// Generated using https://github.com/a2x/cs2-dumper // 2026-08-04 01:46:09.286657900 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x23BA790; pub const dwEntityList: usize = 0x254FE80; pub const dwGameEntitySystem: usize = 0x254FE80; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x2090; pub const dwGameRules: usize = 0x23A49D8; pub const dwGlobalVars: usize = 0x2090D60; pub const dwGlowManager: usize = 0x23A1708; pub const dwLocalPlayerController: usize = 0x237FB80; pub const dwLocalPlayerPawn: usize = 0x23A5238; pub const dwPlantedC4: usize = 0x236F658; pub const dwPrediction: usize = 0x23A5140; pub const dwSensitivity: usize = 0x23A2228; pub const dwSensitivity_sensitivity: usize = 0x58; pub const dwViewAngles: usize = 0x23BAE18; pub const dwViewMatrix: usize = 0x23AA340; pub const dwViewRender: usize = 0x23AA398; pub const dwWeaponC4: usize = 0x231DB50; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x60F594; pub const dwNetworkGameClient: usize = 0x90D4B0; pub const dwNetworkGameClient_clientTickCount: usize = 0x378; pub const dwNetworkGameClient_deltaTick: usize = 0x24C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F; pub const dwNetworkGameClient_localPlayer: usize = 0xF8; pub const dwNetworkGameClient_maxClients: usize = 0x240; pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; pub const dwNetworkGameClient_signOnState: usize = 0x230; pub const dwWindowHeight: usize = 0x9118D4; pub const dwWindowWidth: usize = 0x9118D0; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45BA0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1ADF80; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x54B5D0; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }