Voxel game demos (Godot Engine 4.4) ==================================== This project contains several scenes to test and demo the voxel module I'm developing for Godot Engine. ![Screenshot](screenshots/2020_05_05_1953_small.png) Dependencies --------------- This project uses a C++ module: - [Voxel](https://github.com/Zylann/godot_voxel) For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`. Runnable scenes ----------------- - `blocky_game/main.tscn`: sort of Minecraft clone with random features. - `blocky_terrain/main.tscn`: simple test for blocky terrain - `smooth_terrain/main.tscn`: simple test for Transvoxel smooth terrain Blocky Game ------------ This game is a demo meant to be a practical example of using `VoxelTerrain` with a blocky look. It is not complete, some features might be incomplete, but it doesn't aim to be a finished game. It can be played in multiplayer. You can either host a game, join a game, or play without multiplayer. Synchronization is very basic: players are authoritative of their physics, but voxels are sent by the server, and edited on the server.