Patch File for DeHackEd v3.0 # Created with DECOHack v0.46.2 by Matt Tropiano # Note: Use the pound sign ('#') to start comment lines. Doom version = 2021 Patch format = 6 Thing 210 (Summoner) ID # = 6000 #$Editor category = c_Monsters #$Editor color rgb = 13 Hit points = 900 Speed = 18 Width = 2621440 Height = 3670016 Reaction time = 8 Pain chance = 20 Bits = 4194310 Mass = 500 Initial frame = 1597 First moving frame = 1598 Injury frame = 1625 Close attack frame = 1605 Far attack frame = 1605 Death frame = 1630 Alert sound = 700 Action sound = 701 Pain sound = 702 Death sound = 703 MBF21 Bits = 6 Thing 211 (summoner_ball) Hit points = 1000 Speed = 1638400 Width = 393216 Height = 524288 Missile damage = 5 Reaction time = 8 Bits = -2147416560 Mass = 100 Initial frame = 1653 Death frame = 1655 Alert sound = 16 Death sound = 17 Thing 212 (summoner_PainSound) Hit points = 1000 Width = 1310720 Height = 1048576 Reaction time = 8 Mass = 100 Initial frame = 1658 Thing 213 (summoner_boxPlayer) Hit points = 1000 Width = 1310720 Height = 1048576 Reaction time = 8 Bits = 66048 Mass = 100 Initial frame = 1660 Thing 214 (summoner_boxWalker) Hit points = 1000 Speed = -40 Width = 4194304 Height = 1048576 Reaction time = 8 Bits = 17936 Mass = 100 Initial frame = 1663 First moving frame = 1666 Thing 215 (summoner_boxSpawner) Hit points = 1000 Width = 393216 Height = 2097152 Missile damage = 3 Reaction time = 8 Bits = 5648 Mass = 100 Initial frame = 1690 Thing 216 (summoner_Monster) Hit points = 1000 Width = 1310720 Height = 1048576 Reaction time = 8 Mass = 100 Thing 217 (summonerTrailFast) Bits = -2147483120 Initial frame = 1801 Thing 218 (summonerTrailSlow) Bits = -2147483120 Initial frame = 1809 Thing 219 (summonerTrailSmall) Bits = -2147483120 Initial frame = 1804 Frame 1567 Sprite number = 32 Sprite subnumber = 32768 Next frame = 1568 Duration = 2 Frame 1568 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1569 Duration = 2 Frame 1569 Sprite number = 32 Sprite subnumber = 32768 Next frame = 1570 Duration = 2 Frame 1570 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1571 Duration = 2 Frame 1571 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1572 Duration = 2 Frame 1572 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1573 Duration = 2 Frame 1573 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1574 Duration = 2 Frame 1574 Sprite number = 32 Sprite subnumber = 32769 Next frame = 1575 Duration = 2 Frame 1575 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1576 Duration = 2 Frame 1576 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1577 Duration = 2 Frame 1577 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1578 Duration = 2 Frame 1578 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1579 Duration = 2 Frame 1579 Sprite number = 32 Sprite subnumber = 32770 Next frame = 1580 Duration = 2 Frame 1580 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1581 Duration = 2 Frame 1581 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1582 Duration = 2 Frame 1582 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1583 Duration = 2 Frame 1583 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1584 Duration = 2 Frame 1584 Sprite number = 32 Sprite subnumber = 32771 Next frame = 1585 Duration = 2 Frame 1585 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1586 Duration = 2 Frame 1586 Sprite number = 32 Sprite subnumber = 32773 Next frame = 1587 Duration = 2 Frame 1587 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1588 Duration = 2 Frame 1588 Sprite number = 32 Sprite subnumber = 32773 Next