Patch File for DeHackEd v3.0 # Created with DECOHack v0.47.0 by Matt Tropiano # Note: Use the pound sign ('#') to start comment lines. Doom version = 2021 Patch format = 6 Thing 210 (Summoner) ID # = 6000 #$Editor category = c_Monsters #$Editor color rgb = 13 Hit points = 1000 Speed = 15 Width = 1310720 Height = 3670016 Reaction time = 8 Pain chance = 28 Bits = 4194310 Mass = 100 Initial frame = 1597 First moving frame = 1598 Injury frame = 1658 Close attack frame = 1607 Far attack frame = 1607 Death frame = 1662 Alert sound = 700 Action sound = 701 Pain sound = 702 Death sound = 703 MBF21 Bits = 14 Thing 211 (summoner_ball) Hit points = 1000 Speed = 1638400 Width = 393216 Height = 524288 Missile damage = 5 Reaction time = 8 Bits = -2147416560 Mass = 100 Initial frame = 1685 Death frame = 1687 Alert sound = 16 Death sound = 17 Thing 212 (summoner_PainSound) Hit points = 1000 Width = 1310720 Height = 1048576 Reaction time = 8 Mass = 100 Initial frame = 1690 Thing 213 (summoner_boxPlayer) Hit points = 1000 Width = 1310720 Height = 1048576 Reaction time = 8 Bits = 66048 Mass = 100 Initial frame = 1692 Thing 214 (summoner_boxWalker) Hit points = 1000 Speed = -40 Width = 4194304 Height = 1048576 Reaction time = 8 Bits = 17936 Mass = 100 Initial frame = 1695 First moving frame = 1698 Thing 215 (summoner_boxSpawner) Hit points = 1000 Width = 393216 Height = 2097152 Missile damage = 3 Reaction time = 8 Bits = 5648 Mass = 100 Initial frame = 1724 Thing 216 (summoner_Monster) Hit points = 1000 Width = 1310720 Height = 1048576 Reaction time = 8 Mass = 100 Thing 217 (summonerTrailFast) Bits = -2147483120 Initial frame = 1780 Thing 218 (summonerTrailSlow) Bits = -2147483120 Initial frame = 1788 Thing 219 (summonerTrailSmall) Bits = -2147483120 Initial frame = 1783 Frame 1567 Sprite number = 32 Sprite subnumber = 32768 Next frame = 1568 Duration = 2 Frame 1568 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1569 Duration = 2 Frame 1569 Sprite number = 32 Sprite subnumber = 32768 Next frame = 1570 Duration = 2 Frame 1570 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1571 Duration = 2 Frame 1571 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1572 Duration = 2 Frame 1572 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1573 Duration = 2 Frame 1573 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1574 Duration = 2 Frame 1574 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1575 Duration = 2 Frame 1575 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1576 Duration = 2 Frame 1576 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1577 Duration = 2 Frame 1577 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1578 Duration = 2 Frame 1578 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1579 Duration = 2 Frame 1579 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1580 Duration = 2 Frame 1580 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1581 Duration = 2 Frame 1581 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1582 Duration = 2 Frame 1582 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1583 Duration = 2 Frame 1583 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1584 Duration = 2 Frame 1584 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1585 Duration = 2 Frame 1585 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1586 Duration = 2 Frame 1586 Sprite number = 32 Sprite subnumber = 32773 Next frame = 1587 Duration = 2 Frame 1587 