--- name: unity-animation description: Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch --- # Unity Animation Skill Animation system implementation and configuration in Unity. ## Overview This skill provides capabilities for implementing character and object animation using Unity's Animator, Animation Rigging, and Timeline systems. ## Capabilities ### Animator Controllers - Create state machines - Configure blend trees - Set up animation layers - Handle state transitions ### Animation Rigging - Implement IK constraints - Create procedural animation - Set up multi-aim constraints - Handle runtime rigging ### Timeline - Create animation clips - Sequence cutscenes - Integrate with Cinemachine - Handle animation events ### Avatar System - Configure humanoid avatars - Set up animation retargeting - Handle muscle settings - Manage avatar masks ## Prerequisites - Unity 2021.3+ - Animation Rigging package (optional) - Timeline package (built-in) ## Usage Patterns ### Animator Controller ```csharp public class CharacterAnimator : MonoBehaviour { private Animator animator; private static readonly int SpeedHash = Animator.StringToHash("Speed"); private static readonly int JumpTrigger = Animator.StringToHash("Jump"); void Update() { float speed = GetMovementSpeed(); animator.SetFloat(SpeedHash, speed, 0.1f, Time.deltaTime); if (Input.GetButtonDown("Jump")) { animator.SetTrigger(JumpTrigger); } } } ``` ### Animation Rigging ```csharp [RequireComponent(typeof(RigBuilder))] public class AimRig : MonoBehaviour { [SerializeField] private MultiAimConstraint aimConstraint; [SerializeField] private Transform aimTarget; public void SetAimWeight(float weight) { aimConstraint.weight = weight; } } ``` ## Best Practices 1. Use parameter hashes for performance 2. Organize layers by body part 3. Use avatar masks for partial animations 4. Profile animator updates 5. Use sub-state machines for organization ## References - [Animation Documentation](https://docs.unity3d.com/Manual/AnimationSection.html)