittenBlind"):Destroy() end task.wait() end end }) Anti2Group:AddToggle("Anti Knockoff", { Text = "Anti Knockoff", Default = false, Callback = function(Value) _G.AntiKnock = Value while _G.AntiKnock do if game.Workspace.CurrentCamera and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Workspace.CurrentCamera.CameraSubject ~= game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Workspace.CurrentCamera.CameraSubject == game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s_falsehead") then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") end task.wait() end end }) Anti2Group:AddToggle("Anti Hallow", { Text = "Anti Hallow - Jack", Default = false, Callback = function(Value) game.Players.LocalPlayer.PlayerScripts.LegacyClient.HallowJackAbilities.Disabled = Value end }) Anti2Group:AddToggle("Anti Booster", { Text = "Anti Booster", Default = false, Callback = function(Value) _G.AntiBooster = Value while _G.AntiBooster do for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.Name == "BoosterObject" then v:Destroy() end end task.wait() end end }) Anti2Group:AddToggle("Anti Squid", { Text = "Anti Squid", Default = false, Callback = function(Value) _G.AntiSquid = Value if _G.AntiSquid == false then game.Players.LocalPlayer.PlayerGui.SquidInk.Enabled = true end while _G.AntiSquid do if game.Players.LocalPlayer.PlayerGui:FindFirstChild("SquidInk") then game.Players.LocalPlayer.PlayerGui.SquidInk.Enabled = false end task.wait() end end }) Anti2Group:AddToggle("Anti Lamp", { Text = "Anti Lamp", Default = false, Callback = function(Value) _G.AntiLamp = Value while _G.AntiLamp do for i, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do if v.Name:find("whiteframe") and v.Enabled == true then v.Enabled = false end end for i, v in pairs(game.Lighting:GetChildren()) do if v.Name:find("lampcc") and v.Enabled == true then v.Enabled = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Pie", { Text = "Anti Pie", Default = false, Callback = function(Value) _G.AntiPie = Value while _G.AntiPie do if game.Players.LocalPlayer.PlayerGui:FindFirstChild("PieSplash") then game.Players.LocalPlayer.PlayerGui:FindFirstChild("PieSplash"):Destroy() end task.wait() end end }) Anti2Group:AddToggle("Anti Conveyor", { Text = "Anti Conveyor", Default = false, Callback = function(Value) game.Players.LocalPlayer.PlayerScripts.LegacyClient.ConveyorVictimized.Disabled = Value end }) Anti2Group:AddToggle("Anti Ice", { Text = "Anti Ice", Default = false, Callback = function(Value) _G.AntiIce = Value while _G.AntiIce do for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "Icecube" then v:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true end end task.wait() end end }) Anti2Group:AddToggle("Anti Time Stop", { Text = "Anti Time Stop", Default = false, Callback = function(Value) _G.AntiTimestop = Value while _G.AntiTimestop do for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Part" then v.Anchored = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Null", { Text = "Anti Null", Default = false, Callback = function(Value) _G.AntiNull = Value while _G.AntiNull do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Imp" and v:FindFirstChild("Body") then if gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(v.Body, true) else game:GetService("ReplicatedStorage").GeneralHit:FireServer(v.Body, true) end end end task.wait() end end }) Anti2Group:AddToggle("Anti Run", { Text = "Anti Run", Default = false, Callback = function(Value) _G.AutoExit = Value while _G.AutoExit do if game.Players.LocalPlayer.Character:FindFirstChild("InLabyrinth") then for i, v in pairs(workspace:GetChildren()) do if string.find(v.Name, "Labyrinth") and v:FindFirstChild("Doors") then for i, y in ipairs(v.Doors:GetChildren()) do if y:FindFirstChild("Hitbox") and y.Hitbox:FindFirstChild("TouchInterest") then y.Hitbox.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end end end task.wait() end end }) Anti2Group:AddToggle("Anti Record", { Text = "Anti Record", Default = false, Callback = function(Value) _G.AntiRecord = Value end }) for i, p in pairs(game.Players:GetChildren()) do if p ~= game.Players.LocalPlayer then p.Chatted:Connect(function(message) Words = message:split(" ") if _G.AntiRecord == true then for i, v in pairs(Words) do if v:lower():match("recording") or v:lower():match(" rec") or v:lower():match("record") or v:lower():match("discor") or v:lower():match(" disco") or v:lower():match(" disc") or v:lower():match("ticket") or v:lower():match("tickets") or v:lower():match(" ds") or v:lower():match(" dc") or v:lower():match("dizzy") or v:lower():match("dizzycord") or v:lower():match(" clip") or v:lower():match("proof") or v:lower():match("evidence") then Toggles["Anti Kick"]:SetValue(false) game.Players.LocalPlayer:Kick("Possible player recording detected." .. " [ " .. p.Name .. " ]" .. " [ " .. message .. " ]") end end end end) end end game.Players.PlayerAdded:Connect(function(Player) Player.Chatted:Connect(function(message) Words = message:split(" ") if _G.AntiRecord == true then for i, v in pairs(Words) do if v:lower():match("recording") or v:lower():match(" rec") or v:lower():match("record") or v:lower():match("discor") or v:lower():match(" disco") or v:lower():match(" disc") or v:lower():match("ticket") or v:lower():match("tickets") or v:lower():match(" ds") or v:lower():match(" dc") or v:lower():match("dizzy") or v:lower():match("dizzycord") or v:lower():match(" clip") or v:lower():match("proof") or v:lower():match("evidence") then Toggles["Anti Kick"]:SetValue(false) game.Players.LocalPlayer:Kick("Possible player recording detected." .. " [ " .. Player.Name .. " ]" .. " [ " .. message .. " ]") end end end end) end) Anti2Group:AddToggle("Anti REDACTED", { Text = "Anti [REDACTED]", Default = false, Callback = function(Value) game.Players.LocalPlayer.PlayerScripts.LegacyClient.Well.Disabled = Value end }) Anti2Group:AddToggle("Anti Brazil", { Text = "Anti Brazil", Default = false, Callback = function(Value) _G.AntiBrazil = Value while _G.AntiBrazil do for i, v in pairs(game.workspace.Lobby.brazil:GetChildren()) do if v.CanTouch == true then v.CanTouch = false end end task.wait() end if _G.AntiBrazil == false then for i, v in pairs(game.workspace.Lobby.brazil:GetChildren()) do if v.CanTouch == false then v.CanTouch = true end end end end }) Anti2Group:AddToggle("Anti Za Hando", { Text = "Anti Za Hando", Default = false, Callback = function(Value) _G.AntiZaHando = Value while _G.AntiZaHando do for i, v in pairs(game.Workspace:GetChildren()) do if v.ClassName == "Part" and v.Name == "Part" then v:Destroy() end end task.wait() end end }) Anti2Group:AddToggle("Anti Bob", { Text = "Anti Bob", Default = false, Callback = function(Value) _G.AntiBob = Value while _G.AntiBob do for i, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "ÅBOB_") and v:FindFirstChild("Target") and v.Target.Value == game.Players.LocalPlayer.Name then if v:FindFirstChild("HumanoidRootPart") then v:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].Part.CFrame end end end task.wait() end end }) Anti2Group:AddToggle("Anti Fort", { Text = "Anti Fort", Default = false, Callback = function(Value) _G.AntiFort = Value while _G.AntiFort do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Pusher", { Text = "Anti Pusher", Default = false, Callback = function(Value) _G.AntiPusher = Value while _G.AntiPusher do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "wall" then v.CanCollide = false end end task.wait() end end }) Anti2Group:AddToggle("Anti Defend", { Text = "Anti Defend", Default = false, Callback = function(Value) _G.NoclipBarrier = Value if _G.NoclipBarrier == false then for i, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "ÅBarrier") then if v.CanCollide == false then v.CanCollide = true end end end end while _G.NoclipBarrier do for i, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "ÅBarrier") then if v.CanCollide == true then v.CanCollide = false end end end task.wait() end end }) Anti2Group:AddToggle("Anti Bubble", { Text = "Anti Bubble", Default = false, Callback = function(Value) _G.AntiBubble = Value while _G.AntiBubble do for i, v in pairs(workspace:GetChildren()) do if v.Name == "BubbleObject" and v:FindFirstChild("Weld") then v:FindFirstChild("Weld"):Destroy() end end task.wait() end end }) Anti2Group:AddToggle("Anti Stun", { Text = "Anti Stun", Default = false, Callback = function(Value) _G.AntiStun = Value while _G.AntiStun do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Workspace:FindFirstChild("Shockwave") and game.Players.LocalPlayer.Character.Ragdolled.Value == false then game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end task.wait() end end }) Anti2Group:AddToggle("Anti COD", { Text = "Anti Cube Of Death", Default = false, Callback = function(Value) if Value == true then if game.Workspace:FindFirstChild("the cube of death(i heard it kills)", 1) and game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"]:FindFirstChild("Part") then game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].CanTouch = false game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].Part.CanTouch = false end else if game.Workspace:FindFirstChild("the cube of death(i heard it kills)", 1) and game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"]:FindFirstChild("Part") then game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].CanTouch = true game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].Part.CanTouch = true end end end }) Anti2Group:AddToggle("Anti Death Barriers", { Text = "Anti Death Barriers", Default = false, Callback = function(Value) if Value == true then for i, v in pairs(game.Workspace.DEATHBARRIER:GetChildren()) do if v.ClassName == "Part" and v.Name == "BLOCK" then v.CanTouch = false end end workspace.DEATHBARRIER.CanTouch = false workspace.DEATHBARRIER2.CanTouch = false workspace.dedBarrier.CanTouch = false workspace.ArenaBarrier.CanTouch = false workspace.AntiDefaultArena.CanTouch = false else for i, v in pairs(game.Workspace.DEATHBARRIER:GetChildren()) do if v.ClassName == "Part" and v.Name == "BLOCK" then v.CanTouch = true end end workspace.DEATHBARRIER.CanTouch = true workspace.DEATHBARRIER2.CanTouch = true workspace.dedBarrier.CanTouch = true workspace.ArenaBarrier.CanTouch = true workspace.AntiDefaultArena.CanTouch = true end end }) Anti2Group:AddToggle("Anti Ragdoll", { Text = "Anti Ragdoll", Default = false, Callback = function(Value) _G.AntiRagdoll = Value while _G.AntiRagdoll do if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Torso") and game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled") then if game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled") and game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == true then repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then game.Players.LocalPlayer.Character.Torso.Anchored = true end until game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled") and game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == false if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then game.Players.LocalPlayer.Character.Torso.Anchored = false end end end task.wait() end end }) local Badge3Group = Tabs.Tab3:AddLeftGroupbox("Teleport / Show") Badge3Group:AddDropdown("Teleport Safe", { Text = "Teleport Safe", Values = { "SafeSpotBox 1.0", "SafeSpotBox 2.0", "Bed" }, Default = "", Multi = false, Callback = function(Value) if Value == "SafeSpotBox 1.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) elseif Value == "SafeSpotBox 2.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Safespot"].CFrame * CFrame.new(0, 10, 0) elseif Value == "Bed" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Bed"].Bed3.CFrame * CFrame.new(0, 0, - 1) end end }) Badge3Group:AddDropdown("Retro Obby", { Text = "Retro Obby", Values = { "Get Badge", "Show All", "Off Show All", "Teleport Spawn 1", "Teleport Spawn 2", "Teleport Spawn 3", "Click Button" }, Default = "", Multi = false, Callback = function(Value) if Value == "Get Badge" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.FinishDoor_Retro.Part.CFrame elseif Value == "Show All" then if game.ReplicatedStorage.Assets:FindFirstChild("Retro") then game.ReplicatedStorage.Assets.Retro.Parent = game.Workspace end elseif Value == "Off Show All" then if game.Workspace:FindFirstChild("Retro") then game.Workspace.Retro.Parent = game.ReplicatedStorage:FindFirstChild("Assets") end elseif Value == "Teleport Spawn 1" then if game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") and game.Workspace.Retro.Map:FindFirstChild("RetroObbyMap") and game.Workspace.Retro.Map.RetroObbyMap:FindFirstChild("Spawn") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Retro.Map.RetroObbyMap.Spawn.CFrame end elseif Value == "Teleport Spawn 2" then if game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") and game.Workspace.Retro.Map:FindFirstChild("RetroObbyMap") and game.Workspace.Retro.Map.RetroObbyMap:FindFirstChild("Spawn_stage2") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Retro.Map.RetroObbyMap.Spawn_stage2.CFrame end elseif Value == "Teleport Spawn 3" then if game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") and game.Workspace.Retro.Map:FindFirstChild("RetroObbyMap") and game.Workspace.Retro.Map.RetroObbyMap:FindFirstChild("Spawn_stage3") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Retro.Map.RetroObbyMap.Spawn_stage3.CFrame end elseif Value == "Click Button" then repeat task.wait() if game.ReplicatedStorage:FindFirstChild("Assets") and game.ReplicatedStorage.Assets:FindFirstChild("Retro") then game.ReplicatedStorage.Assets.Retro.Parent = game.Workspace end until game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") wait(1.5) if game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") then for i, v in pairs(workspace.Retro.Map.RetroObbyMap:GetChildren()) do if v.Name == "Model" and v:FindFirstChild("StaffApp") and v.StaffApp:FindFirstChild("Button") and v.StaffApp.Button:FindFirstChild("ClickDetector") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.StaffApp.Button.CFrame wait(0.3) fireclickdetector(v.StaffApp.Button.ClickDetector) end end end end end }) Badge3Group:AddDropdown("Repressed Memory", { Text = "Repressed Memory", Values = { "Show All", "Off Show All", "Teleport Enter", "Teleport Portal", "Teleport Bob Plushie", "Click Bob Plushie" }, Default = "", Multi = false, Callback = function(Value) if Value == "Show All" then if game.ReplicatedStorage:FindFirstChild("RepressedMemoriesMap") then game.ReplicatedStorage.RepressedMemoriesMap.Parent = game.Workspace end elseif Value == "Off Show All" then if game.Workspace:FindFirstChild("RepressedMemoriesMap") then game.Workspace.RepressedMemoriesMap.Parent = game.ReplicatedStorage end elseif Value == "Teleport Enter" then if game.Workspace:FindFirstChild("RepressedMemoriesMap") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.RepressedMemories.Limbo.CFrame * CFrame.new(0, - 5, 0) end elseif Value == "Teleport Portal" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.RepressedMemories.SimonSaysGate.Portal.CFrame elseif Value == "Teleport Bob Plushie" then if game.Workspace:FindFirstChild("RepressedMemoriesMap") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.RepressedMemories._ugcQuestObjectBobPlushie.Handle.CFrame elseif game.ReplicatedStorage:FindFirstChild("RepressedMemoriesMap") then game.ReplicatedStorage.RepressedMemoriesMap.Parent = game.Workspace wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.RepressedMemories._ugcQuestObjectBobPlushie.Handle.CFrame end elseif Value == "Click Bob Plushie" then repeat task.wait() if game.ReplicatedStorage:FindFirstChild("RepressedMemoriesMap") then game.ReplicatedStorage.RepressedMemoriesMap.Parent = game.Workspace end until game.Workspace:FindFirstChild("RepressedMemoriesMap") wait(1) if game.Workspace:FindFirstChild("RepressedMemoriesMap") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.RepressedMemories._ugcQuestObjectBobPlushie.Handle.CFrame wait(0.5) fireclickdetector(workspace.RepressedMemories._ugcQuestObjectBobPlushie.ClickDetector) end wait(2) if game.Workspace:FindFirstChild("RepressedMemoriesMap") then game.Workspace.RepressedMemoriesMap.Parent = game.ReplicatedStorage end end end }) Badge3Group:AddDropdown("Map Kraken", { Text = "Map Kraken", Values = { "Show All", "Off Show All", "Teleport Enter" }, Default = "", Multi = false, Callback = function(Value) if Value == "Show All" then game.ReplicatedStorage.AbyssAssets.Abyss.Parent = game.Workspace elseif Value == "Off Show All" then game.Workspace.Abyss.Parent = game.ReplicatedStorage.AbyssAssets elseif Value == "Teleport Enter" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Abyss.Spawn.CFrame * CFrame.new(0, 10, 0) end end }) local Badge1Group = Tabs.Tab3:AddLeftGroupbox("Badge Auto") Badge1Group:AddButton({ Text = "Auto Get Boxing", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer if game.Workspace:FindFirstChild("BoxingGloves") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Buildings.house:FindFirstChild("TP").CFrame * CFrame.new(0,10,0) repeat task.wait() if game.Workspace:FindFirstChild("BoxingGloves") then for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "BoxingGloves" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end until game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 1223765330375569) else for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "BoxingGloves" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Lobby.brazil.portal.CFrame end }) Badge1Group:AddButton({ Text = "Auto Get Bind", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer if fireclickdetector then if game.Workspace:FindFirstChild("Orb") then fireclickdetector(game.Workspace.Orb.ClickDetector, 0) fireclickdetector(game.Workspace.Orb.ClickDetector, 1) end elseif not fireclickdetector then if game.Workspace:FindFirstChild("Orb") and game.Workspace.Orb:FindFirstChild("Meshes/rock chain glove_defaultglove_cell.001") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Orb["Meshes/rock chain glove_defaultglove_cell.001"].CFrame end end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end game:GetService("TeleportService"):Teleport(74169485398268) end }) Badge1Group:AddButton({ Text = "Auto Get FrostBite", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-554, 177, 56) wait(0.7) for i,v in ipairs(game:GetService("Workspace"):GetDescendants()) do if v.ClassName == "ProximityPrompt" then v.HoldDuration = 0 fireproximityprompt(v) end end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end game:GetService("TeleportService"):Teleport(17290438723) end }) Badge1Group:AddButton({ Text = "Auto Get Admin", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer wait(13.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(502, 76, 59) task.wait(6) if getconnections then for i,v in next, getconnections(game.Players.LocalPlayer.Idled) do v:Disable() end end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end repeat task.wait() if game.ReplicatedStorage:FindFirstChild("Assets") and game.ReplicatedStorage.Assets:FindFirstChild("Retro") then game.ReplicatedStorage.Assets.Retro.Parent = game.Workspace end until game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") wait(1.5) if game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") then for i, v in pairs(workspace.Retro.Map.RetroObbyMap:GetChildren()) do if v.Name == "Model" and v:FindFirstChild("StaffApp") and v.StaffApp:FindFirstChild("Button") and v.StaffApp.Button:FindFirstChild("ClickDetector") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.StaffApp.Button.CFrame wait(0.3) fireclickdetector(v.StaffApp.Button.ClickDetector) end end end end }) Badge1Group:AddButton({ Text = "Auto Get Chain", Func = function() if game.Players.LocalPlayer.leaderstats.Slaps.Value >= 1000 then local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer repeat wait() until game.Workspace:FindFirstChild("Map") and game.Workspace.Map:FindFirstChild("CodeBrick") if game.Workspace.Map.CodeBrick.SurfaceGui:FindFirstChild("IMGTemplate") then local Code = {} for i,v in pairs(game.Workspace.Map.CodeBrick.SurfaceGui:GetChildren()) do if v.Name == "IMGTemplate" then if v.Image == "http://www.roblox.com/asset/?id=9648769161" then table.insert(Code, "4") elseif v.Image == "http://www.roblox.com/asset/?id=9648765536" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648762863" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648759883" then table.insert(Code, "9") elseif v.Image == "http://www.roblox.com/asset/?id=9648755440" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648752438" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648749145" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648745618" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648742013" then table.insert(Code, "7") elseif v.Image == "http://www.roblox.com/asset/?id=9648738553" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648734698" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648730082" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648723237" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648718450" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648715920" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648712563" then table.insert(Code, "2") end end end end fireclickdetector(game.Workspace.Map.OriginOffice.Door.Keypad.Buttons.Reset.ClickDetector) wait(0.25) for i = 1, #Code do local CodeNah = Code[i] fireclickdetector(game.Workspace.Map.OriginOffice.Door.Keypad.Buttons[CodeNah].ClickDetector) wait(0.25) end wait(0.25) fireclickdetector(game.Workspace.Map.OriginOffice.Door.Keypad.Buttons.Enter.ClickDetector) wait(0.5) game:GetService("TeleportService"):Teleport(6403373529) ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end game:GetService("TeleportService"):Teleport(9431156611) else Notification("You don't have 1000 slap.", _G.TimeNotify) end end }) Badge1Group:AddButton({ Text = "Get Counter + Elude", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer wait(3) Time = 121 wait(0.4) spawn(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.CounterLever.Main.CFrame game.Workspace.CounterLever.ClickDetector.MouseClick:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,100,0) wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true for i = 1,Time do Time = Time - 1 game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Error",Text = "You wait time [ "..Time.." ] receive.",Icon = "rbxassetid://7733658504",Duration = 1}) wait(1) end game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false for i, v in pairs(workspace.Maze:GetChildren()) do if v.Name == "Part" and v:FindFirstChild("A0") and v:FindFirstChild("ClickDetector") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0,-20,0) v.ClickDetector.MouseClick:Connect(function() game.Workspace.Ruins.Elude.Glove.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end) end end end) end) wait(3.5) fireclickdetector(game.Workspace.CounterLever.ClickDetector) repeat task.wait() until Time == 0 wait(2) for i, v in pairs(workspace.Maze:GetChildren()) do if v.Name == "Part" and v:FindFirstChild("A0") and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector) end end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end game:GetService("TeleportService"):Teleport(11828384869) end }) Badge1Group:AddButton({ Text = "Get Swordfighter", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer wait(3) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("FinalBoss") and workspace.Map.Components.NPCs.FinalBoss.FinalBoss:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.CFrame * CFrame.new(0, 0, -7) end wait(0.36) game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").Position = UDim2.new(0, 0, 0, 0) game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").BackgroundTransparency = 0.77 game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").Size = UDim2.new(1, 0, 1, 0) if workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("FinalBoss") and workspace.Map.Components.NPCs.FinalBoss.FinalBoss:FindFirstChild("Head") then if fireproximityprompt then fireproximityprompt(workspace.Map.Components.NPCs.FinalBoss.FinalBoss.Head:FindFirstChild("ProximityPrompt")) end end repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("FinalBossHealthBar") and game:GetService("Players").LocalPlayer.PlayerGui.FinalBossHealthBar:FindFirstChild("FinalBossHealthBar").Visible == true wait(0.5) repeat task.wait() if workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("FinalBoss") and workspace.Map.Components.NPCs.FinalBoss.FinalBoss:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Default") then game.Players.LocalPlayer.Backpack:FindFirstChild("Default").Parent = game.Players.LocalPlayer.Character end workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.Size = Vector3.new(70, 70, 70) workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) game:GetService("ReplicatedStorage").Remotes.ToolSwingEvent:FireServer() end until game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").Visible == true or game:GetService("Players").LocalPlayer.PlayerGui.FinalBossHealthBar:FindFirstChild("FinalBossHealthBar").Visible == false or workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("BridgeToGlove").Transparency == 0 workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.Size = Vector3.new(2, 2, 1) repeat task.wait() until workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("BridgeToGlove").Transparency == 0 wait(1) if workspace.Map.Components:FindFirstChild("GloveIsland") and workspace.Map.Components.GloveIsland:FindFirstChild("ClaimGlove") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.Components.GloveIsland.ClaimGlove.CFrame wait(1) while true do wait(0.3) if fireproximityprompt then fireproximityprompt(workspace.Map.Components.GloveIsland.ClaimGlove:FindFirstChild("ProximityPrompt")) end end end end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if workspace.Arena:FindFirstChild("CannonIsland") and workspace.Arena.CannonIsland:FindFirstChild("Cannon Island [OLD]") then for i, v in pairs(workspace.Arena.CannonIsland:FindFirstChild("Cannon Island [OLD]"):GetChildren()) do if v.Name == "Model" and v:FindFirstChild("Towers") and v.Towers:FindFirstChild("RevealHitbox") and v.Towers:FindFirstChild("TeleportSFHitbox") then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Towers.RevealHitbox.CFrame * CFrame.new(3, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)) wait(0.2) game:GetService("ReplicatedStorage").RetroAbility:FireServer("Ban Hammer") until v.Towers:FindFirstChild("Ring of Fire") ~= nil wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Towers:FindFirstChild("Ring of Fire").CFrame end end end end end }) Badge1Group:AddButton({ Text = "Get Fight Guide", Func = function() local teleportFunc = queueonteleport or queue_on_teleport if teleportFunc then teleportFunc([[ if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Players.LocalPlayer game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Error",Text = "You wait time [ 10 second ].",Icon = "rbxassetid://7733658504",Duration = 1}) wait(10) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3260, -70, 823) wait(2) for i,v in pairs(game.Workspace:GetDescendants()) do if v.Name == "ShackLever" and v:FindFirstChild("ClickDetector") then if fireclickdetector then fireclickdetector(v.ClickDetector) end end end repeat task.wait() until workspace.Map.Components:FindFirstChild("GuideNPC") ~= nil wait(0.56) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(595, 120, -330) wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true while true do for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "TrackGloveMissile" or v.Name == "golem" or v.Name == "DungeonGolem" or v.Name == "ReplicaNPC" or v.Name == "GuideNPC" then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Hitbox") or v:FindFirstChild("Cube.001") or v) end end end end end task.wait() end ]]) elseif not teleportFunc then Notification("Bruh, Not only executor you autoexe", _G.TimeNotify) end for i, v in pairs(workspace.BountyHunterRoom:GetChildren()) do if v.Name == "Model" and v:FindFirstChild("Meshes/boxshadow_Cube.005") and v["Meshes/boxshadow_Cube.005"]:FindFirstChild("Hitbox") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v["Meshes/boxshadow_Cube.005"].Hitbox.CFrame end end end }) local Badge2Group = Tabs.Tab3:AddRightGroupbox("Badge") Badge2Group:AddButton({ Text = "Get Glove Kinetic", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Stun" and game.Players.LocalPlayer.Character:FindFirstChild("entered") then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame repeat task.wait() game.ReplicatedStorage.SelfKnockback:FireServer({ ["Force"] = - 99 }) until game.Players.LocalPlayer.Character:WaitForChild("KineticSlappedBadgeCounter").Value >= 100 wait(1.5) repeat if game.Players.LocalPlayer.Backpack:FindFirstChild("Stun") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Stun) end wait(0.1) local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil and RandomPlayer.Character.Humanoid.Health ~= 0 Target = RandomPlayer game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, - 20, 0) wait(0.25) game.ReplicatedStorage.StunR:FireServer(game.Players.LocalPlayer.Character.Stun) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL wait(0.5) if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("EMPStunBadgeCounter") then Notification("Counter Stun [ " .. game.Players.LocalPlayer.Character.EMPStunBadgeCounter.Value .. " ]", _G.TimeNotify) end wait(12.3) until game.Players.LocalPlayer.Character:FindFirstChild("EMPStunBadgeCounter") and game.Players.LocalPlayer.Character.EMPStunBadgeCounter.Value >= 50 else Notification("You don't have Stun equipped, or you aren't in the arena", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Auto Win Kraken", Func = function() if game.Workspace:FindFirstChild("Abyss") ~= nil then Notification("When the kraken stops attack, click to hit.", _G.TimeNotify) repeat task.wait() if game.Workspace:FindFirstChild("Abyss") and game.Workspace.Abyss:FindFirstChild("Ship") and game.Workspace.Abyss.Ship:FindFirstChild("Ghost_Ship") and game.Workspace.Abyss.Ship.Ghost_Ship:FindFirstChild("Wall") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Abyss.Ship.Ghost_Ship.Wall.CFrame * CFrame.new(0, 10, 0) else break end for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "kraken_hurtbox" then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end until game.Workspace:FindFirstChild("Abyss") == nil else Notification("You have enter Map Abyss [ don't show all, not work ]", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Glove Bomb", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Warp" and not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124919840) then OldTouch = workspace.DEATHBARRIER.CanTouch local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("Ragdolled").Value == false Target = RandomPlayer game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character:FindFirstChild("HumanoidRootPart").CFrame task.wait(0.2) game.ReplicatedStorage.WarpHt:FireServer(Target.Character:WaitForChild("HumanoidRootPart")) task.wait(0.15) if workspace.DEATHBARRIER.CanTouch == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").DEATHBARRIER.CFrame else workspace.DEATHBARRIER.CanTouch = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").DEATHBARRIER.CFrame end wait(0.1) game:GetService("ReplicatedStorage").WLOC:FireServer() wait(0.2) workspace.DEATHBARRIER.CanTouch = OldTouch else Notification("You don't have Warp equipped, or you have owner badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Glove Plank", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Fort" and not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 4031317971987872) then local OldCFrew = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Safespot"].CFrame * CFrame.new(0, 60, 0) wait(0.3) game:GetService("ReplicatedStorage").Fortlol:FireServer() wait(0.3) for i, v in pairs(workspace:GetChildren()) do if v.Name == "Part" and v:FindFirstChild("brownsmoke") and v:FindFirstChild("Sound") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldCFrew else Notification("You don't have Fort equipped, or you have Owner Badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Glove Blasphemy", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "bus" and not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 3335299217032061) then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame repeat if game.Players.LocalPlayer.Character.Humanoid.Health == 0 or game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then break end if game.Players.LocalPlayer.Character:FindFirstChild("entered") then local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil and RandomPlayer.Character:FindFirstChild("entered") Target = RandomPlayer game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame task.wait(0.34) game:GetService("ReplicatedStorage").busmoment:FireServer() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL wait(0.8) repeat task.wait() for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "BusModel" then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then game.Players.LocalPlayer.Character.Torso.Anchored = true end until game.Workspace:FindFirstChild("BusModel") == nil if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then game.Players.LocalPlayer.Character.Torso.Anchored = false end end wait(5.5) until game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 3335299217032061) else Notification("You don't have bus equipped, or you have owner badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Auto Quests Chest All Glove", Func = function() if workspace.Arena.CannonIsland.TreasureSpots:FindFirstChild("_treasureSpot5").Decal.Transparency == 0 then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.CannonIsland.TreasureSpots:FindFirstChild("_treasureSpot5").CFrame game:GetService("ReplicatedStorage").DigEvent:FireServer({ ["index"] = 2, ["cf"] = CFrame.new() }) until game.Workspace:FindFirstChild("TreasureChestFolder") and game.Workspace.TreasureChestFolder:FindFirstChild("TreasureChest") wait(1) if game.Workspace:FindFirstChild("TreasureChestFolder") and game.Workspace.TreasureChestFolder:FindFirstChild("TreasureChest") and game.Workspace.TreasureChestFolder.TreasureChest:FindFirstChild("OpenRemote") then game.Workspace.TreasureChestFolder.TreasureChest.OpenRemote:FireServer() end game:GetService("Players").LocalPlayer.Reset:FireServer() repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health > 0 wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.BountyHunterRoom.BountyHunterBooth._configPart.CFrame * CFrame.new(- 5, 0, 0) end end }) Badge2Group:AddButton({ Text = "Get Glove [Redacted]", Func = function() if game.Players.LocalPlayer.leaderstats.Slaps.Value >= 5000 then for i, v in pairs(workspace.PocketDimension.Doors:GetChildren()) do if game.Players.LocalPlayer:FindFirstChild("_unlockedGloves") and game.Players.LocalPlayer._unlockedGloves:FindFirstChild("[REDACTED]").Value == false then repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health > 0 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame task.wait(0.3) end end else Notification("You don't have 5000 slap", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Glove Tank", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Pillow" and game.Players.LocalPlayer:FindFirstChild("_unlockedGloves") and game.Players.LocalPlayer._unlockedGloves:FindFirstChild("Shotgun").Value == true and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then game:GetService("ReplicatedStorage").GeneralAbility:FireServer(CFrame.new(260, 36, 191)) wait(1) local Pillow = workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s PillowFort") repeat task.wait() if workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s PillowFort") then game:GetService("ReplicatedStorage").Events.PillowEvent:FireServer("AddPillow") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Pillow.Level0:FindFirstChild("plate").CFrame else game:GetService("ReplicatedStorage").GeneralAbility:FireServer(CFrame.new(260, 36, 191)) task.wait(0.2) end until workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s PillowFort") and Pillow:FindFirstChild("Level0") and Pillow.Level0:FindFirstChild("plate") and Pillow.Level0.plate:FindFirstChild("BillboardGui").level.Text == "Level: 4" wait(0.5) fireclickdetector(workspace.Lobby.Shotgun.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.5) repeat task.wait() for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == (game.Players.LocalPlayer.Name .. "'s PillowFort") and v:FindFirstChild("Level2") and v.Level2:FindFirstChild("door") then if v.Level2.door:FindFirstChild("Outer").Transparency <= 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Level2.door:FindFirstChild("Outer").CFrame * CFrame.new(0, 0, 7) end end end game:GetService("ReplicatedStorage").GeneralAbility:FireServer("explosive") until workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s PillowFort") == nil else Notification("You don't have Pillow equipped, or you don't have owner Shotgun or, you have lobby", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Voodoo + Fish + Trap Farm", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Ghost" and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then game.ReplicatedStorage.Ghostinvisibilityactivated:FireServer() fireclickdetector(workspace.Lobby["ZZZZZZZ"].ClickDetector) wait(0.2) game:GetService("ReplicatedStorage").ZZZZZZZSleep:FireServer() fireclickdetector(workspace.Lobby["Brick"].ClickDetector) wait(0.2) if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace.Lobby.Teleport1.CFrame) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.35) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) wait(0.2) repeat wait(1) if game.Players.LocalPlayer.Backpack:FindFirstChild("Brick") then game.Players.LocalPlayer.Backpack:FindFirstChild("Brick").Parent = game.Players.LocalPlayer.Character end task.wait(0.03) if game.Players.LocalPlayer.Character:FindFirstChild("Brick") then if _G.AutoBrick == "Fast" then game:GetService("ReplicatedStorage").lbrick:FireServer() game:GetService("Players").LocalPlayer.PlayerGui.BRICKCOUNT.ImageLabel.TextLabel.Text = game:GetService("Players").LocalPlayer.PlayerGui.BRICKCOUNT.ImageLabel.TextLabel.Text + 1 elseif _G.AutoBrick == "Slow" then game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) end end until game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health <= 0 or game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil or game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2127567042) else Notification("You don't have Ghost equipped, or You have go to lobby", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Duck & Orange & Knife Badge", Func = function() if not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124760907) or not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2128220957) or not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124760916) then fireclickdetector(game.Workspace.Lobby.Scene.knofe.ClickDetector) fireclickdetector(game.Workspace.Arena.island5.Orange.ClickDetector) fireclickdetector(game.Workspace.Arena["default island"]["Rubber Ducky"].ClickDetector) else Notification("You have Owner badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Free Ice Skate", Func = function() if not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2906002612987222) then game:GetService("ReplicatedStorage").IceSkate:FireServer("Freeze") else Notification("You have Owner badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Free GRRRRR", Func = function() if not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2127861437) then game:GetService("ReplicatedStorage").GRRRRR:FireServer(true) else Notification("You have Owner badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Free Lamp", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "ZZZZZZZ" and not game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 490455814138437) then for i = 1, 5 do game:GetService("ReplicatedStorage").nightmare:FireServer("LightBroken") end else Notification("You don't have ZZZZZZZ equipped, or Owner badge", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get The Schlop", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cloud" and game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2130032297) and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.CannonIsland.Cannon.Base.CFrame * CFrame.new(0, 2, 35) wait(0.3) game:GetService("ReplicatedStorage").CloudAbility:FireServer() fireclickdetector(workspace.Lobby.fish.ClickDetector) wait(0.2) if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace.Lobby.Teleport1.CFrame) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.3) if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.VehicleSeat.CFrame end end end wait(0.7) for _ = 1, 10 do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then v.VehicleSeat.CFrame = CFrame.new(245, 129, - 91) end end task.wait() end wait(0.4) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(0.5) repeat task.wait() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Part" and v.Name ~= "Humanoid" then v.CFrame = game.workspace.Arena.Plate.CFrame end end end until game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == false else Notification("You don't have equiped Cloud | Badge Fish | You are in the lobby.", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Join Cheese", Func = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "el gato" and game.Players.LocalPlayer.Character:FindFirstChild("entered") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.CannonIsland.Cannon.Base.CFrame * CFrame.new(0, 2, 35) wait(0.37) workspace.Cheese.