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1588 Duration = 2 Frame 1588 Sprite number = 32 Sprite subnumber = 32773 Next frame = 1589 Duration = 2 Frame 1589 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1590 Duration = 2 Frame 1590 Sprite number = 32 Sprite subnumber = 32773 Next frame = 1591 Duration = 2 Frame 1591 Sprite number = 32 Sprite subnumber = 32774 Next frame = 1592 Duration = 2 Frame 1592 Sprite number = 32 Sprite subnumber = 32775 Next frame = 1593 Duration = 2 Frame 1593 Sprite number = 32 Sprite subnumber = 32774 Next frame = 1594 Duration = 2 Frame 1594 Sprite number = 32 Sprite subnumber = 32775 Next frame = 1595 Duration = 2 Frame 1595 Sprite number = 32 Sprite subnumber = 32774 Next frame = 1596 Duration = 2 Frame 1596 Sprite number = 32 Sprite subnumber = 32775 Next frame = 0 Duration = 2 Frame 1597 Sprite number = 245 Duration = 10 Frame 1598 Next frame = 1599 Duration = 0 Args1 = 1603 Args2 = 16777216 Frame 1599 Next frame = 1600 Duration = 0 Args1 = 2000 Args2 = 20 Frame 1600 Next frame = 1601 Duration = 0 Args1 = 217 Frame 1601 Sprite number = 245 Next frame = 1602 Duration = 2 Frame 1602 Sprite number = 245 Next frame = 1598 Duration = 2 Frame 1603 Next frame = 1604 Duration = 0 Args1 = 2000 Args2 = 20 Frame 1604 Next frame = 1605 Duration = 0 Args1 = 217 Frame 1605 Sprite number = 245 Next frame = 1606 Duration = 1 Frame 1606 Sprite number = 245 Next frame = 1598 Duration = 1 Frame 1607 Next frame = 1608 Duration = 0 Frame 1608 Next frame = 1609 Duration = 0 Args1 = 1617 Args2 = 16777216 Frame 1609 Next frame = 1617 Duration = 0 Unknown 1 = 1610 Unknown 2 = 225 Frame 1610 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1611 Duration = 8 Frame 1611 Sprite number = 245 Sprite subnumber = 32770 Next frame = 1612 Duration = 4 Frame 1612 Next frame = 1613 Duration = 0 Args1 = 1623 Args2 = 16777216 Frame 1613 Next frame = 1598 Duration = 0 Args1 = 1614 Frame 1614 Sprite number = 245 Sprite subnumber = 32772 Next frame = 1615 Duration = 0 Frame 1615 Sprite number = 245 Sprite subnumber = 32772 Next frame = 1616 Duration = 30 Args1 = 213 Args2 = 0 Args3 = 6553600 Frame 1616 Sprite number = 245 Sprite subnumber = 32772 Next frame = 1598 Duration = 20 Frame 1617 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1618 Duration = 2 Frame 1618 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1619 Duration = 2 Frame 1619 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1620 Duration = 2 Frame 1620 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1621 Duration = 2 Frame 1621 Sprite number = 245 Sprite subnumber = 32770 Next frame = 1622 Duration = 2 Frame 1622 Sprite number = 245 Sprite subnumber = 32770 Next frame = 1623 Duration = 2 Frame 1623 Next frame = 1624 Duration = 0 Args1 = 1628 Args2 = 16777216 Frame 1624 Next frame = 1625 Duration = 0 Args1 = 211 Frame 1625 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1626 Duration = 2 Frame 1626 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1627 Duration = 2 Frame 1627 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1598 Duration = 14 Frame 1628 Next frame = 1629 Duration = 0 Frame 1629 Next frame = 1630 Duration = 0 Unknown 1 = 1633 Unknown 2 = 51 Frame 1630 Next frame = 1631 Duration = 0 Unknown 1 = 1634 Unknown 2 = 64 Frame 1631 Next frame = 1632 Duration = 0 Unknown 1 = 1635 Unknown 2 = 85 Frame 1632 Next frame = 1637 Duration = 0 Unknown 1 = 1636 Unknown 2 = 128 Frame 1633 