--- name: godot-physics description: Godot physics skill for rigid bodies, areas, collision layers, and raycasting. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch --- # Godot Physics Skill Physics system implementation for Godot Engine. ## Overview This skill provides capabilities for implementing physics-based gameplay in Godot. ## Capabilities - Configure RigidBody2D/3D - Set up collision layers and masks - Implement raycasting and shape casting - Handle Area2D/3D triggers - Configure physics materials ## Usage Patterns ```gdscript extends RigidBody2D func _physics_process(delta): var space_state = get_world_2d().direct_space_state var query = PhysicsRayQueryParameters2D.create(position, target) var result = space_state.intersect_ray(query) ``` ## References - [Godot Physics](https://docs.godotengine.org/en/stable/tutorials/physics/)