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, - 5) if fireclickdetector then fireclickdetector(workspace.Cheese.ClickDetector) end else Notification("You don't have el gato equipped, or you aren't in the arena", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Get Join Retro", Func = function() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if workspace.Arena:FindFirstChild("CannonIsland") and workspace.Arena.CannonIsland:FindFirstChild("Cannon Island [OLD]") then for i, v in pairs(workspace.Arena.CannonIsland:FindFirstChild("Cannon Island [OLD]"):GetChildren()) do if v.Name == "Model" and v:FindFirstChild("Towers") and v.Towers:FindFirstChild("RevealHitbox") and v.Towers:FindFirstChild("TeleportSFHitbox") then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Towers.RevealHitbox.CFrame * CFrame.new(3, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)) wait(0.2) game:GetService("ReplicatedStorage").RetroAbility:FireServer("Ban Hammer") until v.Towers:FindFirstChild("Ring of Fire") ~= nil wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Towers:FindFirstChild("Ring of Fire").CFrame end end end end end }) Badge2Group:AddButton({ Text = "Join Map Slenderman", Func = function() if workspace:FindFirstChild("BountyHunterRoom") and workspace.BountyHunterRoom:FindFirstChild("BountyHunterLever") then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if workspace:FindFirstChild("BountyHunterRoom") and workspace.BountyHunterRoom:FindFirstChild("BountyHunterLever") and workspace.BountyHunterRoom.BountyHunterLever:FindFirstChild("Root") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.BountyHunterRoom.BountyHunterLever.Root.CFrame wait(0.4) if fireproximityprompt then fireproximityprompt(workspace.BountyHunterRoom.BountyHunterLever.Root:FindFirstChild("ProximityPrompt")) end repeat task.wait() until workspace.Lobby:FindFirstChild("Clothesline Model") and workspace.Lobby["Clothesline Model"]:FindFirstChild("Part") and workspace.Lobby["Clothesline Model"].Part:FindFirstChild("jerma").Texture == "rbxassetid://16591849948" game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby["Clothesline Model"]:FindFirstChild("Part").CFrame wait(0.3) if fireclickdetector then fireclickdetector(workspace.Lobby["Clothesline Model"].Part:FindFirstChild("ClickDetector")) end end end else Notification("You don't have completed quest hitman", _G.TimeNotify) end end }) Badge2Group:AddButton({ Text = "Join Map Egger", Func = function() if workspace:FindFirstChild("EasterHuntEggs") == nil then Notification("You have get Hitman quest", _G.TimeNotify) repeat task.wait() until workspace:FindFirstChild("EasterHuntEggs") end if workspace:FindFirstChild("EasterHuntEggs") then for i, v in pairs(workspace.EasterHuntEggs:GetChildren()) do v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end wait(0.5) if workspace:FindFirstChild("EggTeleport") == nil then repeat task.wait() until workspace:FindFirstChild("EggTeleport") end if workspace:FindFirstChild("EggTeleport") and workspace.EggTeleport:FindFirstChild("ClickDetector") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild("EggTeleport").CFrame if fireclickdetector then fireclickdetector(workspace.EggTeleport.ClickDetector) end end end }) Badge2Group:AddToggle("Friday the 13th", { Text = "Auto Join Friday the 13th", Default = false, Callback = function(Value) _G.Fridayth = Value while _G.Fridayth do if game.Players.LocalPlayer.Character:FindFirstChild("InLabyrinth") then for i, v in pairs(workspace:GetChildren()) do if string.find(v.Name, "Labyrinth") and v:FindFirstChild("PaintingModel") and v.PaintingModel:FindFirstChild("HitBox") then if v.PaintingModel.HitBox:FindFirstChild("TouchInterest") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.PaintingModel:FindFirstChild("HitBox").CFrame end end end end task.wait() end end }) Badge2Group:AddDropdown("Farm Bob", { Text = "Farm Bob", Values = { "Walk", "Teleport" }, Default = "", Multi = false, Callback = function(Value) _G.BobFarmCh = Value end }) Badge2Group:AddToggle("Bob", { Text = "Bob Farm", Default = false, Callback = function(Value) _G.BobFarm = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Replica" and CheckUnlockGlove("bob").Value == false then while _G.BobFarm do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Replica" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then if CheckUnlockGlove("bob").Value == false then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then if _G.BobFarmCh == "Walk" then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport1").Position) end elseif _G.BobFarmCh == "Teleport" then firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) end end if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health > 0 then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then wait(0.17) game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) wait(0.12) game:GetService("Players").LocalPlayer.Reset:FireServer() end end elseif CheckUnlockGlove("bob").Value == true then Notification("Your got bob", 5) Toggles["Bob"]:SetValue(false) end end end task.wait() end elseif _G.BobFarm == true then Notification("You don't have Replica equipped, or you have owner badge", 5) wait(0.05) Toggles["Bob"]:SetValue(false) end end }) Badge2Group:AddToggle("Bus Stab", { Text = "Bus Stab", Default = false, Callback = function(Value) _G.BusStab = Value while _G.BusStab do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "BusModel" then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end task.wait() end end }):AddKeyPicker("BusStab", { Default = "Z", Text = "Bus Stab", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("Toolbox Farm", { Text = "Toolbox Farm", Default = false, Callback = function(Value) _G.Toolboxfarm = Value while _G.Toolboxfarm do if game.Workspace:FindFirstChild("Toolbox") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Toolbox" then if v:FindFirstChild("Main") then v.Main.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(- 5, - 1.63, 0) end if fireclickdetector and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end end task.wait() end end }):AddKeyPicker("ToolboxFarm", { Default = "Z", Text = "Toolbox Farm", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("Hallow Jack Farm", { Text = "Hallow Jack Farm", Default = false, Callback = function(Value) _G.HallowJackFarm = Value while _G.HallowJackFarm do if workspace:FindFirstChild("Gravestone") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Gravestone" and v:FindFirstChild("ClickDetector") then if game.Players.LocalPlayer.Character:FindFirstChild("KillstreakLevel") and game.Players.LocalPlayer.Character:FindFirstChild("KillstreakLevel").Value > 9 then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end elseif workspace:FindFirstChild("Gravestone") == nil and game.Players.LocalPlayer.Character:FindFirstChild("KillstreakLevel") and game.Players.LocalPlayer.Character:FindFirstChild("KillstreakLevel").Value > 9 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Safespot"].CFrame * CFrame.new(0, 10, 0) end task.wait() end end }):AddKeyPicker("HallowJackFarm", { Default = "S", Text = "Hallow Jack Farm", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("Phase Or Jet Farm", { Text = "Phase & Jet Farm", Default = false, Callback = function(Value) _G.PhaseOrJetfarm = Value while _G.PhaseOrJetfarm do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "JetOrb" or v.Name == "PhaseOrb" then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end task.wait() end end }):AddKeyPicker("PhaseOrJetFarm", { Default = "U", Text = "Phase & Jet Farm", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("MATERIALIZE Farm", { Text = "MATERIALIZE Farm", Default = false, Callback = function(Value) _G.MATERIALIZEfarm = Value while _G.MATERIALIZEfarm do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "MATERIALIZEOrb" then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end task.wait() end end }):AddKeyPicker("MATERIALIZEFarm", { Default = "F", Text = "MATERIALIZE Farm", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("Siphon Farm", { Text = "Siphon Farm", Default = false, Callback = function(Value) _G.Siphonfarm = Value while _G.Siphonfarm do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "SiphonOrb" then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end task.wait() end end }):AddKeyPicker("SiphonFarm", { Default = "F", Text = "Siphon Farm", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("Phase Or Jet Glitch", { Text = "Phase & Jet Glitch", Default = false, Callback = function(Value) _G.Glitchfarm = Value while _G.Glitchfarm do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Error" then if game.Workspace:FindFirstChild("JetOrb") or game.Workspace:FindFirstChild("PhaseOrb") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "JetOrb" or v.Name == "PhaseOrb" then game.ReplicatedStorage.Errorhit:FireServer(v) end end end end task.wait() end end }):AddKeyPicker("PhaseOrJetGlitch", { Default = "L", Text = "Phase & Jet Glitch", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddToggle("Gift Farm", { Text = "Gift Farm", Default = false, Callback = function(Value) _G.Giftfarm = Value while _G.Giftfarm do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Gift" and game.Players.LocalPlayer.Character:FindFirstChild("Head") then v.CFrame = game.Players.LocalPlayer.Character.Head.CFrame end end task.wait() end end }):AddKeyPicker("GiftFarm", { Default = "K", Text = "Gift Farm", Mode = "Toggle", SyncToggleState = true }) Badge2Group:AddDropdown("Farm Brick", { Text = "Farm Brick", Values = { "Slow", "Fast" }, Default = "", Multi = false, Callback = function(Value) _G.AutoBrick = Value end }) Badge2Group:AddToggle("AutoFram Brick", { Text = "AutoFram Brick", Default = false, Callback = function(Value) _G.Brickfarm = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Brick" then while _G.Brickfarm do repeat task.wait() until _G.Brickfarm == false or game.Players.LocalPlayer.Character:FindFirstChild("Brick") if game.Players.LocalPlayer.Character:FindFirstChild("Brick") then if _G.AutoBrick == "Slow" then game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) elseif _G.AutoBrick == "Fast" then game:GetService("ReplicatedStorage").lbrick:FireServer() game:GetService("Players").LocalPlayer.PlayerGui.BRICKCOUNT.ImageLabel.TextLabel.Text = game:GetService("Players").LocalPlayer.PlayerGui.BRICKCOUNT.ImageLabel.TextLabel.Text + 1 end end task.wait(1.2) end elseif Brickfarm == true then Notification("You don't have Brick equipped", _G.TimeNotify) wait(0.05) Toggles["AutoFram Brick"]:SetValue(false) end end }) Badge2Group:AddToggle("Get Tycoon", { Text = "Get Tycoon", Default = false, Callback = function(Value) _G.AutoTpPlate = Value if game.Players.LocalPlayer.Character:FindFirstChild("entered") and # game.Players:GetPlayers() >= 7 then while _G.AutoTpPlate do if game.Players.LocalPlayer.Character:FindFirstChild("entered") and # game.Players:GetPlayers() >= 7 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Arena.Plate.CFrame end task.wait() end elseif _G.AutoTpPlate == true then Notification("You need enter erane, or 7 people the server", _G.TimeNotify) wait(0.05) Toggles["Get Tycoon"]:SetValue(false) end end }) local Badge3Group = Tabs.Tab3:AddRightGroupbox("Mastery Badge") Badge3Group:AddDropdown("Tycoon Mastery", { Text = "Tycoon Mastery", Values = { "15k Point Die", "Defense Tycoon (Walk)", "Defense Tycoon (TP)", "Kill Player (Tycoon God)" }, Default = "", Multi = false, Callback = function(Value) _G.TycoonMastery = Value end }) Badge3Group:AddToggle("Auto Tycoon Mastery", { Text = "Auto Tycoon Mastery", Default = false, Callback = function(Value) _G.AutoTycoonMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Tycoon" then while _G.AutoTycoonMastery do if _G.TycoonMastery == "15k Point Die" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then if game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) and game.Workspace["ÅTycoon" .. game.Players.LocalPlayer.Name]:GetAttribute("LastCount") < 15000 then for _, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) then for i, x in pairs(v:GetChildren()) do if x.Name == "TycoonDrop" then x.CFrame = v.End.CFrame end end if v:FindFirstChild("Click") then fireclickdetector(v.Click.ClickDetector, 0) fireclickdetector(v.Click.ClickDetector, 1) end end end if game.CoreGui:FindFirstChild("Gui Track").Enabled == false then game.CoreGui["Gui Track"].Enabled = true elseif game.CoreGui:FindFirstChild("Gui Track").Enabled == true then game.CoreGui["Gui Track"].Frame:FindFirstChild("TextLabel").Text = "Tycoon Your Point\n" .. game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):GetAttribute("LastCount") .. " / 15000" game.CoreGui["Gui Track"].Frame.Frame:FindFirstChild("Frame1").Size = UDim2.new(game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):GetAttribute("LastCount") / 15000, 0, 1, 0) end elseif game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) == nil then game:GetService("ReplicatedStorage"):WaitForChild("GeneralAbility"):FireServer(CFrame.new(17894, - 26.257728576660156, - 3579.11279296875, 0.9996822476387024, - 1.1041408759515647e-10, 0.02520809881389141, 2.8899729831444176e-10, 1, - 7.080715569429685e-09, - 0.02520809881389141, 7.085750652890965e-09, 0.9996822476387024)) spawn(function() repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) until (game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) and game.Workspace["ÅTycoon" .. game.Players.LocalPlayer.Name]:GetAttribute("LastCount") >= 15000) or (game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0) end) wait(1) end if game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) and game.Workspace["ÅTycoon" .. game.Players.LocalPlayer.Name]:GetAttribute("LastCount") >= 15000 then if game.CoreGui:FindFirstChild("Gui Track").Enabled == true then game.CoreGui["Gui Track"].Enabled = false game.CoreGui["Gui Track"].Frame:FindFirstChild("TextLabel").Text = "Nah" game.CoreGui["Gui Track"].Frame.Frame:FindFirstChild("Frame1").Size = UDim2.new(1, 0, 1, 0) end repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace.DEATHBARRIER.CFrame) until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 end end elseif _G.TycoonMastery:match("Defense Tycoon") then if game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) then local Target = nil for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then if (v.Character.HumanoidRootPart.Position - game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):FindFirstChild("End").Position).Magnitude < 30 then Target = v.Character end if _G.TycoonMastery == "Defense Tycoon (Walk)" then if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):FindFirstChild("End").Position).Magnitude > 45 then local DstancePlayer = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude if DstancePlayer < 75 then Target = v.Character end end end end end end end if Target then if _G.TycoonMastery == "Defense Tycoon (Walk)" then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("Glove") then if (v:FindFirstChild("Glove").Position - Target.HumanoidRootPart.Position).Magnitude <= 5 then game:GetService("VirtualUser"):ClickButton1(Vector2.new(200, 200)) else game.Players.LocalPlayer.Character.Humanoid:MoveTo(Target.HumanoidRootPart.Position) end end end end elseif _G.TycoonMastery == "Defense Tycoon (TP)" then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Target.HumanoidRootPart.CFrame) wait(0.3) for i = 1, 1000 do gloveHits["All"]:FireServer(Target.HumanoidRootPart) end end else if game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):FindFirstChild("End") then if _G.TycoonMastery == "Defense Tycoon (Walk)" then game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):FindFirstChild("End").Position) elseif _G.TycoonMastery == "Defense Tycoon (TP)" then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):FindFirstChild("End").CFrame) end end end end elseif _G.TycoonMastery == "Kill Player (Tycoon God)" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then if game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) and game.Workspace["ÅTycoon" .. game.Players.LocalPlayer.Name]:GetAttribute("LastCount") < 5000 then for _, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) then for i, x in pairs(v:GetChildren()) do if x.Name == "TycoonDrop" then x.CFrame = v.End.CFrame end end if v:FindFirstChild("Click") then fireclickdetector(v.Click.ClickDetector, 0) fireclickdetector(v.Click.ClickDetector, 1) end end end if game.CoreGui:FindFirstChild("Gui Track").Enabled == false then game.CoreGui["Gui Track"].Enabled = true elseif game.CoreGui:FindFirstChild("Gui Track").Enabled == true then game.CoreGui["Gui Track"].Frame:FindFirstChild("TextLabel").Text = "Tycoon Your Point\n" .. game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):GetAttribute("LastCount") .. " / 5000" game.CoreGui["Gui Track"].Frame.Frame:FindFirstChild("Frame1").Size = UDim2.new(game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name):GetAttribute("LastCount") / 5000, 0, 1, 0) end elseif game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) == nil then game:GetService("ReplicatedStorage"):WaitForChild("GeneralAbility"):FireServer(CFrame.new(17894, - 26.257728576660156, - 3579.11279296875, 0.9996822476387024, - 1.1041408759515647e-10, 0.02520809881389141, 2.8899729831444176e-10, 1, - 7.080715569429685e-09, - 0.02520809881389141, 7.085750652890965e-09, 0.9996822476387024)) spawn(function() repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) until (game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) and game.Workspace["ÅTycoon" .. game.Players.LocalPlayer.Name]:GetAttribute("LastCount") >= 5000) or (game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0) end) wait(1) end if game.Workspace:FindFirstChild("ÅTycoon" .. game.Players.LocalPlayer.Name) and game.Workspace["ÅTycoon" .. game.Players.LocalPlayer.Name]:GetAttribute("LastCount") >= 5000 then if game.CoreGui:FindFirstChild("Gui Track").Enabled == true then game.CoreGui["Gui Track"].Enabled = false game.CoreGui["Gui Track"].Frame:FindFirstChild("TextLabel").Text = "Nah" game.CoreGui["Gui Track"].Frame.Frame:FindFirstChild("Frame1").Size = UDim2.new(1, 0, 1, 0) end if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.Character:FindFirstChild("HumanoidRootPart").CFrame) repeat task.wait() until _G.AutoTycoonMastery == false or (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character:FindFirstChild("HumanoidRootPart").Position).Magnitude < 6 wait(0.35) gloveHits["All"]:FireServer(v.Character:FindFirstChild("HumanoidRootPart")) wait(0.05) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) task.wait(7) end end end end end end end end end end task.wait() end if game.CoreGui:FindFirstChild("Gui Track").Enabled == true then game.CoreGui["Gui Track"].Enabled = false game.CoreGui["Gui Track"].Frame:FindFirstChild("TextLabel").Text = "Nah" game.CoreGui["Gui Track"].Frame.Frame:FindFirstChild("Frame1").Size = UDim2.new(1, 0, 1, 0) end elseif Value == true then Notification("You don't have Tycoon equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Tycoon Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Phase Mastery", { Text = "Phase Mastery", Values = { "200 Second Island", "Slap + Ability", "Ability + Slap (2 Sec)" }, Default = "", Multi = false, Callback = function(Value) _G.PhaceMastery = Value end }) Badge3Group:AddToggle("Auto Phase Mastery", { Text = "Auto Phase Mastery", Default = false, Callback = function(Value) _G.AutoPhaseMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Phase" then while _G.AutoPhaseMastery do if _G.PhaceMastery == "200 Second Island" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if not _G.PlaceTp then _G.PlaceTp = { ["Island 1"] = workspace.Arena.island4:FindFirstChild("moyai").CFrame * CFrame.new(0, 0, - 30), ["Island 2"] = game.workspace:FindFirstChild("Origo").CFrame * CFrame.new(0, - 5, 0), ["Island 3"] = workspace.Arena.island1["Sakura Tree"]["petal pile"].CFrame * CFrame.new(0, 5, 0), ["Island 4"] = workspace.Arena.island2["Sakura Tree"]["petal pile"].CFrame * CFrame.new(0, 5, 0), ["Island 5"] = workspace.Arena.island3["Sakura Tree"]["petal pile"].CFrame * CFrame.new(0, 5, 0), ["Island 6"] = workspace.Arena.island5:FindFirstChild("Union").CFrame * CFrame.new(0, 3.25, 0), ["Island 7"] = workspace.Arena.CannonIsland.Cannon:FindFirstChild("Base").CFrame * CFrame.new(0, 0, 35), ["Island 8"] = workspace.Arena.Fort:FindFirstChild("Floor").CFrame * CFrame.new(0, 5, 0) } end for i, v in pairs(_G.PlaceTp) do if _G.AutoPhaseMastery == true then game:GetService("ReplicatedStorage").PhaseA:FireServer() wait(0.3) repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v) end until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BlackheartREAL") == nil task.wait(1) end end end elseif _G.PhaceMastery == "Slap + Ability" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.Character:FindFirstChild("HumanoidRootPart").CFrame) repeat task.wait() until _G.AutoPhaseMastery == false or (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character:FindFirstChild("HumanoidRootPart").Position).Magnitude < 6 wait(0.35) gloveHits["Phase"]:FireServer(v.Character:FindFirstChild("HumanoidRootPart")) wait(0.05) game:GetService("ReplicatedStorage").PhaseA:FireServer() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) wait(0.2) repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BlackheartREAL") == nil task.wait(3) end end end end end end end elseif _G.PhaceMastery == "Ability + Slap (2 Sec)" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game:GetService("ReplicatedStorage").PhaseA:FireServer() wait(0.25) repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BlackheartREAL") == nil wait(0.11) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.Character:FindFirstChild("HumanoidRootPart").CFrame) repeat task.wait() until _G.AutoPhaseMastery == false or (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character:FindFirstChild("HumanoidRootPart").Position).Magnitude < 6 wait(0.35) gloveHits["Phase"]:FireServer(v.Character:FindFirstChild("HumanoidRootPart")) wait(0.05) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) task.wait(3) end end end end end end end end task.wait() end elseif Value == true then Notification("You don't have Phase equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Phase Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Shard Mastery", { Text = "Shard Mastery", Values = { "Aimbot Overkill", "Get Slap", "Aimbot Character" }, Default = "", Multi = false, Callback = function(Value) _G.ShardMastery = Value end }) Badge3Group:AddToggle("Auto Shard Mastery", { Text = "Auto Shard Mastery", Default = false, Callback = function(Value) _G.AutoShardMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Shard" then while _G.AutoShardMastery do if _G.ShardMastery == "Aimbot Overkill" then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.leaderstats.Glove.Value == "OVERKILL" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled").Value == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(v.Character.HumanoidRootPart.Position.X, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y, v.Character.HumanoidRootPart.Position.Z)) end end end end end elseif _G.ShardMastery == "Get Slap" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then fireclickdetector(workspace.Lobby.Replica.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.8) game:GetService("ReplicatedStorage").Duplicate:FireServer(true) game:GetService("Players").LocalPlayer.Reset:FireServer() wait(0.05) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") fireclickdetector(workspace.Lobby.Shard.ClickDetector) wait(0.3) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then repeat task.wait() if gloveHits["Shard"] and v:FindFirstChild("HumanoidRootPart") then gloveHits["Shard"]:FireServer(v:FindFirstChild("HumanoidRootPart")) end until v:FindFirstChild("HumanoidRootPart") == nil or _G.AutoShardMastery == false end end wait(0.2) game:GetService("Players").LocalPlayer.Reset:FireServer() repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if _G.AutoShardMastery == true then fireclickdetector(workspace.Lobby.Replica.ClickDetector) else fireclickdetector(workspace.Lobby.Shard.ClickDetector) end end elseif _G.ShardMastery == "Aimbot Character" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local Distance, TargetCharacter = math.huge, nil for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then local DistancePlayer = (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position - v.Character.HumanoidRootPart.Position).Magnitude if DistancePlayer < Distance then Distance, TargetCharacter = DistancePlayer, v end end end end end if TargetCharacter then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled").Value == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(TargetCharacter.Character.HumanoidRootPart.Position.X, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y, TargetCharacter.Character.HumanoidRootPart.Position.Z)) end end end end task.wait() end elseif _G.AutoShardMastery == true then Notification("You don't have Shard equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Shard Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Space Mastery", { Text = "Space Mastery", Values = { "Place Time", "Complete On Island Slapple" }, Default = "", Multi = false, Callback = function(Value) _G.SpaceMastery = Value end }) Badge3Group:AddToggle("Auto Space Mastery", { Text = "Auto Space Mastery", Default = false, Callback = function(Value) _G.AutoSpaceMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Space" then while _G.AutoSpaceMastery do if _G.SpaceMastery == "Place Time" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) task.wait(1) game:GetService("ReplicatedStorage").ZeroGSound:FireServer() game:GetService("Players").LocalPlayer.Reset:FireServer() repeat wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health > 0 wait(0.3) elseif _G.SpaceMastery == "Complete On Island Slapple" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end end wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(227, 48, 169) wait(0.25) for i, v in ipairs(game.Workspace.Arena.CannonIsland:GetDescendants()) do if v.ClassName == "ProximityPrompt" then fireproximityprompt(v) end end repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled") and game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == true wait(0.3) if game.Players.LocalPlayer.Backpack:FindFirstChild("Space") then game.Players.LocalPlayer.Backpack:FindFirstChild("Space").Parent = game.Players.LocalPlayer.Character end wait(0.2) game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) wait(1) repeat task.wait() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Part" and v.Name ~= "Humanoid" then v.CFrame = game.workspace.Arena.island5.Union.CFrame * CFrame.new(0, 3.25, 0) end end end until game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled") and game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == false wait(1) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.workspace.Arena.island5.Union.CFrame * CFrame.new(0, 3.25, 0)) task.wait(6) end task.wait() end elseif _G.AutoSpaceMastery == true then Notification("You don't have Space equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Space Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Flash Mastery", { Text = "Flash Mastery", Values = { "Time + Slap", "Ambush" }, Default = "", Multi = false, Callback = function(Value) _G.FlashMastery = Value end }) Badge3Group:AddToggle("Auto Flash Mastery", { Text = "Auto Flash Mastery", Default = false, Callback = function(Value) _G.AutoFlashMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Flash" then while _G.AutoFlashMastery do if _G.FlashMastery == "Time + Slap" then for i = 1, 9000 do game:GetService("ReplicatedStorage").FlashTeleport:FireServer() end elseif _G.FlashMastery == "Ambush" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then fireclickdetector(workspace.Lobby.Replica.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.8) game:GetService("ReplicatedStorage").Duplicate:FireServer(true) game:GetService("Players").LocalPlayer.Reset:FireServer() wait(0.05) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") fireclickdetector(workspace.Lobby.Flash.ClickDetector) wait(0.3) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then task.spawn(function() repeat game:GetService("ReplicatedStorage").FlashTeleport:FireServer() task.wait(5.7) until v:FindFirstChild("HumanoidRootPart") == nil or _G.AutoFlashMastery == false end) wait(0.2) repeat task.wait() if gloveHits["Flash"] and v:FindFirstChild("HumanoidRootPart") then gloveHits["Flash"]:FireServer(v:FindFirstChild("HumanoidRootPart")) end until v:FindFirstChild("HumanoidRootPart") == nil or _G.AutoFlashMastery == false end end wait(0.2) game:GetService("Players").LocalPlayer.Reset:FireServer() repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if _G.AutoFlashMastery == true then fireclickdetector(workspace.Lobby.Replica.ClickDetector) else fireclickdetector(workspace.Lobby.Flash.ClickDetector) end end end task.wait() end elseif _G.AutoFlashMastery == true then Notification("You don't have Flash equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Flash Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Fort Mastery", { Text = "Fort Mastery", Values = { "Build", "Build + Break" }, Default = "", Multi = false, Callback = function(Value) _G.FortMastery = Value end }) Badge3Group:AddToggle("Auto Fort Mastery", { Text = "Auto Fort Mastery", Default = false, Callback = function(Value) _G.AutoFortMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Fort" then while _G.AutoFortMastery do if _G.FortMastery == "Build + Break" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end until game.Players.LocalPlayer.Character:FindFirstChild("entered") repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end if game.Players.LocalPlayer.Backpack:FindFirstChild("Fort") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Fort) end game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Part" and v:FindFirstChild("brownsmoke") and v:FindFirstChild("Sound") and 200 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude then if v.CanCollide == true then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.CFrame) task.wait(0.05) if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled") and game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == false then game.ReplicatedStorage.SelfKnockback:FireServer({ ["Force"] = - 99 }) end end end end until _G.AutoFortMastery == false or game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 end elseif _G.FortMastery == "Build" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end until game.Players.LocalPlayer.Character:FindFirstChild("entered") repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end if game.Players.LocalPlayer.Backpack:FindFirstChild("Fort") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Fort) end game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) until _G.AutoFortMastery == false or game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 end end task.wait() end elseif _G.AutoFortMastery == true then Notification("You don't have Fort equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Fort Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Rob Mastery", { Text = "Rob Mastery", Values = { "Studs", "Get Kill" }, Default = "", Multi = false, Callback = function(Value) _G.RobMastery = Value end }) local TweenRob = 1 Badge3Group:AddToggle("Auto Rob Mastery", { Text = "Auto Rob Mastery", Default = false, Callback = function(Value) _G.AutoRobMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "rob" then while _G.AutoRobMastery do if _G.RobMastery == "Studs" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then local TweenPlayRob = { CFrame.new(9762, 38, 10237), CFrame.new(9763, 38, 9761), CFrame.new(10241, 38, 9758), CFrame.new(10236, 38, 10236) } function NextTweenRob() local RobFarm = TweenPlayRob[TweenRob] TweenRob = TweenRob + 1 if TweenRob > # TweenPlayRob then TweenRob = 1 end return RobFarm end game:GetService("ReplicatedStorage").rob:FireServer() for i, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do if v.Name == "whiteframe" then v:Destroy() end end if game.Players.LocalPlayer.Character:FindFirstChild("entered") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Field" and 0 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude then local TweenRobTag = NextTweenRob() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(TweenRobTag) end end end end end elseif _G.RobMastery == "Get Kill" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then fireclickdetector(workspace.Lobby.Replica.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.8) game:GetService("ReplicatedStorage").Duplicate:FireServer(true) game:GetService("Players").LocalPlayer.Reset:FireServer() wait(0.05) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") fireclickdetector(workspace.Lobby.rob.ClickDetector) wait(0.3) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.25) game:GetService("ReplicatedStorage").rob:FireServer() for i, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do if v.Name == "whiteframe" then v:Destroy() end end repeat task.wait() until _G.AutoRobMastery == false or game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 and game.Players.LocalPlayer.Character:FindFirstChild("Head").Transparency == 1 wait(0.2) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then repeat task.wait() if v:FindFirstChild("HumanoidRootPart") then v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end until _G.AutoRobMastery == false or v:FindFirstChild("HumanoidRootPart") == nil end end task.wait(0.1) game:GetService("Players").LocalPlayer.Reset:FireServer() repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if _G.WormholeMastery == true then fireclickdetector(workspace.Lobby.Replica.ClickDetector) else fireclickdetector(workspace.Lobby.rob.ClickDetector) end end end task.wait() end elseif _G.AutoRobMastery == true then Notification("You don't have Rob equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Rob Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Cloud Mastery", { Text = "Cloud Mastery", Values = { "Studs (200k Fly)", "Afk (200 Min)", "Pickup Player (100 Player)" }, Default = "", Multi = false, Callback = function(Value) _G.CloudMastery = Value end }) local TweenGet = 1 _G.GetPlayerSit = {} Badge3Group:AddToggle("Auto Cloud Mastery", { Text = "Auto Cloud Mastery", Default = false, Callback = function(Value) _G.AutoCloudMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cloud" then while _G.AutoCloudMastery do if _G.CloudMastery == "Studs (200k Fly)" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") then local TweenPlay = { CFrame.new(4, 113, 209), CFrame.new(228, 98, - 11), CFrame.new(- 9, 137, - 215), CFrame.new(- 229, 138, 2), CFrame.new(265, 78, 198), CFrame.new(75, - 74, 48), CFrame.new(- 229, 138, 2), CFrame.new(170, - 90, - 101), CFrame.new(- 63, - 88, - 112), CFrame.new(- 123, - 77, 97), CFrame.new(110, - 78, 81), CFrame.new(- 367, - 72, - 11), CFrame.new(- 497, - 73, - 18), CFrame.new(- 437, 106, - 27) } function NextTween() local TweenNextGo = TweenPlay[TweenGet] TweenGet = TweenGet + 1 if TweenGet > # TweenPlay then TweenGet = 1 end return TweenNextGo end if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == true then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then local TweenTag = NextTween() v.VehicleSeat.CFrame = TweenTag end end elseif game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then TweenTp(game.Players.LocalPlayer.Character.HumanoidRootPart, v.VehicleSeat.CFrame, true, 0.6) end end end end elseif _G.CloudMastery == "Afk (200 Min)" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.CannonIsland.Cannon.Base.CFrame * CFrame.new(0, 2, 35) wait(0.3) game:GetService("ReplicatedStorage").CloudAbility:FireServer() fireclickdetector(workspace.Lobby.Diamond.ClickDetector) wait(0.2) if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace.Lobby.Teleport1.CFrame) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.3) repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.VehicleSeat.CFrame end end end until game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == true task.wait(1) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then TweenTp(v.VehicleSeat, CFrame.new(245, 129, - 91), false, 1) end end wait(0.3) game:GetService("ReplicatedStorage").Rockmode:FireServer() Toggles["Anti Afk"]:SetValue(true) end elseif _G.CloudMastery == "Pickup Player (100 Player)" then local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] if _G.GetPlayerSit == RandomPlayer then return RandomPlayer end if RandomPlayer ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character then if RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character:FindFirstChild("Humanoid") and RandomPlayer.Character:FindFirstChild("stevebody") == nil and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Humanoid.Sit == false and RandomPlayer.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and RandomPlayer.Character.Ragdolled.Value == false and RandomPlayer.Character:FindFirstChild("Mirage") == nil then repeat task.wait() for i, g in pairs(game.Workspace:GetChildren()) do if g.Name:match(game.Players.LocalPlayer.Name) and g:FindFirstChild("Seat") then RandomPlayer.Character.HumanoidRootPart.CFrame = g.Seat.CFrame end end until RandomPlayer.Character.Humanoid.Sit == true if _G.GetPlayerSit ~= RandomPlayer then table.insert(_G.GetPlayerSit, RandomPlayer) end if RandomPlayer.Character.Humanoid.Sit == true then gloveHits["Cloud"]:FireServer(RandomPlayer.Character.HumanoidRootPart) end task.wait(0.5) end end end task.wait() end elseif _G.AutoCloudMastery == true then Notification("You don't have Cloud equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Cloud Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Wormhole Mastery", { Text = "Wormhole Mastery", Values = { "Place", "Teleport Time", "Ambush Player" }, Default = "", Multi = false, Callback = function(Value) _G.WormholeMastery = Value end }) Badge3Group:AddToggle("Auto Wormhole Mastery", { Text = "Auto Wormhole Mastery", Default = false, Callback = function(Value) _G.AutoWormholeMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Wormhole" then while _G.AutoWormholeMastery do if _G.WormholeMastery == "Place" then game:GetService("ReplicatedStorage").WormholePlace:FireServer() elseif _G.WormholeMastery == "Teleport Time" then game:GetService("ReplicatedStorage").WormholeTP:FireServer(CFrame.new(- 57.48336410522461, - 4.672852516174316, 67.94768524169922, 0.5769212245941162, 0.0005397791974246502, 0.8167997002601624, 1.468715993269143e-07, 0.9999997615814209, - 0.0006609398988075554, - 0.8167998790740967, 0.00038141835830174387, 0.5769210457801819)) elseif _G.WormholeMastery == "Ambush Player" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then fireclickdetector(workspace.Lobby.Replica.