frame = 1589 Duration = 2 Frame 1589 Sprite number = 32 Sprite subnumber = 32772 Next frame = 1590 Duration = 2 Frame 1590 Sprite number = 32 Sprite subnumber = 32773 Next frame = 1591 Duration = 2 Frame 1591 Sprite number = 32 Sprite subnumber = 32774 Next frame = 1592 Duration = 2 Frame 1592 Sprite number = 32 Sprite subnumber = 32775 Next frame = 1593 Duration = 2 Frame 1593 Sprite number = 32 Sprite subnumber = 32774 Next frame = 1594 Duration = 2 Frame 1594 Sprite number = 32 Sprite subnumber = 32775 Next frame = 1595 Duration = 2 Frame 1595 Sprite number = 32 Sprite subnumber = 32774 Next frame = 1596 Duration = 2 Frame 1596 Sprite number = 32 Sprite subnumber = 32775 Next frame = 0 Duration = 2 Frame 1597 Sprite number = 245 Duration = 10 Frame 1598 Next frame = 1599 Duration = 0 Args1 = 1602 Args2 = 10485760 Frame 1599 Next frame = 1600 Duration = 0 Args1 = 217 Frame 1600 Sprite number = 245 Next frame = 1601 Duration = 2 Frame 1601 Sprite number = 245 Next frame = 1598 Duration = 2 Frame 1602 Next frame = 1603 Duration = 0 Args1 = 217 Frame 1603 Sprite number = 245 Next frame = 1604 Duration = 1 Frame 1604 Sprite number = 245 Next frame = 1598 Duration = 1 Frame 1605 Next frame = 1606 Duration = 0 Frame 1606 Next frame = 1607 Duration = 0 Args1 = 1615 Args2 = 11796480 Frame 1607 Next frame = 1615 Duration = 0 Unknown 1 = 1608 Unknown 2 = 225 Frame 1608 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1609 Duration = 8 Frame 1609 Sprite number = 245 Sprite subnumber = 32770 Next frame = 1610 Duration = 4 Frame 1610 Next frame = 1611 Duration = 0 Args1 = 1621 Args2 = 10485760 Frame 1611 Next frame = 1598 Duration = 0 Args1 = 1612 Frame 1612 Sprite number = 245 Sprite subnumber = 32772 Next frame = 1613 Duration = 0 Frame 1613 Sprite number = 245 Sprite subnumber = 32772 Next frame = 1614 Duration = 30 Args1 = 213 Args2 = 0 Args3 = 6553600 Frame 1614 Sprite number = 245 Sprite subnumber = 32772 Next frame = 1598 Duration = 20 Frame 1615 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1616 Duration = 2 Frame 1616 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1617 Duration = 2 Frame 1617 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1618 Duration = 2 Frame 1618 Sprite number = 245 Sprite subnumber = 32769 Next frame = 1619 Duration = 2 Frame 1619 Sprite number = 245 Sprite subnumber = 32770 Next frame = 1620 Duration = 2 Frame 1620 Sprite number = 245 Sprite subnumber = 32770 Next frame = 1621 Duration = 2 Frame 1621 Next frame = 1622 Duration = 0 Args1 = 211 Frame 1622 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1623 Duration = 2 Frame 1623 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1624 Duration = 2 Frame 1624 Sprite number = 245 Sprite subnumber = 32771 Next frame = 1598 Duration = 14 Frame 1625 Sprite number = 245 Sprite subnumber = 5 Next frame = 1626 Duration = 0 Args1 = 212 Frame 1626 Sprite number = 245 Sprite subnumber = 5 Next frame = 1627 Duration = 3 Args1 = 219 Frame 1627 Sprite number = 245 Sprite subnumber = 5 Next frame = 1628 Duration = 3 Frame 1628 Sprite number = 245 Sprite subnumber = 5 Next frame = 1629 Duration = 3 Args1 = 217 Frame 1629 Sprite number = 245 Sprite subnumber = 5 Next frame = 1598 Duration = 15 Frame 1630 Next frame = 1631 Duration = 0 Args1 = 212 Frame 1631 Next frame = 1632 Duration = 0 Frame 1632 Sprite number = 245 Sprite subnumber = 5 Next frame = 1633 Duration = 7 Args1 = 219 Frame 1633 Sprite number = 245 Sprite subnumber = 5 Next frame = 1634 Duration = 7 Args1 = 219 Frame 1634 Sprite number = 245 Sprite subnumber = 5 Next frame = 1635 