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1638 Duration = 4 Args1 = 211 Args2 = 0 Frame 1634 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1638 Duration = 4 Args1 = 211 Args2 = 983040 Frame 1635 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1638 Duration = 4 Args1 = 211 Args2 = -983040 Frame 1636 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1638 Duration = 4 Args1 = 211 Args2 = 1966080 Frame 1637 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1638 Duration = 4 Args1 = 211 Args2 = -1966080 Frame 1638 Next frame = 1639 Duration = 0 Frame 1639 Next frame = 1640 Duration = 0 Unknown 1 = 1643 Unknown 2 = 51 Frame 1640 Next frame = 1641 Duration = 0 Unknown 1 = 1644 Unknown 2 = 64 Frame 1641 Next frame = 1642 Duration = 0 Unknown 1 = 1645 Unknown 2 = 85 Frame 1642 Next frame = 1647 Duration = 0 Unknown 1 = 1646 Unknown 2 = 128 Frame 1643 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1648 Duration = 4 Args1 = 211 Args2 = 0 Frame 1644 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1648 Duration = 4 Args1 = 211 Args2 = 983040 Frame 1645 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1648 Duration = 4 Args1 = 211 Args2 = -983040 Frame 1646 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1648 Duration = 4 Args1 = 211 Args2 = 1966080 Frame 1647 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1648 Duration = 4 Args1 = 211 Args2 = -1966080 Frame 1648 Next frame = 1649 Duration = 0 Frame 1649 Next frame = 1650 Duration = 0 Unknown 1 = 1653 Unknown 2 = 51 Frame 1650 Next frame = 1651 Duration = 0 Unknown 1 = 1654 Unknown 2 = 64 Frame 1651 Next frame = 1652 Duration = 0 Unknown 1 = 1655 Unknown 2 = 85 Frame 1652 Next frame = 1657 Duration = 0 Unknown 1 = 1656 Unknown 2 = 128 Frame 1653 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1625 Duration = 4 Args1 = 211 Args2 = 0 Frame 1654 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1625 Duration = 4 Args1 = 211 Args2 = 983040 Frame 1655 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1625 Duration = 4 Args1 = 211 Args2 = -983040 Frame 1656 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1625 Duration = 4 Args1 = 211 Args2 = 1966080 Frame 1657 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1625 Duration = 4 Args1 = 211 Args2 = -1966080 Frame 1658 Sprite number = 245 Sprite subnumber = 5 Next frame = 1659 Duration = 0 Args1 = 212 Frame 1659 Sprite number = 245 Sprite subnumber = 5 Next frame = 1660 Duration = 3 Args1 = 219 Frame 1660 Sprite number = 245 Sprite subnumber = 5 Next frame = 1661 Duration = 3 Frame 1661 Sprite number = 245 Sprite subnumber = 5 Next frame = 1598 Duration = 15 Frame 1662 Next frame = 1663 Duration = 0 Args1 = 212 Frame 1663 Next frame = 1664 Duration = 0 Frame 1664 Sprite number = 245 Sprite subnumber = 5 Next frame = 1665 Duration = 7 Args1 = 219 Frame 1665 Sprite number = 245 Sprite subnumber = 5 Next frame = 1666 Duration = 7 Args1 = 219 Frame 1666 Sprite number = 245 Sprite subnumber = 5 Next frame = 1667 Duration = 7 Args1 = 219 Frame 1667 Sprite number = 245 Sprite subnumber = 5 Next frame = 1668 Duration = 7 Args1 = 219 Frame 1668 Sprite number = 245 Sprite subnumber = 5 Next frame = 1669 Duration = 5 Args1 = 219 Frame 1669 Sprite number = 245 Sprite subnumber = 6 Next frame = 1670 Duration = 0 Unknown 1 = 1678 Unknown 2 = 18 Frame 1670 Sprite number = 245 Sprite subnumber = 6 Next frame = 1671 Duration = 7 Frame 1671 Sprite number = 245 Sprite