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.8) game:GetService("ReplicatedStorage").Duplicate:FireServer(true) game:GetService("Players").LocalPlayer.Reset:FireServer() wait(0.05) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") fireclickdetector(workspace.Lobby.Wormhole.ClickDetector) wait(0.3) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.25) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then repeat task.wait() if v:FindFirstChild("HumanoidRootPart") then game:GetService("ReplicatedStorage").WormholeTP:FireServer(CFrame.new(- 57.48336410522461, - 4.672852516174316, 67.94768524169922, 0.5769212245941162, 0.0005397791974246502, 0.8167997002601624, 1.468715993269143e-07, 0.9999997615814209, - 0.0006609398988075554, - 0.8167998790740967, 0.00038141835830174387, 0.5769210457801819)) gloveHits["Wormhole"]:FireServer(v:FindFirstChild("HumanoidRootPart")) end until _G.WormholeMastery == false or v:FindFirstChild("HumanoidRootPart") == nil end end task.wait(0.1) game:GetService("Players").LocalPlayer.Reset:FireServer() repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if _G.WormholeMastery == true then fireclickdetector(workspace.Lobby.Replica.ClickDetector) else fireclickdetector(workspace.Lobby.Wormhole.ClickDetector) end end end task.wait() end elseif _G.AutoWormholeMastery == true then Notification("You don't have Wormhole equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Wormhole Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Run Mastery", { Text = "Run Mastery", Values = { "Esp Player", "Auto Kill Player" }, Default = "", Multi = false, Callback = function(Value) _G.RunMastery = Value end }) Badge3Group:AddToggle("Auto Run Mastery", { Text = "Auto Run Mastery", Default = false, Callback = function(Value) _G.AutoRunMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Run" then if _G.AutoRunMastery == false then if _G.RunMastery == "Esp Player" then for i, v in ipairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("InLabyrinth") then if v.Character.HumanoidRootPart:FindFirstChild("RunEsp") then v.Character.HumanoidRootPart.RunEsp:Destroy() end end end end end while _G.AutoRunMastery do if _G.RunMastery == "Esp Player" then if game.Players.LocalPlayer.Character:FindFirstChild("InLabyrinth") then for i, v in ipairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("InLabyrinth") then if v.Character.HumanoidRootPart:FindFirstChild("RunEsp") == nil then RunEsp = Instance.new("BillboardGui", v.Character.HumanoidRootPart) RunEsp.Adornee = v.Character.HumanoidRootPart RunEsp.Name = "RunEsp" RunEsp.Size = UDim2.new(0, 100, 0, 150) RunEsp.AlwaysOnTop = true RunEspText = Instance.new("TextLabel", RunEsp) RunEspText.BackgroundTransparency = 1 RunEspText.Font = Enum.Font.SourceSansBold RunEspText.Size = UDim2.new(0, 100, 0, 100) RunEspText.TextSize = 15 RunEspText.TextStrokeTransparency = 0.5 RunEspText.Text = "Target Player" end elseif v.Character and v.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("InLabyrinth") == nil then if v.Character.HumanoidRootPart:FindFirstChild("RunEsp") then v.Character.HumanoidRootPart.RunEsp:Destroy() end end end end elseif _G.RunMastery == "Auto Kill Player" then if game.Players.LocalPlayer.Character:FindFirstChild("InLabyrinth") then for i, v in ipairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("InLabyrinth") then v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end end task.wait() end elseif _G.AutoRunMastery == true then Notification("You don't have Run equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Run Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Glovel Mastery", { Text = "Glovel Mastery", Values = { "Dip (350 Time)", "Land Player" }, Default = "", Multi = false, Callback = function(Value) _G.GlovelMastery = Value end }) Badge3Group:AddToggle("Auto Glovel Mastery", { Text = "Auto Glovel Mastery", Default = false, Callback = function(Value) _G.AutoGlovelMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Glovel" then while _G.AutoGlovelMastery do if _G.GlovelMastery == "Dip (350 Time)" then for i = 1, 50 do if _G.AutoGlovelMastery == true then game:GetService("ReplicatedStorage").GlovelFunc:InvokeServer() end end wait(0.4) game:GetService("ReplicatedStorage").GlovelCancel:FireServer() elseif _G.GlovelMastery == "Land Player" then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then fireclickdetector(workspace.Lobby.Replica.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.8) game:GetService("ReplicatedStorage").Duplicate:FireServer(true) game:GetService("Players").LocalPlayer.Reset:FireServer() wait(0.05) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") fireclickdetector(workspace.Lobby.Glovel.ClickDetector) wait(0.3) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.25) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then repeat task.wait() if v:FindFirstChild("HumanoidRootPart") then gloveHits["Glovel"]:FireServer(v:FindFirstChild("HumanoidRootPart"), true) end until _G.AutoGlovelMastery == false or v:FindFirstChild("HumanoidRootPart") == nil end end task.wait(0.1) game:GetService("Players").LocalPlayer.Reset:FireServer() repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if _G.AutoGlovelMastery == true then fireclickdetector(workspace.Lobby.Replica.ClickDetector) else fireclickdetector(workspace.Lobby.Glovel.ClickDetector) end end end task.wait() end elseif _G.AutoGlovelMastery == true then Notification("You don't have Glovel equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Glovel Mastery"]:SetValue(false) end end }) Badge3Group:AddDropdown("Bomb Mastery", { Text = "Bomb Mastery", Values = { "Throw Bomb", "Snipe Bomb + Void", "Void Kill" }, Default = "", Multi = false, Callback = function(Value) _G.BombMastery = Value end }) Badge3Group:AddToggle("Auto Bomb Mastery", { Text = "Auto Bomb Mastery", Default = false, Callback = function(Value) _G.AutoBombMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Bomb" then while _G.AutoBombMastery do if _G.BombMastery == "Throw Bomb" then for i = 1, 200 do game:GetService("ReplicatedStorage"):WaitForChild("BombThrow"):FireServer("Ebutton") game:GetService("ReplicatedStorage"):WaitForChild("BombThrow"):FireServer("Ebutton") end elseif _G.BombMastery == "Snipe Bomb + Void" then repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Backpack:FindFirstChild("Bomb") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Bomb) end task.wait() repeat task.wait() if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) end if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) end until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "_bømb") wait(0.5) repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "_bømb") then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "_bømb").CFrame) end until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "_bømb") == nil task.wait(0.75) repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace.DEATHBARRIER.CFrame) until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") elseif _G.BombMastery == "Void Kill" then repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end repeat task.wait() if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) end if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, x) end until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "_bømb") task.wait(0.2) game:GetService("ReplicatedStorage"):WaitForChild("BombThrow"):FireServer("Ebutton") task.wait(0.75) repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "_bømb") == nil repeat task.wait() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace.DEATHBARRIER.CFrame) until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") end task.wait() end elseif _G.AutoBombMastery == true then Notification("You don't have Bomb equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Bomb Mastery"]:SetValue(false) end end }) Badge3Group:AddToggle("Auto Booster Mastery", { Text = "Auto Booster Mastery", Default = false, Callback = function(Value) _G.AutoBoosterMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Booster" then while _G.AutoBoosterMastery do if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then fireclickdetector(workspace.Lobby.Replica.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport2.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.8) game:GetService("ReplicatedStorage").Duplicate:FireServer(true) game:GetService("Players").LocalPlayer.Reset:FireServer() wait(0.05) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") fireclickdetector(workspace.Lobby.Booster.ClickDetector) wait(0.3) repeat task.wait() until game.Players.LocalPlayer.Character if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) wait(0.25) game:GetService("Players").LocalPlayer.Reset:FireServer() spawn(function() for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then for o = 1, 35 do if v:FindFirstChild("HumanoidRootPart") then game.ReplicatedStorage.GeneralHit:FireServer(v:FindFirstChild("HumanoidRootPart")) end task.wait() end end end end) repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if _G.AutoFlashMastery == true then fireclickdetector(workspace.Lobby.Replica.ClickDetector) else fireclickdetector(workspace.Lobby.Booster.ClickDetector) end end task.wait() end elseif _G.AutoBoosterMastery == true then Notification("You don't have Booster equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Booster Mastery"]:SetValue(false) end end }) Badge3Group:AddToggle("Auto Killstreak Mastery", { Text = "Auto Killstreak Mastery", Default = false, Callback = function(Value) _G.AutoKillstreakMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Killstreak" then while _G.AutoKillstreakMastery do local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] if RandomPlayer ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character then if RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character:FindFirstChild("Humanoid") and RandomPlayer.Character:FindFirstChild("stevebody") == nil and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Humanoid.Sit == false and RandomPlayer.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and RandomPlayer.Character:FindFirstChild("Mirage") == nil and RandomPlayer.Character.Humanoid.Health ~= 0 then repeat task.wait() if _G.AutoKillstreakMastery == false then break end if RandomPlayer.Character.Ragdolled.Value == false then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(RandomPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, - 10, 0)) task.wait(0.25) game.ReplicatedStorage.KSHit:FireServer(RandomPlayer.Character:FindFirstChild("HumanoidRootPart")) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) task.wait(0.85) end until RandomPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character.HumanoidRootPart.Position.Y < - 10 or RandomPlayer.Character:FindFirstChild("Humanoid") and RandomPlayer.Character.Humanoid.Health <= 0 end end task.wait() end elseif _G.AutoKillstreakMastery == true then Notification("You don't have Killstreak equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Killstreak Mastery"]:SetValue(false) end end }) Badge3Group:AddToggle("Auto Spin Mastery", { Text = "Auto Spin Mastery", Default = false, Callback = function(Value) _G.AutoSpinMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "spin" then while _G.AutoSpinMastery do if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end until game.Players.LocalPlayer.Character:FindFirstChild("entered") repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0)) until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 end task.wait() end elseif _G.AutoSpinMastery == true then Notification("You don't have Spin equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Spin Mastery"]:SetValue(false) end end }) Badge3Group:AddToggle("Auto Brick Mastery", { Text = "Auto Big Brick", Default = false, Callback = function(Value) _G.AutoBrickMastery = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Brick" then while _G.AutoBrickMastery do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Union" then v.Size = Vector3.new(20, 1, 20) end end task.wait() end elseif _G.AutoBrickMastery == true then Notification("You don't have Brick equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Brick Mastery"]:SetValue(false) end end }) local Local1Group = Tabs.Tab4:AddLeftGroupbox("Speed") Local1Group:AddSlider("WalkSpeed", { Text = "Speed", Default = 20, Min = 20, Max = 1000, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value Walkspeed = Value end }) Local1Group:AddInput("WalkSpeed1", { Default = "20", Numeric = false, Text = "Speed", Placeholder = "UserSpeed", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value Walkspeed = Value end }) Local1Group:AddToggle("SetSpeed", { Text = "Auto Set Speed", Default = false, Callback = function(Value) KeepWalkspeed = Value while KeepWalkspeed do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.WalkSpeed ~= Walkspeed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed end task.wait() end end }) local Local2Group = Tabs.Tab4:AddRightGroupbox("Jump") Local2Group:AddSlider("JumpPower", { Text = "Jump", Default = 50, Min = 50, Max = 1000, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value Jumppower = Value end }) Local2Group:AddInput("JumpPower1", { Default = "50", Numeric = true, Text = "Jump", Placeholder = "UserJump", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value Jumppower = Value end }) Local2Group:AddToggle("SetJump", { Text = "Auto Set Jump", Default = false, Callback = function(Value) KeepJumppower = Value while KeepJumppower do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.JumpPower ~= Jumppower then game.Players.LocalPlayer.Character.Humanoid.JumpPower = Jumppower end task.wait() end end }) local Local3Group = Tabs.Tab4:AddLeftGroupbox("Remaining") Local3Group:AddSlider("HipHeight", { Text = "Hip Height", Default = 0, Min = 0, Max = 100, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.HipHeight = Value HipHeight = Value end }) Local3Group:AddToggle("SetHipHeight", { Text = "Auto Set Hip Height", Default = false, Callback = function(Value) KeepHipHeight = Value while KeepHipHeight do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.HipHeight ~= HipHeight then game.Players.LocalPlayer.Character.Humanoid.HipHeight = HipHeight end task.wait() end end }) Local3Group:AddSlider("Gravity", { Text = "Gravity", Default = 0, Min = 0, Max = 100, Rounding = 0, Compact = true, Callback = function(Value) game.Workspace.Gravity = Value end }) local Misc2Group = Tabs.Tab5:AddRightGroupbox("Misc Default") Misc2Group:AddDropdown("GodMobe", { Text = "Godmobe", Values = { "Godmode", "Godmode + Invisibility" }, Default = "", Multi = false, Callback = function(Value) if Value == "Godmode" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1, 1) end repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") or game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool") for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do v.Parent = game.LogService end for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do v.Parent = game.LogService end game:GetService("Players").LocalPlayer.Reset:FireServer() wait(3.82) for i, v in pairs(game.LogService:GetChildren()) do v.Parent = game.Players.LocalPlayer.Backpack end for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Origo.CFrame * CFrame.new(0, - 5, 0) elseif Value == "Godmode + Invisibility" then if game.Players.LocalPlayer.leaderstats.Slaps.Value >= 666 then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1, 1) end repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") or game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool") for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do v.Parent = game.LogService end for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do v.Parent = game.LogService end game:GetService("Players").LocalPlayer.Reset:FireServer() wait(3.82) OGlove = game.Players.LocalPlayer.leaderstats.Glove.Value fireclickdetector(workspace.Lobby.Ghost.ClickDetector) game.ReplicatedStorage.Ghostinvisibilityactivated:FireServer() fireclickdetector(workspace.Lobby[OGlove].ClickDetector) for i, v in pairs(game.LogService:GetChildren()) do v.Parent = game.Players.LocalPlayer.Backpack end for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Origo.CFrame * CFrame.new(0, - 5, 0) wait(0.5) for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name ~= "Humanoid" then v.Transparency = 0 end end else Notification("You need 666+ slaps", _G.TimeNotify) end end end }) Misc2Group:AddDropdown("Teleport Place", { Text = "Teleport", Values = { "Arena", "Lobby", "Hunter Room", "Tournament", "Brazil", "Island Slapple", "Plate", "Cannon Island", "Keypad", "Cube Of Death", "Moai Island", "Default Arena", "Island 1", "Island 2", "Island 3" }, Default = "", Multi = false, Callback = function(Value) if Value == "Arena" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Origo.CFrame * CFrame.new(0, - 5, 0) elseif Value == "Lobby" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(- 800, 328, - 2.5) elseif Value == "Hunter Room" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.BountyHunterRoom.Union.CFrame * CFrame.new(0, 5, 0) elseif Value == "Brazil" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Lobby.brazil.portal.CFrame elseif Value == "Island Slapple" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Arena.island5.Union.CFrame * CFrame.new(0, 3.25, 0) elseif Value == "Plate" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Arena.Plate.CFrame elseif Value == "Tournament" then if workspace:FindFirstChild("TournamentIsland") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.TournamentIsland.Spawns.Part.CFrame * CFrame.new(0, 2, 0) else Notification("Tournament Island don't not spawn.", _G.TimeNotify) end elseif Value == "Cannon Island" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.CannonIsland.Cannon.Base.CFrame * CFrame.new(0, 0, 35) elseif Value == "Keypad" then if not workspace:FindFirstChild("Keypad") then Notification("Server in don't have keypad.", _G.TimeNotify) else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Keypad.Buttons.Enter.CFrame end elseif Value == "Cube Of Death" then if game.Workspace:FindFirstChild("the cube of death(i heard it kills)", 1) then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].Part.CFrame * CFrame.new(0, 5, 0) end elseif Value == "Moai Island" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(215, - 15.5, 0.5) elseif Value == "Default Arena" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(120, 360, - 3) elseif Value == "Island 1" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(- 211.210846, - 5.27827597, 4.13719559, - 0.0225322824, 1.83683113e-08, - 0.999746144, - 1.83560154e-08, 1, 1.87866842e-08, 0.999746144, 1.87746618e-08, - 0.0225322824) elseif Value == "Island 2" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(- 8.17191315, - 5.14452887, - 205.249741, - 0.98216176, - 3.48867246e-09, - 0.188037917, - 4.19987778e-09, 1, 3.38382322e-09, 0.188037917, 4.11319823e-09, - 0.98216176) elseif Value == "Island 3" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(- 6.66747713, - 5.06731462, 213.575378, 0.945777893, 2.52095178e-10, 0.324814111, - 3.7823856e-08, 1, 1.09357536e-07, - 0.324814111, - 1.15713661e-07, 0.945777893) end end }) Misc2Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.PlayerPut = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Misc2Group:AddButton("Teleport Player", function() if game.Players[_G.PlayerPut].Character and game.Players[_G.PlayerPut].Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut].Character.HumanoidRootPart.CFrame end end) Misc2Group:AddToggle("Auto Teleport Player", { Text = "Auto Teleport Player", Default = false, Callback = function(Value) _G.PlayerTele = Value while _G.PlayerTele do if game.Players[_G.PlayerPut].Character and game.Players[_G.PlayerPut].Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut].Character.HumanoidRootPart.CFrame end task.wait() end end }) Misc2Group:AddToggle("Auto View Player", { Text = "Auto View Player", Default = false, Callback = function(Value) _G.PlayerView = Value if _G.PlayerView == false then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") end end while _G.PlayerView do if game.Players[_G.PlayerPut].Character:FindFirstChild("Humanoid") then game.Workspace.CurrentCamera.CameraSubject = game.Players[_G.PlayerPut].Character:FindFirstChild("Humanoid") end task.wait() end end }) Misc2Group:AddInput("FlySpeed", { Default = "50", Numeric = true, Text = "Fly Speed", Placeholder = "UserFlySpeed", Callback = function(Value) _G.SetSpeedFly = Value end }) _G.SetSpeedFly = 100 Misc2Group:AddToggle("Start Fly", { Text = "Start Fly", Default = false, Callback = function(Value) _G.StartFly = Value if _G.StartFly == false then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end while _G.StartFly do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = Workspace.CurrentCamera.CoordinateFrame game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new() if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end elseif game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") == nil and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") == nil then local bv = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") bv.Name = "VelocityHandler" bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(0, 0, 0) bv.Velocity = Vector3.new(0, 0, 0) bg.Name = "GyroHandler" bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bg.MaxTorque = Vector3.new(0, 0, 0) bg.P = 1000 bg.D = 50 end task.wait() end end }):AddKeyPicker("Fly", { Default = "R", Text = "Fly", Mode = "Toggle", SyncToggleState = true }) TabBoxMisc1 = Tabs.Tab5:AddLeftTabbox() local Misc1Basic = TabBoxMisc1:AddTab("Misc") Misc1Basic:AddToggle("Autofarm Slapples", { Text = "Autofarm Slapples", Default = false, Callback = function(Value) _G.SlappleFarm = Value while _G.SlappleFarm do if game.Players.LocalPlayer.Character:FindFirstChild("entered") then for i, v in pairs(workspace.Arena.island5.Slapples:GetChildren()) do if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("entered") and v.Name == "Slapple" or v.Name == "GoldenSlapple" and v:FindFirstChild("Glove") and v.Glove:FindFirstChildWhichIsA("TouchTransmitter") then v.Glove.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end task.wait() end end }):AddKeyPicker("AutofarmSlapples", { Default = "M", Text = "Autofarm Slapples", Mode = "Toggle", SyncToggleState = true }) Misc1Basic:AddToggle("Autofarm Candy", { Text = "Autofarm Candy", Default = false, Callback = function(Value) _G.CandyCornsFarm = Value while _G.CandyCornsFarm do for i, v in pairs(game.Workspace.CandyCorns:GetChildren()) do if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end task.wait() end end }):AddKeyPicker("AutofarmCandy", { Default = "C", Text = "Toggle Anti", Mode = "Toggle", SyncToggleState = true }) Misc1Basic:AddButton({ Text = "Auto Keypad", DoubleClick = true, Func = function() if not workspace:FindFirstChild("Keypad") then Notification("Server in don't have keypad, can have started serverhop", _G.TimeNotify) task.wait(1.5) for _, v in ipairs(game.HttpService:JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do if v.playing < v.maxPlayers and v.JobId ~= game.JobId then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, v.id) end end else game.Workspace.CurrentCamera.CameraSubject = workspace.Keypad.Buttons.Enter fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild("Reset").ClickDetector) local digits = tostring((# game.Players:GetPlayers()) * 25 + 1100 - 7) for i = 1, # digits do wait(.5) local digit = digits:sub(i, i) fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild(digit).ClickDetector) end wait(1) fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild("Enter").ClickDetector) end end }) Misc1Basic:AddToggle("Auto Code Pocket Keypad", { Text = "Auto Code Pocket Keypad", Default = false, Callback = function(Value) _G.WriteCodeKeypad = Value while _G.WriteCodeKeypad do if game.Workspace:FindFirstChild("RoomsFolder") then for i, v in pairs(game.Workspace.RoomsFolder:GetChildren()) do if string.find(v.Name, "'s Room") and v:FindFirstChild("PocketKeypad") then fireclickdetector(v.PocketKeypad.Buttons:FindFirstChild("Reset").ClickDetector) local digits = "4553293" for i = 1, # digits do wait(0.26) _G.CodeOPad = digits:sub(i, i) fireclickdetector(v.PocketKeypad.Buttons:FindFirstChild(_G.CodeOPad).ClickDetector) end task.wait(0.15) fireclickdetector(v.PocketKeypad.Buttons:FindFirstChild("Enter").ClickDetector) end end end task.wait(3.23) end end }) Misc1Basic:AddInput("Write Code Keypad", { Default = "", Numeric = true, Text = "Write Code Keypad", Placeholder = "UserCode", Callback = function(Value) _G.writeCode = Value end }) Misc1Basic:AddDropdown("Enter Keypad", { Text = "Enter Keypad", Values = { "Not Enter", "Enter" }, Default = "Enter", Multi = false, Callback = function(Value) _G.EnterKeypad = Value end }) Misc1Basic:AddButton("Write Keypad", function() if not workspace:FindFirstChild("Keypad") then Notification("Server in don't have keypad.", _G.TimeNotify) else game.Workspace.CurrentCamera.CameraSubject = workspace.Keypad.Buttons.Enter fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild("Reset").ClickDetector) for i = 1, # _G.writeCode do wait(.35) local digit = _G.writeCode:sub(i, i) fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild(digit).ClickDetector) end if _G.EnterKeypad == "Enter" then fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild("Enter").ClickDetector) end end end) Misc1Basic:AddDropdown("Easter Egg Code", { Text = "Easter Egg Code", Values = { "911", "8008", "666", "6969", "1987" }, Default = "", Multi = false, Callback = function(Value) _G.EggCodes = Value end }) Misc1Basic:AddButton("Easter Egg Keypad", function() if not workspace:FindFirstChild("Keypad") then Notification("Server in don't have keypad.", _G.TimeNotify) else game.Workspace.CurrentCamera.CameraSubject = workspace.Keypad.Buttons.Enter fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild("Reset").ClickDetector) for i = 1, # _G.EggCodes do wait(.35) local digit = _G.EggCodes:sub(i, i) fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild(digit).ClickDetector) end wait(1) fireclickdetector(workspace:WaitForChild("Keypad").Buttons:FindFirstChild("Enter").ClickDetector) end end) Misc1Basic:AddDropdown("FarmSlap", { Text = "AutoFarm Slap", Values = { "Aimbot", "Teleport", "Tween" }, Default = "", Multi = false, Callback = function(Value) _G.AutoFarmSlapBattles = Value end }) Misc1Basic:AddToggle("Auto Farm Slap", { Text = "Auto Farm Slap", Default = false, Callback = function(Value) _G.AutoFarmSlap = Value while _G.AutoFarmSlap do if _G.AutoFarmSlapBattles == "Aimbot" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport1").Position) end end end local DstanceHuge, Target = math.huge, nil for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character and game.Players.LocalPlayer.Character:FindFirstChild("entered") then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then if _G.AutoFarmSlap == true then if _G.AutoFarmSlapBattles == "Teleport" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 5, 0) task.wait(0.5) if game.Players.LocalPlayer.leaderstats.Glove.Value == "Mace" then gloveHits["Mace"]:FireServer(v.Character.HumanoidRootPart, 100) elseif gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(v.Character.HumanoidRootPart) else game:GetService("ReplicatedStorage").GeneralHit:FireServer(v.Character.HumanoidRootPart) end elseif _G.AutoFarmSlapBattles == "Tween" then TweenTp(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 10, 0), true, 1) wait(0.35) if game.Players.LocalPlayer.leaderstats.Glove.Value == "Mace" then gloveHits["Mace"]:FireServer(v.Character.HumanoidRootPart, 100) elseif gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(v.Character.HumanoidRootPart) else game:GetService("ReplicatedStorage").GeneralHit:FireServer(v.Character.HumanoidRootPart) end elseif _G.AutoFarmSlapBattles == "Aimbot" then local DstancePlayer = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude if DstancePlayer < DstanceHuge then DstanceHuge, Target = DstancePlayer, v.Character end end end end end end end if Target and _G.AutoFarmSlapBattles == "Aimbot" then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Ragdolled").Value == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(Target.HumanoidRootPart.Position.X, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y, Target.HumanoidRootPart.Position.Z)) end for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("Glove") then if (v:FindFirstChild("Glove").Position - Target.HumanoidRootPart.Position).Magnitude <= 5 then game:GetService("VirtualUser"):ClickButton1(Vector2.new(200, 200)) else game.Players.LocalPlayer.Character.Humanoid:MoveTo(Target.HumanoidRootPart.Position) end end end end end task.wait() end end }) Misc1Basic:AddToggle("Auto Spam Ability", { Text = "Auto Spam Ability", Default = false, Callback = function(Value) _G.OnAbility = Value while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Fort" do game:GetService("ReplicatedStorage").Fortlol:FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Home Run" do game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["start"] = true }) game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["finished"] = true }) task.wait(4.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "🗿" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0, - 2, - 10)) wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Shukuchi" do local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil Target = RandomPlayer if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character.Head:FindFirstChild("RedEye") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame end wait(0.09) game:GetService("ReplicatedStorage").SM:FireServer(Target) wait(0.8) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Slicer" do game:GetService("ReplicatedStorage").Slicer:FireServer("sword") game:GetService("ReplicatedStorage").Slicer:FireServer("slash", game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, Vector3.new()) wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Reverse" do game:GetService("ReplicatedStorage"):WaitForChild("ReverseAbility"):FireServer() task.wait(5.7) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "rob" do game:GetService("ReplicatedStorage").rob:FireServer() wait(3) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "bob" do game:GetService("ReplicatedStorage").bob:FireServer() wait(9) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Kraken" do game:GetService("ReplicatedStorage").KrakenArm:FireServer() wait(5) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Sbeve" do game:GetService("ReplicatedStorage").KrakenArm:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Psycho" do game:GetService("ReplicatedStorage").Psychokinesis:InvokeServer({ ["grabEnabled"] = true }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Killstreak" do game:GetService("ReplicatedStorage").KSABILI:FireServer() wait(6.9) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "bus" do game:GetService("ReplicatedStorage").busmoment:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Mitten" do game:GetService("ReplicatedStorage").MittenA:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Defense" do game:GetService("ReplicatedStorage").Barrier:FireServer() wait(0.25) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Bomb" do game:GetService("ReplicatedStorage").BombThrow:FireServer() wait(2.5) game:GetService("ReplicatedStorage").BombThrow:FireServer() wait(4.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Replica" do game:GetService("ReplicatedStorage").Duplicate:FireServer(true) wait(6) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Pusher" do game:GetService("ReplicatedStorage").PusherWall:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Jet" do local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("rock") == nil Target = RandomPlayer game:GetService("ReplicatedStorage").AirStrike:FireServer(Target.Character) wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Tableflip" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Shield" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Rocky" do game:GetService("ReplicatedStorage").RockyShoot:FireServer() task.wait(7.5) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "God's Hand" do game:GetService("ReplicatedStorage").TimestopJump:FireServer() game:GetService("ReplicatedStorage").Timestopchoir:FireServer() game:GetService("ReplicatedStorage").Timestop:FireServer() wait(50.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Za Hando" do game:GetService("ReplicatedStorage").Erase:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Baller" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(4.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Glitch" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(5.34) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Stun" do game:GetService("ReplicatedStorage").StunR:FireServer(game:GetService("Players").LocalPlayer.Character.Stun) wait(10.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "STOP" do game:GetService("ReplicatedStorage").STOP:FireServer(true) wait(4.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Quake" do game:GetService("ReplicatedStorage"):WaitForChild("QuakeQuake"):FireServer({ ["start"] = true }) game:GetService("ReplicatedStorage"):WaitForChild("QuakeQuake"):FireServer({ ["finished"] = true }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Track" do local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("rock") == nil Target = RandomPlayer game:GetService("ReplicatedStorage").GeneralAbility:FireServer(Target.Character) wait(10.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Mail" do game:GetService("ReplicatedStorage").MailSend:FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Shard" do game:GetService("ReplicatedStorage").Shards:FireServer() wait(4.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "fish" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(3.05) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Null" do game:GetService("ReplicatedStorage").NullAbility:FireServer() wait(0.01) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Counter" do game:GetService("ReplicatedStorage").Counter:FireServer() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20 task.wait(6.2) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Voodoo" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait(6.27) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Swapper" do game:GetService("ReplicatedStorage").SLOC:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Gravity" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Bubble" do game:GetService("ReplicatedStorage").BubbleThrow:FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Slapple" do game:GetService("ReplicatedStorage").funnyTree:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Detonator" do game:GetService("ReplicatedStorage").Fart:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Berserk" do game:GetService("ReplicatedStorage").BerserkCharge:FireServer(game:GetService("Players").LocalPlayer.Character.Berserk) wait(2.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Rojo" do game:GetService("ReplicatedStorage"):WaitForChild("RojoAbility"):FireServer("Release", { game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Kinetic" do OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.Humanoid:UnequipTools() for i = 1, 100 do game.ReplicatedStorage.SelfKnockback:FireServer({ ["Force"] = 0, ["Direction"] = Vector3.new(0, 0.01, 0) }) task.wait(0.05) end wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL if game.Players.LocalPlayer.Backpack:FindFirstChild("Kinetic") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Kinetic) end game:GetService("ReplicatedStorage").KineticExpl:FireServer(game.Players.LocalPlayer.Character.Kinetic, game.Players.LocalPlayer.Character.HumanoidRootPart.Position) game.Players.LocalPlayer.Character.Humanoid:UnequipTools() wait(2.2) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Dominance" do game:GetService("ReplicatedStorage").DominanceAc:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "[REDACTED]" do game:GetService("ReplicatedStorage").Well:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Duelist" do game:GetService("ReplicatedStorage").DuelistAbility:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Engineer" do game:GetService("ReplicatedStorage").Sentry:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Brick" do game:GetService("ReplicatedStorage").lbrick:FireServer() game:GetService("Players").LocalPlayer.PlayerGui.BRICKCOUNT.ImageLabel.TextLabel.Text = game:GetService("Players").LocalPlayer.PlayerGui.BRICKCOUNT.ImageLabel.TextLabel.Text + 1 wait(1.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Trap" do game:GetService("ReplicatedStorage").funnyhilariousbeartrap:FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "woah" do game:GetService("ReplicatedStorage").VineThud:FireServer() wait(5.