Duration = 7 Args1 = 219 Frame 1635 Sprite number = 245 Sprite subnumber = 5 Next frame = 1636 Duration = 7 Args1 = 219 Frame 1636 Sprite number = 245 Sprite subnumber = 5 Next frame = 1637 Duration = 5 Args1 = 219 Frame 1637 Sprite number = 245 Sprite subnumber = 6 Next frame = 1638 Duration = 0 Unknown 1 = 1646 Unknown 2 = 26 Frame 1638 Sprite number = 245 Sprite subnumber = 6 Next frame = 1639 Duration = 7 Frame 1639 Sprite number = 245 Sprite subnumber = 7 Next frame = 1640 Duration = 7 Frame 1640 Sprite number = 245 Sprite subnumber = 8 Next frame = 1641 Duration = 7 Frame 1641 Sprite number = 245 Sprite subnumber = 9 Next frame = 1642 Duration = 7 Frame 1642 Sprite number = 245 Sprite subnumber = 10 Next frame = 1643 Duration = 7 Frame 1643 Sprite number = 245 Sprite subnumber = 11 Next frame = 1644 Duration = 7 Frame 1644 Sprite number = 245 Sprite subnumber = 12 Next frame = 1645 Duration = 40 Frame 1645 Sprite number = 245 Sprite subnumber = 12 Next frame = 0 Frame 1646 Sprite number = 245 Sprite subnumber = 6 Next frame = 1647 Duration = 4 Frame 1647 Sprite number = 245 Sprite subnumber = 7 Next frame = 1648 Duration = 4 Frame 1648 Sprite number = 50 Sprite subnumber = 10 Next frame = 1649 Duration = 8 Frame 1649 Sprite number = 50 Sprite subnumber = 9 Next frame = 1650 Duration = 8 Frame 1650 Sprite number = 50 Sprite subnumber = 8 Next frame = 1651 Duration = 8 Frame 1651 Sprite number = 50 Sprite subnumber = 7 Next frame = 1652 Duration = 8 Frame 1652 Next frame = 0 Duration = 0 Args1 = 23 Frame 1653 Sprite number = 246 Sprite subnumber = 32768 Next frame = 1654 Duration = 4 Frame 1654 Sprite number = 246 Sprite subnumber = 32769 Next frame = 1653 Duration = 4 Frame 1655 Sprite number = 246 Sprite subnumber = 32770 Next frame = 1656 Duration = 6 Frame 1656 Sprite number = 246 Sprite subnumber = 32771 Next frame = 1657 Duration = 6 Frame 1657 Sprite number = 246 Sprite subnumber = 32772 Next frame = 0 Duration = 6 Frame 1658 Next frame = 1659 Duration = 1 Frame 1659 Next frame = 0 Duration = 59 Unknown 1 = 704 Unknown 2 = 1 Frame 1660 Next frame = 1661 Duration = 1 Frame 1661 Next frame = 1662 Duration = 0 Frame 1662 Next frame = 0 Duration = 0 Args1 = 214 Args2 = 0 Args3 = -3670016 Frame 1663 Next frame = 1664 Duration = 1 Frame 1664 Next frame = 1665 Duration = 0 Frame 1665 Next frame = 1664 Duration = 1 Unknown 1 = 180 Frame 1666 Next frame = 1667 Duration = 0 Args1 = 2 Frame 1667 Next frame = 1668 Duration = 0 Args1 = 16 Frame 1668 Next frame = 1669 Duration = 0 Frame 1669 Next frame = 1687 Duration = 0 Args1 = 1670 Args2 = 13107200 Frame 1670 Next frame = 1671 Duration = 0 Frame 1671 Next frame = 1687 Duration = 0 Args1 = 1672 Args2 = 13107200 Frame 1672 Next frame = 1673 Duration = 0 Frame 1673 Next frame = 1687 Duration = 0 Args1 = 1674 Args2 = 13107200 Frame 1674 Next frame = 1675 Duration = 0 Frame 1675 Next frame = 1687 Duration = 0 Args1 = 1676 Args2 = 13107200 Frame 1676 Next frame = 1677 Duration = 0 Frame 1677 Next frame = 1687 Duration = 0 Args1 = 1678 Args2 = 13107200 Frame 1678 Next frame = 1679 Duration = 0 Frame 1679 Next frame = 1687 Duration = 0 Args1 = 1680 Args2 = 13107200 Frame 1680 Next frame = 1681 Duration = 0 Frame 1681 Next frame = 1687 Duration = 0 Args1 = 1682 Args2 = 13107200 Frame 1682 Next frame = 1683 Duration = 0 Frame 1683 Next frame = 1687 Duration = 0 Args1 = 1684 Args2 = 13107200 Frame 1684 Next frame = 1685 Duration = 0 Frame 1685 Next frame = 1687 Duration = 0 Args1 = 1686 Args2 = 13107200 Frame 1686 Next frame = 1687 Duration = 0 Frame 1687 Next frame = 1688 Duration = 0 Args1 = 2 Frame 1688 Next frame = 1689 Duration = 0 Args1 = 16 Frame 1689 Next frame = 0 Duration = 35 Args1 = 215 Frame 1690 Sprite number = 247 Next frame = 1691 Duration = 1 Frame 1691 Sprite number = 247 Next frame = 1692 Duration = 1 Unknown 1 = 94 Frame 1692 Sprite number = 247 Sprite subnumber = 1 Next frame = 1693 Duration = 2 Frame 1693 Sprite number = 247 Sprite subnumber = 2 Next frame = 1694 Duration = 2 Frame 1694 Sprite number = 247 Sprite subnumber = 3 Next frame = 1695 Duration = 2 Frame 1695 Next frame = 1696 Duration = 0 Unknown 1 = 1705 Unknown 2 = 23 Frame 1696 Next frame = 1697 Duration = 0 Unknown 1 = 1713 Unknown 2 = 26 Frame 1697 Next frame = 1698 Duration = 0 Unknown 1 = 1721 Unknown 2 = 28 Frame 1698 Next frame = 1699 Duration = 0 Unknown 1 = 1729 Unknown 2 = 32 Frame 1699 Next frame = 1700 Duration = 0 Unknown 1 = 1737 Unknown 2 = 37 Frame 1700 Next frame = 1701 Duration = 0 Unknown 1 = 1745 Unknown 2 = 43 Frame 1701 Next frame = 1702 Duration = 0 Unknown 1 = 1753 Unknown 2 = 51 Frame 1702 Next frame = 1703 Duration = 0 Unknown 1 = 1761 Unknown 2 = 64 Frame 1703 Next frame = 1704 Duration = 0 Unknown 1 = 1769 Unknown 2 = 85 Frame 1704 Next frame = 1785 Duration = 0 Unknown 1 = 1777 Unknown 2 = 128 Frame 1705 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1706 Duration = 6 Frame 1706 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1707 Duration = 6 Frame 1707 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1708 Duration = 6 Frame 1708 Next frame = 1709 Duration = 0 Args1 = 4000 Args2 = 4 Frame 1709 Next frame = 1710 Duration = 0 Args1 = 2 Frame 1710 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1711 Duration = 6 Frame 1711 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1712 Duration = 6 Frame 1712 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1713 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1714 Duration = 6 Frame 1714 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1715 Duration = 6 Frame 1715 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1716 Duration = 6 Frame 1716 Next frame = 1717 Duration = 0 Args1 = 4000 Args2 = 4 Frame 1717 Next frame = 1718 Duration = 0 Args1 = 3 Frame 1718 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1719 Duration = 6 Frame 1719 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1720 Duration = 6 Frame 1720 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1721 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1722 Duration = 6 Frame 1722 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1723 Duration = 6 Frame 1723 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1724 Duration = 6 Frame 1724 Next frame = 1725 Duration = 0 Args1 = 4000 Args2 = 4 Frame 1725 Next frame = 1726 Duration = 0 Args1 = 11 Frame 1726 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1727 Duration = 6 Frame 1727 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1728 Duration = 6 Frame 1728 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1729 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1730 Duration = 6 Frame 1730 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1731 Duration = 6 Frame 1731 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1732 Duration = 6 Frame 1732 Next frame = 1733 Duration = 0 Args1 = 4000 Args2 = 4 Frame 1733 Next frame = 1734 Duration = 0 Args1 = 12 Frame 1734 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1735 Duration = 6 Frame 1735 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1736 Duration = 6 Frame 1736 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1737 