subnumber = 7 Next frame = 1672 Duration = 7 Frame 1672 Sprite number = 245 Sprite subnumber = 8 Next frame = 1673 Duration = 7 Frame 1673 Sprite number = 245 Sprite subnumber = 9 Next frame = 1674 Duration = 7 Frame 1674 Sprite number = 245 Sprite subnumber = 10 Next frame = 1675 Duration = 7 Frame 1675 Sprite number = 245 Sprite subnumber = 11 Next frame = 1676 Duration = 7 Frame 1676 Sprite number = 245 Sprite subnumber = 12 Next frame = 1677 Duration = 40 Frame 1677 Sprite number = 245 Sprite subnumber = 12 Next frame = 0 Frame 1678 Sprite number = 245 Sprite subnumber = 6 Next frame = 1679 Duration = 4 Frame 1679 Sprite number = 245 Sprite subnumber = 7 Next frame = 1680 Duration = 4 Frame 1680 Sprite number = 50 Sprite subnumber = 10 Next frame = 1681 Duration = 8 Frame 1681 Sprite number = 50 Sprite subnumber = 9 Next frame = 1682 Duration = 8 Frame 1682 Sprite number = 50 Sprite subnumber = 8 Next frame = 1683 Duration = 8 Frame 1683 Sprite number = 50 Sprite subnumber = 7 Next frame = 1684 Duration = 8 Frame 1684 Next frame = 0 Duration = 0 Args1 = 23 Frame 1685 Sprite number = 246 Sprite subnumber = 32768 Next frame = 1686 Duration = 4 Frame 1686 Sprite number = 246 Sprite subnumber = 32769 Next frame = 1685 Duration = 4 Frame 1687 Sprite number = 246 Sprite subnumber = 32770 Next frame = 1688 Duration = 6 Frame 1688 Sprite number = 246 Sprite subnumber = 32771 Next frame = 1689 Duration = 6 Frame 1689 Sprite number = 246 Sprite subnumber = 32772 Next frame = 0 Duration = 6 Frame 1690 Next frame = 1691 Duration = 1 Frame 1691 Next frame = 0 Duration = 59 Unknown 1 = 91 Frame 1692 Next frame = 1693 Duration = 1 Frame 1693 Next frame = 1694 Duration = 0 Frame 1694 Next frame = 0 Duration = 0 Args1 = 214 Args2 = 0 Args3 = -3670016 Frame 1695 Next frame = 1696 Duration = 1 Frame 1696 Next frame = 1697 Duration = 0 Frame 1697 Next frame = 1696 Duration = 1 Unknown 1 = 180 Frame 1698 Next frame = 1699 Duration = 0 Args1 = 2 Frame 1699 Next frame = 1700 Duration = 0 Args1 = 16 Frame 1700 Next frame = 1701 Duration = 0 Frame 1701 Next frame = 1719 Duration = 0 Args1 = 1702 Args2 = 13107200 Frame 1702 Next frame = 1703 Duration = 0 Frame 1703 Next frame = 1719 Duration = 0 Args1 = 1704 Args2 = 13107200 Frame 1704 Next frame = 1705 Duration = 0 Frame 1705 Next frame = 1719 Duration = 0 Args1 = 1706 Args2 = 13107200 Frame 1706 Next frame = 1707 Duration = 0 Frame 1707 Next frame = 1719 Duration = 0 Args1 = 1708 Args2 = 13107200 Frame 1708 Next frame = 1709 Duration = 0 Frame 1709 Next frame = 1719 Duration = 0 Args1 = 1710 Args2 = 13107200 Frame 1710 Next frame = 1711 Duration = 0 Frame 1711 Next frame = 1719 Duration = 0 Args1 = 1712 Args2 = 13107200 Frame 1712 Next frame = 1713 Duration = 0 Frame 1713 Next frame = 1719 Duration = 0 Args1 = 1714 Args2 = 13107200 Frame 1714 Next frame = 1715 Duration = 0 Frame 1715 Next frame = 1719 Duration = 0 Args1 = 1716 Args2 = 13107200 Frame 1716 Next frame = 1717 Duration = 0 Frame 1717 Next frame = 1719 Duration = 0 Args1 = 1718 Args2 = 13107200 Frame 1718 Next frame = 1719 Duration = 0 Frame 1719 Next frame = 1720 Duration = 0 Args1 = 2 Frame 1720 Next frame = 1721 Duration = 0 Args1 = 16 Frame 1721 Next frame = 1722 Duration = 0 Args1 = 218 Frame 1722 Next frame = 1723 Duration = 0 Args1 = 215 Frame 1723 Next frame = 0 Duration = 35 Unknown 1 = 91 Frame 1724 Sprite number = 247 Next frame = 1725 Duration = 1 Frame 1725 Sprite number = 247 Next frame = 