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Ping Pong" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Recall" do game:GetService("ReplicatedStorage").Recall:InvokeServer(game:GetService("Players").LocalPlayer.Character.Recall) wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "ZZZZZZZ" do game:GetService("ReplicatedStorage").ZZZZZZZSleep:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Adios" do game:GetService("ReplicatedStorage").AdiosActivated:FireServer() wait(8.3) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Boogie" do if game.Players.LocalPlayer.Backpack:FindFirstChild("Boogie") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Boogie) elseif game.Players.LocalPlayer.Backpack:FindFirstChild("Boogie") == nil then game:GetService("ReplicatedStorage").BoogieBall:FireServer(game.Players.LocalPlayer.Character.Boogie, game.Players.LocalPlayer.Character.HumanoidRootPart.Position) end task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Balloony" do if game.Players.LocalPlayer.Backpack:FindFirstChild("Balloony") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Balloony) elseif game.Players.LocalPlayer.Backpack:FindFirstChild("Balloony") == nil then game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game:GetService("Players").LocalPlayer.Character.Balloony) end task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Phase" do game:GetService("ReplicatedStorage").PhaseA:FireServer() wait(5.475) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Hallow Jack" do game:GetService("ReplicatedStorage"):WaitForChild("Hallow"):FireServer() wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Phantom" do game:GetService("ReplicatedStorage").PhantomDash:InvokeServer(workspace[game.Players.LocalPlayer.Name].Phantom) wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Sparky" do game:GetService("ReplicatedStorage").Sparky:FireServer(game:GetService("Players").LocalPlayer.Character.Sparky) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Charge" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game:GetService("Players").LocalPlayer.Character.Charge) wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Coil" do game:GetService("ReplicatedStorage"):WaitForChild("GeneralAbility"):FireServer(game:GetService("Players").LocalPlayer.Character.Coil) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed wait(3.1) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Diamond" do game:GetService("ReplicatedStorage"):WaitForChild("Rockmode"):FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "MEGAROCK" do game:GetService("ReplicatedStorage"):WaitForChild("Rockmode"):FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Excavator" do game:GetService("ReplicatedStorage"):WaitForChild("Excavator"):InvokeServer() game:GetService("ReplicatedStorage"):WaitForChild("ExcavatorCancel"):FireServer() wait(7.3) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Thor" do game:GetService("ReplicatedStorage").ThorAbility:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Meteor" do game:GetService("ReplicatedStorage"):WaitForChild("GeneralAbility"):FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Sun" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("Cast") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Whirlwind" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Guardian Angel" do game.ReplicatedStorage.GeneralAbility:FireServer(game.Players.LocalPlayer) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Parry" do game.ReplicatedStorage.GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "MR" do game:GetService("ReplicatedStorage").Spherify:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Druid" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait(3.21) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Oven" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame) wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Jester" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("Ability1") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Ferryman" do local players = game.Players:GetChildren() local randomPlayer = players[math.random(1, # players)] repeat randomPlayer = players[math.random(1, # players)] until randomPlayer ~= game.Players.LocalPlayer and randomPlayer.Character:FindFirstChild("entered") and randomPlayer.Character:FindFirstChild("ded") == nil and randomPlayer.Character:FindFirstChild("InLabyrinth") == nil and randomPlayer.Character:FindFirstChild("rock") == nil Target = randomPlayer game.Players.LocalPlayer.Character.FerrymanStaff.StaffConfig.AbilityEvent:FireServer("Leap") wait(1.85) game.Players.LocalPlayer.Character.FerrymanStaff.StaffConfig.AbilityEvent:FireServer("FinishLeap", Target.Character.HumanoidRootPart.Position) task.wait(5) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Scythe" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Blackhole" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Jebaited" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Blink" do game:GetService("ReplicatedStorage").Blink:FireServer("OutOfBody", { ["dir"] = Vector3.new(0, 0, 0), ["ismoving"] = false, ["mousebehavior"] = Enum.MouseBehavior.Default }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Joust" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("Start") game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40 task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Slapstick" do game:GetService("ReplicatedStorage").slapstick:FireServer("charge") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Firework" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Chicken" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Lamp" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "BONK" do game:GetService("ReplicatedStorage").BONK:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Frostbite" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(2) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Golem" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("recall") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Grab" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Spoonful" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer({ ["state"] = "vfx", ["origin"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(- 3.141592502593994, 1.0475832223892212, 3.141592502593994), ["vfx"] = "jumptween", ["sendplr"] = game:GetService("Players").LocalPlayer }) game:GetService("ReplicatedStorage").GeneralAbility:FireServer({ ["state"] = "vfx", ["cf"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(- 2.1319260597229004, 0.651054859161377, 2.3744168281555176), ["vfx"] = "crash" }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "el gato" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "UFO" do if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s UFO VFX") == nil and game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s UFO") == nil then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() end task.wait(0.3) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Hive" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Siphon" do game:GetService("ReplicatedStorage").Events.Siphon:FireServer({ ["cf"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Demolition" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("c4") game:GetService("ReplicatedStorage").Events.c4:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Shotgun" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("buckshot") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Beachball" do if workspace.Balls:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Ball") == nil then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() end wait(0.2) if workspace.Balls:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Ball") then game:GetService("ReplicatedStorage").Events.BeachBall:FireServer(workspace.Balls:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Ball"), Vector3.new(game:GetService("Workspace").CurrentCamera.CFrame.LookVector.X, 0, game:GetService("Workspace").CurrentCamera.CFrame.LookVector.Z).Unit * 0.2) end task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Water" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("default") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "64" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0, - 2, 0) * CFrame.Angles(3.1415927410125732, - 1.2705316543579102, 3.1415927410125732)) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Fan" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Shackle" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Bind" do local players = game.Players:GetChildren() local randomPlayer = players[math.random(1, # players)] repeat randomPlayer = players[math.random(1, # players)] until randomPlayer ~= game.Players.LocalPlayer and randomPlayer.Character:FindFirstChild("entered") and randomPlayer.Character:FindFirstChild("ded") == nil and randomPlayer.Character:FindFirstChild("InLabyrinth") == nil and randomPlayer.Character:FindFirstChild("rock") == nil Target = randomPlayer game:GetService("ReplicatedStorage").GeneralAbility:FireServer("default", { ["goal"] = Target.Character.HumanoidRootPart.CFrame, ["origin"] = Target.Character.Head.CFrame }) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Poltergeist" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("ability2") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Lawnmower" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer("lawnmower") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Untitled Tag Glove" do game:GetService("ReplicatedStorage").UTGGeneric:FireServer("enableRunMode") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Virus" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Baby" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait(8) end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Angler" do if game.Players.LocalPlayer.Character:FindFirstChild("fishing_rod") then game:GetService("ReplicatedStorage").Events.Fisherman:FireServer("cast") end task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Jerry" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(- 3, 0, - 3)) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Snowroller" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(0.3) game:GetService("ReplicatedStorage").GeneralAbility:FireServer("release") task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Cherry" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Draw4" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Agger" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Medusa" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(true) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Swordfighter" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Hexa" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(true) task.wait() end while _G.OnAbility and game.Players.LocalPlayer.leaderstats.Glove.Value == "Tank" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait() end end }):AddKeyPicker("SpamAbility", { Default = "B", Text = "Auto Spam Ability", Mode = "Toggle", SyncToggleState = true }) Misc1Basic:AddToggle("Spam Stun Untitled Tag", { Text = "Spam Stun Untitled Tag", Default = false, Callback = function(Value) _G.SpamStunUntitledTag = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Untitled Tag Glove" then while _G.SpamStunUntitledTag do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Untitled Tag Glove" then game:GetService("ReplicatedStorage").UTGGeneric:FireServer("enableRunMode") for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if 30 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude then game:GetService("ReplicatedStorage").UTGGeneric:FireServer("slideStun", v.Character) end end end end end task.wait() end elseif Value == true then Notification("You don't have Untitled Tag Glove equipped", _G.TimeNotify) wait(0.05) Toggles["Spam Stun Untitled Tag"]:SetValue(false) end end }) Misc1Basic:AddToggle("Spam Ability 250 Kill", { Text = "Spam Ability 250 Kill", Default = false, Callback = function(Value) _G.SpamAbliKilll = Value while _G.SpamAbliKilll do if game.Players.LocalPlayer.Character:FindFirstChild("KS250Complete") then game:GetService("ReplicatedStorage").TheForce:FireServer() for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Part" then v:Destroy() end end end task.wait() end end }) Misc1Basic:AddToggle("Infinite Rhythm", { Text = "Infinite Rhythm", Default = false, Callback = function(Value) _G.RhythmNoteSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Rhythm" then while _G.RhythmNoteSpam do game.Players.LocalPlayer.PlayerGui.Rhythm.LocalScript.Disabled = false game.Players.LocalPlayer.PlayerGui.Rhythm.LocalScript.Disabled = true game.Players.LocalPlayer.Character.Rhythm:Activate() task.wait() end elseif Value == true then Notification("You don't have Rhythm equipped", _G.TimeNotify) wait(0.05) Toggles["Infinite Rhythm"]:SetValue(false) end end }) Misc1Basic:AddButton("Auto Play Rhythm", function() game.Players.LocalPlayer.PlayerGui.Rhythm.MainFrame.Bars.ChildAdded:Connect(function() task.delay(1.65, function() game.Players.LocalPlayer.Character:FindFirstChild("Rhythm"):Activate() end) end) end) Misc1Basic:AddButton("Get All Sword", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Swordfighter" then for i, v in pairs({ "Ice Dagger", "Darkheart", "Ghostwalker", "Venomshank", "Windforce", "Illumina", "Firebrand" }) do game:GetService("ReplicatedStorage").Events.swordevent:FireServer("AddSword", v) end else Notification("You don't have Swordfighter equipped", _G.TimeNotify) end end) Misc1Basic:AddToggle("Auto Slap Cherry", { Text = "Slap Cherry Fast", Default = false, Callback = function(Value) _G.AutoSlapCherry = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cherry" then while _G.AutoSlapCherry do if workspace:FindFirstChild("cherry_storage") then for i, v in pairs(workspace.cherry_storage:GetChildren()) do if v.Name == ("Cherry " .. game.Players.LocalPlayer.Name) and v:FindFirstChild("clone_remote") then v.clone_remote:FireServer() end end end task.wait() end elseif _G.AutoSlapCherry == true then Notification("You don't have Cherry equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Slap Cherry"]:SetValue(false) end end }) Misc1Basic:AddToggle("Free Emote", { Text = "Free Emote", Default = false, Callback = function(Value) _G.LoadingEmote = Value Anims = { ["L"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["L"]), ["GROOVE"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Groove"]), ["HELICOPTER"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Helicopter"]), ["FLOSS"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Floss"]), ["KICK"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Kick"]), ["HEADLESS"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Headless"]), ["LAUGH"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Laugh"]), ["PARKER"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Parker"]), ["THRILLER"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Thriller"]), ["SPASM"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Spasm"]) } local GuiEmote = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("ConsoleEmotes") if GuiEmote:FindFirstChild("Emotes") and GuiEmote.Emotes:FindFirstChild("Frame") and GuiEmote.Emotes.Frame:FindFirstChild("Buttons") then for i, v in pairs(GuiEmote.Emotes.Frame:FindFirstChild("Buttons"):GetChildren()) do if v:IsA("TextButton") then v.MouseButton1Click:Connect(function() if _G.LoadingEmote == true then game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("ConsoleEmotes").Enabled = false for i, v in pairs(Anims) do if v.IsPlaying then v:Stop() end end task.wait() Anims[v.Text]:Play() game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i, v in pairs(Anims) do if v.IsPlaying then v:Stop() end end end end) end end) end end game.Players.LocalPlayer.Chatted:Connect(function(msg) if _G.LoadingEmote == true then if string.lower(msg) == "/e opengui" then game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("ConsoleEmotes").Enabled = true elseif string.lower(msg) == "/e closegui" then game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("ConsoleEmotes").Enabled = false end for i, v in pairs(Anims) do if v.IsPlaying then v:Stop() end end task.wait() if string.lower(msg) == "/e l" then Anims["L"]:Play() elseif string.lower(msg) == "/e groove" then Anims["GROOVE"]:Play() elseif string.lower(msg) == "/e helicopter" then Anims["HELICOPTER"]:Play() elseif string.lower(msg) == "/e floss" then Anims["FLOSS"]:Play() elseif string.lower(msg) == "/e kick" then Anims["KICK"]:Play() elseif string.lower(msg) == "/e headless" then Anims["HEADLESS"]:Play() elseif string.lower(msg) == "/e laugh" then Anims["LAUGH"]:Play() game:GetService("ReplicatedStorage").AnimationSound:FireServer("LAUGH") elseif string.lower(msg) == "/e parker" then Anims["PARKER"]:Play() elseif string.lower(msg) == "/e thriller" then Anims["THRILLER"]:Play() elseif string.lower(msg) == "/e spasm" then Anims["SPASM"]:Play() end game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i, v in pairs(Anims) do if v.IsPlaying then v:Stop() end end end end) end end) end if loadingNotify then return else loadingNotify = true Notification("You have Command /e Name Emote | /e opengui | /e cancelgui", _G.TimeNotify) end end }) Misc1Basic:AddButton("Destroy All Tycoon", function() for i, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "ÅTycoon") and v:FindFirstChild("Destruct") then for a = 1, 200 do if v:FindFirstChild("Destruct") then fireclickdetector(v.Destruct.ClickDetector, 0) fireclickdetector(v.Destruct.ClickDetector, 1) end end end end end) Misc1Basic:AddInput("UserGlove", { Default = "", Numeric = false, Text = "Glove", Finished = true, Placeholder = "UserGlove", Callback = function(Value) local GlovePlayer = Value local Glove for _, v in pairs(game.Workspace.Lobby.GloveStands:GetChildren()) do if string.sub(v.Name, 1, # GlovePlayer):lower() == GlovePlayer:lower() then Glove = v break end end if Glove then _G.EquipGlove = Glove.Name Notification("Found Glove [ " .. _G.EquipGlove .. " ]", _G.TimeNotify) else Notification("Can't find Glove", _G.TimeNotify) end end }) Misc1Basic:AddDropdown("ChooseEquip", { Text = "Equip Glove", Values = { "Normal", "Tournament", "Old Glove + Tournament" }, Default = "", Multi = false, Callback = function(Value) _G.GloveEquipHehe = Value end }) Misc1Basic:AddButton("Equip Glove", function() if _G.GloveEquipHehe == "Normal" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then fireclickdetector(workspace.Lobby[_G.EquipGlove].ClickDetector) else Notification("You aren't in the lobby.", _G.TimeNotify) end elseif _G.GloveEquipHehe == "Tournament" or _G.GloveEquipHehe == "Old Glove + Tournament" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then if _G.GloveEquipHehe == "Tournament" then fireclickdetector(workspace.Lobby[_G.EquipGlove].ClickDetector) end wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.3) if workspace:FindFirstChild("TournamentIsland") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.TournamentIsland.Spawns.Part.CFrame * CFrame.new(0, 2, 0) else Notification("Tournament Island don't not spawn.", _G.TimeNotify) end else Notification("you are in Tournament not equip, 1 you use it.", _G.TimeNotify) end end end) Misc1Basic:AddDropdown("ArenaEnter", { Text = "Enter", Values = { "Arena", "Arena Default" }, Default = "", Multi = false, Callback = function(Value) _G.AutoEnter = Value end }) Misc1Basic:AddToggle("Auto Enter", { Text = "Auto Enter", Default = false, Callback = function(Value) _G.AutoEnterJoin = Value while _G.AutoEnterJoin do if _G.AutoEnter == "Arena" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) end until game.Players.LocalPlayer.Character:FindFirstChild("entered") end elseif _G.AutoEnter == "Arena Default" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport2, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport2, 1) end until game.Players.LocalPlayer.Character:FindFirstChild("entered") end end task.wait() end end }) _G.SlapAuraCharacter = "HumanoidRootPart" _G.ReachSlapArua = 25 _G.SlapAuraFriend = "Fight" _G.SlapAuraChoose = "Normal" Misc1Basic:AddSlider("Reach Aura", { Text = "Reach Slap Aura", Default = 25, Min = 10, Max = 50, Rounding = 0, Compact = true, Callback = function(Value) _G.ReachSlapArua = Value end }) Misc1Basic:AddDropdown("Slap Friend", { Text = "Slap Aura Friend", Values = { "Fight", "Not Fight" }, Default = "Fight", Multi = false, Callback = function(Value) _G.SlapAuraFriend = Value end }) Misc1Basic:AddDropdown("ChooseCharacter", { Text = "Slap Aura Character", Values = { "HumanoidRootPart", "Head", "Left Arm", "Left Leg", "Right Arm", "Right Leg" }, Default = "HumanoidRootPart", Multi = false, Callback = function(Value) _G.SlapAuraCharacter = Value end }) Misc1Basic:AddDropdown("Slap Aura Choose", { Text = "Slap Aura Choose", Values = { "Normal", "Reverse" }, Default = "Normal", Multi = false, Callback = function(Value) _G.SlapAuraChoose = Value end }) Misc1Basic:AddToggle("Slap Aura", { Text = "Slap Aura", Default = false, Callback = function(Value) _G.SlapAura = Value while _G.SlapAura do if _G.SlapAuraChoose == "Normal" then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil or game.Players.LocalPlayer.leaderstats.Glove.Value == "Error" then if _G.ReachSlapArua >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude then if _G.SlapAuraFriend == "Fight" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Mace" then gloveHits["Mace"]:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter), 100) elseif gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter)) else game.ReplicatedStorage.GeneralHit:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter)) end elseif _G.SlapAuraFriend == "Not Fight" then if not game.Players.LocalPlayer:IsFriendsWith(v.UserId) then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Mace" then gloveHits["Mace"]:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter), 200) elseif gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter)) else game.ReplicatedStorage.GeneralHit:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter)) end end end end end end end end if workspace:FindFirstChild("cherry_storage") then for i, v in pairs(workspace.cherry_storage:GetChildren()) do if string.find(v.Name, "Cherry") and v:FindFirstChild("HumanoidRootPart") then if _G.ReachSlapArua >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Mace" then gloveHits["Mace"]:FireServer(v:WaitForChild(_G.SlapAuraCharacter), 100) elseif gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(v:WaitForChild(_G.SlapAuraCharacter)) else game.ReplicatedStorage.GeneralHit:FireServer(v:WaitForChild(_G.SlapAuraCharacter)) end end end end end for i, c in pairs(workspace:GetChildren()) do if string.find(c.Name, "Å") and c:FindFirstChild("HumanoidRootPart") then if _G.ReachSlapArua >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - c.HumanoidRootPart.Position).Magnitude then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Mace" then gloveHits["Mace"]:FireServer(c:WaitForChild(_G.SlapAuraCharacter), 100) elseif gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value] ~= nil then gloveHits[game.Players.LocalPlayer.leaderstats.Glove.Value]:FireServer(c:WaitForChild(_G.SlapAuraCharacter)) else game.ReplicatedStorage.GeneralHit:FireServer(c:WaitForChild(_G.SlapAuraCharacter)) end end end end if game.Workspace:FindFirstChild("Balls") then for i, g in pairs(workspace:GetChildren()) do if g.Name == "Balls" then for i, z in pairs(g:GetChildren()) do if string.find(z.Name, "'s Ball") then if _G.ReachSlapArua >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - z.Position).Magnitude then game:GetService("ReplicatedStorage").Events.BeachBall:FireServer(z, Vector3.new(game:GetService("Workspace").CurrentCamera.CFrame.LookVector.X, 0, game:GetService("Workspace").CurrentCamera.CFrame.LookVector.Z).Unit * 0.2) end end end end end end elseif _G.SlapAuraChoose == "Reverse" then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") then if v.Character.Head:FindFirstChild("UnoReverseCard") and game.Players.LocalPlayer.Character.Head:FindFirstChild("UnoReverseCard") then if _G.ReachSlapArua >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude then game.ReplicatedStorage.ReverseHit:FireServer(v.Character:WaitForChild(_G.SlapAuraCharacter)) end end end end end end task.wait(.08) end end }):AddKeyPicker("SlapAura", { Default = "H", Text = "Slap Aura", Mode = "Toggle", SyncToggleState = true }) _G.ReachShukuchi = 50 _G.ShukuchiFriend = "Fight" Misc1Basic:AddSlider("Reach Shukuchi", { Text = "Reach Shukuchi", Default = 50, Min = 1, Max = 130, Rounding = 0, Compact = true, Callback = function(Value) _G.ReachShukuchi = Value end }) Misc1Basic:AddDropdown("Shukuchi Friend", { Text = "Shukuchi Friend", Values = { "Fight", "Not Fight" }, Default = "Fight", Multi = false, Callback = function(Value) _G.ShukuchiFriend = Value end }) Misc1Basic:AddToggle("Auto Shukuchi Player", { Text = "Auto Shukuchi Player", Default = false, Callback = function(Value) _G.AutoShukuchi = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Shukuchi" then while _G.AutoShukuchi do for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Head:FindFirstChild("RedEye") == nil and v.Character:FindFirstChild("Mirage") == nil then if v.Character.Head:FindFirstChild("UnoReverseCard") == nil then if _G.ReachShukuchi >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude then if _G.ShukuchiFriend == "Fight" then game:GetService("ReplicatedStorage").SM:FireServer(v) elseif _G.ShukuchiFriend == "Not Fight" then if not game.Players.LocalPlayer:IsFriendsWith(v.UserId) then game:GetService("ReplicatedStorage").SM:FireServer(v) end end end end end end end task.wait() end elseif _G.AutoShukuchi == true then Notification("You don't have Shukuchi equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Shukuchi Player"]:SetValue(false) end end }) _G.ReachHitbox = 10 Misc1Basic:AddSlider("Reach HitBox", { Text = "Reach Hitbox", Default = 10, Min = 10, Max = 30, Rounding = 0, Compact = true, Callback = function(Value) _G.ReachHitbox = Value end }) Misc1Basic:AddToggle("Hitbox Player Mod", { Text = "Hitbox Player & Mod", Default = false, Callback = function(Value) _G.HitboxPlayer = Value while _G.HitboxPlayer do for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then v.Character.HumanoidRootPart.Size = Vector3.new(_G.ReachHitbox, _G.ReachHitbox, _G.ReachHitbox) v.Character.HumanoidRootPart.Transparency = 0.75 end end for i, c in pairs(workspace:GetChildren()) do if string.find(c.Name, "Å") and c:FindFirstChild("HumanoidRootPart") then c.HumanoidRootPart.Size = Vector3.new(_G.ReachHitbox, _G.ReachHitbox, _G.ReachHitbox) c.HumanoidRootPart.Transparency = 0.75 end end task.wait() end if _G.HitboxPlayer == false then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then v.Character.HumanoidRootPart.Size = Vector3.new(2, 2, 1) v.Character.HumanoidRootPart.Transparency = 1 end end for i, c in pairs(workspace:GetChildren()) do if string.find(c.Name, "Å") and c:FindFirstChild("HumanoidRootPart") then c.HumanoidRootPart.Size = Vector3.new(2, 2, 1) c.HumanoidRootPart.Transparency = 1 end end end end }):AddKeyPicker("Hitbox", { Default = "Z", Text = "Hitbox Player & Mod", Mode = "Toggle", SyncToggleState = true }) _G.GloveExtendReach = 5 Misc1Basic:AddSlider("Extend Glove", { Text = "Extend Glove", Default = 5, Min = 2, Max = 20, Rounding = 0, Compact = true, Callback = function(Value) _G.GloveExtendReach = Value end }) Misc1Basic:AddDropdown("Extend Option", { Text = "Extend Option", Values = { "Meat Stick", "Pancake", "Growth", "North Korea Wall", "Slight Extend" }, Default = "", Multi = false, Callback = function(Value) GloveExtendOption = Value end }) Misc1Basic:AddToggle("Extend Glove", { Text = "Extend Glove", Default = false, Callback = function(Value) _G.GloveExtendGet = Value if _G.GloveExtendGet == false then for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Glove") then v:FindFirstChild("Glove").Size = Vector3.new(2.5, 2.5, 1.7) v:FindFirstChild("Glove").Transparency = 0 end end for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Glove") then v:FindFirstChild("Glove").Size = Vector3.new(2.5, 2.5, 1.7) v:FindFirstChild("Glove").Transparency = 0 end end end while _G.GloveExtendGet do for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Glove") then if GloveExtendOption == "Meat Stick" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, 2) elseif GloveExtendOption == "Pancake" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "Growth" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "North Korea Wall" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, 0, _G.GloveExtendReach) elseif GloveExtendOption == "Slight Extend" then v:FindFirstChild("Glove").Size = Vector3.new(3, 3, 3.7) end v:FindFirstChild("Glove").Transparency = 0.5 end end for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Glove") then if GloveExtendOption == "Meat Stick" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, 2) elseif GloveExtendOption == "Pancake" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "Growth" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "North Korea Wall" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, 0, _G.GloveExtendReach) elseif GloveExtendOption == "Slight Extend" then v:FindFirstChild("Glove").Size = Vector3.new(3, 3, 3.7) end v:FindFirstChild("Glove").Transparency = 0.5 end end task.wait() end end }):AddKeyPicker("ExtendGlove", { Default = "C", Text = "Extend Glove", Mode = "Toggle", SyncToggleState = true }) Misc1Basic:AddInput("Auto Change Nametag", { Default = "Auto Change Nametag", Numeric = false, Text = "", Placeholder = "Change", Callback = function(Value) game.Workspace.NametagChanged.Value = Value end }) Misc1Basic:AddToggle("NameTag", { Text = "Auto Set NameTag", Default = false, Callback = function(Value) _G.AutoSetNameTag = Value while _G.AutoSetNameTag do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Head") and game.Players.LocalPlayer.Character.Head:FindFirstChild("Nametag") then if game.Players.LocalPlayer.Character.Head.Nametag:FindFirstChild("TextLabel") and game.Players.LocalPlayer.Character.Head.Nametag.TextLabel.Text ~= game.Workspace.NametagChanged.Value then game.Players.LocalPlayer.Character.Head.Nametag.TextLabel.Text = game.Workspace.NametagChanged.Value end end task.wait() end end }) Misc1Basic:AddInput("Auto Change Slap", { Default = "Auto Change Slap", Numeric = false, Text = "", Placeholder = "Change", Callback = function(Value) game.Workspace.NametagChanged.SlapChanged.Value = Value end }) Misc1Basic:AddToggle("SlapFake", { Text = "Auto Set Slap", Default = false, Callback = function(Value) _G.AutoChangeSlapFake = Value while _G.AutoChangeSlapFake do if game.Players.LocalPlayer.leaderstats.Slaps.Value ~= game.Workspace.NametagChanged.SlapChanged.Value then game.Players.LocalPlayer.leaderstats.Slaps.Value = game.Workspace.NametagChanged.SlapChanged.Value end task.wait() end end }) Misc1Basic:AddInput("Auto Change Glove", { Default = "Auto Change Glove", Numeric = false, Text = "", Placeholder = "Change", Callback = function(Value) game.Workspace.NametagChanged.GloveChanged.Value = Value end }) Misc1Basic:AddToggle("GloveFake", { Text = "Auto Set Glove", Default = false, Callback = function(Value) _G.AutoChangeSlapFake = Value while _G.AutoChangeSlapFake do if game.Players.LocalPlayer.leaderstats.Glove.Value ~= game.Workspace.NametagChanged.GloveChanged.Value then game.Players.LocalPlayer.leaderstats.Glove.Value = game.Workspace.NametagChanged.GloveChanged.Value end task.wait() end end }) Misc1Basic:AddDropdown("Tycoon", { Text = "Tycoon", Values = { "All", "Your" }, Default = "All", Multi = false, Callback = function(Value) _G.TycoonAuto = Value end }) Misc1Basic:AddToggle("Click Tycoon", { Text = "Auto Click Tycoon", Default = false, Callback = function(Value) _G.AutoClickTycoon = Value while _G.AutoClickTycoon do if _G.TycoonAuto == "All" then for _, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "ÅTycoon") and v:FindFirstChild("Click") then fireclickdetector(v.Click.ClickDetector, 0) fireclickdetector(v.Click.ClickDetector, 1) end end elseif _G.TycoonAuto == "Your" then for _, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) then for i, x in pairs(v:GetChildren()) do if x.Name == "TycoonDrop" then x.CFrame = v.End.CFrame end end if v:FindFirstChild("Click") then fireclickdetector(v.Click.ClickDetector, 0) fireclickdetector(v.Click.ClickDetector, 1) end end end end task.wait() end end }) Misc1Basic:AddToggle("Auto Destroy Tycoon", { Text = "Auto Destroy Tycoon", Default = false, Callback = function(Value) _G.AutoDestroyTycoon = Value while _G.AutoDestroyTycoon do if _G.TycoonAuto == "All" then for _, v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "ÅTycoon") and v:FindFirstChild("Destruct") then fireclickdetector(v.Destruct.ClickDetector, 0) fireclickdetector(v.Destruct.ClickDetector, 1) end end elseif _G.TycoonAuto == "Your" then for _, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("Destruct") then fireclickdetector(v.Destruct.ClickDetector, 0) fireclickdetector(v.Destruct.ClickDetector, 1) end end end task.wait() end end }) local Misc2Esp = TabBoxMisc1:AddTab("Esp") _G.ColorESP = Color3.new(255, 255, 255) Misc2Esp:AddToggle("Esp Glove", { Text = "Esp Glove", Default = false, Callback = function(Value) _G.GloveESP = Value if _G.GloveESP == false then for i, v in ipairs(game.Players:GetChildren()) do if v.Character:FindFirstChild("Head") and v.Character.Head:FindFirstChild("GloveEsp") then v.Character.Head.GloveEsp:Destroy() end if v.Character and v.Character:FindFirstChild(v.Name) then v.Character[v.Name]:Destroy() end for i, f in pairs(game.Workspace:GetChildren()) do if f.Name == (v.Name .. "_Body") then if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("BodyGloveEsp") then f.HumanoidRootPart.BodyGloveEsp:Destroy() if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("EspBoxBody") then f.HumanoidRootPart.EspBoxBody:Destroy() end end end end for i, t in pairs(game.Workspace:GetChildren()) do if t.Name == (v.Name .. "_Ghost") then if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("GhostGloveEsp") then t.RootPart.GhostGloveEsp:Destroy() if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("EspBoxGhost") then t.RootPart.EspBoxGhost:Destroy() end end end end end end while _G.GloveESP do for i, v in ipairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if v.Character.Head:FindFirstChild("GloveEsp") and v.Character.Head.GloveEsp:FindFirstChild("TextLabel") and v.Character.Head.GloveEsp.TextLabel.TextColor3 ~= _G.ColorESP then v.Character.Head.GloveEsp.TextLabel.TextColor3 = _G.ColorESP end if v.Character.Head:FindFirstChild("GloveEsp") and v.Character.Head.GloveEsp:FindFirstChild("TextLabel") then v.Character.Head.GloveEsp.TextLabel.Text = (_G.GloveEsp == true and "Glove [ " .. v.leaderstats.Glove.Value .. " ]" or "") .. (_G.DistanceEsp == true and "\nDistance [ " .. string.format("%.1f", (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude) .. " ]" or "") .. (_G.SlapEsp == true and "\nSlap [ " .. v.leaderstats.Slaps.Value .. " ]" or "") .. (_G.NameEsp == true and "\nName [ " .. v.Name .. " ]" or "") end if game.Workspace:FindFirstChild(v.Name .. "_Body") and v.Character.Head:FindFirstChild("GloveEsp") then v.Character.Head.GloveEsp:Destroy() end if game.Workspace:FindFirstChild(v.Name .. "_Body") == nil and v.Character.Head:FindFirstChild("GloveEsp") == nil then GloveEsp = Instance.new("BillboardGui", v.Character.Head) GloveEsp.Adornee = v.Character.Head GloveEsp.Name = "GloveEsp" GloveEsp.Size = UDim2.new(0, 100, 0, 150) GloveEsp.AlwaysOnTop = true GloveEsp.StudsOffset = Vector3.new(0, 3, 0) GloveEspText = Instance.new("TextLabel", GloveEsp) GloveEspText.BackgroundTransparency = 1 GloveEspText.Font = Enum.Font.SourceSansBold GloveEspText.Size = UDim2.new(0, 100, 0, 100) GloveEspText.TextSize = _G.TextSize GloveEspText.TextColor3 = _G.ColorESP GloveEspText.TextStrokeTransparency = 0.5 GloveEspText.Text = "" end if _G.HighlightEsp == true then if v.Character and v.Character:FindFirstChild(v.Name) == nil then local HighlightEsp = Instance.new("Highlight", v.Character) HighlightEsp.Adornee = v.Character HighlightEsp.Name = v.Name HighlightEsp.OutlineTransparency = 0 HighlightEsp.FillTransparency = 0.5 HighlightEsp.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop end elseif _G.HighlightEsp == false then if v.Character and v.Character:FindFirstChild(v.Name) then v.Character[v.Name]:Destroy() end end if _G.GhostEsp == true then for i, f in pairs(game.Workspace:GetChildren()) do if f.Name == (v.Name .. "_Body") then if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("BodyGloveEsp") and f.HumanoidRootPart.BodyGloveEsp:FindFirstChild("TextLabel") and f.HumanoidRootPart.BodyGloveEsp.TextLabel.TextColor3 ~= _G.ColorESP then f.HumanoidRootPart.BodyGloveEsp.TextLabel.TextColor3 = _G.ColorESP if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("EspBoxBody") and f.HumanoidRootPart.EspBoxBody.Color3 ~= _G.ColorESP then f.HumanoidRootPart.EspBoxBody.Color3 = _G.ColorESP if _G.DistanceEsp == true and f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("BodyGloveEsp") and f.HumanoidRootPart.BodyGloveEsp:FindFirstChild("TextLabel") then f.HumanoidRootPart.BodyGloveEsp.TextLabel.Text = "Body [ " .. v.Name .. " ]\nDistance [ " .. string.format("%.1f", (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - f.HumanoidRootPart.Position).Magnitude) .. " ]" elseif _G.DistanceEsp == false and f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("BodyGloveEsp") and f.HumanoidRootPart.BodyGloveEsp:FindFirstChild("TextLabel") and f.HumanoidRootPart.BodyGloveEsp.TextLabel.Text ~= "Body [ " .. v.Name .. " ]" then f.HumanoidRootPart.BodyGloveEsp.TextLabel.Text = "Body [ " .. v.Name .. " ]" end end end end end for i, t in pairs(game.Workspace:GetChildren()) do if t.Name == (v.Name .. "_Ghost") then if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("GhostGloveEsp") and t.RootPart.GhostGloveEsp:FindFirstChild("TextLabel") and t.RootPart.GhostGloveEsp.TextLabel.TextColor3 ~= _G.ColorESP then t.RootPart.GhostGloveEsp.TextLabel.TextColor3 = _G.ColorESP if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("EspBoxGhost") and t.RootPart.EspBoxGhost.Color3 ~= _G.ColorESP then t.RootPart.EspBoxGhost.Color3 = _G.ColorESP if _G.DistanceEsp == true and t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("GhostGloveEsp") and t.RootPart.GhostGloveEsp:FindFirstChild("TextLabel") then t.RootPart.GhostGloveEsp.TextLabel = "Ghost [ " .. v.Name .. " ]\nDistance [ " .. string.format("%.1f", (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - t.RootPart.Position).Magnitude) .. " ]" elseif _G.DistanceEsp == false and t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("GhostGloveEsp") and t.RootPart.GhostGloveEsp:FindFirstChild("TextLabel") and t.RootPart.GhostGloveEsp.TextLabel.Text ~= "Ghost [ " .. v.Name .. " ]" then t.RootPart.GhostGloveEsp.TextLabel.Text = "Ghost [ " .. v.Name .. " ]" end end end end end if game.Workspace:FindFirstChild(v.Name .. "_Body") and game.Workspace[v.Name .. "_Body"]:FindFirstChild("HumanoidRootPart") and game.Workspace[v.Name .. "_Body"].HumanoidRootPart:FindFirstChild("BodyGloveEsp") == nil then BodyGloveEsp = Instance.new("BillboardGui", game.Workspace[v.Name .. "_Body"].HumanoidRootPart) BodyGloveEsp.Adornee = game.Workspace[v.Name .. "_Body"].HumanoidRootPart BodyGloveEsp.Name = "BodyGloveEsp" BodyGloveEsp.Size = UDim2.new(0, 100, 0, 150) BodyGloveEsp.AlwaysOnTop = true BodyGloveEsp.StudsOffset = Vector3.new(0, 3, 0) BodyGloveEspText = Instance.new("TextLabel", BodyGloveEsp) BodyGloveEspText.BackgroundTransparency = 1 BodyGloveEspText.Size = UDim2.new(0, 100, 0, 100) BodyGloveEspText.TextSize = _G.TextSize BodyGloveEspText.Font = Enum.Font.SourceSansBold BodyGloveEspText.TextColor3 = _G.ColorESP BodyGloveEspText.TextStrokeTransparency = 0.5 BodyGloveEspText.Text = "Body [ " .. v.Name .. " ]" if game.Workspace:FindFirstChild(v.Name .. "_Body") and game.Workspace[v.Name .. "_Body"]:FindFirstChild("HumanoidRootPart") and game.Workspace[v.Name .. "_Body"].HumanoidRootPart:FindFirstChild("EspBoxBody") == nil then local EspBoxBody = Instance.new("BoxHandleAdornment", game.Workspace[v.Name .. "_Body"].HumanoidRootPart) EspBoxBody.Name = "EspBoxBody" EspBoxBody.Size = game.Workspace[v.Name .. "_Body"].HumanoidRootPart.Size EspBoxBody.Adornee = game.Workspace[v.Name .. "_Body"].HumanoidRootPart EspBoxBody.Color3 = _G.ColorESP EspBoxBody.AlwaysOnTop = true EspBoxBody.ZIndex = 5 EspBoxBody.Transparency = 0.5 end end if game.Workspace:FindFirstChild(v.Name .. "_Ghost") and game.Workspace[v.Name .. "_Ghost"]:FindFirstChild("RootPart") and game.Workspace[v.Name .. "_Ghost"].RootPart:FindFirstChild("GhostGloveEsp") == nil then GhostGloveEsp = Instance.new("BillboardGui", game.Workspace[v.Name .. "_Ghost"].RootPart) GhostGloveEsp.Adornee = game.Workspace[v.Name .. "_Ghost"].RootPart GhostGloveEsp.Name = "GhostGloveEsp" GhostGloveEsp.Size = UDim2.new(0, 100, 0, 150) GhostGloveEsp.AlwaysOnTop = true GhostGloveEsp.StudsOffset = Vector3.new(0, 3, 0) GhostGloveEspText = Instance.new("TextLabel", GhostGloveEsp) GhostGloveEspText.BackgroundTransparency = 1 GhostGloveEspText.Size = UDim2.new(0, 100, 0, 100) GhostGloveEspText.TextSize = _G.TextSize GhostGloveEspText.Font = Enum.Font.SourceSansBold GhostGloveEspText.TextColor3 = _G.ColorESP GhostGloveEspText.TextStrokeTransparency = 0.5 GhostGloveEspText.Text = "Ghost [ " .. v.Name .. " ]" if game.Workspace:FindFirstChild(v.Name .. "_Ghost") and game.Workspace[v.Name .. "_Ghost"]:FindFirstChild("RootPart") and game.Workspace[v.Name .. "_Ghost"].RootPart:FindFirstChild("EspBoxGhost") == nil then local EspBoxGhost = Instance.new("BoxHandleAdornment", game.Workspace[v.Name .. "_Ghost"].RootPart) EspBoxGhost.Name = "EspBoxGhost" EspBoxGhost.Size = game.Workspace[v.Name .. "_Ghost"].RootPart.Size EspBoxGhost.Adornee = game.Workspace[v.Name .. "_Ghost"].RootPart EspBoxGhost.Color3 = _G.ColorESP EspBoxGhost.AlwaysOnTop = true EspBoxGhost.ZIndex = 5 EspBoxGhost.Transparency = 0.5 end end elseif _G.GhostEsp == false then for i, f in pairs(game.Workspace:GetChildren()) do if f.Name == (v.Name .. "_Body") then if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("BodyGloveEsp") then f.HumanoidRootPart.BodyGloveEsp:Destroy() if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("EspBoxBody") then f.HumanoidRootPart.EspBoxBody:Destroy() end end end end for i, t in pairs(game.Workspace:GetChildren()) do if t.Name == (v.Name .. "_Ghost") then if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("GhostGloveEsp") then t.RootPart.GhostGloveEsp:Destroy() if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("EspBoxGhost") then t.RootPart.EspBoxGhost:Destroy() end end end end end end end task.wait() end end }):AddColorPicker("Color Esp", { Default = Color3.new(255, 255, 255), Callback = function(Value) _G.ColorESP = Value end }):AddKeyPicker("EspGlove", { Default = "T", Text = "Esp Glove", Mode = "Toggle", SyncToggleState = true }) _G.DistanceEsp = false Misc2Esp:AddToggle("Distance Esp", { Text = "Distance Esp", Default = false, Callback = function(Value) _G.DistanceEsp = Value end }) _G.GloveEsp = false Misc2Esp:AddToggle("Glove Esp", { Text = "Glove Esp", Default = false, Callback = function(Value) _G.GloveEsp = Value end }) _G.SlapEsp = false Misc2Esp:AddToggle("Slap Esp", { Text = "Slap Esp", Default = false, Callback = function(Value) _G.SlapEsp = Value end }) _G.NameEsp = false Misc2Esp:AddToggle("Name Esp", { Text = "Name Esp", Default = false, Callback = function(Value) _G.NameEsp = Value end }) _G.GhostEsp = false Misc2Esp:AddToggle("Ghost Esp", { Text = "Ghost Esp", Default = false, Callback = function(Value) _G.GhostEsp = Value end }) _G.HighlightEsp = false Misc2Esp:AddToggle("Highlight Esp", { Text = "Highlight Esp", Default = false, Callback = function(Value) _G.HighlightEsp = Value end }) _G.TextSize = 10 Misc2Esp:AddSlider("Size Text Esp", { Text = "Size Text Esp", Default = 10, Min = 10, Max = 40, Rounding = 0, Compact = true, Callback = function(Value) _G.TextSize = Value for i, v in ipairs(game.Players:GetChildren()) do if v.Character:FindFirstChild("Head") and v.Character.Head:FindFirstChild("GloveEsp") and v.Character.Head.GloveEsp:FindFirstChild("TextLabel") and v.Character.Head.GloveEsp.TextLabel.TextSize ~= Value then v.Character.Head.GloveEsp.TextLabel.TextSize = Value end for i, f in pairs(game.Workspace:GetChildren()) do if f.Name == (v.Name .. "_Body") then if f:FindFirstChild("HumanoidRootPart") and f.HumanoidRootPart:FindFirstChild("BodyGloveEsp") and f.HumanoidRootPart.BodyGloveEsp:FindFirstChild("TextLabel") and f.HumanoidRootPart.BodyGloveEsp.TextLabel.TextSize ~= Value then f.HumanoidRootPart.BodyGloveEsp.TextLabel.TextSize = Value end end end for i, t in pairs(game.Workspace:GetChildren()) do if t.Name == (v.Name .. "_Ghost") then if t:FindFirstChild("RootPart") and t.RootPart:FindFirstChild("GhostGloveEsp") and t.RootPart.GhostGloveEsp:FindFirstChild("TextLabel") and t.RootPart.GhostGloveEsp.TextLabel.TextSize ~= Value then t.RootPart.GhostGloveEsp.TextLabel.TextSize = Value end end end end end }) local Misc3Group = Tabs.Tab5:AddRightGroupbox("Misc Help") Misc3Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.PlayerPut1 = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Misc3Group:AddDropdown("Retro", { Text = "Retro", Values = { "Get Retro", "Teleport Button", "Enter Retro" }, Default = "", Multi = false, Callback = function(Value) _G.HelpPlayerGetHehe = Value end }) Misc3Group:AddButton("Help Player Retro", function() if _G.HelpPlayerGetHehe == "Get Retro" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Grab" then if game.Workspace:FindFirstChild("Retro") == nil then game.ReplicatedStorage.Assets.Retro.Parent = game.Workspace end wait(1) if game.Players.LocalPlayer.Backpack:FindFirstChild("Grab") then game.Players.LocalPlayer.Backpack:FindFirstChild("Grab").Parent = game.Players.LocalPlayer.Character end wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) wait(0.2) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.FinishDoor_Retro.Part.CFrame wait(1) if game.Players.LocalPlayer.Character:FindFirstChild("Grab") then game.Players.LocalPlayer.Character:FindFirstChild("Grab").Parent = game.Players.LocalPlayer.Backpack end else Notification("You don't have Grab equipped", _G.TimeNotify) end elseif _G.HelpPlayerGetHehe == "Teleport Button" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Grab" then if game.Workspace:FindFirstChild("Retro") == nil then game.ReplicatedStorage.Assets.Retro.Parent = game.Workspace end wait(1) if game.Players.LocalPlayer.Backpack:FindFirstChild("Grab") then game.Players.LocalPlayer.Backpack:FindFirstChild("Grab").Parent = game.Players.LocalPlayer.Character end wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) wait(0.2) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(0.25) if game.Workspace:FindFirstChild("Retro") and game.Workspace.Retro:FindFirstChild("Map") then for i, v in pairs(workspace.Retro.Map.RetroObbyMap:GetChildren()) do if v.Name == "Model" and v:FindFirstChild("StaffApp") and v.StaffApp:FindFirstChild("Button") and v.StaffApp.Button:FindFirstChild("ClickDetector") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.StaffApp.Button.CFrame end end end wait(1) if game.Players.LocalPlayer.Character:FindFirstChild("Grab") then game.Players.LocalPlayer.Character:FindFirstChild("Grab").Parent = game.Players.LocalPlayer.Backpack end else Notification("You don't have Grab equipped", _G.TimeNotify) end elseif _G.HelpPlayerGetHehe == "Enter Retro" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Glitch" and game.Players.LocalPlayer.leaderstats.Slaps.Value >= 50000 and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players[_G.PlayerPut1].Character:FindFirstChild("entered") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame wait(0.35) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() fireclickdetector(workspace.Lobby["Error"].ClickDetector) task.wait(8.5) repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame until 4.5 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Players[_G.PlayerPut1].Character.HumanoidRootPart.Position).Magnitude or game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health <= 0 or game.Players[_G.PlayerPut1].Character:FindFirstChild("Humanoid") and game.Players[_G.PlayerPut1].Character.Humanoid.Health <= 0 wait(0.07) if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health > 0 or game.Players[_G.PlayerPut1].Character:FindFirstChild("Humanoid") and game.Players[_G.PlayerPut1].Character.Humanoid.Health > 0 then game.ReplicatedStorage.Errorhit:FireServer(game.Players[_G.PlayerPut1].Character:WaitForChild("Head")) end else Notification("You have in Lobby | Player [ " .. _G.PlayerPut1 .. " ] in arena, or You don't have Glitch equipped, or you have don't have 50K Slap", _G.TimeNotify) end end end) Misc3Group:AddButton("Help Player Quake", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Home Run" and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players[_G.PlayerPut1].leaderstats.Glove.Value == "Berserk" then game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["start"] = true }) fireclickdetector(workspace.Lobby.woah.ClickDetector) wait(4.