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1738 Duration = 6 Frame 1738 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1739 Duration = 6 Frame 1739 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1740 Duration = 6 Frame 1740 Next frame = 1741 Duration = 0 Args1 = 4000 Args2 = 30 Frame 1741 Next frame = 1742 Duration = 0 Args1 = 13 Frame 1742 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1743 Duration = 6 Frame 1743 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1744 Duration = 6 Frame 1744 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1745 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1746 Duration = 6 Frame 1746 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1747 Duration = 6 Frame 1747 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1748 Duration = 6 Frame 1748 Next frame = 1749 Duration = 0 Args1 = 4000 Args2 = 31 Frame 1749 Next frame = 1750 Duration = 0 Args1 = 15 Frame 1750 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1751 Duration = 6 Frame 1751 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1752 Duration = 6 Frame 1752 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1753 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1754 Duration = 6 Frame 1754 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1755 Duration = 6 Frame 1755 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1756 Duration = 6 Frame 1756 Next frame = 1757 Duration = 0 Args1 = 4000 Args2 = 24 Frame 1757 Next frame = 1758 Duration = 0 Args1 = 18 Frame 1758 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1759 Duration = 6 Frame 1759 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1760 Duration = 6 Frame 1760 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1761 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1762 Duration = 6 Frame 1762 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1763 Duration = 6 Frame 1763 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1764 Duration = 6 Frame 1764 Next frame = 1765 Duration = 0 Args1 = 4000 Args2 = 16 Frame 1765 Next frame = 1766 Duration = 0 Args1 = 19 Frame 1766 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1767 Duration = 6 Frame 1767 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1768 Duration = 6 Frame 1768 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1769 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1770 Duration = 6 Frame 1770 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1771 Duration = 6 Frame 1771 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1772 Duration = 6 Frame 1772 Next frame = 1773 Duration = 0 Args1 = 4000 Args2 = 4 Frame 1773 Next frame = 1774 Duration = 0 Args1 = 6 Frame 1774 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1775 Duration = 6 Frame 1775 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1776 Duration = 6 Frame 1776 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1777 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1778 Duration = 6 Frame 1778 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1779 Duration = 6 Frame 1779 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1780 Duration = 6 Frame 1780 Next frame = 1781 Duration = 0 Args1 = 4000 Args2 = 48 Frame 1781 Next frame = 1782 Duration = 0 Args1 = 9 Frame 1782 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1783 Duration = 6 Frame 1783 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1784 Duration = 6 Frame 1784 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1785 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1786 