1726 Duration = 1 Unknown 1 = 94 Frame 1726 Sprite number = 247 Sprite subnumber = 1 Next frame = 1727 Duration = 2 Frame 1727 Sprite number = 247 Sprite subnumber = 2 Next frame = 1728 Duration = 2 Frame 1728 Sprite number = 247 Sprite subnumber = 3 Next frame = 1729 Duration = 2 Frame 1729 Sprite number = 247 Next frame = 1730 Duration = 2 Frame 1730 Sprite number = 247 Sprite subnumber = 1 Next frame = 1731 Duration = 2 Frame 1731 Sprite number = 247 Sprite subnumber = 2 Next frame = 1732 Duration = 2 Frame 1732 Sprite number = 247 Sprite subnumber = 3 Next frame = 1733 Duration = 2 Frame 1733 Sprite number = 247 Next frame = 1734 Duration = 2 Frame 1734 Sprite number = 247 Sprite subnumber = 1 Next frame = 1735 Duration = 2 Frame 1735 Sprite number = 247 Sprite subnumber = 2 Next frame = 1736 Duration = 2 Frame 1736 Sprite number = 247 Sprite subnumber = 3 Next frame = 1737 Duration = 2 Frame 1737 Next frame = 1738 Duration = 0 Unknown 1 = 1747 Unknown 2 = 23 Frame 1738 Next frame = 1739 Duration = 0 Unknown 1 = 1749 Unknown 2 = 26 Frame 1739 Next frame = 1740 Duration = 0 Unknown 1 = 1751 Unknown 2 = 28 Frame 1740 Next frame = 1741 Duration = 0 Unknown 1 = 1753 Unknown 2 = 32 Frame 1741 Next frame = 1742 Duration = 0 Unknown 1 = 1755 Unknown 2 = 37 Frame 1742 Next frame = 1743 Duration = 0 Unknown 1 = 1757 Unknown 2 = 43 Frame 1743 Next frame = 1744 Duration = 0 Unknown 1 = 1759 Unknown 2 = 51 Frame 1744 Next frame = 1745 Duration = 0 Unknown 1 = 1761 Unknown 2 = 64 Frame 1745 Next frame = 1746 Duration = 0 Unknown 1 = 1763 Unknown 2 = 85 Frame 1746 Next frame = 1767 Duration = 0 Unknown 1 = 1765 Unknown 2 = 128 Frame 1747 Next frame = 1748 Duration = 0 Args1 = 4000 Args2 = 20 Frame 1748 Next frame = 1769 Duration = 0 Args1 = 2 Frame 1749 Next frame = 1750 Duration = 0 Args1 = 4000 Args2 = 20 Frame 1750 Next frame = 1769 Duration = 0 Args1 = 3 Frame 1751 Next frame = 1752 Duration = 0 Args1 = 4000 Args2 = 20 Frame 1752 Next frame = 1769 Duration = 0 Args1 = 11 Frame 1753 Next frame = 1754 Duration = 0 Args1 = 4000 Args2 = 20 Frame 1754 Next frame = 1769 Duration = 0 Args1 = 12 Frame 1755 Next frame = 1756 Duration = 0 Args1 = 4000 Args2 = 30 Frame 1756 Next frame = 1769 Duration = 0 Args1 = 13 Frame 1757 Next frame = 1758 Duration = 0 Args1 = 4000 Args2 = 31 Frame 1758 Next frame = 1769 Duration = 0 Args1 = 15 Frame 1759 Next frame = 1760 Duration = 0 Args1 = 4000 Args2 = 24 Frame 1760 Next frame = 1769 Duration = 0 Args1 = 18 Frame 1761 Next frame = 1762 Duration = 0 Args1 = 4000 Args2 = 16 Frame 1762 Next frame = 1769 Duration = 0 Args1 = 19 Frame 1763 Next frame = 1764 Duration = 0 Args1 = 4000 Args2 = 20 Frame 1764 Next frame = 1769 Duration = 0 Args1 = 6 Frame 1765 Next frame = 1766 Duration = 0 Args1 = 4000 Args2 = 48 Frame 1766 Next frame = 1769 Duration = 0 Args1 = 9 Frame 1767 Next frame = 1768 Duration = 0 Args1 = 4000 Args2 = 64 Frame 1768 Next frame = 1769 Duration = 0 Args1 = 21 Frame 1769 Next frame = 1770 Duration = 0 Unknown 1 = 35 Frame 1770 Next frame = 1771 Duration = 0 Args1 = -2147483648 Frame 1771 Sprite number = 248 Sprite subnumber = 32768 Next frame = 1772 Duration = 5 Frame 1772 Sprite number = 248 Sprite subnumber = 32769 Next frame = 1773 Duration = 5 Frame 1773 Sprite number = 248 Sprite subnumber = 32768 Next frame = 1774 Duration = 5 Frame 1774 Sprite number = 248 Sprite subnumber = 32769 Next frame = 1775 Duration = 5 Frame 1775 Sprite number = 248 Sprite