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame task.wait(.2) game:GetService("ReplicatedStorage").VineThud:FireServer() task.wait(1) fireclickdetector(workspace.Lobby["Home Run"].ClickDetector) wait(0.4) spawn(function() repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame until 4.5 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Players[_G.PlayerPut1].Character.HumanoidRootPart.Position).Magnitude or game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health <= 0 or game.Players[_G.PlayerPut1].Character:FindFirstChild("Humanoid") and game.Players[_G.PlayerPut1].Character.Humanoid.Health <= 0 end) wait(0.7) game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["finished"] = true }) else Notification("You don't have Home Run equipped, or you have to go lobby, or player don't have Berserk equipped.", _G.TimeNotify) end end) Misc3Group:AddButton("Help Player Goofy", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Confusion" and game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2133016756) then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame wait(0.2) game:GetService("ReplicatedStorage").GeneralHit:FireServer(game.Players[_G.PlayerPut1].Character:WaitForChild("HumanoidRootPart")) fireclickdetector(workspace.Lobby.Goofy.ClickDetector) wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.HumanoidRootPart.CFrame wait(0.2) game:GetService("ReplicatedStorage").GeneralHit:FireServer(game.Players[_G.PlayerPut1].Character:WaitForChild("HumanoidRootPart")) else Notification("You don't have Confusion equipped, or you have to go lobby.", _G.TimeNotify) end end) Misc3Group:AddSlider("Time Help Berserk", { Text = "Time Help Berserk", Default = 3, Min = 1, Max = 3, Rounding = 0, Callback = function(Value) _G.TimeHelpGotIm = Value end }) Misc3Group:AddDropdown("Will Teleport Help", { Text = "Will Teleport Help", Values = { "Up To You", "SafeSpotBox 1.0", "SafeSpotBox 2.0" }, Default = "", Multi = false, Callback = function(Value) _G.GetTeleportHelp = Value end }) Misc3Group:AddButton("Help Player Berserk", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Kinetic" and game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players[_G.PlayerPut1].Character:FindFirstChild("entered") then for o = 1, _G.TimeHelpGotIm do if _G.GetTeleportHelp == "Up To You" then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame elseif _G.GetTeleportHelp == "SafeSpotBox 1.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) elseif _G.GetTeleportHelp == "SafeSpotBox 2.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Safespot"].CFrame * CFrame.new(0, 10, 0) end game.Players.LocalPlayer.Character.Humanoid:UnequipTools() repeat task.wait() game.ReplicatedStorage.SelfKnockback:FireServer({ ["Force"] = - 99 }) until game.Players.LocalPlayer.Character:WaitForChild("KineticSlappedBadgeCounter").Value >= 100 wait(2.8) if _G.GetTeleportHelp == "Up To You" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL elseif _G.GetTeleportHelp == "SafeSpotBox 1.0" or _G.GetTeleportHelp == "SafeSpotBox 2.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerPut1].Character.Head.CFrame * CFrame.new(0, 5.80, 0) end wait(0.28) if game.Players.LocalPlayer.Backpack:FindFirstChild("Kinetic") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Kinetic) end wait(0.19) game:GetService("ReplicatedStorage").KineticExpl:FireServer(game.Players.LocalPlayer.Character.Kinetic, game.Players.LocalPlayer.Character.HumanoidRootPart.Position) game.Players.LocalPlayer.Character.Humanoid:UnequipTools() wait(0.7) if _G.GetTeleportHelp == "Up To You" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL elseif _G.GetTeleportHelp == "SafeSpotBox 1.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["SafeBox"].CFrame * CFrame.new(0, 5, 0) elseif _G.GetTeleportHelp == "SafeSpotBox 2.0" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Safespot"].CFrame * CFrame.new(0, 10, 0) end wait(3.8) end else Notification("You don't have Kinetic equipped, or you have to go Arena, or player have go to arena.", _G.TimeNotify) end end) local Glove1Group = Tabs.Tab6:AddLeftGroupbox("Glove") Glove1Group:AddDropdown("Prop", { Text = "Prop Ability", Values = { "Barrel", "Bench", "Brick", "Bush 1", "Bush 2", "Cauldron", "Diamond", "Frenzy Bot", "Gift", "GoldenSlapple", "Imp", "Jet Orb", "Larry", "MEGAROCK", "Moai Head", "Obby 1", "Obby 2", "Obby 3", "Obby 4", "Obby 5", "Orange", "Oven", "Phase Heart", "Phase Orb", "Rock 1", "Rock 2", "Rock 3", "Sentry", "Slapple", "Snow Peep", "Snow Turret", "bob", "rob", "Sbeve" }, Default = "", Multi = false, Callback = function(Value) PropAbility = Value end }) Glove1Group:AddToggle("Spam Prop", { Text = "Auto Ability Prop", Default = false, Callback = function(Value) _G.PropSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Prop" then while _G.PropSpam do if game.Workspace:FindFirstChild("PropModel_" .. game.Players.LocalPlayer.Name) == nil then game:GetService("ReplicatedStorage").GeneralAbility:FireServer(PropAbility) end task.wait() end elseif _G.PropSpam == true then Notification("You don't have Prop equipped", _G.TimeNotify) wait(0.05) Toggles["Spam Prop"]:SetValue(false) end end }) Glove1Group:AddDropdown("Santa", { Text = "Santa Ability", Values = { "Bob Plush", "Snow Peep", "Milk" }, Default = "", Multi = false, Callback = function(Value) SantaAbility = Value end }) Glove1Group:AddToggle("Spam Santa", { Text = "Auto Ability Santa", Default = false, Callback = function(Value) SantaSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Santa" then while SantaSpam do if SantaAbility == "Bob Plush" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("bobplush") elseif SantaAbility == "Snow Peep" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("snowpeep") elseif SantaAbility == "Milk" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("milk") end task.wait() end elseif SantaSpam == true then Notification("You don't have Santa equipped", _G.TimeNotify) wait(0.05) Toggles["Spam Santa"]:SetValue(false) end end }) Glove1Group:AddDropdown("AdminAbility", { Text = "Admin Ability", Values = { "Fling", "Anvil", "Invisibility" }, Default = "", Multi = false, Callback = function(Value) AbilityAdmin = Value end }) Glove1Group:AddToggle("Spam Admin", { Text = "Auto Ability Admin", Default = false, Callback = function(Value) AdminSpam = Value while AdminSpam do game:GetService("ReplicatedStorage").AdminAbility:FireServer(AbilityAdmin) task.wait() end end }) Glove1Group:AddDropdown("RetroAbility", { Text = "Retro Ability", Values = { "Rocket Launcher", "Ban Hammer", "Bomb" }, Default = "", Multi = false, Callback = function(Value) RetroAbility = Value end }) Glove1Group:AddToggle("Spam Retro", { Text = "Auto Ability Retro", Default = false, Callback = function(Value) RetroSpam = Value while RetroSpam do game:GetService("ReplicatedStorage").RetroAbility:FireServer(RetroAbility) task.wait() end end }) Glove1Group:AddDropdown("SlapStickAbility", { Text = "SlapStick Ability", Values = { "runeffect", "fullcharged", "dash", "addarm", "charge", "cancelrun", "discharge" }, Default = "", Multi = false, Callback = function(Value) SlapstickAbility = Value end }) Glove1Group:AddToggle("Spam Slapstick", { Text = "Auto Ability Slapstick", Default = false, Callback = function(Value) SlapstickSpam = Value if SlapstickSpam == true then game:GetService("ReplicatedStorage").slapstick:FireServer("addarm") end while SlapstickSpam do game:GetService("ReplicatedStorage").slapstick:FireServer(SlapstickAbility) task.wait() end end }) Glove1Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) if Value == "Me" or Value == "me" or Value == "Username" or Value == "" then SaveThePlayer = game.Players.LocalPlayer.Name else _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then SaveThePlayer = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end end }) Glove1Group:AddToggle("Godmobe Player", { Text = "Auto Godmobe Player", Default = false, Callback = function(Value) if SaveThePlayer == nil then SaveThePlayer = game.Players.LocalPlayer.Name end GuardianAngelSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Guardian Angel" then while GuardianAngelSpam and game.Players.LocalPlayer.leaderstats.Glove.Value == "Guardian Angel" do game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players[SaveThePlayer]) task.wait() end elseif GuardianAngelSpam == true then Notification("You don't have Guardian Angel equipped.", _G.TimeNotify) wait(0.05) Toggles["Godmobe Player"]:SetValue(false) end end }) Glove1Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) if Value == "Me" or Value == "me" or Value == "Username" or Value == "" then Person = game.Players.LocalPlayer.Name else _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then Person = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end end }) Glove1Group:AddDropdown("RojoAbility", { Text = "Rojo Ability", Values = { "Normal", "Down" }, Default = "", Multi = false, Callback = function(Value) RojoAbility = Value end }) Glove1Group:AddToggle("RojoAbility", { Text = "Auto Ability Rojo", Default = false, Callback = function(Value) if Person == nil then Person = game.Players.LocalPlayer.Name end _G.RojoSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Rojo" then while _G.RojoSpam do if RojoAbility == "Normal" then game:GetService("ReplicatedStorage"):WaitForChild("RojoAbility"):FireServer("Release", { game.Players[Person].Character.HumanoidRootPart.CFrame }) elseif RojoAbility == "Down" then game:GetService("ReplicatedStorage"):WaitForChild("RojoAbility"):FireServer("Release", { game.Players[Person].Character.HumanoidRootPart.CFrame * CFrame.Angles(- 1.5, - 9.99999993922529e-09, - 0.5663706660270691) }) end task.wait() end elseif _G.RojoSpam == true then Notification("You don't have Rojo equipped.", _G.TimeNotify) wait(0.05) Toggles.RojoAbility:SetValue(false) end end }) Glove1Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) if Value == "Me" or Value == "me" or Value == "Username" or Value == "" then DivebombExplosion = game.Players.LocalPlayer.Name else _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then DivebombExplosion = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end end }) Glove1Group:AddSlider("ChargeExplosion", { Text = "Charge Explosion", Default = 20, Min = 20, Max = 100, Rounding = 0, Compact = true, Callback = function(Value) _G.ChargeExplosion = Value end }) Glove1Group:AddToggle("Ability Divebomb", { Text = "Auto Ability Divebomb", Default = false, Callback = function(Value) if DivebombExplosion == nil then DivebombExplosion = game.Players.LocalPlayer.Name end _G.DivebombSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Divebomb" then while _G.DivebombSpam do game:GetService("ReplicatedStorage").RocketJump:InvokeServer({ ["chargeAlpha"] = 100, ["rocketJump"] = true }) game:GetService("ReplicatedStorage").RocketJump:InvokeServer({ ["position"] = game.Players[DivebombExplosion].Character.HumanoidRootPart.Position, ["explosion"] = true, ["explosionAlpha"] = _G.ChargeExplosion }) task.wait() end elseif _G.DivebombSpam == true then Notification("You don't have Divebomb equipped.", _G.TimeNotify) wait(0.05) Toggles["Ability Divebomb"]:SetValue(false) end end }) Glove1Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.BarrelPlayer = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Glove1Group:AddToggle("AbilityBarrelPlayer", { Text = "Auto Barrel Player", Default = false, Callback = function(Value) _G.BarrelSpamPlayer = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Barrel" then while _G.BarrelSpamPlayer do game:GetService("ReplicatedStorage").GeneralAbility:FireServer({ ["cf"] = game.Players[_G.BarrelPlayer].Character.HumanoidRootPart.CFrame }) task.wait() end elseif _G.BarrelSpamPlayer == true then Notification("You don't have Barrel equipped.", _G.TimeNotify) wait(0.05) Toggles.AbilityBarrelPlayer:SetValue(false) end end }) Glove1Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.BarrelPlayer = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Glove1Group:AddDropdown("BindAbility", { Text = "Bind Ability", Values = { "Default", "Ultimate" }, Default = "", Multi = false, Callback = function(Value) _G.BindAbility = Value end }) Glove1Group:AddToggle("AbilityBindPlayer", { Text = "Auto Bind Player", Default = false, Callback = function(Value) _G.BindSpamPlayer = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Bind" then while _G.BindSpamPlayer do if _G.BindAbility == "Default" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("default", { ["goal"] = game.Players[_G.BindPlayer].Character.HumanoidRootPart.CFrame, ["origin"] = game.Players[_G.BindPlayer].Character.Head.CFrame }) elseif _G.BindAbility == "Ultimate" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("ultimate", { ["goal"] = game.Players[_G.BindPlayer].Character.HumanoidRootPart.CFrame * CFrame.Angles(3.141592502593994, 1.0641214847564697, - 3.141592502593994), ["origin"] = game.Players[_G.BindPlayer].Character.HumanoidRootPart.CFrame * CFrame.Angles(3.141592502593994, 1.0641214847564697, - 3.141592502593994) }) end task.wait() end elseif _G.BindSpamPlayer == true then Notification("You don't have Bind equipped.", _G.TimeNotify) wait(0.05) Toggles.AbilityBindPlayer:SetValue(false) end end }) _G.PlayerChoose = "Username" Glove1Group:AddDropdown("PlayerChoose", { Text = "Player Choose", Values = { "Username", "Random" }, Default = "", Multi = false, Callback = function(Value) _G.PlayerChoose = Value end }) Glove1Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.PlayerButton = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Glove1Group:AddButton("Player Void", function() if _G.PlayerChoose == "Username" then if game.Players.LocalPlayer.Character:FindFirstChild("Swapper") or game.Players.LocalPlayer.Backpack:FindFirstChild("Swapper") then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame task.wait(0.25) repeat task.wait() if workspace[_G.PlayerButton]:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace[_G.PlayerButton].HumanoidRootPart.Position.X, - 70, workspace[_G.PlayerButton].HumanoidRootPart.Position.Z) task.wait(0.37) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end until game.Players[_G.PlayerButton].Character and workspace[_G.PlayerButton]:FindFirstChild("HumanoidRootPart") and workspace[_G.PlayerButton]:FindFirstChild("entered") and workspace[_G.PlayerButton].Ragdolled.Value == false task.wait(0.6) game:GetService("ReplicatedStorage").SLOC:FireServer() wait(.25) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false task.wait(0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL else Notification("You don't have Swapper equipped, or you aren't in the arena.", _G.TimeNotify) end elseif _G.PlayerChoose == "Random" then if game.Players.LocalPlayer.Character:FindFirstChild("Swapper") or game.Players.LocalPlayer.Backpack:FindFirstChild("Swapper") then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("Ragdolled").Value == false Target = RandomPlayer repeat task.wait() if Target.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.HumanoidRootPart.Position.X, - 70, Target.Character.HumanoidRootPart.Position.Z) task.wait(0.37) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end until Target.Character and Target.Character:FindFirstChild("HumanoidRootPart") and Target.Character:FindFirstChild("entered") and Target.Character:FindFirstChild("Ragdolled").Value == false task.wait(0.6) game:GetService("ReplicatedStorage").SLOC:FireServer() wait(.25) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false task.wait(0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL else Notification("You don't have Swapper equipped, or you aren't in the arena.", _G.TimeNotify) end end end) Glove1Group:AddButton("HomeRun Player", function() if _G.PlayerChoose == "Username" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Home Run" and game.Players[_G.PlayerButton].Character:FindFirstChild("entered") then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame OGLZ = game.Players[_G.PlayerButton].Character.HumanoidRootPart.Size game.Players[_G.PlayerButton].Character.HumanoidRootPart.Size = Vector3.new(50, 50, 50) game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["start"] = true }) wait(4.2) game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["finished"] = true }) task.wait(0.12) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton].Character.HumanoidRootPart.CFrame task.wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL game.Players[_G.PlayerButton].Character.HumanoidRootPart.Size = OGLZ else Notification("You don't have Home Run equipped", _G.TimeNotify) end elseif _G.PlayerChoose == "Random" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Home Run" then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["start"] = true }) wait(4.2) local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil Target = RandomPlayer OGLZ = Target.Character.HumanoidRootPart.Size Target.Character.HumanoidRootPart.Size = Vector3.new(50, 50, 50) wait(0.25) game:GetService("ReplicatedStorage").HomeRun:FireServer({ ["finished"] = true }) task.wait(0.12) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame task.wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL Target.Character.HumanoidRootPart.Size = OGLZ else Notification("You don't have Home Run equipped", _G.TimeNotify) end end end) Glove1Group:AddButton("Hive Player", function() if _G.PlayerChoose == "Username" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Hive" and game.Players[_G.PlayerButton].Character:FindFirstChild("entered") then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame OGLZ = game.Players[_G.PlayerButton].Character.HumanoidRootPart.Size game.Players[_G.PlayerButton].Character.HumanoidRootPart.Size = Vector3.new(20, 20, 20) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait(4.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton].Character.HumanoidRootPart.CFrame wait(0.25) game:GetService("ReplicatedStorage"):WaitForChild("GeneralHit"):FireServer(game.Players[_G.PlayerButton].Character:WaitForChild("HumanoidRootPart")) wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL game.Players[_G.PlayerButton].Character.HumanoidRootPart.Size = OGLZ else Notification("You don't have Hive equipped", _G.TimeNotify) end elseif _G.PlayerChoose == "Random" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Hive" then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait(4.32) local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil Target = RandomPlayer OGLZ = Target.Character.HumanoidRootPart.Size Target.Character.HumanoidRootPart.Size = Vector3.new(20, 20, 20) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame wait(0.25) game:GetService("ReplicatedStorage"):WaitForChild("GeneralHit"):FireServer(Target.Character:WaitForChild("HumanoidRootPart")) wait(0.22) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL Target.Character.HumanoidRootPart.Size = OGLZ else Notification("You don't have Hive equipped", _G.TimeNotify) end end end) Glove1Group:AddButton("Quake Player", function() if _G.PlayerChoose == "Username" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Quake" and game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players[_G.PlayerButton].Character:FindFirstChild("entered") then game.Players.LocalPlayer.Character.Humanoid:UnequipTools() game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Quake) OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("ReplicatedStorage"):WaitForChild("QuakeQuake"):FireServer({ ["start"] = true }) wait(3.45) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton].Character:FindFirstChild("Head").CFrame * CFrame.new(0, 4, 0) task.wait(0.18) game:GetService("ReplicatedStorage"):WaitForChild("QuakeQuake"):FireServer({ ["finished"] = true }) task.wait(0.17) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL game.Players.LocalPlayer.Character.Humanoid:UnequipTools() else Notification("You don't have Quake equipped.", _G.TimeNotify) end elseif _G.PlayerChoose == "Random" then if game.Players.LocalPlayer.leaderstats.Glove.Value == "Quake" and game.Players.LocalPlayer.Character:FindFirstChild("entered") then game.Players.LocalPlayer.Character.Humanoid:UnequipTools() game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Quake) OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("ReplicatedStorage"):WaitForChild("QuakeQuake"):FireServer({ ["start"] = true }) wait(4) local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil and RandomPlayer.Character:FindFirstChild("entered") Target = RandomPlayer game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character:FindFirstChild("Head").CFrame * CFrame.new(0, 4, 0) task.wait(0.13) game:GetService("ReplicatedStorage"):WaitForChild("QuakeQuake"):FireServer({ ["finished"] = true }) task.wait(0.17) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL game.Players.LocalPlayer.Character.Humanoid:UnequipTools() else Notification("You don't have Quake equipped.", _G.TimeNotify) end end end) Glove1Group:AddButton("Cards Player", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Jester" then if _G.PlayerChoose == "Username" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("Ability3", game.Players[_G.PlayerButton]) elseif _G.PlayerChoose == "Random" then local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil and RandomPlayer.Character:FindFirstChild("entered") Target = RandomPlayer game:GetService("ReplicatedStorage").GeneralAbility:FireServer("Ability3", Target) end else Notification("You don't have Jester glove equipped", _G.TimeNotify) end end) Glove1Group:AddDropdown("Teleport Old Place", { Text = "Teleport Old Place", Values = { "Yes", "No", "Player" }, Default = "Yes", Multi = false, Callback = function(Value) _G.TeleportOldPlace = Value end }) Glove1Group:AddButton("Player Teleport Recall", function() if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.leaderstats.Glove.Value == "Recall" then if game.Players.LocalPlayer.Backpack:FindFirstChild("Recall") then game.Players.LocalPlayer.Backpack:FindFirstChild("Recall") Parent = game.Players.LocalPlayer.Character end wait(0.3) if _G.TeleportOldPlace == "Yes" then OLG = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end game:GetService("ReplicatedStorage").Recall:InvokeServer(game:GetService("Players").LocalPlayer.Character.Recall) wait(2.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton].Character.Head.CFrame task.wait(0.5) if _G.TeleportOldPlace == "Yes" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OLG elseif _G.TeleportOldPlace == "Player" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton].Character.HumanoidRootPart.CFrame end else Notification("You don't have Recall equipped or you haven't in arena.", _G.TimeNotify) end end) Glove1Group:AddButton("Grab Player Teleport", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Grab" and game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players[_G.PlayerButton].Character:FindFirstChild("entered") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Grab") then game.Players.LocalPlayer.Backpack:FindFirstChild("Grab").Parent = game.Players.LocalPlayer.Character end wait(0.36) if _G.TeleportOldPlace == "Yes" then OLG = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton].Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) wait(0.2) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() wait(0.15) if _G.TeleportOldPlace == "Yes" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OLG end wait(0.37) if game.Players.LocalPlayer.Character:FindFirstChild("Grab") then game.Players.LocalPlayer.Character:FindFirstChild("Grab").Parent = game.Players.LocalPlayer.Backpack end else Notification("You don't have Grab equipped, or you have to go Arena, or player go to Arena", _G.TimeNotify) end end) Glove1Group:AddToggle("Auto Oven Player", { Text = "Auto Oven Player", Default = false, Callback = function(Value) _G.OvenPlayerAuto = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Oven" then while _G.OvenPlayerAuto do if _G.PlayerChoose == "Username" then if not game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Oven") then game:GetService("ReplicatedStorage").GeneralAbility:FireServer(game.Players[_G.PlayerButton].Character.HumanoidRootPart.CFrame) end elseif _G.PlayerChoose == "Random" then local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] repeat RandomPlayer = players[math.random(1, # players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil and RandomPlayer.Character:FindFirstChild("entered") Target = RandomPlayer if not game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Oven") then game:GetService("ReplicatedStorage").GeneralAbility:FireServer(Target.Character.HumanoidRootPart.CFrame) end end task.wait() end elseif _G.OvenPlayerAuto == true then Notification("You don't have Oven equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Oven Player"]:SetValue(false) end end }) Glove1Group:AddToggle("Auto Siphon Player", { Text = "Auto Siphon Player", Default = false, Callback = function(Value) _G.AutoSiphonPlayer = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Siphon" then while _G.AutoSiphonPlayer do if _G.PlayerChoose == "Username" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players[_G.PlayerButton].Character:FindFirstChild("entered") then game:GetService("ReplicatedStorage").Events.Siphon:FireServer({ ["cf"] = game.Players[_G.PlayerButton].Character.HumanoidRootPart.CFrame }) end elseif _G.PlayerChoose == "Random" then local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, # players)] if RandomPlayer ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character then if RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("HumanoidRootPart") and RandomPlayer.Character:FindFirstChild("stevebody") == nil and RandomPlayer.Character:FindFirstChild("rock") == nil then game:GetService("ReplicatedStorage").Events.Siphon:FireServer({ ["cf"] = RandomPlayer.Character.HumanoidRootPart.CFrame }) end end end task.wait() end elseif _G.AutoSiphonPlayer == true then Notification("You don't have Siphon equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Siphon Player"]:SetValue(false) end end }) Glove1Group:AddToggle("Auto Sbeve All Player", { Text = "Auto Sbeve All Player", Default = false, Callback = function(Value) _G.AutoSbeveAllPlayer = Value while _G.AutoSbeveAllPlayer do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Sbeve" or game.Players.LocalPlayer.Character:FindFirstChild("stevebody") then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.Ragdolled.Value == false then v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.stevebody.CFrame * CFrame.new(0, 3.75, 0) end end end end task.wait() end end }) Glove1Group:AddButton("Sbeve All Player", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Sbeve" or game.Players.LocalPlayer.Character:FindFirstChild("stevebody") then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.Ragdolled.Value == false then v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.stevebody.CFrame end end end elseif game.Players.LocalPlayer.Character:FindFirstChild("stevebody") == nil then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") then v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end end end) Glove1Group:AddButton("Bring All Player", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Lawnmower" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer("lawnmower") for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.Ragdolled.Value == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame wait(0.2) end end end else Notification("You don't have Lawnmower equipped.", _G.TimeNotify) end end) Glove1Group:AddDropdown("Black Hole", { Text = "Black Hole", Values = { "Normal", "Teleport Cannon Island" }, Default = "", Multi = false, Callback = function(Value) _G.BlackHoleCre = Value end }) Glove1Group:AddButton("Auto Create Black Hole", function() if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2125950512) and game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2147429609) then if _G.BlackHoleCre == "Normal" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Origo.CFrame * CFrame.new(0, 30, 0) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.05) fireclickdetector(workspace.Lobby["rob"].ClickDetector) wait(0.3) game:GetService("ReplicatedStorage").rob:FireServer() wait(4.8) fireclickdetector(workspace.Lobby["bob"].ClickDetector) task.wait(0.08) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(0.3) game:GetService("ReplicatedStorage").bob:FireServer() wait(0.5) for i = 1, 26 do for _, v in pairs(workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame end end end elseif _G.BlackHoleCre == "Teleport Cannon Island" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Origo.CFrame * CFrame.new(0, 30, 0) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.05) fireclickdetector(workspace.Lobby["rob"].ClickDetector) wait(0.3) game:GetService("ReplicatedStorage").rob:FireServer() wait(4.8) fireclickdetector(workspace.Lobby["bob"].ClickDetector) task.wait(0.08) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(0.3) game:GetService("ReplicatedStorage").bob:FireServer() wait(0.5) for i = 1, 26 do for _, v in pairs(workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame end end end wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.27) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(227, 48, 169) wait(0.25) for i, v in ipairs(game.Workspace.Arena.CannonIsland:GetDescendants()) do if v.ClassName == "ProximityPrompt" then fireproximityprompt(v) end end end else Notification("You have in lobby, or You don't have badge bob, or badge rob.", _G.TimeNotify) end end) Glove1Group:AddButton("Auto Enter Map Null", function() if game.Workspace:FindFirstChild("Blackhole_Particles") == nil then Notification("When will someone create a black hole [ BOB + ROB ].", _G.TimeNotify) elseif game.Players.LocalPlayer.Character:FindFirstChild("entered") ~= nil and game.Players.LocalPlayer.leaderstats.Glove.Value ~= "Default" then game:GetService("Players").LocalPlayer.Reset:FireServer() wait(3.75) fireclickdetector(workspace.Lobby.Default.ClickDetector) wait(0.5) repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.5) repeat task.wait() if game.Workspace:FindFirstChild("Blackhole_Particles") and game.Workspace.Blackhole_Particles:FindFirstChild("BlackHole") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Blackhole_Particles.BlackHole.CFrame end until game.Players.LocalPlayer.Character.Humanoid.Health == 0 elseif game.Players.LocalPlayer.Character:FindFirstChild("entered") ~= nil and game.Players.LocalPlayer.leaderstats.Glove.Value == "Default" then repeat task.wait() if game.Workspace:FindFirstChild("Blackhole_Particles") and game.Workspace.Blackhole_Particles:FindFirstChild("BlackHole") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Blackhole_Particles.BlackHole.CFrame end until game.Players.LocalPlayer.Character.Humanoid.Health == 0 elseif game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.leaderstats.Glove.Value == "Default" then repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.5) repeat task.wait() if game.Workspace:FindFirstChild("Blackhole_Particles") and game.Workspace.Blackhole_Particles:FindFirstChild("BlackHole") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Blackhole_Particles.BlackHole.CFrame end until game.Players.LocalPlayer.Character.Humanoid.Health == 0 elseif game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.leaderstats.Glove.Value ~= "Default" then fireclickdetector(workspace.Lobby.Default.ClickDetector) wait(0.07) repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.05) repeat task.wait() if game.Workspace:FindFirstChild("Blackhole_Particles") and game.Workspace.Blackhole_Particles:FindFirstChild("BlackHole") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Blackhole_Particles.BlackHole.CFrame end until game.Players.LocalPlayer.Character.Humanoid.Health == 0 end end) Glove1Group:AddButton("Auto Enter Cannon", function() if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then repeat task.wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0) firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(227, 48, 169) wait(0.25) for i, v in ipairs(game.Workspace.Arena.CannonIsland:GetDescendants()) do if v.ClassName == "ProximityPrompt" then fireproximityprompt(v) end end elseif game.Players.LocalPlayer.Character:FindFirstChild("entered") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(227, 48, 169) wait(0.25) for i, v in ipairs(game.Workspace.Arena.CannonIsland:GetDescendants()) do if v.ClassName == "ProximityPrompt" then fireproximityprompt(v) end end end end) local Glove2Group = Tabs.Tab6:AddRightGroupbox("Misc Glove") Glove2Group:AddButton("Spawn Orb Siphon", function() if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.leaderstats.Glove.Value == "Siphon" then repeat task.wait() game:GetService("ReplicatedStorage").Events.Siphon:FireServer({ ["cf"] = game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].Part.CFrame }) until game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"]:FindFirstChild("siphon_charge") repeat task.wait() if game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"]:FindFirstChild("siphon_charge") then game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end until game.Workspace.Arena.CubeOfDeathArea["the cube of death(i heard it kills)"]:FindFirstChild("siphon_charge") == nil else Notification("You don't have Siphon equipped or you haven't in arena.", _G.TimeNotify) end end) Glove2Group:AddButton("Ability Lure Safe", function() if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.leaderstats.Glove.Value == "Lure" then OldTP = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.CannonIsland.Cannon.Base.CFrame * CFrame.new(0, 0, 35) task.wait(0.2) game:GetService("ReplicatedStorage").GeneralAbility:FireServer() task.wait(0.15) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldTP else Notification("You don't have Lure equipped or you haven't in arena.", _G.TimeNotify) end end) Glove2Group:AddToggle("Auto Collect Ingredients", { Text = "Auto Collect Ingredients", Default = false, Callback = function(Value) _G.AutoPickupIngredients = Value while _G.AutoPickupIngredients do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Alchemist" and game.Workspace:FindFirstChild("Alchemist_Ingredients_") then for i, v in pairs(game.Workspace:FindFirstChild("Alchemist_Ingredients_"):GetChildren()) do if v:IsA("Model") and v:FindFirstChild("Clickbox") and v.Clickbox:FindFirstChild("ClickDetector") then v.Clickbox.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end task.wait() end end }) Glove2Group:AddToggle("Auto Collect Pillow", { Text = "Auto Collect Pillow", Default = false, Callback = function(Value) _G.AutoCollectPillow = Value while _G.AutoCollectPillow do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Pillow" and game.Workspace:FindFirstChild("pillows_") then for i, v in pairs(game.Workspace:FindFirstChild("pillows_"):GetChildren()) do if v.Name == "pillow_model" and v:FindFirstChild("Clickbox") and v.Clickbox:FindFirstChild("ClickDetector") then v.Clickbox.