Duration = 6 Frame 1786 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1787 Duration = 6 Frame 1787 Sprite number = 26 Sprite subnumber = 32768 Next frame = 1788 Duration = 6 Frame 1788 Next frame = 1789 Duration = 0 Args1 = 4000 Args2 = 64 Frame 1789 Next frame = 1790 Duration = 0 Args1 = 21 Frame 1790 Sprite number = 26 Sprite subnumber = 32769 Next frame = 1791 Duration = 6 Frame 1791 Sprite number = 26 Sprite subnumber = 32770 Next frame = 1792 Duration = 6 Frame 1792 Sprite number = 26 Sprite subnumber = 32771 Next frame = 1793 Duration = 6 Frame 1793 Next frame = 1794 Duration = 0 Unknown 1 = 35 Frame 1794 Next frame = 1795 Duration = 0 Args1 = -2147483648 Frame 1795 Sprite number = 26 Sprite subnumber = 32772 Next frame = 1796 Duration = 6 Frame 1796 Sprite number = 26 Sprite subnumber = 32773 Next frame = 1797 Duration = 6 Frame 1797 Sprite number = 26 Sprite subnumber = 32774 Next frame = 1798 Duration = 6 Frame 1798 Sprite number = 26 Sprite subnumber = 32775 Next frame = 1799 Duration = 6 Frame 1799 Sprite number = 26 Sprite subnumber = 32776 Next frame = 1800 Duration = 6 Frame 1800 Sprite number = 26 Sprite subnumber = 32777 Next frame = 0 Duration = 6 Frame 1801 Sprite number = 248 Sprite subnumber = 32768 Next frame = 1802 Duration = 2 Frame 1802 Sprite number = 248 Sprite subnumber = 32769 Next frame = 1803 Duration = 2 Frame 1803 Sprite number = 248 Sprite subnumber = 32770 Next frame = 1804 Duration = 2 Frame 1804 Sprite number = 248 Sprite subnumber = 32771 Next frame = 1805 Duration = 2 Frame 1805 Sprite number = 248 Sprite subnumber = 32772 Next frame = 1806 Duration = 2 Frame 1806 Sprite number = 248 Sprite subnumber = 32773 Next frame = 1807 Duration = 2 Frame 1807 Sprite number = 248 Sprite subnumber = 32774 Next frame = 1808 Duration = 2 Frame 1808 Sprite number = 248 Sprite subnumber = 32775 Next frame = 0 Duration = 2 Frame 1809 Sprite number = 247 Sprite subnumber = 32769 Next frame = 1810 Duration = 2 Frame 1810 Sprite number = 247 Sprite subnumber = 32770 Next frame = 1811 Duration = 2 Frame 1811 Sprite number = 247 Sprite subnumber = 32771 Next frame = 1812 Duration = 2 Frame 1812 Sprite number = 247 Sprite subnumber = 32768 Next frame = 1813 Duration = 2 Frame 1813 Sprite number = 249 Sprite subnumber = 32768 Next frame = 1814 Duration = 2 Frame 1814 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1815 Duration = 2 Frame 1815 Sprite number = 249 Sprite subnumber = 32768 Next frame = 1816 Duration = 2 Frame 1816 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1817 Duration = 2 Frame 1817 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1818 Duration = 2 Frame 1818 Sprite number = 249 Sprite subnumber = 32769 Next frame = 1819 Duration = 2 Frame 1819 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1820 Duration = 2 Frame 1820 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1821 Duration = 2 Frame 1821 Sprite number = 249 Sprite subnumber = 32770 Next frame = 1822 Duration = 2 Frame 1822 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1823 Duration = 2 Frame 1823 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1824 Duration = 2 Frame 1824 Sprite number = 249 Sprite subnumber = 32771 Next frame = 1825 Duration = 2 Frame 1825 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1826 Duration = 2 Frame 1826 Sprite number = 249 Sprite subnumber = 32773 Next frame = 1827 Duration = 2 Frame 1827 Sprite number = 249 Sprite subnumber = 32772 Next frame = 1828 Duration = 2 Frame 1828 Sprite number = 249 Sprite subnumber = 32773 Next frame = 1829 Duration = 2 