subnumber = 32770 Next frame = 1776 Duration = 5 Frame 1776 Sprite number = 248 Sprite subnumber = 32771 Next frame = 1777 Duration = 5 Frame 1777 Sprite number = 248 Sprite subnumber = 32772 Next frame = 1778 Duration = 5 Frame 1778 Sprite number = 248 Sprite subnumber = 32773 Next frame = 1779 Duration = 5 Frame 1779 Sprite number = 248 Sprite subnumber = 32774 Next frame = 0 Duration = 5 Frame 1780 Sprite number = 249 Sprite subnumber = 32768 Next frame = 1781 Duration = 2 Frame 1781 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1782 Duration = 2 Frame 1782 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1783 Duration = 2 Frame 1783 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1784 Duration = 2 Frame 1784 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1785 Duration = 2 Frame 1785 Sprite number = 249 Sprite subnumber = 32773 Next frame = 1786 Duration = 2 Frame 1786 Sprite number = 249 Sprite subnumber = 32774 Next frame = 1787 Duration = 2 Frame 1787 Sprite number = 249 Sprite subnumber = 32775 Next frame = 0 Duration = 2 Frame 1788 Sprite number = 249 Sprite subnumber = 32768 Next frame = 1789 Duration = 2 Frame 1789 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1790 Duration = 2 Frame 1790 Sprite number = 249 Sprite subnumber = 32768 Next frame = 1791 Duration = 2 Frame 1791 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1792 Duration = 2 Frame 1792 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1793 Duration = 2 Frame 1793 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1794 Duration = 2 Frame 1794 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1795 Duration = 2 Frame 1795 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1796 Duration = 2 Frame 1796 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1797 Duration = 2 Frame 1797 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1798 Duration = 2 Frame 1798 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1799 Duration = 2 Frame 1799 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1800 Duration = 2 Frame 1800 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1801 Duration = 2 Frame 1801 Sprite number = 249 Sprite subnumber = 32773 Next frame = 1802 Duration = 2 Frame 1802 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1803 Duration = 2 Frame 1803 Sprite number = 249 Sprite subnumber = 32773 Next frame = 1804 Duration = 2 Frame 1804 Sprite number = 249 Sprite subnumber = 32774 Next frame = 1805 Duration = 2 Frame 1805 Sprite number = 249 Sprite subnumber = 32775 Next frame = 1806 Duration = 2 Frame 1806 Sprite number = 249 Sprite subnumber = 32774 Next frame = 1807 Duration = 2 Frame 1807 Sprite number = 249 Sprite subnumber = 32775 Next frame = 0 Duration = 2 [CODEPTR] FRAME 1567 = StartFire FRAME 1568 = Fire FRAME 1569 = Fire FRAME 1570 = Fire FRAME 1571 = FireCrackle FRAME 1572 = Fire FRAME 1573 = Fire FRAME 1574 = Fire FRAME 1575 = Fire FRAME 1576 = Fire FRAME 1577 = Fire FRAME 1578 = Fire FRAME 1579 = Fire FRAME 1580 = Fire FRAME 1581 = Fire FRAME 1582 = Fire FRAME 1583 = Fire FRAME 1584 = Fire FRAME 1585 = FireCrackle FRAME 1586 = Fire FRAME 1587 = Fire FRAME 1588 = Fire FRAME 1589 = Fire FRAME 1590 = Fire FRAME 1591 = Fire FRAME 1592 = Fire FRAME 1593 = Fire FRAME 1594 = Fire FRAME 1595 = Fire FRAME 1596 = Fire FRAME 1597 = Look FRAME 1598 = JumpIfTargetCloser FRAME 1599 = RadiusDamage FRAME 1600 = SpawnObject FRAME 1601 = Chase FRAME 1602 = Chase