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end task.wait() end end }) Glove2Group:AddToggle("Infinity Pillow", { Text = "Infinity Pillow", Default = false, Callback = function(Value) _G.InfinityPillow = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Pillow" then while _G.InfinityPillow do game:GetService("ReplicatedStorage").Events.PillowEvent:FireServer("AddPillow") task.wait() end elseif _G.InfinityPillow == true then Notification("You don't have Pillow equipped", _G.TimeNotify) wait(0.05) Toggles["Infinity Pillow"]:SetValue(false) end end }) Glove2Group:AddToggle("Infinite Ingredients", { Text = "Infinite Ingredients", Default = false, Callback = function(Value) _G.InfiniteIngredients = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Alchemist" then while _G.InfiniteIngredients do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Alchemist" then game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Mushroom") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Glowing Mushroom") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Fire Flower") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Winter Rose") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Dark Root") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Dire Flower") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Autumn Sprout") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Elder Wood") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Hazel Lily") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Wild Vine") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Jade Stone") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Lamp Grass") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Plane Flower") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Blood Rose") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Red Crystal") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Blue Crystal") game.ReplicatedStorage.AlchemistEvent:FireServer("AddItem", "Cake Mix") end task.wait() end elseif _G.InfiniteIngredients == true then Toggles["Infinite Ingredients"]:SetValue(false) wait(0.05) Notification("You don't have Alchemist equipped", _G.TimeNotify) end end }) Glove2Group:AddDropdown("Potion", { Text = "Potion", Values = { "Grug", "Nightmare", "Confusion", "Power", "Paralyzing", "Haste", "Invisibility", "Explosion", "Invincible", "Toxic", "Freeze", "Feather", "Speed", "Lethal", "Slow", "Antitoxin", "Corrupted Vine", "Field", "Lost" }, Default = "", Multi = false, Callback = function(Value) _G.MakePotion = Value end }) Glove2Group:AddSlider("Potion1", { Text = "Potion", Default = 1, Min = 1, Max = 100, Rounding = 0, Compact = true, Callback = function(Value) _G.PotionNumber = Value end }) Glove2Group:AddDropdown("Potion2", { Text = "Potion", Values = { "Number", "Normal" }, Default = "", Multi = false, Callback = function(Value) _G.Potion2 = Value end }) Glove2Group:AddButton("Get Potions", function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Alchemist" then if not game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Cauldron") then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() end if _G.Potion2 == "Normal" then for i = 1, # _G.GetPotion[_G.MakePotion] do game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("AddItem", _G.GetPotion[_G.MakePotion][i]) game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("MixItem", _G.GetPotion[_G.MakePotion][i]) task.wait() end game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("BrewPotion") elseif _G.Potion2 == "Number" then for a = 1, _G.PotionNumber do for i = 1, # _G.GetPotion[_G.MakePotion] do game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("AddItem", _G.GetPotion[_G.MakePotion][i]) game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("MixItem", _G.GetPotion[_G.MakePotion][i]) end game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("BrewPotion") end end else Notification("You don't have Alchemist equipped", _G.TimeNotify) end end) Glove2Group:AddToggle("Auto Get Potion", { Text = "Auto Get Potion", Default = false, Callback = function(Value) _G.AutoMakePotion = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Alchemist" then while _G.AutoMakePotion do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Alchemist" then if not game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s Cauldron") then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() end for i = 1, # _G.GetPotion[_G.MakePotion] do game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("AddItem", _G.GetPotion[_G.MakePotion][i]) game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("MixItem", _G.GetPotion[_G.MakePotion][i]) end game:GetService("ReplicatedStorage").AlchemistEvent:FireServer("BrewPotion") end task.wait(0.01) end elseif _G.AutoMakePotion == true then Toggles["Auto Get Potion"]:SetValue(false) wait(0.05) Notification("You don't have Alchemist equipped", _G.TimeNotify) end end }) Glove2Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.PlayerButton2 = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Glove2Group:AddInput("SpeedOrbit", { Default = "20", Numeric = false, Text = "Speed", Placeholder = "UserSpeed", Callback = function(Value) if Value == "inf" or Value == "Inf" or Value == "infinity" or Value == "Infinity" then OrbitSpeed = 9e9 else OrbitSpeed = Value end end }) Glove2Group:AddSlider("Extend", { Text = "Extend Ability", Default = 0, Min = 0, Max = 100, Rounding = 0, Compact = true, Callback = function(Value) _G.ExtendPingPong = Value end }) Glove2Group:AddDropdown("Clone", { Text = "Clone", Values = { "Orbit", "Orbit Player" }, Default = "", Multi = false, Callback = function(Value) _G.Clone = Value end }) Glove2Group:AddToggle("Auto Clone", { Text = "Auto Clone", Default = false, Callback = function(Value) _G.CloneAuto = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cherry" or game.Players.LocalPlayer.leaderstats.Glove.Value == "Replica" then while _G.CloneAuto do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cherry" then if workspace:FindFirstChild("cherry_storage") then for i, v in pairs(workspace.cherry_storage:GetChildren()) do if v.Name == ("Cherry " .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("clone_remote") then v.clone_remote:FireServer() if _G.Clone == "Orbit" then v.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(math.cos(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong, 0, math.sin(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong) elseif _G.Clone == "Orbit Player" then v.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton2].Character.HumanoidRootPart.CFrame * CFrame.new(math.cos(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong, 0, math.sin(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong) end end end end elseif game.Players.LocalPlayer.leaderstats.Glove.Value == "Replica" then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == ("Å" .. game.Players.LocalPlayer.Name) and v:FindFirstChild("HumanoidRootPart") then if _G.Clone == "Orbit" then v.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(math.cos(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong, 0, math.sin(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong) elseif _G.Clone == "Orbit Player" then v.HumanoidRootPart.CFrame = game.Players[_G.PlayerButton2].Character.HumanoidRootPart.CFrame * CFrame.new(math.cos(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong, 0, math.sin(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong) end end end end task.wait() end elseif _G.CloneAuto == true then Notification("You don't have Cherry or Replica equipped", _G.TimeNotify) wait(0.05) Toggles["Auto Clone"]:SetValue(false) end end }) Glove2Group:AddDropdown("Ping Pong Choose", { Text = "Ping Pong", Values = { "Fling", "Fling Player", "Orbit", "Orbit Player", "Nuke" }, Default = "", Multi = false, Callback = function(Value) _G.PingPongServer = Value end }) Glove2Group:AddToggle("PingPong", { Text = "Ping Pong", Default = false, Callback = function(Value) _G.PingPongServerBr = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Ping Pong" then PingPongBall = game.Players.LocalPlayer.Name .. "_PingPongBall" if _G.PingPongServer == "Orbit" then Orbit = "0" if OrbitSpeed == nil then OrbitSpeed = 1 end game.Players.LocalPlayer.Character.Torso.RadioPart.Rotation = game.Players.LocalPlayer.Character.HumanoidRootPart.Rotation end while _G.PingPongServerBr do if _G.PingPongServer == "Orbit" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() Orbit = Orbit + OrbitSpeed game.Players.LocalPlayer.Character.Torso.RadioPart.Rotation = Vector3.new(- 180, Orbit, - 180) if game.Players.LocalPlayer.Character.Torso.RadioPart:GetChildren()[2] then for i, v in pairs(game.Workspace:GetChildren()) do if v.ClassName == "Part" and v.Name == PingPongBall then v.CFrame = game.Players.LocalPlayer.Character.Torso.RadioPart.CFrame * CFrame.new(0, 0, - _G.ExtendPingPong) * CFrame.Angles(math.rad(0), math.rad(- 90), math.rad(0)) end end for i, v in pairs(game.Players.LocalPlayer.Character.Torso.RadioPart:GetChildren()) do if v.ClassName == "Part" and v.Name == PingPongBall then v.CFrame = game.Players.LocalPlayer.Character.Torso.RadioPart.CFrame * CFrame.new(0, 0, _G.ExtendPingPong) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) end end elseif game.Players.LocalPlayer.Character.Torso.RadioPart:GetChildren()[1] or game.Players.LocalPlayer.Character.Torso.RadioPart:GetChildren()[2] then for i, v in pairs(game.Workspace:GetChildren()) do if v.ClassName == "Part" and v.Name == PingPongBall then v.Parent = game.Players.LocalPlayer.Character.Torso.RadioPart break end end end elseif _G.PingPongServer == "Orbit Player" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() if game.Players[_G.PlayerButton2].Character and game.Players[_G.PlayerButton2].Character:WaitForChild("Ragdolled").Value == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == (game.Players.LocalPlayer.Name .. "_PingPongBall") then v.CFrame = game.Players[_G.PlayerButton2].Character.HumanoidRootPart.CFrame * CFrame.new(math.cos(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong, 0, math.sin(tick() * OrbitSpeed + (i - 1) * math.pi / 2) * _G.ExtendPingPong) end end end elseif _G.PingPongServer == "Fling" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character then if v.Character:FindFirstChild("entered") and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("stevebody") == nil and v.Character:FindFirstChild("rock") == nil and v.Character.HumanoidRootPart.BrickColor ~= BrickColor.new("New Yeller") and v.Character.Ragdolled.Value == false and v.Character:FindFirstChild("Mirage") == nil then for i, a in pairs(game.Workspace:GetChildren()) do if a.Name == (game.Players.LocalPlayer.Name .. "_PingPongBall") then a.CFrame = v.Character.HumanoidRootPart.CFrame end end end end end elseif _G.PingPongServer == "Fling Player" then game:GetService("ReplicatedStorage").GeneralAbility:FireServer() if game.Players[_G.PlayerButton2].Character and game.Players[_G.PlayerButton2].Character:WaitForChild("Ragdolled").Value == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == (game.Players.LocalPlayer.Name .. "_PingPongBall") then v.CFrame = game.Players[_G.PlayerButton2].Character.HumanoidRootPart.CFrame end end end elseif _G.PingPongServer == "Nuke" then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == (game.Players.LocalPlayer.Name .. "_PingPongBall") then v.CFrame = game.workspace.Origo.CFrame * CFrame.new(math.random(- _G.ExtendPingPong, _G.ExtendPingPong), - 5, math.random(- _G.ExtendPingPong, _G.ExtendPingPong)) end end end task.wait(0.01) end elseif Value == true then Notification("You don't have Ping Pong equipped.", _G.TimeNotify) wait(0.05) Toggles["PingPong"]:SetValue(false) end end }) Glove2Group:AddSlider("ExtendRob", { Text = "Extend HitBox Rob", Default = 16, Min = 16, Max = 400, Rounding = 1, Compact = true, Callback = function(Value) _G.ExtendHitboxRob = Value end }) Glove2Group:AddDropdown("Hitbox Rob", { Text = "Hitbox Rob", Values = { "You", "All" }, Default = "All", Multi = false, Callback = function(Value) _G.RobHitbox = Value end }) Glove2Group:AddToggle("Hitbox Rob", { Text = "Hitbox All Rob & Color", Default = false, Callback = function(Value) _G.HitboxRob = Value while _G.HitboxRob do if _G.RobHitbox == "All" then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Field" then v.Size = Vector3.new(_G.ExtendHitboxRob, _G.ExtendHitboxRob, _G.ExtendHitboxRob) v.BrickColor = BrickColor.new(_G.ColorHitboxRob) end end elseif _G.RobHitbox == "You" then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Field" and 0 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude then v.Size = Vector3.new(_G.ExtendHitboxRob, _G.ExtendHitboxRob, _G.ExtendHitboxRob) v.BrickColor = BrickColor.new(_G.ColorHitboxRob) end end end task.wait() end if _G.HitboxRob == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "Field" then v.Size = Vector3.new(16, 16, 16) v.BrickColor = BrickColor.new(255, 255, 255) end end end end }):AddColorPicker("Color Hitbox Rob", { Default = Color3.new(255, 255, 255), Callback = function(Value) _G.ColorHitboxRob = Value end }) _G.SetSpeedFlyCloud = 2 Glove2Group:AddInput("FlySpeed", { Default = "2", Numeric = true, Text = "Fly Speed Cloud", Placeholder = "UserFlySpeed", Callback = function(Value) _G.SetSpeedFlyCloud = Value end }) Glove2Group:AddToggle("Cloud Speed", { Text = "Cloud Speed", Default = false, Callback = function(Value) _G.CloudSpeed = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cloud" then while _G.CloudSpeed do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("BodyVelocity") and v:FindFirstChild("VehicleSeat") then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if 3 >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.VehicleSeat.Position).Magnitude then if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X > 0 then v.BodyVelocity.Velocity = v.BodyVelocity.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFlyCloud) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X < 0 then v.BodyVelocity.Velocity = v.BodyVelocity.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFlyCloud) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z > 0 then v.BodyVelocity.Velocity = v.BodyVelocity.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFlyCloud) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z < 0 then v.BodyVelocity.Velocity = v.BodyVelocity.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFlyCloud) end end end end end task.wait() end elseif _G.CloudSpeed == true then Notification("You don't have Cloud equipped.", _G.TimeNotify) wait(0.05) Toggles["Cloud Speed"]:SetValue(false) end end }) Glove2Group:AddInput("Players", { Default = "", Numeric = false, Text = "", Finished = true, Placeholder = "Username", Callback = function(Value) _G.PlayerTarget = Value for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name, 1, # _G.PlayerTarget):lower() == _G.PlayerTarget:lower() then PlayerTa = v end end if PlayerTa then _G.PlayerButton3 = PlayerTa.Name Notification("Found Player [ " .. PlayerTa.Name .. " ]", _G.TimeNotify) else Notification("Can't find player", _G.TimeNotify) end end }) Glove2Group:AddDropdown("Cloud Bring", { Text = "Cloud Bring", Values = { "Player", "Your" }, Default = "Player", Multi = false, Callback = function(Value) _G.CloudBring = Value end }) Glove2Group:AddToggle("Auto Bring Cloud", { Text = "Auto Bring Cloud", Default = false, Callback = function(Value) _G.BringCloud = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cloud" then while _G.BringCloud do if _G.CloudBring == "Player" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players[_G.PlayerButton3].Character:FindFirstChild("entered") and game.Players[_G.PlayerButton3].Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then v.VehicleSeat.CFrame = game.Players[_G.PlayerButton3].Character.HumanoidRootPart.CFrame * CFrame.new(0, - 2.32, 0) end end end elseif _G.CloudBring == "Your" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then v.VehicleSeat.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, - 2.32, 0) end end end end task.wait() end elseif _G.BringCloud == true then Notification("You don't have Cloud equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Bring Cloud"]:SetValue(false) end end }) Glove2Group:AddDropdown("Firework Bring", { Text = "Firework Bring", Values = { "Player", "Your" }, Default = "Player", Multi = false, Callback = function(Value) _G.FireworkBring = Value end }) Glove2Group:AddToggle("Auto Bring Firework", { Text = "Auto Bring Firework", Default = false, Callback = function(Value) _G.BringFirework = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Firework" then while _G.BringFirework do if _G.FireworkBring == "Player" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players[_G.PlayerButton3].Character:FindFirstChild("entered") and game.Players[_G.PlayerButton3].Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then v.VehicleSeat.CFrame = game.Players[_G.PlayerButton3].Character.HumanoidRootPart.CFrame end end end elseif _G.FireworkBring == "Your" then if game.Players.LocalPlayer.Character:FindFirstChild("entered") and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.Sit == false then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name:match(game.Players.LocalPlayer.Name) and v:FindFirstChild("VehicleSeat") then v.VehicleSeat.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end end task.wait() end elseif _G.BringFirework == true then Notification("You don't have Firework equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Bring Firework"]:SetValue(false) end end }) Glove2Group:AddToggle("Auto Full Kinetic", { Text = "Auto Full Kinetic", Default = false, Callback = function(Value) _G.FullKineticSpam = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Kinetic" and game.Players.LocalPlayer.Character:FindFirstChild("entered") then while _G.FullKineticSpam do game.ReplicatedStorage.SelfKnockback:FireServer({ ["Force"] = 0, ["Direction"] = Vector3.new(0, 0.01, 0) }) task.wait() end elseif _G.FullKineticSpam == true then Notification("You don't have Kinetic equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Full Kinetic"]:SetValue(false) end end }) Glove2Group:AddButton("Infinite Invisibility", function() if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil and game.Players.LocalPlayer.leaderstats.Slaps.Value >= 666 then OGlove = game.Players.LocalPlayer.leaderstats.Glove.Value fireclickdetector(workspace.Lobby.Ghost.ClickDetector) game.ReplicatedStorage.Ghostinvisibilityactivated:FireServer() fireclickdetector(workspace.Lobby[OGlove].ClickDetector) task.wait(1) for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name ~= "Humanoid" then v.Transparency = 0 end end else Notification("You need to be in lobby and have 666+ slaps.", _G.TimeNotify) end end) Glove2Group:AddToggle("Auto Color Skin", { Text = "Auto Color Skin", Default = false, Callback = function(Value) _G.GoldColor = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Golden" then while _G.GoldColor do game:GetService("ReplicatedStorage"):WaitForChild("Goldify"):FireServer(false, BrickColor.new(_G.skinColor)) task.wait() end elseif _G.GoldColor == true then Notification("You don't have Golden equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Color Skin"]:SetValue(false) end end }):AddColorPicker("Color Skin", { Default = Color3.new(255, 255, 255), Callback = function(Value) _G.skinColor = Value end }) Glove2Group:AddToggle("Auto Rainbow", { Text = "Auto Rainbow", Default = false, Callback = function(Value) _G.Rainbow = Value if game.Players.LocalPlayer.leaderstats.Glove.Value == "Golden" then while _G.Rainbow and game.Players.LocalPlayer.leaderstats.Glove.Value == "Golden" do local randomnumber = math.random(1004, 1032) game:GetService("ReplicatedStorage").Goldify:FireServer(false, BrickColor.new(randomnumber)) task.wait(0.075) end elseif _G.Rainbow == true then Notification("You don't have Golden equipped.", _G.TimeNotify) wait(0.05) Toggles["Auto Rainbow"]:SetValue(false) end end }) ----// Set Toggle Anti \\----- game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Void"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Portal"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Afk"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Ghost Player"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Kick"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Obby"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Megarock"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Ball Baller"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Trap"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Mail"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Lure"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Water"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Mitten Blind"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Knockoff"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Hallow"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Booster"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Lamp"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Pie"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Ice"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Jail Admin"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Conveyor"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Squid"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Squid"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Time Stop"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Null"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Run"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Record"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti REDACTED"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Bob"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Boss Guide"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Snowball"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Brazil"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Za Hando"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Venom Infected"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Fort"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Pusher"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Defend"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Bubble"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Stun"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti COD"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Death Barriers"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Ragdoll"]:SetValue(game.Workspace.NoChanged.Value) end) game.Workspace.NoChanged.Changed:Connect(function() Toggles["Anti Admin"]:SetValue(game.Workspace.NoChanged.Value) end) elseif game.PlaceId == 11828384869 then local Window = Library:CreateWindow({ Title = "Omega X Article Hub - Maze 👁️p", Center = true, AutoShow = true, Resizable = true, AutoLock = true, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Badge1 = Tabs.Tab:AddLeftGroupbox("Misc") Badge1:AddButton("Get Elude + Counter", function() Time = 121 wait(0.4) spawn(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.CounterLever.Main.CFrame game.Workspace.CounterLever.ClickDetector.MouseClick:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 100, 0) wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true for i = 1, Time do Time = Time - 1 game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error", Text = "You wait time [ " .. Time .. " ] receive.", Icon = "rbxassetid://7733658504", Duration = 1 }) wait(1) end game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false for i, v in pairs(workspace.Maze:GetChildren()) do if v.Name == "Part" and v:FindFirstChild("A0") and v:FindFirstChild("ClickDetector") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, - 20, 0) v.ClickDetector.MouseClick:Connect(function() game.Workspace.Ruins.Elude.Glove.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end) end end end) end) wait(3.5) fireclickdetector(game.Workspace.CounterLever.ClickDetector) repeat task.wait() until Time == 0 wait(2) for i, v in pairs(workspace.Maze:GetChildren()) do if v.Name == "Part" and v:FindFirstChild("A0") and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector) end end end) Badge1:AddButton("Teleport Alchemist Plushie", function() if game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored == true then game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace._ugcQuestObjectEludeHat.Handle.CFrame else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace._ugcQuestObjectEludeHat.Handle.CFrame end end) elseif game.PlaceId == 13833961666 then local Window = Library:CreateWindow({ Title = "Boss Bob 💥", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) if workspace:FindFirstChild("VoidPart") == nil then local VoidPart = Instance.new("Part", workspace) VoidPart.Name = "VoidPart" VoidPart.Position = Vector3.new(- 36, - 3, 16) VoidPart.Size = Vector3.new(2000, 1, 2000) VoidPart.Anchored = true VoidPart.Transparency = 1 VoidPart.CanCollide = false end Tabs = { Tab = Window:AddTab("Script", "rbxassetid://8997387937"), Tab1 = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Script1Group = Tabs.Tab:AddRightGroupbox("Script") Script1Group:AddButton("Fly V3", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Giangplay/Script/main/Fly_V3.lua"))() end) Script1Group:AddButton("Anti Lag", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Giangplay/Script/main/Anti-lag.lua"))() end) Script1Group:AddButton("Inf Yield", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'), true))() end) Script1Group:AddButton("Executor | Ui Library", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Articles-Hub/ROBLOXScript/refs/heads/main/SCRIPT/Executor.lua"))() end) Script1Group:AddButton("RemoteSpy", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Giangplay/Script/main/RemoteSpy-V2.lua", true))() end) local Misc1Group = Tabs.Tab:AddLeftGroupbox("Info") CanYouFps = Misc1Group:AddLabel("Your Fps [ " .. math.floor(workspace:GetRealPhysicsFPS()) .. " ]", true) CanYouPing = Misc1Group:AddLabel("Your Ping [ " .. game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() .. " ]", true) TimeServer = Misc1Group:AddLabel("Server Time [ " .. math.floor(workspace.DistributedGameTime / 60 / 60) .. " Hour | " .. math.floor(workspace.DistributedGameTime / 60) - (math.floor(workspace.DistributedGameTime / 60 / 60) * 60) .. " Minute | " .. math.floor(workspace.DistributedGameTime) - (math.floor(workspace.DistributedGameTime / 60) * 60) .. " Second ]", true) TimeNow = Misc1Group:AddLabel("Now Time [ " .. os.date("%X") .. " ]", true) Health = Misc1Group:AddLabel("Health [ " .. game.Players.LocalPlayer.Character.Humanoid.Health .. " ]", true) if game.Workspace:FindFirstChild("BossFolder") and game.Workspace.BossFolder:FindFirstChild("Health") then HealthBoss = Misc1Group:AddLabel("Health Boss [ " .. game.Workspace.BossFolder.Health.Value .. " ]", true) else HealthBoss = Misc1Group:AddLabel("Check Health Boss [ Not Started Yet ]", true) end if tonumber(os.date("%H")) >= 5 and tonumber(os.date("%H")) < 12 then AlarmTime = Misc1Group:AddLabel("Good Morning [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 12 and tonumber(os.date("%H")) < 17 then AlarmTime = Misc1Group:AddLabel("Good Afternoon [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 17 and tonumber(os.date("%H")) < 21 then AlarmTime = Misc1Group:AddLabel("Good Evening [ " .. tonumber(os.date("%H")) .. " Hour ]", true) else AlarmTime = Misc1Group:AddLabel("Good Night [ " .. tonumber(os.date("%H")) .. " Hour ]", true) end AgeAccYou = Misc1Group:AddLabel("You Account Age [ " .. game.Players.LocalPlayer.AccountAge .. " ]", true) Misc1Group:AddToggle("Auto Set Info", { Text = "Auto Set Info", Default = false, Callback = function(Value) _G.InfoServerSet = Value while _G.InfoServerSet do CanYouFps:SetText("Your Fps [ " .. math.floor(workspace:GetRealPhysicsFPS()) .. " ]", true) CanYouPing:SetText("Your Ping [ " .. game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() .. " ]", true) TimeServer:SetText("Server Time [ " .. math.floor(workspace.DistributedGameTime / 60 / 60) .. " Hour | " .. math.floor(workspace.DistributedGameTime / 60) - (math.floor(workspace.DistributedGameTime / 60 / 60) * 60) .. " Minute | " .. math.floor(workspace.DistributedGameTime) - (math.floor(workspace.DistributedGameTime / 60) * 60) .. " Second ]", true) TimeNow:SetText("Now Time [ " .. os.date("%X") .. " ]", true) Health:SetText("Health [ " .. game.Players.LocalPlayer.Character.Humanoid.Health .. " ]", true) if game.Workspace:FindFirstChild("BossFolder") and game.Workspace.BossFolder:FindFirstChild("Health") then HealthBoss:SetText("Health Boss [ " .. game.Workspace.BossFolder.Health.Value .. " ]", true) else HealthBoss:SetText("Check Health Boss [ Not Started Yet ]", true) end if tonumber(os.date("%H")) >= 5 and tonumber(os.date("%H")) < 12 then AlarmTime:SetText("Good Morning [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 12 and tonumber(os.date("%H")) < 17 then AlarmTime:SetText("Good Afternoon [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 17 and tonumber(os.date("%H")) < 21 then AlarmTime:SetText("Good Evening [ " .. tonumber(os.date("%H")) .. " Hour ]", true) else AlarmTime:SetText("Good Night [ " .. tonumber(os.date("%H")) .. " Hour ]", true) end AgeAccYou:SetText("You Account Age [ " .. game.Players.LocalPlayer.AccountAge .. " ]", true) task.wait() end end }) local Misc2Group = Tabs.Tab1:AddLeftGroupbox("Combat") Misc2Group:AddToggle("Damage Boss", { Text = "Damage Boss", Default = false, Callback = function(Value) _G.DameBossBob = Value while _G.DameBossBob do if game.Workspace:FindFirstChild("bobBoss") then game.Workspace.bobBoss.DamageEvent:FireServer() end task.wait() end end }) Misc2Group:AddToggle("Auto Click Tycoon", { Text = "Auto Click Tycoon", Default = false, Callback = function(Value) _G.AutoTycoon = Value while _G.AutoTycoon do for _, v in pairs(workspace:GetChildren()) do if string.find(v.Name, "ÅTycoon") and v:FindFirstChild("Click") then fireclickdetector(v.Click.ClickDetector, 0) fireclickdetector(v.Click.ClickDetector, 1) end end task.wait() end end }) Misc2Group:AddDropdown("Glove", { Text = "Glove", Values = { "Killstreak", "Reaper", "God's Hand", "Tycoon" }, Default = "Player", Multi = false, Callback = function(Value) GloveSlap = Value end }) Misc2Group:AddToggle("Slap Aura Bob Mini", { Text = "Slap Aura Bob Mini", Default = false, Callback = function(Value) _G.SlapBobClone = Value while _G.SlapBobClone do if game.Workspace:FindFirstChild("BobClone") then for _, v in pairs(workspace:GetChildren()) do if v.Name == "BobClone" then if GloveSlap == "Killstreak" then game:GetService("ReplicatedStorage").KSHit:FireServer(v:FindFirstChild("HumanoidRootPart")) elseif GloveSlap == "Reaper" then game:GetService("ReplicatedStorage").ReaperHit:FireServer(v:FindFirstChild("HumanoidRootPart")) elseif GloveSlap == "God's Hand" then game:GetService("ReplicatedStorage").Godshand:FireServer(v:FindFirstChild("HumanoidRootPart")) elseif GloveSlap == "Tycoon" then game:GetService("ReplicatedStorage").GeneralHit:FireServer(v:FindFirstChild("HumanoidRootPart")) end end end end task.wait() end end }) Misc2Group:AddButton("Slap Aura Bob Mini", function() if game.Workspace:FindFirstChild("BobClone") then for _, v in pairs(workspace:GetChildren()) do if v.Name == "BobClone" then if GloveSlap == "Killstreak" then game:GetService("ReplicatedStorage").KSHit:FireServer(v:FindFirstChild("HumanoidRootPart")) elseif GloveSlap == "Reaper" then game:GetService("ReplicatedStorage").ReaperHit:FireServer(v:FindFirstChild("HumanoidRootPart")) elseif GloveSlap == "God's Hand" then game:GetService("ReplicatedStorage").Godshand:FireServer(v:FindFirstChild("HumanoidRootPart")) elseif GloveSlap == "Tycoon" then game:GetService("ReplicatedStorage").GeneralHit:FireServer(v:FindFirstChild("HumanoidRootPart")) end end end end end) Misc2Group:AddButton("Button Fight Rock", function() if game.CoreGui:FindFirstChild("SlapRock") == nil then local ScreenGui = Instance.new("ScreenGui") local Button = Instance.new("ImageButton") local Corner = Instance.new("UICorner") local ParticleEmitter = Instance.new("ParticleEmitter") ScreenGui.Parent = game.CoreGui ScreenGui.Name = "SlapRock" ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Button.Parent = ScreenGui Button.Image = "http://www.roblox.com/asset/?id=85284641800085" Button.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Button.BorderSizePixel = 0 Button.Position = UDim2.new(0.120833337 - 0.1, 0, 0.0952890813 + 0.01, 0) Button.Size = UDim2.new(0, 50, 0, 50) Button.Draggable = true Corner.Parent = Button Corner.CornerRadius = UDim.new(0, 12) ParticleEmitter.Parent = Button ParticleEmitter.LightEmission = 1 ParticleEmitter.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0) }) ParticleEmitter.Lifetime = NumberRange.new(0.5, 1) ParticleEmitter.Rate = 0 ParticleEmitter.Speed = NumberRange.new(5, 10) ParticleEmitter.Color = ColorSequence.new(Color3.fromRGB(255, 85, 255), Color3.fromRGB(85, 255, 255)) local ParticleEmitterAmin = game:GetService("TweenService"):Create(Button, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Rotation = 360 }) Button.MouseEnter:Connect(function() game:GetService("TweenService"):Create(Button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 65, 0, 65) }):Play() end) Button.MouseLeave:Connect(function() game:GetService("TweenService"):Create(Button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 50, 0, 50) }):Play() end) Button.MouseButton1Down:Connect(function() for i, v in pairs(workspace:GetChildren()) do if v.Name == "SpiritRock" and v:FindFirstChild("DamageEvent") then v.DamageEvent:FireServer() end end ParticleEmitter.Rate = 100 task.delay(1, function() ParticleEmitter.Rate = 0 end) ParticleEmitterAmin:Play() ParticleEmitterAmin.Completed:Connect(function() Button.Rotation = 0 end) end) end end) local Misc3Group = Tabs.Tab1:AddRightGroupbox("Anti") Misc3Group:AddButton("Anti VFX", function() if game.Players.LocalPlayer.PlayerScripts:FindFirstChild("VFXListener") then game.Players.LocalPlayer.PlayerScripts:FindFirstChild("VFXListener").Parent = game.ReplicatedStorage else game.ReplicatedStorage.VFXListener.Parent = game.Players.LocalPlayer.PlayerScripts end end) Misc3Group:AddToggle("Anti Ring", { Text = "Anti Ring", Default = false, Callback = function(Value) _G.AntiRing = Value while _G.AntiRing do if game.Workspace:FindFirstChild("Ring") then game.Workspace:FindFirstChild("Ring"):Destroy() end task.wait() end end }):AddKeyPicker("AntiRing", { Default = "X", Text = "Anti Ring", Mode = "Toggle", SyncToggleState = true }) Misc3Group:AddToggle("Remove Meteors", { Text = "Remove Meteor", Default = false, Callback = function(Value) _G.AutoRemoveMeteors = Value while _G.AutoRemoveMeteors do if game:GetService("Players").LocalPlayer.PlayerScripts.VFXListener:FindFirstChild("BigExplosion") then game:GetService("Players").LocalPlayer.PlayerScripts.VFXListener.BigExplosion:Destroy() end if game:GetService("Players").LocalPlayer.PlayerScripts.VFXListener:FindFirstChild("SmallMeteorVFX") then game:GetService("Players").LocalPlayer.PlayerScripts.VFXListener.SmallMeteorVFX:Destroy() end task.wait() end end }):AddKeyPicker("RemoveMeteors", { Default = "X", Text = "Remove Big Meteors", Mode = "Toggle", SyncToggleState = true }) Misc3Group:AddToggle("Anti Void Damage", { Text = "Anti Void Damage", Default = false, Callback = function(Value) game.Workspace["VoidPart"].CanCollide = Value if Value == true then game.Workspace["VoidPart"].Transparency = 0.5 else game.Workspace["VoidPart"].Transparency = 1 end end }):AddKeyPicker("AntiVoidDamage", { Default = "X", Text = "Anti Void Damage", Mode = "Toggle", SyncToggleState = true }) Misc3Group:AddToggle("Anti Ragdoll", { Text = "Anti Ragdoll", Default = false, Callback = function(Value) _G.AntiRagdoll = Value while _G.AntiRagdoll do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then if game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == true then repeat task.wait() game.Players.LocalPlayer.Character.Torso.Anchored = true until game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == false game.Players.LocalPlayer.Character.Torso.Anchored = false end end task.wait() end end }):AddKeyPicker("AntiRagdoll", { Default = "X", Text = "Anti Ragdoll", Mode = "Toggle", SyncToggleState = true }) elseif game.PlaceId == 9431156611 then local Window = Library:CreateWindow({ Title = "Slap Royale 🏆", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Combat", "rbxassetid://7733674079"), Tab1 = Window:AddTab("Anti", "rbxassetid://7734056608"), Tab2 = Window:AddTab("Misc", "rbxassetid://4370318685"), Tab3 = Window:AddTab("Local", "rbxassetid://4335489011"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } TabBoxCombat1 = Tabs.Tab:AddLeftTabbox() local Combat1Group = TabBoxCombat1:AddTab("Combat") _G.ReachAura = 25 Combat1Group:AddSlider("Reach Slap", { Text = "Reach Slap Aura", Default = 25, Min = 10, Max = 50, Rounding = 1, Compact = true, Callback = function(Value) _G.ReachAura = Value end }) _G.SlapAuraChoose = "Click Slap" Combat1Group:AddDropdown("ChooseSlap", { Text = "Slap Aura", Values = { "Slap Aura", "Click Slap" }, Default = "Click Slap", Multi = false, Callback = function(Value) _G.SlapAuraChoose = Value end }) Combat1Group:AddToggle("Slap Aura", { Text = "Slap Aura", Default = false, Callback = function(Value) _G.SlapAura = Value if _G.SlapAuraChoose == "Slap Aura" then while _G.SlapAura do for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character then if v.Character:FindFirstChild("Dead") == nil and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:WaitForChild("inMatch").Value == true and game.Players.LocalPlayer.Character:WaitForChild("inMatch").Value == true then if _G.ReachAura >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude then game.ReplicatedStorage.Events.Slap:FireServer(v.Character:WaitForChild("HumanoidRootPart")) end end end end task.wait() end elseif _G.SlapAuraChoose == "Click Slap" then game:GetService("UserInputService").InputBegan:Connect(function(input) if _G.SlapAuraChoose == "Click Slap" and _G.SlapAura == true then if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character then if v.Character:FindFirstChild("Dead") == nil and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:WaitForChild("inMatch").Value == true and game.Players.LocalPlayer.Character:WaitForChild("inMatch").Value == true then if _G.ReachAura >= (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude then game.ReplicatedStorage.Events.Slap:FireServer(v.Character:WaitForChild("HumanoidRootPart")) end end end end wait(2) end end end) end end }):AddKeyPicker("SlapAura", { Default = "F", Text = "Slap Aura", Mode = "Toggle", SyncToggleState = true }) Combat1Group:AddSlider("Extend Glove", { Text = "Extend Glove", Default = 5, Min = 2, Max = 50, Rounding = 1, Compact = true, Callback = function(Value) _G.GloveExtendReach = Value end }) Combat1Group:AddDropdown("Extend Option", { Text = "Extend Option", Values = { "Meat Stick", "Pancake", "Growth", "North Korea Wall", "Slight Extend" }, Default = "", Multi = false, Callback = function(Value) GloveExtendOption = Value end }) Combat1Group:AddToggle("Extend Glove", { Text = "Extend Glove", Default = false, Callback = function(Value) _G.GloveExtendGet = Value while _G.GloveExtendGet do if game.Players.LocalPlayer:WaitForChild("Backpack"):FindFirstChildOfClass("Tool") ~= nil then for _, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") and v.Name ~= "Radio" then if v:FindFirstChild("Glove") ~= nil then if GloveExtendOption == "Meat Stick" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, 2) elseif GloveExtendOption == "Pancake" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "Growth" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "North Korea Wall" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, 0, _G.GloveExtendReach) elseif GloveExtendOption == "Slight Extend" then v:FindFirstChild("Glove").Size = Vector3.new(3, 3, 3.7) end v:FindFirstChild("Glove").Transparency = 0.5 end end end else for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") and v.Name ~= "Radio" then if v:FindFirstChild("Glove") ~= nil