Frame 1829 Sprite number = 249 Sprite subnumber = 32774 Next frame = 1830 Duration = 2 Frame 1830 Sprite number = 249 Sprite subnumber = 32775 Next frame = 1831 Duration = 2 Frame 1831 Sprite number = 249 Sprite subnumber = 32774 Next frame = 1832 Duration = 2 Frame 1832 Sprite number = 249 Sprite subnumber = 32775 Next frame = 0 Duration = 2 [CODEPTR] FRAME 1567 = StartFire FRAME 1568 = Fire FRAME 1569 = Fire FRAME 1570 = Fire FRAME 1571 = FireCrackle FRAME 1572 = Fire FRAME 1573 = Fire FRAME 1574 = Fire FRAME 1575 = Fire FRAME 1576 = Fire FRAME 1577 = Fire FRAME 1578 = Fire FRAME 1579 = Fire FRAME 1580 = Fire FRAME 1581 = Fire FRAME 1582 = Fire FRAME 1583 = Fire FRAME 1584 = Fire FRAME 1585 = FireCrackle FRAME 1586 = Fire FRAME 1587 = Fire FRAME 1588 = Fire FRAME 1589 = Fire FRAME 1590 = Fire FRAME 1591 = Fire FRAME 1592 = Fire FRAME 1593 = Fire FRAME 1594 = Fire FRAME 1595 = Fire FRAME 1596 = Fire FRAME 1597 = Look FRAME 1598 = JumpIfTargetCloser FRAME 1599 = SpawnObject FRAME 1600 = Chase FRAME 1601 = Chase FRAME 1602 = SpawnObject FRAME 1603 = Chase FRAME 1604 = Chase FRAME 1605 = FaceTarget FRAME 1606 = JumpIfTargetCloser FRAME 1607 = RandomJump FRAME 1608 = FaceTarget FRAME 1610 = JumpIfTargetCloser FRAME 1611 = JumpIfTargetInSight FRAME 1612 = FaceTarget FRAME 1613 = SpawnObject FRAME 1615 = FaceTarget FRAME 1616 = FaceTarget FRAME 1617 = FaceTarget FRAME 1618 = FaceTarget FRAME 1619 = FaceTarget FRAME 1620 = FaceTarget FRAME 1621 = MonsterProjectile FRAME 1622 = FaceTarget FRAME 1623 = FaceTarget FRAME 1624 = FaceTarget FRAME 1625 = SpawnObject FRAME 1626 = SpawnObject FRAME 1627 = Pain FRAME 1628 = SpawnObject FRAME 1630 = SpawnObject FRAME 1631 = Scream FRAME 1632 = SpawnObject FRAME 1633 = SpawnObject FRAME 1634 = SpawnObject FRAME 1635 = SpawnObject FRAME 1636 = SpawnObject FRAME 1637 = RandomJump FRAME 1638 = Fall FRAME 1652 = SpawnObject FRAME 1659 = PlaySound FRAME 1661 = Fire FRAME 1662 = SpawnObject FRAME 1664 = Look FRAME 1665 = Turn FRAME 1666 = AddFlags FRAME 1667 = RemoveFlags FRAME 1668 = Chase FRAME 1669 = JumpIfTargetCloser FRAME 1670 = Chase FRAME 1671 = JumpIfTargetCloser FRAME 1672 = Chase FRAME 1673 = JumpIfTargetCloser FRAME 1674 = Chase FRAME 1675 = JumpIfTargetCloser FRAME 1676 = Chase FRAME 1677 = JumpIfTargetCloser FRAME 1678 = Chase FRAME 1679 = JumpIfTargetCloser FRAME 1680 = Chase FRAME 1681 = JumpIfTargetCloser FRAME 1682 = Chase FRAME 1683 = JumpIfTargetCloser FRAME 1684 = Chase FRAME 1685 = JumpIfTargetCloser FRAME 1686 = Chase FRAME 1687 = RemoveFlags FRAME 1688 = AddFlags FRAME 1689 = SpawnObject FRAME 1691 = PlaySound FRAME 1695 = RandomJump FRAME 1696 = RandomJump FRAME 1697 = RandomJump FRAME 1698 = RandomJump FRAME 1699 = RandomJump FRAME 1700 = RandomJump FRAME 1701 = RandomJump FRAME 1702 = RandomJump FRAME 1703 = RandomJump FRAME 1704 = RandomJump FRAME 1708 = RadiusDamage FRAME 1709 = SpawnObject FRAME 1716 = RadiusDamage FRAME 1717 = SpawnObject FRAME 1724 = RadiusDamage FRAME 1725 = SpawnObject FRAME 1732 = RadiusDamage FRAME 1733 = SpawnObject FRAME 1740 = RadiusDamage FRAME 1741 = SpawnObject FRAME 1748 = RadiusDamage FRAME 1749 = SpawnObject FRAME 1756 = RadiusDamage FRAME 1757 = SpawnObject FRAME 1764 = RadiusDamage FRAME 1765 = SpawnObject FRAME 1772 = RadiusDamage FRAME 1773 = SpawnObject FRAME 1780 = RadiusDamage FRAME 1781 = SpawnObject FRAME 1788 = RadiusDamage FRAME 1789 = SpawnObject FRAME 1793 = PlaySound FRAME 1794 = AddFlags [SPRITES] 245 = SUMM 246 = SRGX 247 = SUZ8 248 = SF0Z 249 = SFGR [SOUNDS] 700 = SUMSIT 701 = SUMACT 702 = SUMPAI 703 = SUMDTH 704 = SUMFIR