FRAME 1603 = RadiusDamage FRAME 1604 = SpawnObject FRAME 1605 = Chase FRAME 1606 = Chase FRAME 1607 = FaceTarget FRAME 1608 = JumpIfTargetCloser FRAME 1609 = RandomJump FRAME 1610 = FaceTarget FRAME 1612 = JumpIfTargetCloser FRAME 1613 = JumpIfTargetInSight FRAME 1614 = FaceTarget FRAME 1615 = SpawnObject FRAME 1617 = FaceTarget FRAME 1618 = FaceTarget FRAME 1619 = FaceTarget FRAME 1620 = FaceTarget FRAME 1621 = FaceTarget FRAME 1622 = FaceTarget FRAME 1623 = JumpIfTargetCloser FRAME 1624 = MonsterProjectile FRAME 1625 = FaceTarget FRAME 1626 = FaceTarget FRAME 1627 = FaceTarget FRAME 1628 = FaceTarget FRAME 1629 = RandomJump FRAME 1630 = RandomJump FRAME 1631 = RandomJump FRAME 1632 = RandomJump FRAME 1633 = MonsterProjectile FRAME 1634 = MonsterProjectile FRAME 1635 = MonsterProjectile FRAME 1636 = MonsterProjectile FRAME 1637 = MonsterProjectile FRAME 1638 = FaceTarget FRAME 1639 = RandomJump FRAME 1640 = RandomJump FRAME 1641 = RandomJump FRAME 1642 = RandomJump FRAME 1643 = MonsterProjectile FRAME 1644 = MonsterProjectile FRAME 1645 = MonsterProjectile FRAME 1646 = MonsterProjectile FRAME 1647 = MonsterProjectile FRAME 1648 = FaceTarget FRAME 1649 = RandomJump FRAME 1650 = RandomJump FRAME 1651 = RandomJump FRAME 1652 = RandomJump FRAME 1653 = MonsterProjectile FRAME 1654 = MonsterProjectile FRAME 1655 = MonsterProjectile FRAME 1656 = MonsterProjectile FRAME 1657 = MonsterProjectile FRAME 1658 = SpawnObject FRAME 1659 = SpawnObject FRAME 1660 = Pain FRAME 1662 = SpawnObject FRAME 1663 = Scream FRAME 1664 = SpawnObject FRAME 1665 = SpawnObject FRAME 1666 = SpawnObject FRAME 1667 = SpawnObject FRAME 1668 = SpawnObject FRAME 1669 = RandomJump FRAME 1670 = Fall FRAME 1684 = SpawnObject FRAME 1691 = PlaySound FRAME 1693 = Fire FRAME 1694 = SpawnObject FRAME 1696 = Look FRAME 1697 = Turn FRAME 1698 = AddFlags FRAME 1699 = RemoveFlags FRAME 1700 = Chase FRAME 1701 = JumpIfTargetCloser FRAME 1702 = Chase FRAME 1703 = JumpIfTargetCloser FRAME 1704 = Chase FRAME 1705 = JumpIfTargetCloser FRAME 1706 = Chase FRAME 1707 = JumpIfTargetCloser FRAME 1708 = Chase FRAME 1709 = JumpIfTargetCloser FRAME 1710 = Chase FRAME 1711 = JumpIfTargetCloser FRAME 1712 = Chase FRAME 1713 = JumpIfTargetCloser FRAME 1714 = Chase FRAME 1715 = JumpIfTargetCloser FRAME 1716 = Chase FRAME 1717 = JumpIfTargetCloser FRAME 1718 = Chase FRAME 1719 = RemoveFlags FRAME 1720 = AddFlags FRAME 1721 = SpawnObject FRAME 1722 = SpawnObject FRAME 1723 = PlaySound FRAME 1725 = PlaySound FRAME 1737 = RandomJump FRAME 1738 = RandomJump FRAME 1739 = RandomJump FRAME 1740 = RandomJump FRAME 1741 = RandomJump FRAME 1742 = RandomJump FRAME 1743 = RandomJump FRAME 1744 = RandomJump FRAME 1745 = RandomJump FRAME 1746 = RandomJump FRAME 1747 = RadiusDamage FRAME 1748 = SpawnObject FRAME 1749 = RadiusDamage FRAME 1750 = SpawnObject FRAME 1751 = RadiusDamage FRAME 1752 = SpawnObject FRAME 1753 = RadiusDamage FRAME 1754 = SpawnObject FRAME 1755 = RadiusDamage FRAME 1756 = SpawnObject FRAME 1757 = RadiusDamage FRAME 1758 = SpawnObject FRAME 1759 = RadiusDamage FRAME 1760 = SpawnObject FRAME 1761 = RadiusDamage FRAME 1762 = SpawnObject FRAME 1763 = RadiusDamage FRAME 1764 = SpawnObject FRAME 1765 = RadiusDamage FRAME 1766 = SpawnObject FRAME 1767 = RadiusDamage FRAME 1768 = SpawnObject FRAME 1769 = PlaySound FRAME 1770 = AddFlags [SPRITES] 245 = SUMM 246 = SRGX 247 = SUZ8 248 = SFOG 249 = SF0Z [SOUNDS] 700 = SUMSIT 701 = SUMACT 702 = SUMPAI 703 = SUMDTH