then if GloveExtendOption == "Meat Stick" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, 2) elseif GloveExtendOption == "Pancake" then v:FindFirstChild("Glove").Size = Vector3.new(0, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "Growth" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, _G.GloveExtendReach, _G.GloveExtendReach) elseif GloveExtendOption == "North Korea Wall" then v:FindFirstChild("Glove").Size = Vector3.new(_G.GloveExtendReach, 0, _G.GloveExtendReach) elseif GloveExtendOption == "Slight Extend" then v:FindFirstChild("Glove").Size = Vector3.new(3, 3, 3.7) end v:FindFirstChild("Glove").Transparency = 0.5 end end end end task.wait() end if _G.GloveExtendGet == false then if game.Players.LocalPlayer:WaitForChild("Backpack"):FindFirstChildOfClass("Tool") ~= nil then for _, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") and v.Name ~= "Radio" then if v:FindFirstChild("Glove") ~= nil then v:FindFirstChild("Glove").Size = Vector3.new(2.5, 2.5, 1.7) v:FindFirstChild("Glove").Transparency = 0 end end end else for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") and v.Name ~= "Radio" then if v:FindFirstChild("Glove") ~= nil then v:FindFirstChild("Glove").Size = Vector3.new(2.5, 2.5, 1.7) v:FindFirstChild("Glove").Transparency = 0 end end end end end end }):AddKeyPicker("ExtendGlove", { Default = "H", Text = "Extend Glove", Mode = "Toggle", SyncToggleState = true }) _G.ReachHitbox = 10 Combat1Group:AddSlider("Reach HitBox", { Text = "Reach Hitbox", Default = 10, Min = 10, Max = 30, Rounding = 0, Compact = true, Callback = function(Value) _G.ReachHitbox = Value end }) Combat1Group:AddToggle("Hitbox Player", { Text = "Hitbox Player", Default = false, Callback = function(Value) _G.HitboxPlayer = Value while _G.HitboxPlayer do for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then v.Character.HumanoidRootPart.Size = Vector3.new(_G.ReachHitbox, _G.ReachHitbox, _G.ReachHitbox) v.Character.HumanoidRootPart.Transparency = 0.75 end end task.wait() end if _G.HitboxPlayer == false then for i, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then v.Character.HumanoidRootPart.Size = Vector3.new(2, 2, 1) v.Character.HumanoidRootPart.Transparency = 1 end end end end }):AddKeyPicker("Hitbox", { Default = "Z", Text = "Hitbox Player", Mode = "Toggle", SyncToggleState = true }) Combat1Group:AddInput("FlySpeed", { Default = "50", Numeric = true, Text = "Fly Speed", Placeholder = "UserFlySpeed", Callback = function(Value) _G.SetSpeedFly = Value end }) _G.SetSpeedFly = 100 Combat1Group:AddToggle("Start Fly", { Text = "Start Fly", Default = false, Callback = function(Value) _G.StartFly = Value if _G.StartFly == false then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end while _G.StartFly do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = Workspace.CurrentCamera.CoordinateFrame game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new() if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end elseif game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") == nil and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") == nil then local bv = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") bv.Name = "VelocityHandler" bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(0, 0, 0) bv.Velocity = Vector3.new(0, 0, 0) bg.Name = "GyroHandler" bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bg.MaxTorque = Vector3.new(0, 0, 0) bg.P = 1000 bg.D = 50 end task.wait() end end }):AddKeyPicker("Fly", { Default = "R", Text = "Fly", Mode = "Toggle", SyncToggleState = true }) Combat1Group:AddButton({ Text = "Leave Bus Early", Tooltip = "People Vote You", Func = function() game:GetService("ReplicatedStorage").Events.BusJumping:FireServer() repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("JumpPrompt") game.Players.LocalPlayer.PlayerGui.JumpPrompt:Destroy() end }) local Combat2Group = Tabs.Tab:AddRightGroupbox("Item") Combat2Group:AddToggle("Auto Use Item Power", { Text = "Auto Use Item Power", Default = false, Callback = function(Value) _G.AutoUseItemPower = Value while _G.AutoUseItemPower do for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.Name == "Bull's essence" or v.Name == "Potion of Strength" or v.Name == "Boba" or v.Name == "Speed Potion" or v.Name == "Frog Potion" or v.Name == "Strength Brew" or v.Name == "Frog Brew" or v.Name == "Speed Brew" then game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) v:Activate() end end task.wait() end end }) Combat2Group:AddToggle("Auto Collect Item", { Text = "Auto Collect Item", Default = false, Callback = function(Value) _G.AutoCollectItem = Value while _G.AutoCollectItem do for i, v in pairs(workspace:FindFirstChild("Items"):GetChildren()) do if v:FindFirstChild("Handle") and _G.AutoCollectItem == true then TweenTp(game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart"), v:FindFirstChild("Handle").CFrame * CFrame.new(0, 3, 0), true, 2) wait(0.15) game:GetService("ReplicatedStorage").Events.Item:FireServer(v.Handle) end end task.wait() end end }) Combat2Group:AddToggle("Auto Heal", { Text = "Auto Heal", Default = false, Callback = function(Value) _G.AutoHeal = Value while _G.AutoHeal do for x, n in pairs({ "Apple", "Bandage", "Boba", "First Aid Kit", "Healing Brew", "Healing Potion" }) do for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.Name == n then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health < 45 then game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) v:Activate() end end end end task.wait() end end }) Combat2Group:AddButton("Use Item Power", function() for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.Name == "Bull's essence" or v.Name == "Potion of Strength" or v.Name == "Boba" or v.Name == "Speed Potion" or v.Name == "Frog Potion" or v.Name == "Strength Brew" or v.Name == "Frog Brew" or v.Name == "Speed Brew" then game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) v:Activate() end end end) local Esp1Group = TabBoxCombat1:AddTab("ESP") Esp1Group:AddToggle("Esp", { Text = "Glove Esp", Default = false, Callback = function(Value) _G.GloveESP = Value if _G.GloveESP == false then for i, v in ipairs(game.Players:GetChildren()) do if v.Character and v.Character:FindFirstChild("Head") and v.Character.Head:FindFirstChild("GloveEsp") then v.Character.Head.GloveEsp:Destroy() end end end while _G.GloveESP do for i, v in ipairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Head") then if v.Character.Head:FindFirstChild("GloveEsp") and v.Character.Head.GloveEsp:FindFirstChild("TextLabel") and v.Character.Head.GloveEsp.TextLabel.TextColor3 ~= _G.ColorESP then v.Character.Head.GloveEsp.TextLabel.TextColor3 = _G.ColorESP end if v.Character.Head:FindFirstChild("GloveEsp") and v.Character.Head.GloveEsp:FindFirstChild("TextLabel") then v.Character.Head.GloveEsp.TextLabel.Text = (_G.NameEsp == true and "Name [ " .. v.Name .. " ]" or "") .. (_G.GloveEsp == true and "\nGlove [ " .. v.Glove.Value .. " ]" or "") .. (_G.PowerFull == true and "\nPower [ " .. v.Character.Power.Value .. " ]" or "") .. (_G.HealthEsp == true and "\nHealth [ " .. string.format("%.1f", (v.Character.Health)) .. " ]" or "") .. (_G.DistanceEsp == true and "\nDistance [ " .. string.format("%.1f", (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude) .. " ]" or "") .. (_G.WalkSpeedEsp == true and "Speed [ " .. string.format("%.1f", (v.Character:FindFirstChild("Humanoid").MoveDirection.Magnitude)) .. " ]" or "") end if v.Character.Head:FindFirstChild("GloveEsp") == nil then GloveEsp = Instance.new("BillboardGui", v.Character.Head) GloveEsp.Adornee = v.Character.Head GloveEsp.Name = "GloveEsp" GloveEsp.Size = UDim2.new(0, 100, 0, 150) GloveEsp.StudsOffset = Vector3.new(0, 1, 0) GloveEsp.AlwaysOnTop = true GloveEsp.StudsOffset = Vector3.new(0, 3, 0) GloveEspText = Instance.new("TextLabel", GloveEsp) GloveEspText.BackgroundTransparency = 1 GloveEspText.Size = UDim2.new(0, 100, 0, 100) GloveEspText.TextSize = _G.TextSize GloveEspText.Font = Enum.Font.SourceSansBold GloveEspText.TextColor3 = _G.ColorESP GloveEspText.TextStrokeTransparency = 0 GloveEspText.Text = "" end end end task.wait() end end }):AddColorPicker("Color Esp Glove", { Default = Color3.new(255, 255, 255), Callback = function(Value) _G.ColorESP = Value end }):AddKeyPicker("GloveEsp", { Default = "B", Text = "Glove Esp", Mode = "Toggle", SyncToggleState = true }) Esp1Group:AddToggle("Esp1", { Text = "Item Esp", Default = false, Callback = function(Value) _G.ItemESP = Value if _G.ItemESP == false then for i, v in ipairs(game.Workspace.Items:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Handle") and v.Handle:FindFirstChild("ItemESP") then v.Handle.ItemESP:Destroy() end end for i, v in pairs(game.Players:GetPlayers()) do for t, g in pairs(v.Character:GetChildren()) do if g:IsA("Tool") and g:FindFirstChild("Handle") and g.Handle:FindFirstChild("ItemESP") then g.Handle.ItemESP:Destroy() end end for w, n in pairs(v.Backpack:GetChildren()) do if n:IsA("Tool") and n:FindFirstChild("Handle") and n.Handle:FindFirstChild("ItemESP") then n.Handle.ItemESP:Destroy() end end end end while _G.ItemESP do for i, v in ipairs(game.Workspace.Items:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Handle") then if v.Handle:FindFirstChild("ItemESP") and v.Handle.ItemESP:FindFirstChild("TextLabel") and v.Handle.ItemESP.TextLabel.TextColor3 ~= _G.ColorESP1 then v.Handle.ItemESP.TextLabel.TextColor3 = _G.ColorESP1 end if v.Handle:FindFirstChild("ItemESP") and v.Handle.ItemESP:FindFirstChild("TextLabel") then v.Handle.ItemESP.TextLabel.Text = (_G.NameEsp == true and v.Name or "") .. (_G.DistanceEsp == true and "\nDistance [ " .. string.format("%.1f", (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Handle.Position).Magnitude) .. " ]" or "") end if v.Handle:FindFirstChild("ItemESP") == nil then ItemESP = Instance.new("BillboardGui", v.Handle) ItemESP.Adornee = v.Handle ItemESP.Name = "ItemESP" ItemESP.Size = UDim2.new(0, 100, 0, 150) ItemESP.StudsOffset = Vector3.new(0, 1, 0) ItemESP.AlwaysOnTop = true ItemESP.StudsOffset = Vector3.new(0, 3, 0) ItemESPText = Instance.new("TextLabel", ItemESP) ItemESPText.BackgroundTransparency = 1 ItemESPText.Size = UDim2.new(0, 100, 0, 100) ItemESPText.TextSize = _G.TextSize ItemESPText.Font = Enum.Font.SourceSansBold ItemESPText.TextColor3 = _G.ColorESP1 ItemESPText.TextStrokeTransparency = 0 ItemESPText.Text = v.Name end end end for i, v in pairs(game.Players:GetPlayers()) do for t, g in pairs(v.Character:GetChildren()) do if g:IsA("Tool") and g:FindFirstChild("Handle") and g.Handle:FindFirstChild("ItemESP") then g.Handle.ItemESP:Destroy() end end for w, n in pairs(v.Backpack:GetChildren()) do if n:IsA("Tool") and n:FindFirstChild("Handle") and n.Handle:FindFirstChild("ItemESP") then n.Handle.ItemESP:Destroy() end end end task.wait() end end }):AddColorPicker("Color Esp Item", { Default = Color3.new(255, 255, 255), Callback = function(Value) _G.ColorESP1 = Value end }):AddKeyPicker("ItemEsp", { Default = "L", Text = "Item Esp", Mode = "Toggle", SyncToggleState = true }) _G.DistanceEsp = false Esp1Group:AddToggle("Distance Esp", { Text = "Distance Esp", Default = false, Callback = function(Value) _G.DistanceEsp = Value end }) _G.NameEsp = false Esp1Group:AddToggle("Name Esp", { Text = "Name Esp", Default = false, Callback = function(Value) _G.NameEsp = Value end }) _G.HealthEsp = false Esp1Group:AddToggle("Health Esp", { Text = "Health Player Esp", Default = false, Callback = function(Value) _G.HealthEsp = Value end }) _G.WalkSpeedEsp = false Esp1Group:AddToggle("Speed Esp", { Text = "Speed Player Esp", Default = false, Callback = function(Value) _G.WalkSpeedEsp = Value end }) _G.GloveEsp = false Esp1Group:AddToggle("Glove Esp", { Text = "Glove Player Esp", Default = false, Callback = function(Value) _G.GloveEsp = Value end }) _G.PowerFull = false Esp1Group:AddToggle("Power Esp", { Text = "Power Player Esp", Default = false, Callback = function(Value) _G.PowerFull = Value end }) _G.TextSize = 10 Esp1Group:AddSlider("Size Text Esp", { Text = "Size Text Esp", Default = 10, Min = 10, Max = 40, Rounding = 0, Compact = true, Callback = function(Value) _G.TextSize = Value for i, v in ipairs(game.Players:GetChildren()) do if v.Character:FindFirstChild("Head") and v.Character.Head:FindFirstChild("GloveEsp") and v.Character.Head.GloveEsp:FindFirstChild("TextLabel") and v.Character.Head.GloveEsp.TextLabel.TextSize ~= Value then v.Character.Head.GloveEsp.TextLabel.TextSize = Value end end for i, v in ipairs(game.Workspace.Items:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("Handle") and v.Handle:FindFirstChild("ItemESP") and v.Handle.ItemESP:FindFirstChild("TextLabel") and v.Handle.ItemESP.TextLabel.TextSize ~= Value then v.Handle.ItemESP.TextLabel.TextSize = Value end end end }) local Anti1Group = Tabs.Tab1:AddLeftGroupbox("Anti") Anti1Group:AddToggle("Anti Zone", { Text = "Anti Zone", Default = false, Callback = function(Value) _G.RemoveZone = Value game.Players.LocalPlayer.Character:WaitForChild("inZone").Changed:Connect(function() if _G.RemoveZone then game.Players.LocalPlayer.Character:WaitForChild("inZone").Value = false end end) end }):AddKeyPicker("AntiZone", { Default = "K", Text = "Anti Zone", Mode = "Toggle", SyncToggleState = true }) Anti1Group:AddToggle("Anti Ice", { Text = "Anti Ice", Default = false, Callback = function(Value) _G.AntiIce = Value while _G.AntiIce do for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "Icecube" then v:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true end end task.wait() end end }):AddKeyPicker("AntiIce", { Default = "K", Text = "Anti Ice", Mode = "Toggle", SyncToggleState = true }) Anti1Group:AddToggle("Anti Acid", { Text = "Anti Acid", Default = false, Callback = function(Value) for i, v in pairs(workspace.Map.AcidAbnormality:GetChildren()) do if v.Name == "Acid" and v.ClassName == "Part" then v.CanTouch = not Value v.CanCollide = Value end end end }):AddKeyPicker("AntiLavaAcid", { Default = "K", Text = "Anti Lava & Acid", Mode = "Toggle", SyncToggleState = true }) Anti1Group:AddToggle("Anti Lava", { Text = "Anti Lava", Default = false, Callback = function(Value) if workspace.Map.DragonDepths:FindFirstChild("Lava") then workspace.Map.DragonDepths.Lava.CanTouch = not value workspace.Map.DragonDepths.Lava.CanCollide = Value end end }):AddKeyPicker("AntiLavaAcid", { Default = "K", Text = "Anti Lava", Mode = "Toggle", SyncToggleState = true }) Anti1Group:AddToggle("Anti Record", { Text = "Anti Record", Default = false, Tooltip = "People chat record, you get kick", Callback = function(Value) AntiRecord = Value end }):AddKeyPicker("AntiRecord", { Default = "K", Text = "Anti Record", Mode = "Toggle", SyncToggleState = true }) for i, p in pairs(game.Players:GetChildren()) do if p ~= game.Players.LocalPlayer then p.Chatted:Connect(function(message) Words = message:split(" ") if AntiRecord == true then for i, v in pairs(Words) do if v:lower():match("recording") or v:lower():match(" rec") or v:lower():match("record") or v:lower():match("discor") or v:lower():match(" disco") or v:lower():match(" disc") or v:lower():match("ticket") or v:lower():match("tickets") or v:lower():match(" ds") or v:lower():match(" dc") or v:lower():match("dizzy") or v:lower():match("dizzycord") or v:lower():match(" clip") or v:lower():match("proof") or v:lower():match("evidence") then game.Players.LocalPlayer:Kick("Possible player recording detected." .. " [ " .. p.Name .. " ]" .. " [ " .. message .. " ]") end end end end) end end game.Players.PlayerAdded:Connect(function(Player) Player.Chatted:Connect(function(message) Words = message:split(" ") if AntiRecord == true then for i, v in pairs(Words) do if v:lower():match("recording") or v:lower():match(" rec") or v:lower():match("record") or v:lower():match("discor") or v:lower():match(" disco") or v:lower():match(" disc") or v:lower():match("ticket") or v:lower():match("tickets") or v:lower():match(" ds") or v:lower():match(" dc") or v:lower():match("dizzy") or v:lower():match("dizzycord") or v:lower():match(" clip") or v:lower():match("proof") or v:lower():match("evidence") then game.Players.LocalPlayer:Kick("Possible player recording detected." .. " [ " .. Player.Name .. " ]" .. " [ " .. message .. " ]") end end end end) end) Anti1Group:AddToggle("Anti Ragdoll", { Text = "Anti Ragdoll", Default = false, Callback = function(Value) _G.AntiRagdoll = Value while _G.AntiRagdoll do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then if game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == true then repeat task.wait() game.Players.LocalPlayer.Character.Torso.Anchored = true until game.Players.LocalPlayer.Character:WaitForChild("Ragdolled").Value == false game.Players.LocalPlayer.Character.Torso.Anchored = false end end task.wait() end end }):AddKeyPicker("AntiRagdoll", { Default = "K", Text = "Anti Ragdoll", Mode = "Toggle", SyncToggleState = true }) local Misc1Group = Tabs.Tab2:AddLeftGroupbox("Misc") CodeLab = Misc1Group:AddLabel("Code [ ???? ]") Misc1Group:AddButton("Get Lab Code", function() if game.Workspace.Map.CodeBrick.SurfaceGui:FindFirstChild("IMGTemplate") then Code = {} for i, v in pairs(game.Workspace.Map.CodeBrick.SurfaceGui:GetChildren()) do if v.Name == "IMGTemplate" then if v.Image == "http://www.roblox.com/asset/?id=9648769161" then table.insert(Code, "4") elseif v.Image == "http://www.roblox.com/asset/?id=9648765536" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648762863" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648759883" then table.insert(Code, "9") elseif v.Image == "http://www.roblox.com/asset/?id=9648755440" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648752438" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648749145" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648745618" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648742013" then table.insert(Code, "7") elseif v.Image == "http://www.roblox.com/asset/?id=9648738553" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648734698" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648730082" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648723237" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648718450" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648715920" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648712563" then table.insert(Code, "2") end end end end CodeLab:SetText("Code [ " .. Code .. " ]") end) Misc1Group:AddButton("Get Chain", function() if game.Workspace.Map.CodeBrick.SurfaceGui:FindFirstChild("IMGTemplate") then Code = {} for i, v in pairs(game.Workspace.Map.CodeBrick.SurfaceGui:GetChildren()) do if v.Name == "IMGTemplate" then if v.Image == "http://www.roblox.com/asset/?id=9648769161" then table.insert(Code, "4") elseif v.Image == "http://www.roblox.com/asset/?id=9648765536" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648762863" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648759883" then table.insert(Code, "9") elseif v.Image == "http://www.roblox.com/asset/?id=9648755440" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648752438" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648749145" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648745618" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648742013" then table.insert(Code, "7") elseif v.Image == "http://www.roblox.com/asset/?id=9648738553" then table.insert(Code, "8") elseif v.Image == "http://www.roblox.com/asset/?id=9648734698" then table.insert(Code, "2") elseif v.Image == "http://www.roblox.com/asset/?id=9648730082" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648723237" then table.insert(Code, "3") elseif v.Image == "http://www.roblox.com/asset/?id=9648718450" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648715920" then table.insert(Code, "6") elseif v.Image == "http://www.roblox.com/asset/?id=9648712563" then table.insert(Code, "2") end end end end fireclickdetector(game.Workspace.Map.OriginOffice.Door.Keypad.Buttons.Reset.ClickDetector) wait(0.25) for i = 1, # Code do local CodeNah = Code[i] fireclickdetector(game.Workspace.Map.OriginOffice.Door.Keypad.Buttons[CodeNah].ClickDetector) wait(0.25) end wait(0.25) fireclickdetector(game.Workspace.Map.OriginOffice.Door.Keypad.Buttons.Enter.ClickDetector) end) Misc1Group:AddButton("Free Emotes", function() if LoadingScr then return end LoadingScr = true game.Players.LocalPlayer.Chatted:Connect(function(msg) Anims = { ["L"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["L"]), ["Groove"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Groove"]), ["Helicopter"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Helicopter"]), ["Floss"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Floss"]), ["Kick"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Kick"]), ["Headless"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Headless"]), ["Laugh"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Laugh"]), ["Parker"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Parker"]), ["Thriller"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Thriller"]), ["Spasm"] = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").AnimationPack["Spasm"]) } for i, v in pairs(Anims) do if v.IsPlaying then v:Stop() end end task.wait() if string.lower(msg) == "/e l" then Anims["L"]:Play() elseif string.lower(msg) == "/e groove" then Anims["Groove"]:Play() elseif string.lower(msg) == "/e helicopter" then Anims["Helicopter"]:Play() elseif string.lower(msg) == "/e floss" then Anims["Floss"]:Play() elseif string.lower(msg) == "/e kick" then Anims["Kick"]:Play() elseif string.lower(msg) == "/e headless" then Anims["Headless"]:Play() elseif string.lower(msg) == "/e laugh" then Anims["Laugh"]:Play() game:GetService("ReplicatedStorage").AnimationSound:FireServer("LAUGH") elseif string.lower(msg) == "/e parker" then Anims["Parker"]:Play() elseif string.lower(msg) == "/e thriller" then Anims["Thriller"]:Play() elseif string.lower(msg) == "/e spasm" then Anims["Spasm"]:Play() end game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i, v in pairs(Anims) do if v.IsPlaying then v:Stop() end end end end) end) end) local Local1Group = Tabs.Tab3:AddLeftGroupbox("Speed") Local1Group:AddSlider("WalkSpeed", { Text = "Speed", Default = 20, Min = 20, Max = 1000, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value Walkspeed = Value end }) Local1Group:AddInput("WalkSpeed1", { Default = "20", Numeric = false, Text = "Speed", Placeholder = "UserSpeed", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value Walkspeed = Value end }) Local1Group:AddToggle("SetSpeed", { Text = "Auto Set Speed", Default = false, Callback = function(Value) KeepWalkspeed = Value while KeepWalkspeed do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.WalkSpeed ~= Walkspeed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed end task.wait() end end }) local Local2Group = Tabs.Tab3:AddRightGroupbox("Jump") Local2Group:AddSlider("JumpPower", { Text = "Jump", Default = 50, Min = 50, Max = 1000, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value Jumppower = Value end }) Local2Group:AddInput("JumpPower1", { Default = "50", Numeric = true, Text = "Jump", Placeholder = "UserJump", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value Jumppower = Value end }) Local2Group:AddToggle("SetJump", { Text = "Auto Set Jump", Default = false, Callback = function(Value) KeepJumppower = Value while KeepJumppower do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.JumpPower ~= Jumppower then game.Players.LocalPlayer.Character.Humanoid.JumpPower = Jumppower end task.wait() end end }) elseif game.PlaceId == 14422118326 then local Window = Library:CreateWindow({ Title = "Maze Null ☠️", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Misc") Misc1Group:AddToggle("Anti Null", { Text = "Anti Null", Default = false, Callback = function(Value) _G.AntiNull = Value while _G.AntiNull do for i, v in pairs(game.Workspace.Mobs:GetChildren()) do if v.Name == "Imp" and v:FindFirstChild("Body") then game:GetService("ReplicatedStorage").b:FireServer(v.Body) end end task.wait() end end }) Misc1Group:AddInput("FlySpeed", { Default = "50", Numeric = true, Text = "Fly Speed", Placeholder = "UserFlySpeed", Callback = function(Value) _G.SetSpeedFly = Value end }) _G.SetSpeedFly = 100 Misc1Group:AddToggle("Start Fly", { Text = "Start Fly", Default = false, Callback = function(Value) _G.StartFly = Value if _G.StartFly == false then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end while _G.StartFly do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = Workspace.CurrentCamera.CoordinateFrame game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new() if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end elseif game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") == nil and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") == nil then local bv = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") bv.Name = "VelocityHandler" bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(0, 0, 0) bv.Velocity = Vector3.new(0, 0, 0) bg.Name = "GyroHandler" bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bg.MaxTorque = Vector3.new(0, 0, 0) bg.P = 1000 bg.D = 50 end task.wait() end end }):AddKeyPicker("Fly", { Default = "R", Text = "Fly", Mode = "Toggle", SyncToggleState = true }) Misc1Group:AddButton("Teleport Rob Plushie", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4833.31, - 214, 800.529) wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace._ugcQuestObjectBobPlushie.Handle.CFrame end) Misc1Group:AddDropdown("Badge", { Text = "Badge", Values = { "Tinkever", "Null" }, Default = "", Multi = false, Callback = function(Value) if Value == "Null" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(5458, - 184, 1822) elseif Value == "Tinkever" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4833.31, - 214, 800.529) end end }) elseif game.PlaceId == 16034567693 then local Window = Library:CreateWindow({ Title = "Omega X Article Hub - ADMIN ROOM", Center = true, AutoShow = true, Resizable = true, AutoLock = true, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local InfoServer1Group = Tabs.Tab:AddLeftGroupbox("Info") CanYouFps = InfoServer1Group:AddLabel("Your Fps [ " .. math.floor(workspace:GetRealPhysicsFPS()) .. " ]", true) CanYouPing = InfoServer1Group:AddLabel("Your Ping [ " .. game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() .. " ]", true) ServerPlayer = InfoServer1Group:AddLabel("Player In Server [ " .. # game.Players:GetPlayers() .. " / " .. game.Players.MaxPlayers .. " ]", true) TimeServer = InfoServer1Group:AddLabel("Server Time [ " .. math.floor(workspace.DistributedGameTime / 60 / 60) .. " Hour | " .. math.floor(workspace.DistributedGameTime / 60) - (math.floor(workspace.DistributedGameTime / 60 / 60) * 60) .. " Minute | " .. math.floor(workspace.DistributedGameTime) - (math.floor(workspace.DistributedGameTime / 60) * 60) .. " Second ]", true) TimeNow = InfoServer1Group:AddLabel("Now Time [ " .. os.date("%X") .. " ]", true) if tonumber(os.date("%H")) >= 5 and tonumber(os.date("%H")) < 12 then AlarmTime = InfoServer1Group:AddLabel("Good Morning [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 12 and tonumber(os.date("%H")) < 17 then AlarmTime = InfoServer1Group:AddLabel("Good Afternoon [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 17 and tonumber(os.date("%H")) < 21 then AlarmTime = InfoServer1Group:AddLabel("Good Evening [ " .. tonumber(os.date("%H")) .. " Hour ]", true) else AlarmTime = InfoServer1Group:AddLabel("Good Night [ " .. tonumber(os.date("%H")) .. " Hour ]", true) end AgeAccYou = InfoServer1Group:AddLabel("You Account Age [ " .. game.Players.LocalPlayer.AccountAge .. " ]", true) InfoServer1Group:AddToggle("Toggle Set", { Text = "Toggle Return", Default = false, Callback = function(Value) _G.AutoSetInfo = Value if _G.AutoSetInfo == true then AutoSetInfoServer = game:GetService("RunService").RenderStepped:Connect(function() if _G.AutoSetInfo == true then CanYouFps:SetText("Your Fps [ " .. math.floor(workspace:GetRealPhysicsFPS()) .. " ]", true) CanYouPing:SetText("Your Ping [ " .. game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() .. " ]", true) ServerPlayer:SetText("Player In Server [ " .. # game.Players:GetPlayers() .. " / " .. game.Players.MaxPlayers .. " ]", true) TimeServer:SetText("Server Time [ " .. math.floor(workspace.DistributedGameTime / 60 / 60) .. " Hour | " .. math.floor(workspace.DistributedGameTime / 60) - (math.floor(workspace.DistributedGameTime / 60 / 60) * 60) .. " Minute | " .. math.floor(workspace.DistributedGameTime) - (math.floor(workspace.DistributedGameTime / 60) * 60) .. " Second ]", true) TimeNow:SetText("Now Time [ " .. os.date("%X") .. " ]", true) if tonumber(os.date("%H")) >= 5 and tonumber(os.date("%H")) < 12 then AlarmTime:SetText("Good Morning [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 12 and tonumber(os.date("%H")) < 17 then AlarmTime:SetText("Good Afternoon [ " .. tonumber(os.date("%H")) .. " Hour ]", true) elseif tonumber(os.date("%H")) >= 17 and tonumber(os.date("%H")) < 21 then AlarmTime:SetText("Good Evening [ " .. tonumber(os.date("%H")) .. " Hour ]", true) else AlarmTime:SetText("Good Night [ " .. tonumber(os.date("%H")) .. " Hour ]", true) end AgeAccYou:SetText("You Account Age [ " .. game.Players.LocalPlayer.AccountAge .. " ]", true) end end) end if _G.AutoSetInfo == false then if AutoSetInfoServer then AutoSetInfoServer:Disconnect() AutoSetInfoServer = nil return AutoSetInfoServer end end end }) local Misc2Group = Tabs.Tab:AddRightGroupbox("Misc") Misc2Group:AddToggle("Anti Afk", { Text = "Anti Afk", Default = false, Callback = function(Value) _G.AntiAfk = Value for i, v in next, getconnections(game.Players.LocalPlayer.Idled) do if _G.AntiAfk then v:Disable() else v:Enable() end end end }) Misc2Group:AddButton("Teleport Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(502, 76, 59) wait(4) Toggles["Anti Afk"]:SetValue(true) end) elseif game.PlaceId == 17290438723 then local Window = Library:CreateWindow({ Title = "Omega X Article Hub - Frostbite Map Obby", Center = true, AutoShow = true, Resizable = true, AutoLock = true, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Misc") Misc1Group:AddButton("Teleport Badge", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(- 554, 177, 56) wait(0.7) for i, v in ipairs(game:GetService("Workspace"):GetDescendants()) do if v.ClassName == "ProximityPrompt" then v.HoldDuration = 0 fireproximityprompt(v) end end end) elseif game.PlaceId == 18550498098 then local Window = Library:CreateWindow({ Title = "Boss Guide ⚔️", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) if game.Workspace:FindFirstChild("VoidPart") == nil then local VoidPart = Instance.new("Part", workspace) VoidPart.Position = Vector3.new(538, 55, - 231) VoidPart.Name = "VoidPart" VoidPart.Size = Vector3.new(2048, 11, 2048) VoidPart.Anchored = true VoidPart.Transparency = 1 VoidPart.CanCollide = false local Safe = Instance.new("Part", VoidPart) Safe.Position = Vector3.new(595, 120, - 330) Safe.Name = "Safe" Safe.Size = Vector3.new(2000, 10, 2000) Safe.Anchored = true Safe.Transparency = 0.5 Safe.CanCollide = true end Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), Tab1 = Window:AddTab("Anti", "rbxassetid://7734056608"), Tab2 = Window:AddTab("Local", "rbxassetid://4335489011"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Prepare") Misc1Group:AddButton("Start Enter + 1 HP", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3258, - 68, 823) wait(2.8) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace["the cube of life"].Part.CFrame wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace["Big Heart"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.ShackLever.Base.CFrame wait(0.5) for i, v in pairs(game.Workspace:GetDescendants()) do if v.Name == "ShackLever" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end):AddButton("Start Enter", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3258, - 68, 823) wait(2) for i, v in pairs(game.Workspace:GetDescendants()) do if v.Name == "ShackLever" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end) Misc1Group:AddButton("Teleport Safe", function() if game.Workspace.VoidPart:FindFirstChild("Safe") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.VoidPart.Safe.CFrame * CFrame.new(0, 25, 0) end end):AddButton("Guide", function() if game.Workspace.VoidPart:FindFirstChild("Safe") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.VoidPart.Safe.CFrame * CFrame.new(0, - 40, 0) end end) Misc1Group:AddButton("Lever Lobby", function() for i, v in pairs(game.Workspace:GetDescendants()) do if v.Name == "Gate1Lever" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end) Misc1Group:AddInput("FlySpeed", { Default = "50", Numeric = true, Text = "Fly Speed", Placeholder = "UserFlySpeed", Callback = function(Value) _G.SetSpeedFly = Value end }) _G.SetSpeedFly = 50 Misc1Group:AddToggle("Start Fly", { Text = "Start Fly", Default = false, Callback = function(Value) _G.StartFly = Value if _G.StartFly == false then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end while _G.StartFly do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9, 9e9, 9e9) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = Workspace.CurrentCamera.CoordinateFrame game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new() if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + game.Workspace.CurrentCamera.CFrame.RightVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().X * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end if require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z < 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - game.Workspace.CurrentCamera.CFrame.LookVector * (require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")):GetMoveVector().Z * _G.SetSpeedFly) end elseif game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") == nil and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") == nil then local bv = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") bv.Name = "VelocityHandler" bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(0, 0, 0) bv.Velocity = Vector3.new(0, 0, 0) bg.Name = "GyroHandler" bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bg.MaxTorque = Vector3.new(0, 0, 0) bg.P = 1000 bg.D = 50 end task.wait() end end }):AddKeyPicker("Fly", { Default = "R", Text = "Fly", Mode = "Toggle", SyncToggleState = true }) local Misc2Group = Tabs.Tab:AddRightGroupbox("Combat") Misc2Group:AddToggle("Fight Trask", { Text = "Fight Trask", Default = false, Callback = function(Value) _G.BringTrask = Value while _G.BringTrask do if game.Workspace:FindFirstChild("TrackGloveMissile") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "TrackGloveMissile" then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("TrackGloveMissile") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v) end end end end end end task.wait() end end }):AddKeyPicker("FightTrask", { Default = "V", Text = "Fight Trask", Mode = "Toggle", SyncToggleState = true }) Misc2Group:AddToggle("Fight Boss Final", { Text = "Fight Boss Final", Default = false, Callback = function(Value) _G.FightBossFinal = Value while _G.FightBossFinal do if game.Workspace:FindFirstChild("GuideNPC") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "GuideNPC" and v:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("GuideNPC") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v:FindFirstChild("HumanoidRootPart")) end end end end end end task.wait() end end }):AddKeyPicker("FightBossFinal", { Default = "V", Text = "Fight Boss Final", Mode = "Toggle", SyncToggleState = true }) Misc2Group:AddToggle("Fight Replica", { Text = "Fight Replica", Default = false, Callback = function(Value) _G.FightReplica = Value while _G.FightReplica do if game.Workspace:FindFirstChild("ReplicaNPC") then for i, v in pairs(game.workspace:GetChildren()) do if v.Name == "ReplicaNPC" and v:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("ReplicaNPC") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v:FindFirstChild("HumanoidRootPart")) end end end end end end task.wait() end end }):AddKeyPicker("FightReplica", { Default = "V", Text = "Fight Replica", Mode = "Toggle", SyncToggleState = true }) Misc2Group:AddToggle("Fight Golem", { Text = "Fight Golem", Default = false, Callback = function(Value) _G.FightGolem = Value while _G.FightGolem do if game.Workspace:FindFirstChild("golem") and game.Workspace.golem:FindFirstChild("Hitbox") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "golem" and v:FindFirstChild("Hitbox") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("golem") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v:FindFirstChild("Hitbox")) end end end end end elseif game.Workspace:FindFirstChild("DungeonGolem") then for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "DungeonGolem" and v:FindFirstChild("Cube.001") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("DungeonGolem") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v:FindFirstChild("Cube.001")) end end end end end end task.wait() end end }):AddKeyPicker("FightGolem", { Default = "V", Text = "Fight Golem", Mode = "Toggle", SyncToggleState = true }) Misc2Group:AddToggle("Fight All", { Text = "Fight All", Default = false, Callback = function(Value) _G.FightAll = Value while _G.FightAll do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "TrackGloveMissile" or v.Name == "golem" or v.Name == "DungeonGolem" or v.Name == "ReplicaNPC" or v.Name == "GuideNPC" then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Hitbox") or v:FindFirstChild("Cube.001") or v) end end end end end task.wait() end end }):AddKeyPicker("FightAll", { Default = "O", Text = "Fight All", Mode = "Toggle", SyncToggleState = true }) Misc2Group:AddButton("Fight Potato", function() if game.Workspace:FindFirstChild("PotatoLord") then for i, v in pairs(game.workspace:GetChildren()) do if v.Name == "PotatoLord" and v:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("PotatoLord") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", v.HumanoidRootPart) end end end end end end end) local Anti1Group = Tabs.Tab1:AddLeftGroupbox("Anti") Anti1Group:AddToggle("Anti Void", { Text = "Anti Void", Default = false, Callback = function(Value) game.Workspace.VoidPart.CanCollide = Value if Value == true then game.Workspace.VoidPart.Transparency = 0.5 else game.Workspace.VoidPart.Transparency = 1 end end }) Anti1Group:AddToggle("Anti Sbeve", { Text = "Anti Sbeve", Default = false, Callback = function(Value) _G.AntiSbeve = Value while _G.AntiSbeve do for i, v in pairs(game.Workspace.Sbeves:GetChildren()) do if v.Name == "sbeveai" then v.CanTouch = false end end task.wait() end end }) Anti1Group:AddToggle("Anti Wall", { Text = "Anti Wall", Default = false, Callback = function(Value) _G.AntiWall = Value while _G.AntiWall do for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "PusherWall" then v.CanCollide = false end end task.wait() end end }) local Local1Group = Tabs.Tab2:AddLeftGroupbox("Speed") Local1Group:AddSlider("WalkSpeed", { Text = "Speed", Default = 20, Min = 20, Max = 1000, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value Walkspeed = Value end }) Local1Group:AddInput("WalkSpeed1", { Default = "20", Numeric = false, Text = "Speed", Placeholder = "UserSpeed", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value Walkspeed = Value end }) Local1Group:AddToggle("SetSpeed", { Text = "Auto Set Speed", Default = false, Callback = function(Value) KeepWalkspeed = Value while KeepWalkspeed do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.WalkSpeed ~= Walkspeed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed end task.wait() end end }) local Local2Group = Tabs.Tab2:AddRightGroupbox("Jump") Local2Group:AddSlider("JumpPower", { Text = "Jump", Default = 50, Min = 50, Max = 1000, Rounding = 0, Compact = true, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value Jumppower = Value end }) Local2Group:AddInput("JumpPower1", { Default = "50", Numeric = true, Text = "Jump", Placeholder = "UserJump", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value Jumppower = Value end }) Local2Group:AddToggle("SetJump", { Text = "Auto Set Jump", Default = false, Callback = function(Value) KeepJumppower = Value while KeepJumppower do if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil and game.Players.LocalPlayer.Character.Humanoid.JumpPower ~= Jumppower then game.Players.LocalPlayer.Character.Humanoid.JumpPower = Jumppower end task.wait() end end }) elseif game.PlaceId == 7234087065 then local Window = Library:CreateWindow({ Title = "Lobby OOG 🐕", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Prepare") Misc1Group:AddButton("Teleport Pablo", function() if game.Workspace.NPCS:FindFirstChild("Pablo Pinkypoo") and game.Workspace.NPCS["Pablo Pinkypoo"]:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.NPCS["Pablo Pinkypoo"].HumanoidRootPart.CFrame * CFrame.new(0, 0, 5) wait(0.4) for i, v in ipairs(game.Workspace.DialoguePrompts:GetChildren()) do if v.Name == "PabloPinkyPoo" and v:FindFirstChild("ProximityPrompt") then fireproximityprompt(v.ProximityPrompt) end end end end) Misc1Group:AddButton("Teleport Key", function() if game.Workspace.QuestStuff:FindFirstChild("Key") and game.Workspace.QuestStuff.Key.Transparency == 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.QuestStuff.Key.CFrame wait(0.35) for i, v in ipairs(game.Workspace.QuestStuff:GetChildren()) do if v.Name == "Key" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end end) Misc1Group:AddButton("Unlock ogg", function() if game.Workspace.Buildings:FindFirstChild("oog's cage") and game.Workspace.Buildings["oog's cage"]:FindFirstChild("Door") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Buildings["oog's cage"].Door.Door.CFrame * CFrame.new(- 3, 0, 0) wait(0.35) for i, v in ipairs(game.Workspace.Buildings["oog's cage"]:GetChildren()) do if v.Name == "Door" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end end) Misc1Group:AddButton("Click Boxer", function() if game.Workspace:FindFirstChild("BoxingGloves") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Buildings.house:FindFirstChild("TP").CFrame * CFrame.new(0, 10, 0) wait(1) for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "BoxingGloves" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end else for i, v in pairs(game.Workspace:GetChildren()) do if v.Name == "BoxingGloves" and v:FindFirstChild("ClickDetector") then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end end) Misc1Group:AddButton("Teleport Event Area", function() for i, v in ipairs(workspace.Signs:GetChildren()) do if v.Name == "Sign" and v:FindFirstChild("Text") and v.Text:FindFirstChild("ClickDetector") then if fireclickdetector then fireclickdetector(v.Text.ClickDetector, 0) fireclickdetector(v.Text.ClickDetector, 1) elseif not fireclickdetector then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Text.CFrame end end end end) Misc1Group:AddButton("Teleport Designer Roblox", function() repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(249, 94, - 62841) until workspace.Buildings:FindFirstChild("wizard twoer 2") wait(0.8) for i, v in pairs(workspace.Buildings["wizard twoer 2"]:GetChildren()) do if v.Name == "Model" and v:FindFirstChild("Trigger") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("Trigger").CFrame end end end) Misc1Group:AddToggle("Auto Tp Clock", { Text = "Auto Teleport Clock", Default = false, Callback = function(Value) _G.AutoTPClock = Value while _G.AutoTPClock do for i, v in pairs(workspace.Buildings:GetChildren()) do if v.Name == "wizard twoer" and v:FindFirstChild("Cone") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Cone.CFrame * CFrame.new(0, 15, 0) end end task.wait() end end }) elseif game.PlaceId == 74169485398268 then local Window = Library:CreateWindow({ Title = "Maze Bind 👁️‍🗨️", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Get / Teleport") Misc1Group:AddButton("Teleport Glove", function() if fireclickdetector then if game.Workspace:FindFirstChild("Orb") then fireclickdetector(game.Workspace.Orb.ClickDetector, 0) fireclickdetector(game.Workspace.Orb.ClickDetector, 1) end elseif not fireclickdetector then if game.Workspace:FindFirstChild("Orb") and game.Workspace.Orb:FindFirstChild("Meshes/rock chain glove_defaultglove_cell.001") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Orb["Meshes/rock chain glove_defaultglove_cell.001"].CFrame end end end) elseif game.PlaceId == 102908326578005 then local Window = Library:CreateWindow({ Title = "OOG Home Jorgis 🏠", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Misc") Misc1Group:AddButton("Ball Teleport", function() for i, v in ipairs(workspace.Furniture.jorgisBasketballs:GetChildren()) do if v.Name == "B-Ball" and v:FindFirstChild("ClickDetector") then if not fireclickdetector then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame elseif fireclickdetector then fireclickdetector(v.ClickDetector, 0) fireclickdetector(v.ClickDetector, 1) end end end end) Misc1Group:AddButton("Key Teleport", function() for i, v in ipairs(workspace.Furniture.jorgisDresser:GetChildren()) do if v.Name == "Drawer" and v:FindFirstChild("Handle") and v.Handle:FindFirstChild("ClickDetector") then if not fireclickdetector then v.Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame elseif fireclickdetector then fireclickdetector(v.Handle.ClickDetector, 0) fireclickdetector(v.Handle.ClickDetector, 1) end end end end) Misc1Group:AddButton("Teleport Door", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Furniture.finalDoor.Base.Base.CFrame end) elseif game.PlaceId == 115782629143468 then local Window = Library:CreateWindow({ Title = "TOH 🪜", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Misc") Misc1Group:AddButton("Teleport Badge", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(- 31, 187, 0) end) elseif game.PlaceId == 92516899071319 then local Window = Library:CreateWindow({ Title = "Map Dreams 💤", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Misc", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Misc") Misc1Group:AddToggle("Auto Collect Pillow", { Text = "Auto Collect Pillow", Default = false, Callback = function(Value) _G.AutoCollectPillow = Value while _G.AutoCollectPillow do for i, v in pairs(game.Workspace.map:GetChildren()) do if v.Name == "Meshes/pillow1" and v:FindFirstChild("ClickDetector") then fireclickdetector(v:FindFirstChild("ClickDetector")) end end task.wait() end end }) Misc1Group:AddButton("Pick Up Unstable Artifact", function() workspace["Unstable Artifact"].Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end) elseif game.PlaceId == 118650724506449 then local Window = Library:CreateWindow({ Title = "Bad Dreams 💤", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc2Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc2Group:AddButton("Teleport Badge", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.rooms["room exit"].EXIT.CFrame end) elseif game.PlaceId == 97220865182663 then local Window = Library:CreateWindow({ Title = "Boss Mouse 🐀", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) if workspace.Game:FindFirstChild("Buildings") and workspace.Game.Buildings:FindFirstChild("City") and workspace.Game.Buildings.City:FindFirstChild("City") == nil then game:GetService("ReplicatedStorage").Remotes.PlaceBuilding:FireServer("City", Vector3.new(4.6566128730773926e-09, 43.496280670166016, - 45), 0) end Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Glove 3000 Orb", function() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UnlockGloveWithOrbs"):FireServer() end) Misc1Group:AddToggle("Auto Slap Rat", { Text = "Auto Slap Rat", Default = false, Callback = function(Value) _G.AutoSlapMouse = Value while _G.AutoSlapMouse do if game.Workspace:FindFirstChild("Game") and game.Workspace.Game:FindFirstChild("Enemies") then for i, v in pairs(workspace.Game.Enemies:GetChildren()) do if v.Name == "Rat" and v:FindFirstChild("Hitbox") then v.Hitbox.Anchored = true game:GetService("ReplicatedStorage").Remotes.GloveHit:FireServer(v.Hitbox) end end end task.wait() end end }) Misc1Group:AddToggle("AutoFarm Apple", { Text = "AutoFarm Apple", Default = false, Callback = function(Value) _G.AutoFarmApple = Value while _G.AutoFarmApple do if game.Workspace:FindFirstChild("Game") and game.Workspace.Game:FindFirstChild("Buildings") then for i, v in pairs(workspace.Game.Buildings:GetChildren()) do if v.Name == "Farm" and v:FindFirstChild("Farm") then for i, b in pairs(v:GetChildren()) do if b.Name == "Farm" and b:FindFirstChild("Hitbox") then game:GetService("ReplicatedStorage").Remotes.GloveHit:FireServer(b.Hitbox) end end end end end task.wait() end end }) elseif game.PlaceId == 98726100529621 then local Window = Library:CreateWindow({ Title = "Map Obby Hexa 🔰", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Glove", function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and workspace:FindFirstChild("Part I") then workspace["Part I"].Obby["end"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(10.5) repeat task.wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(97, 14, 644) until workspace["Part 2"]:FindFirstChild("Portal") task.wait(2.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Part 2"].Portal.CFrame wait(9.5) workspace["Part 3"].TpToNext.HitBox.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame if fireclickdetector then fireclickdetector(workspace["Part 3"].TpToNext.HitBox:FindFirstChild("Click")) end repeat task.wait() until workspace:FindFirstChild("Part 4") wait(7) workspace["Part 4"].TPPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(7) workspace["Part 5"].Glove.Hitbox.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame if fireclickdetector then fireclickdetector(workspace["Part 5"].Glove.Hitbox:FindFirstChild("Click")) end repeat task.wait() until workspace:FindFirstChild("Finale") and workspace.Finale:FindFirstChild("Reward") wait(7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Finale.Reward.Hitbox.CFrame if fireclickdetector then fireclickdetector(workspace.Finale.Reward.Hitbox:FindFirstChild("Click")) end end end) elseif game.PlaceId == 136005148166028 then local Window = Library:CreateWindow({ Title = "Map Designer Roblox 🛠️", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Badge", function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if fireclickdetector then fireclickdetector(workspace.Kitchen.Fridge.HitBox:FindFirstChild("ClickDetector")) end repeat task.wait() until workspace.Kitchen.Fridge:FindFirstChild("GrantAward") or workspace.Kitchen.Fridge:FindFirstChild("GrantAward") == nil wait(0.25) if fireclickdetector then if workspace.Kitchen.Fridge:FindFirstChild("GrantAward") then fireclickdetector(workspace.Kitchen.Fridge.GrantAward:FindFirstChild("ClickDetector")) end end repeat task.wait() until game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Brewzucki") or game:GetService("Players").LocalPlayer.Character:FindFirstChild("Brewzucki") if game:GetService("Players").LocalPlayer.Character:FindFirstChild("Brewzucki") then game:GetService("Players").LocalPlayer.Character:FindFirstChild("Brewzucki").Parent = game:GetService("Players").LocalPlayer.Backpack end wait(0.5) if fireclickdetector then if workspace.Microwave:FindFirstChild("HitBox") then fireclickdetector(workspace.Microwave.HitBox:FindFirstChild("ClickDetector")) end end wait(0.8) repeat task.wait() if fireclickdetector then if workspace.Microwave:FindFirstChild("HitBox") then fireclickdetector(workspace.Microwave.HitBox:FindFirstChild("ClickDetector")) end end until game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Brewzucki") or game:GetService("Players").LocalPlayer.Character:FindFirstChild("Brewzucki") wait(0.2) if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Brewzucki") then game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Brewzucki").Parent = game:GetService("Players").LocalPlayer.Character end wait(0.3) if game:GetService("Players").LocalPlayer.Character:FindFirstChild("Brewzucki") then game:GetService("Players").LocalPlayer.Character:FindFirstChild("Brewzucki"):Activate() end wait(3.5) if fireclickdetector then fireclickdetector(workspace.BasementTable.HitBox:FindFirstChild("ClickDetector")) end wait(1) if fireproximityprompt then fireproximityprompt(workspace.BasementDoor.Door.Base:FindFirstChild("ProximityPrompt")) end wait(0.5) if game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("RealComputerScreenGui") ~= nil then if workspace.ComputerChair:FindFirstChild("Seat") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ComputerChair.Seat.CFrame end repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("RealComputerScreenGui") and game:GetService("Players").LocalPlayer.PlayerGui.RealComputerScreenGui.Enabled == true wait(0.5) if game:GetService("Players").LocalPlayer.PlayerGui.RealComputerScreenGui.ComputerScreen:FindFirstChild("SuggestionsQTE").Visible == true then repeat task.wait() for i, v in pairs(game.Players.LocalPlayer.PlayerGui.RealComputerScreenGui.ComputerScreen.SuggestionsQTE:GetChildren()) do if v.Name:find("Popup_") then v.Position = game:GetService("Players").LocalPlayer.PlayerGui.RealComputerScreenGui.ComputerScreen.SuggestionsQTE:FindFirstChild("RecyclingBin").Position end end until game:GetService("Players").LocalPlayer.PlayerGui.RealComputerScreenGui.ComputerScreen:FindFirstChild("UpdateGameQTE").Visible == true game:GetService("Players").LocalPlayer.PlayerGui.RealComputerScreenGui.ComputerScreen.UpdateGameQTE.MainFrame.PatchNotesTextBox.Text = "Articles - Hub, how do you feel, or are things in your life okay, you must be struggling, do you see you are tired or not?, Skibidi Toilet Dop Dop Yes Yes" repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("RealComputerScreenGui") == nil wait(0.5) if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Sit == true then game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Sit = false end end wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Stages.Stage4:FindFirstChild("CloseDavidsDoor").CFrame wait(0.7) GuiClick = game:GetService("Players").LocalPlayer.PlayerGui.DavidShrineQTE:FindFirstChild("DavidShrineQTE") repeat task.wait() if GuiClick.Mobile.SpawnArea:FindFirstChild("TapLabel") then GuiClick.Mobile.SpawnArea:FindFirstChild("TapLabel").Size = UDim2.new(1001, 0, 1001, 0) game:GetService("VirtualUser"):Button1Down(Vector2.new(1, 1)) game:GetService("VirtualUser"):Button1Up(Vector2.new(1, 1)) elseif GuiClick:FindFirstChild("PC").Visible == true and GuiClick.PC:FindFirstChild("QuickTimeLabel").Visible == true then game:GetService("VirtualInputManager"):SendKeyEvent(true, GuiClick.PC.QuickTimeLabel.Text, false, x) end until game:GetService("Players").LocalPlayer.PlayerGui.DavidShrineQTE.DavidShrineQTE:FindFirstChild("ScoreLabel").Visible == true and game:GetService("Players").LocalPlayer.PlayerGui.DavidShrineQTE.DavidShrineQTE:FindFirstChild("ScoreLabel").Text == "Score: 150" end end end) elseif game.PlaceId == 117232463555132 then local Window = Library:CreateWindow({ Title = "Map Retro Boss ⚔️", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Badge", function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("FinalBoss") and workspace.Map.Components.NPCs.FinalBoss.FinalBoss:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.CFrame * CFrame.new(0, 0, - 7) end wait(0.36) game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").Position = UDim2.new(0, 0, 0, 0) game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").BackgroundTransparency = 0.77 game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").Size = UDim2.new(1, 0, 1, 0) if workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("FinalBoss") and workspace.Map.Components.NPCs.FinalBoss.FinalBoss:FindFirstChild("Head") then if fireproximityprompt then fireproximityprompt(workspace.Map.Components.NPCs.FinalBoss.FinalBoss.Head:FindFirstChild("ProximityPrompt")) end end repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("FinalBossHealthBar") and game:GetService("Players").LocalPlayer.PlayerGui.FinalBossHealthBar:FindFirstChild("FinalBossHealthBar").Visible == true wait(0.5) repeat task.wait() if workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("FinalBoss") and workspace.Map.Components.NPCs.FinalBoss.FinalBoss:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Default") then game.Players.LocalPlayer.Backpack:FindFirstChild("Default").Parent = game.Players.LocalPlayer.Character end workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.Size = Vector3.new(70, 70, 70) workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, - 5) game:GetService("ReplicatedStorage").Remotes.ToolSwingEvent:FireServer() end until game:GetService("Players").LocalPlayer.PlayerGui.SkipButton:FindFirstChild("SkipDialogueButton").Visible == true or game:GetService("Players").LocalPlayer.PlayerGui.FinalBossHealthBar:FindFirstChild("FinalBossHealthBar").Visible == false or workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("BridgeToGlove").Transparency == 0 workspace.Map.Components.NPCs.FinalBoss.FinalBoss.HumanoidRootPart.Size = Vector3.new(2, 2, 1) repeat task.wait() until workspace.Map.Components.NPCs.FinalBoss:FindFirstChild("BridgeToGlove").Transparency == 0 wait(1) if workspace.Map.Components:FindFirstChild("GloveIsland") and workspace.Map.Components.GloveIsland:FindFirstChild("ClaimGlove") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.Components.GloveIsland.ClaimGlove.CFrame wait(1) while true do wait(0.3) if fireproximityprompt then fireproximityprompt(workspace.Map.Components.GloveIsland.ClaimGlove:FindFirstChild("ProximityPrompt")) end end end end end) elseif game.PlaceId == 132277598079047 then local Window = Library:CreateWindow({ Title = "Nightmade Slender 🌑", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Badge", function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for i, v in pairs(workspace:FindFirstChild("Pages"):GetChildren()) do if v.Name == "Page" and v:FindFirstChild("Part") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Part.CFrame wait(0.38) if fireproximityprompt then fireproximityprompt(v.Part:FindFirstChild("ProximityPrompt")) end end end end end) elseif game.PlaceId == 129665246576996 then local Window = Library:CreateWindow({ Title = "Map Egger 🥚", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Badge", function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if workspace:FindFirstChild("Kenneth") and workspace.Kenneth:FindFirstChild("Head") and workspace.Kenneth.Head:FindFirstChild("ProximityPrompt") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Kenneth.Head.CFrame wait(0.6) if fireproximityprompt then fireproximityprompt(workspace.Kenneth.Head.ProximityPrompt) end end for i, v in pairs(workspace:FindFirstChild("TrialCompletedPoints"):GetChildren()) do if v.Name:find("Trial") and v:FindFirstChild("root") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.root.CFrame wait(0.8) end end wait(2.5) if workspace:FindFirstChild("Kenneth") and workspace.Kenneth:FindFirstChild("Head") and workspace.Kenneth.Head:FindFirstChild("ProximityPrompt") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Kenneth.Head.CFrame wait(0.6) if fireproximityprompt then fireproximityprompt(workspace.Kenneth.Head.ProximityPrompt) end end end end) elseif game.PlaceId == 136690395520488 then local Window = Library:CreateWindow({ Title = "Friday the 13th 🔪", Center = true, AutoShow = true, Resizable = true, Footer = "Omega X Article Hub Version: 1.0.5", Icon = 83462777349222, ShowCustomCursor = true, NotifySide = "Right", TabPadding = 2, MenuFadeTime = 0 }) Tabs = { Tab = Window:AddTab("Main", "rbxassetid://4370318685"), ["UI Settings"] = Window:AddTab("UI Settings", "rbxassetid://7733955511") } local Misc1Group = Tabs.Tab:AddLeftGroupbox("Badge") Misc1Group:AddButton("Get Badge", function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Sit = false end local MapStuff = game.Workspace:FindFirstChild("Map") and game.Workspace.Map:FindFirstChild("PuzzleStuff") wait(0.5) if MapStuff:FindFirstChild("ButtonPlants") then for i, v in pairs(MapStuff:FindFirstChild("ButtonPlants"):GetChildren()) do if v.Name == "Plant" and v:FindFirstChild("Button") and v:FindFirstChild("Hitbox") and v.Hitbox:FindFirstChild("ClickDetector") then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Button.CFrame if fireclickdetector then fireclickdetector(v.Hitbox:FindFirstChild("ClickDetector")) end until v.Button:FindFirstChildOfClass("Sound") and v.Button:FindFirstChildOfClass("Sound").Playing end end end wait(0.3) repeat task.wait() if MapStuff:FindFirstChild("Sledgehammer") and MapStuff.Sledgehammer:FindFirstChild("Hitbox") then if fireclickdetector then fireclickdetector(MapStuff.Sledgehammer.Hitbox:FindFirstChild("ClickDetector")) end end until game.Players.LocalPlayer.Backpack:FindFirstChild("Sledgehammer") or game.Players.LocalPlayer.Character:FindFirstChild("Sledgehammer") wait(0.2) if game.Players.LocalPlayer.Backpack:FindFirstChild("Sledgehammer") then game.Players.LocalPlayer.Backpack:FindFirstChild("Sledgehammer").Parent = game.Players.LocalPlayer.Character wait(0.2) end if MapStuff:FindFirstChild("Glass") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = MapStuff.Glass.CFrame wait(0.3) if fireclickdetector then fireclickdetector(MapStuff.Glass:FindFirstChild("ClickDetector")) end end wait(0.5) if MapStuff:FindFirstChild("AddAmountsPanel") and MapStuff.AddAmountsPanel:FindFirstChild("Screen") and MapStuff.AddAmountsPanel.Screen:FindFirstChild("SurfaceGui") and MapStuff.AddAmountsPanel.Screen.SurfaceGui:FindFirstChild("TextLabel") then local Value = MapStuff.AddAmountsPanel.Screen.SurfaceGui.TextLabel.Text Notification('Please calculate Panel the number "' .. MapStuff.AddAmountsPanel.Screen.SurfaceGui.TextLabel.Text .. '" (' .. string.sub(Value, 1, 3) .. " = " .. string.sub(Value, 4, 6) .. ")", 5) end repeat task.wait() until MapStuff:FindFirstChild("AddAmountsPanel") and MapStuff.AddAmountsPanel:FindFirstChild("Screen") and MapStuff.AddAmountsPanel.Screen:FindFirstChild("SurfaceGui") and MapStuff.AddAmountsPanel.Screen.SurfaceGui:FindFirstChild("TextLabel") and MapStuff.AddAmountsPanel.Screen.SurfaceGui.TextLabel.Text == "UNLOCKED" repeat task.wait(1.5) if MapStuff:FindFirstChild("ShovelChest") and MapStuff.ShovelChest:FindFirstChild("Hitbox") then if fireclickdetector then fireclickdetector(MapStuff.ShovelChest.Hitbox:FindFirstChild("ClickDetector")) end end until game.Players.LocalPlayer.Backpack:FindFirstChild("Shovel") or game.Players.LocalPlayer.Character:FindFirstChild("Shovel") wait(0.5) if game.Players.LocalPlayer.Backpack:FindFirstChild("Shovel") then game.Players.LocalPlayer.Backpack:FindFirstChild("Shovel").Parent = game.Players.LocalPlayer.Character wait(0.3) end if MapStuff:FindFirstChild("Grave"):FindFirstChild("Hitbox") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = MapStuff:FindFirstChild("Grave"):FindFirstChild("Hitbox").CFrame * CFrame.new(0, 25, 0) wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.3) if fireclickdetector then fireclickdetector(MapStuff:FindFirstChild("Grave"):FindFirstChild("Hitbox"):FindFirstChild("ClickDetector")) end end wait(2) repeat task.wait(0.05) if game.Workspace:FindFirstChild("Rig") and game.Workspace.Rig:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern") then game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character elseif game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then if game.Workspace:FindFirstChild("Rig") and game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate() if game.Players.LocalPlayer.Character:FindFirstChild("Lantern") and game.Players.LocalPlayer.Character.Lantern:FindFirstChild("Network") then game:GetService("Players").LocalPlayer.Character.Lantern.Network:FireServer("Hit", game.Workspace.Rig:FindFirstChild("HumanoidRootPart")) end end end end until workspace:FindFirstChild("Slasher") and workspace.Slasher:FindFirstChild("Glove") game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false task.wait(0.3) repeat task.wait() if workspace:FindFirstChild("Slasher") and workspace.Slasher:FindFirstChild("Glove") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Slasher.Glove.CFrame * CFrame.new(0, 3, 0) end until workspace:FindFirstChild("Slasher") == nil end end) end local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu") local CreditsGroup = Tabs["UI Settings"]:AddRightGroupbox("Credits") local Info = Tabs["UI Settings"]:AddRightGroupbox("Info") MenuGroup:AddDropdown("NotifySide", { Text = "Notification Side", Values = { "Left", "Right" }, Default = "Right", Multi = false, Callback = function(Value) Library.NotifySide = Value end }) _G.ChooseNotify = "Obsidian" MenuGroup:AddDropdown("NotifyChoose", { Text = "Notification Choose", Values = { "Obsidian", "Roblox" }, Default = "", Multi = false, Callback = function(Value) _G.ChooseNotify = Value end }) _G.BackpackV2 = true MenuGroup:AddToggle("Backpack v2", { Text = "Backpack v2", Default = true, Callback = function(Value) _G.BackpackV2 = Value end }) _G.NotificationSound = true MenuGroup:AddToggle("NotifySound", { Text = "Notification Sound", Default = true, Callback = function(Value) _G.NotificationSound = Value end }) MenuGroup:AddSlider("Volume Notification", { Text = "Volume Notification", Default = 2, Min = 2, Max = 10, Rounding = 1, Compact = true, Callback = function(Value) _G.VolumeTime = Value end }) MenuGroup:AddSlider("Time Notification", { Text = "Time Notification", Default = 5, Min = 1, Max = 25, Rounding = 0, Compact = false, Callback = function(Value) _G.TimeNotify = Value end }) MenuGroup:AddToggle("KeybindMenuOpen", { Default = false, Text = "Open Keybind Menu", Callback = function(Value) Library.KeybindFrame.Visible = Value end }) MenuGroup:AddToggle("ShowCustomCursor", { Text = "Custom Cursor", Default = true, Callback = function(Value) Library.ShowCustomCursor = Value end }) MenuGroup:AddDivider() MenuGroup:AddLabel("Menu bind"):AddKeyPicker("MenuKeybind", { Default = "RightShift", NoUI = true, Text = "Menu keybind" }) _G.LinkJoin = loadstring(game:HttpGet("https://pastefy.app/2LKQlhQM/raw"))() MenuGroup:AddButton("Copy Link Discord", function() if setclipboard then setclipboard(_G.LinkJoin["Discord"]) Library:Notify("Copied discord link to clipboard!") else Library:Notify("Discord link: " .. _G.LinkJoin["Discord"], 10) end end):AddButton("Copy Link Zalo", function() if setclipboard then setclipboard(_G.LinkJoin["Zalo"]) Library:Notify("Copied Zalo link to clipboard!") else Library:Notify("Zalo link: " .. _G.LinkJoin["Zalo"], 10) end end) MenuGroup:AddButton("Unload", function() Library:Unload() end) CreditsGroup:AddLabel("AmongUs - Python / Dex / Script", true) CreditsGroup:AddLabel("Giang Hub - Script / Dex", true) CreditsGroup:AddLabel("Cao Mod - Script / Dex", true) Info:AddLabel("Counter [ " .. game:GetService("LocalizationService"):GetCountryRegionForPlayerAsync(game.Players.LocalPlayer) .. " ]", true) Info:AddLabel("Executor [ " .. identifyexecutor() .. " ]", true) Info:AddLabel("Job Id [ " .. game.JobId .. " ]", true) Info:AddDivider() Info:AddButton("Copy JobId", function() if setclipboard then setclipboard(tostring(game.JobId)) Library:Notify("Copied Success") else Library:Notify(tostring(game.JobId), 10) end end) Info:AddInput("Join Job", { Default = "Nah", Numeric = false, Text = "Join Job", Placeholder = "UserJobId", Callback = function(Value) _G.JobIdJoin = Value end }) Info:AddButton("Join JobId", function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, _G.JobIdJoin, game.Players.LocalPlayer) end) Info:AddButton("Copy Join JobId", function() if setclipboard then setclipboard('game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, ' .. game.JobId .. ", game.Players.LocalPlayer)") Library:Notify("Copied Success") else Library:Notify(tostring(game.JobId), 10) end end) Library.ToggleKeybind = Options.MenuKeybind ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:BuildConfigSection(Tabs["UI Settings"]) ThemeManager:ApplyToTab(Tabs["UI Settings"]) SaveManager:LoadAutoloadConfig() ------------------------------------------------------------------------ if _G.Backpack == nil then _G.Backpack = { ["Old"] = { ["Hotbar"] = game:GetService("CoreGui").RobloxGui.Backpack.Hotbar.Position, ["Inventory"] = game:GetService("CoreGui").RobloxGui.Backpack.Inventory.Position, ["Backpack Number"] = {} }, ["New"] = { ["Hotbar"] = (game:GetService("CoreGui").RobloxGui.Backpack.Hotbar.Position + UDim2.new(0, 0, 0, - 10)), ["Inventory"] = UDim2.new(0.5, - 100, 1, - 260), ["Backpack Number"] = {} } } wait() for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Hotbar:GetChildren()) do if v:IsA("TextButton") then _G.Backpack["Old"]["Backpack Number"][v.Name] = v.Position _G.Backpack["New"]["Backpack Number"][v.Name] = UDim2.new(0, 3, 0, 3) end end end spawn(function() while true do if game:GetService("CoreGui").RobloxGui.Backpack:FindFirstChild("Hotbar") then game:GetService("CoreGui").RobloxGui.Backpack.Hotbar.Position = (_G.BackpackV2 == true and (_G.Backpack["New"]["Hotbar"]) or (_G.Backpack["Old"]["Hotbar"])) end if game:GetService("CoreGui").RobloxGui.Backpack:FindFirstChild("Inventory") then game:GetService("CoreGui").RobloxGui.Backpack.Inventory.Position = (_G.BackpackV2 == true and (_G.Backpack["New"]["Inventory"]) or (_G.Backpack["Old"]["Inventory"])) end for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Hotbar:GetChildren()) do if v:IsA("TextButton") and v:FindFirstChild("Number") then v.Number.Position = (_G.BackpackV2 == true and (_G.Backpack["New"]["Backpack Number"][v.Name]) or (_G.Backpack["Old"]["Backpack Number"][v.Name])) end end if _G.BackpackV2 == true then for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Hotbar:GetChildren()) do if v:IsA("TextButton") then if v:FindFirstChild("Equipped") then v.Equipped.Visible = false end if v:FindFirstChild("Equipped") and v:FindFirstChild("SelectionObjectClipper") then v.SelectionObjectClipper.Visible = true else v.SelectionObjectClipper.Visible = false end if v:FindFirstChild("UICorner") == nil then local RobloxUi = Instance.new("UICorner", v) RobloxUi.CornerRadius = UDim.new(0, 10) end end end for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Inventory.ScrollingFrame.UIGridFrame:GetChildren()) do if v:IsA("TextButton") then if v:FindFirstChild("Equipped") then v.Equipped.Visible = false end if v:FindFirstChild("Equipped") and v:FindFirstChild("SelectionObjectClipper") then v.SelectionObjectClipper.Visible = true else v.SelectionObjectClipper.Visible = false end if v:FindFirstChild("UICorner") == nil then local RobloxUi = Instance.new("UICorner", v) RobloxUi.CornerRadius = UDim.new(0, 10) end end end for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Inventory:GetChildren()) do if v.Name == "Search" then if v:FindFirstChild("UICorner") == nil then local RobloxUi = Instance.new("UICorner", v) RobloxUi.CornerRadius = UDim.new(0, 10) end if v:FindFirstChild("X") and v["X"]:FindFirstChild("UICorner") == nil then local RobloxUi = Instance.new("UICorner", v["X"]) RobloxUi.CornerRadius = UDim.new(0, 10) end end end if game:GetService("CoreGui").RobloxGui.Backpack:FindFirstChild("Inventory") and game:GetService("CoreGui").RobloxGui.Backpack.Inventory:FindFirstChild("UICorner") == nil then local RobloxUi = Instance.new("UICorner", game:GetService("CoreGui").RobloxGui.Backpack.Inventory) RobloxUi.CornerRadius = UDim.new(0, 10) end elseif _G.BackpackV2 == false then for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Hotbar:GetChildren()) do if v:IsA("TextButton") then if v:FindFirstChild("Equipped") then v.Equipped.Visible = true end if v:FindFirstChild("SelectionObjectClipper") then v.SelectionObjectClipper.Visible = false end if v:FindFirstChild("UICorner") then v:FindFirstChild("UICorner"):Destroy() end end end for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Inventory.ScrollingFrame.UIGridFrame:GetChildren()) do if v:IsA("TextButton") then if v:FindFirstChild("Equipped") then v.Equipped.Visible = true end if v:FindFirstChild("SelectionObjectClipper") then v.SelectionObjectClipper.Visible = false end if v:FindFirstChild("UICorner") then v:FindFirstChild("UICorner"):Destroy() end end end for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Inventory:GetChildren()) do if v.Name == "Search" then if v:FindFirstChild("UICorner") then v:FindFirstChild("UICorner"):Destroy() end if v:FindFirstChild("X") and v["X"]:FindFirstChild("UICorner") then v["X"]:FindFirstChild("UICorner"):Destroy() end end end if game:GetService("CoreGui").RobloxGui.Backpack:FindFirstChild("Inventory") and game:GetService("CoreGui").RobloxGui.Backpack.Inventory:FindFirstChild("UICorner") then game:GetService("CoreGui").RobloxGui.Backpack.Inventory:FindFirstChild("UICorner"):Destroy() end end task.wait() end end) for i, v in pairs(game:GetService("CoreGui").RobloxGui.Backpack.Hotbar:GetChildren()) do if v:IsA("TextButton") then v.MouseEnter:Connect(function() if _G.BackpackV2 == true then local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://10066942189" sound.Volume = 2 sound.PlaybackSpeed = 1 sound.PlayOnRemove = true sound:Destroy() game:GetService("TweenService"):Create(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 70, 0, 70) }):Play() end end) v.MouseLeave:Connect(function() if _G.BackpackV2 == true then local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://10066942189" sound.Volume = 2 sound.PlaybackSpeed = 1 sound.PlayOnRemove = true sound:Destroy() game:GetService("TweenService"):Create(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 60, 0, 60) }):Play() end end) v.MouseButton1Click:Connect(function() if _G.BackpackV2 == true then spawn(function() game:GetService("TweenService"):Create(v, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 70, 0, 70) }):Play() local TweenGui = game:GetService("TweenService"):Create(v, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Rotation = 360 }) TweenGui:Play() TweenGui.Completed:Connect(function() v.Rotation = 0 end) game:GetService("TweenService"):Create(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 60, 0, 60) }):Play() end) local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://10066936758" sound.Volume = 2 sound.PlaybackSpeed = 1 sound.PlayOnRemove = true sound:Destroy() end end) end end spawn(function() game:GetService("CoreGui").RobloxGui.Backpack.Inventory.ScrollingFrame.UIGridFrame.ChildAdded:Connect(function(v) if v:IsA("TextButton") then v.MouseEnter:Connect(function() if _G.BackpackV2 == true then local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://10066942189" sound.Volume = 2 sound.PlaybackSpeed = 1 sound.PlayOnRemove = true sound:Destroy() game:GetService("TweenService"):Create(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 70, 0, 70) }):Play() end end) v.MouseLeave:Connect(function() if _G.BackpackV2 == true then local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://10066942189" sound.Volume = 2 sound.PlaybackSpeed = 1 sound.PlayOnRemove = true sound:Destroy() game:GetService("TweenService"):Create(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 60, 0, 60) }):Play() end end) v.MouseButton1Click:Connect(function() if _G.BackpackV2 == true then spawn(function() game:GetService("TweenService"):Create(v, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 70, 0, 70) }):Play() local TweenGui = game:GetService("TweenService"):Create(v, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Rotation = 360 }) TweenGui:Play() TweenGui.Completed:Connect(function() v.Rotation = 0 end) game:GetService("TweenService"):Create(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 60, 0, 60) }):Play() end) local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://10066936758" sound.Volume = 2 sound.PlaybackSpeed = 1 sound.PlayOnRemove = true sound:Destroy() end end) end end) end) ------------------------------------------------------------------------ gloveHits = { ["All"] = game.ReplicatedStorage.GeneralHit, ------------------------------------------------------------------------ ["Default"] = game.ReplicatedStorage.b, ["Extended"] = game.ReplicatedStorage.b, ------------------------------------------------------------------------ ["ZZZZZZZ"] = game.ReplicatedStorage.ZZZZZZZHit, ["Brick"] = game.ReplicatedStorage.BrickHit, ["Snow"] = game.ReplicatedStorage.SnowHit, ["Pull"] = game.ReplicatedStorage.PullHit, ["Flash"] = game.ReplicatedStorage.FlashHit, ["Spring"] = game.ReplicatedStorage.springhit, ["Swapper"] = game.ReplicatedStorage.HitSwapper, ["Bull"] = game.ReplicatedStorage.BullHit, ["Dice"] = game.ReplicatedStorage.DiceHit, ["Ghost"] = game.ReplicatedStorage.GhostHit, ["Stun"] = game.ReplicatedStorage.HtStun, ["Za Hando"] = game.ReplicatedStorage.zhramt, ["Fort"] = game.ReplicatedStorage.Fort, ["Magnet"] = game.ReplicatedStorage.MagnetHIT, ["Pusher"] = game.ReplicatedStorage.PusherHit, ["Anchor"] = game.ReplicatedStorage.hitAnchor, ["Space"] = game.ReplicatedStorage.HtSpace, ["Boomerang"] = game.ReplicatedStorage.BoomerangH, ["Speedrun"] = game.ReplicatedStorage.Speedrunhit, ["Mail"] = game.ReplicatedStorage.MailHit, ["Golden"] = game.ReplicatedStorage.GoldenHit, ["MR"] = game.ReplicatedStorage.MisterHit, ["Reaper"] = game.ReplicatedStorage.ReaperHit, ["Replica"] = game.ReplicatedStorage.ReplicaHit, ["Defense"] = game.ReplicatedStorage.DefenseHit, ["Killstreak"] = game.ReplicatedStorage.KSHit, ["Reverse"] = game.ReplicatedStorage.ReverseHit, ["Shukuchi"] = game.ReplicatedStorage.ShukuchiHit, ["Duelist"] = game.ReplicatedStorage.DuelistHit, ["woah"] = game.ReplicatedStorage.woahHit, ["Ice"] = game.ReplicatedStorage.IceHit, ["Adios"] = game.ReplicatedStorage.hitAdios, ["Blocked"] = game.ReplicatedStorage.BlockedHit, ["Engineer"] = game.ReplicatedStorage.engiehit, ["Rocky"] = game.ReplicatedStorage.RockyHit, ["Conveyor"] = game.ReplicatedStorage.ConvHit, ["STOP"] = game.ReplicatedStorage.STOP, ["Phantom"] = game.ReplicatedStorage.PhantomHit, ["Wormhole"] = game.ReplicatedStorage.WormHit, ["Acrobat"] = game.ReplicatedStorage.AcHit, ["Plague"] = game.ReplicatedStorage.PlagueHit, ["[REDACTED]"] = game.ReplicatedStorage.ReHit, ["bus"] = game.ReplicatedStorage.hitbus, ["Phase"] = game.ReplicatedStorage.PhaseH, ["Warp"] = game.ReplicatedStorage.WarpHt, ["Bomb"] = game.ReplicatedStorage.BombHit, ["Bubble"] = game.ReplicatedStorage.BubbleHit, ["Jet"] = game.ReplicatedStorage.JetHit, ["Shard"] = game.ReplicatedStorage.ShardHIT, ["potato"] = game.ReplicatedStorage.potatohit, ["CULT"] = game.ReplicatedStorage.CULTHit, ["bob"] = game.ReplicatedStorage.bobhit, ["Buddies"] = game.ReplicatedStorage.buddiesHIT, ["Spy"] = game.ReplicatedStorage.SpyHit, ["Detonator"] = game.ReplicatedStorage.DetonatorHit, ["Rage"] = game.ReplicatedStorage.GRRRR, ["Trap"] = game.ReplicatedStorage.traphi, ["Orbit"] = game.ReplicatedStorage.Orbihit, ["Hybrid"] = game.ReplicatedStorage.HybridCLAP, ["Slapple"] = game.ReplicatedStorage.SlappleHit, ["Disarm"] = game.ReplicatedStorage.DisarmH, ["Dominance"] = game.ReplicatedStorage.DominanceHit, ["Link"] = game.ReplicatedStorage.LinkHit, ["Rojo"] = game.ReplicatedStorage.RojoHit, ["rob"] = game.ReplicatedStorage.robhit, ["Rhythm"] = game.ReplicatedStorage.rhythmhit, ["Nightmare"] = game.ReplicatedStorage.nightmarehit, ["Hitman"] = game.ReplicatedStorage.HitmanHit, ["Thor"] = game.ReplicatedStorage.ThorHit, ["Retro"] = game.ReplicatedStorage.RetroHit, ["Cloud"] = game.ReplicatedStorage.CloudHit, ["Null"] = game.ReplicatedStorage.NullHit, ["spin"] = game.ReplicatedStorage.spinhit, ------------------------------------------------------------------------ ["Poltergeist"] = game.ReplicatedStorage.UTGHit, ["Clock"] = game.ReplicatedStorage.UTGHit, ["Untitled Tag Glove"] = game.ReplicatedStorage.UTGHit, ------------------------------------------------------------------------ ["Kinetic"] = game.ReplicatedStorage.HtStun, ["Recall"] = game.ReplicatedStorage.HtStun, ["Balloony"] = game.ReplicatedStorage.HtStun, ["Sparky"] = game.ReplicatedStorage.HtStun, ["Boogie"] = game.ReplicatedStorage.HtStun, ["Stun"] = game.ReplicatedStorage.HtStun, ["Coil"] = game.ReplicatedStorage.HtStun, ------------------------------------------------------------------------ ["Diamond"] = game.ReplicatedStorage.DiamondHit, ["Megarock"] = game.ReplicatedStorage.DiamondHit, ------------------------------------------------------------------------ ["Moon"] = game.ReplicatedStorage.CelestialHit, ["Jupiter"] = game.ReplicatedStorage.CelestialHit, ------------------------------------------------------------------------ ["Mitten"] = game.ReplicatedStorage.MittenHit, ["Hallow Jack"] = game.ReplicatedStorage.HallowHIT, ------------------------------------------------------------------------ ["OVERKILL"] = game.ReplicatedStorage.Overkillhit, ["The Flex"] = game.ReplicatedStorage.FlexHit, ["Custom"] = game.ReplicatedStorage.CustomHit, ["God's Hand"] = game.ReplicatedStorage.Godshand, ["Error"] = game.ReplicatedStorage.Errorhit }