--- name: shot-composition id: SK-FTV-009 version: 1.0.0 description: Plan camera angles, movements, shot sizes, and visual design for cinematic storytelling specialization: film-tv-production --- # Shot Composition Skill ## Purpose Design visually compelling shots that serve the story. Every camera choice—angle, movement, lens, composition—should enhance meaning, create emotion, and guide the viewer's attention. ## Shot Sizes ### The Size Spectrum ``` EWS ─── WS ─── MWS ─── MS ─── MCU ─── CU ─── ECU │ │ │ │ │ │ │ │ │ │ │ │ │ └── Detail/Eyes │ │ │ │ │ └──────── Face │ │ │ │ └──────────────── Head/Shoulders │ │ │ └──────────────────────── Waist Up │ │ └──────────────────────────────── Knees Up │ └──────────────────────────────────────── Full Body └──────────────────────────────────────────────── Environment ``` ### When to Use Each | Size | Use For | Emotion | |------|---------|---------| | EWS | Establishing, scope, isolation | Awe, loneliness | | WS | Context, geography, action | Objective, neutral | | MWS | Blocking, movement | Balance | | MS | Conversation, action | Engagement | | MCU | Emotion, dialogue | Connection | | CU | Reaction, intimacy | Intensity | | ECU | Detail, revelation | Impact | ## Camera Angles ### Vertical Angles ``` Bird's Eye → Looking straight down (god view) High Angle → Looking down at subject (vulnerability) Eye Level → Neutral, natural (equality) Low Angle → Looking up at subject (power) Worm's Eye → Looking straight up (extreme power) ``` ### Horizontal Angles ``` Frontal → Direct, confrontational 3/4 Profile → Most common, dimensional Profile → Reflective, contemplative Over Shoulder → POV, conversation Dutch Angle → Unease, disorientation ``` ## Camera Movement ### Movement Types | Movement | Description | Effect | |----------|-------------|--------| | Static | No movement | Stability, observation | | Pan | Horizontal pivot | Survey, follow | | Tilt | Vertical pivot | Reveal, scale | | Dolly | Camera moves forward/back | Intimacy, revelation | | Track | Camera moves alongside | Follow, accompany | | Crane | Camera moves up/down | Scope, grandeur | | Steadicam | Smooth handheld | Immersion | | Handheld | Naturalistic shake | Urgency, documentary | | Zoom | Lens change (not movement) | Emphasis, isolation | ### Motivated Movement Movement should be motivated by: - Character movement (following action) - Emotional revelation (moving in for intimacy) - Story information (revealing new element) - Point of view (showing what character sees) ## Composition Principles ### Rule of Thirds ``` ┌───┬───┬───┐ │ • │ │ • │ Place subjects at intersections ├───┼───┼───┤ for dynamic composition │ │ ○ │ │ ├───┼───┼───┤ Center for stability/confrontation │ • │ │ • │ └───┴───┴───┘ ``` ### Leading Lines ``` Lines that guide the eye: - Roads, hallways, fences - Arms, gaze direction - Light beams, shadows - Architectural elements ``` ### Frame Within Frame ``` Use doorways, windows, mirrors to create visual interest and focus attention on subject ``` ### Depth ``` Foreground │ Midground │ Background ↓ ↓ ↓ Frame Subject Context ``` ## Lens Choices ### Focal Length Effects | Lens | Effect | Use | |------|--------|-----| | Wide (14-35mm) | Distortion, space | Environments, unease | | Normal (35-50mm) | Natural | Dialogue, general | | Telephoto (85mm+) | Compression, isolation | Portraits, tension | ### Depth of Field ``` Shallow DOF (f/1.4-2.8): - Subject sharp, background blur - Isolation, intimacy - Focus pull for attention Deep DOF (f/8-16): - Everything in focus - Context, geography - Multiple planes of action ``` ## Shot List Format ```markdown ## Scene [Number] Shot List | Shot | Size | Angle | Lens | Movement | Subject | Action | Duration | |------|------|-------|------|----------|---------|--------|----------| | 1.1 | WS | Eye | 35mm | Static | Room | Est. | 3s | | 1.2 | MS | 3/4 | 50mm | Track | Sarah | Enter | 5s | | 1.3 | CU | Eye | 85mm | Static | Sarah | React | 2s | ``` ## Visual Storytelling ### Show Power Dynamics ``` DOMINANT: Low angle, higher position, larger frame SUBMISSIVE: High angle, lower position, smaller frame EQUAL: Eye level, similar frame sizes ``` ### Create Tension ``` - Tight framing (claustrophobic) - Negative space (anticipation) - Off-center subjects (unease) - Shallow DOF (isolation) ``` ### Guide Emotion ``` JOY: Bright, warm, open framing FEAR: Dark, tight, unpredictable LOVE: Soft, close, warm tones ANGER: Hard, dynamic, extreme angles ``` ## Coverage Strategy ### Basic Scene Coverage 1. **Master** - Full scene in one shot 2. **Singles** - Individual close-ups 3. **Over-shoulders** - Conversation coverage 4. **Inserts** - Detail shots 5. **Cutaways** - Reaction, environment ### Action Coverage 1. **Wide master** - Geography 2. **Medium action** - Key moments 3. **Close details** - Impact 4. **Reaction** - Emotional response ## Shot Breakdown Template ```markdown ## Shot [ID] ### Technical - **Size:** [EWS/WS/MS/MCU/CU/ECU] - **Angle:** [Eye/Low/High/Dutch] - **Lens:** [Focal length] - **Movement:** [Type and direction] - **Duration:** [Seconds] ### Composition - **Subject Placement:** [Thirds/Center] - **Depth:** [FG/MG/BG elements] - **Leading Lines:** [If any] ### Purpose - **Story Function:** [What it communicates] - **Emotional Intent:** [What viewer should feel] ### AI Video Prompt [Optimized prompt for generation] ``` ## Quality Checklist - [ ] Shot size serves scene purpose - [ ] Angle reinforces power/emotion - [ ] Movement is motivated - [ ] Composition guides eye - [ ] Coverage is complete - [ ] Continuity maintained - [ ] Screen direction consistent - [ ] Each shot earns its place