;inline luts (flickering lights, tower hazards, one race-light on s/f) ;https://www.racedepartment.com/downloads/le-grand-circuit-1967.17288/ [ABOUT] AUTHOR = leBluem VERSION = v1.2 DATE_RELEASE = 2019 feb 23 LIGHTS_COUNT = 99/346/1008 (on s/f: 30/160/310) NOTES = 'le_grand_circuit_1967' from Terra21 on RaceDept. [LIGHTING] LIT_MULT = 1 SPECULAR_MULT = 0 CAR_LIGHTS_LIT_MULT = 1 [INCLUDE] INCLUDE = common/conditions.ini [MODEL_REPLACEMENT_0] FILE = le_grand_circuit_1967.kn5 ; HIDE = skyboxi [GRASS_FX_TEXTURE_GROUP_0] PIECE_0 = 1, 1 PIECE_1 = 1, 2, 2, 1 PIECE_1_CHANCE = 0.05 PIECE_2 = 4, 1, 2, 2 PIECE_2_CHANCE = 1 PIECE_3 = 6, 1 PIECE_4 = 7, 1 PIECE_5 = 8, 1 PIECE_6 = 2, 1 PIECE_7 = 2, 2 PIECE_8 = 3, 1 PIECE_9 = 3, 2 [GRASS_FX_CONFIGURATION_A] TEXTURE_BASE_CHANCE = 1 TEXTURE_GROUP_0_CHANCE = 0.5 MASK_MAIN_THRESHOLD = MASK_MAX_LUMINANCE = 1 MASK_MIN_LUMINANCE = 0.01 TRIM_PERIOD = THURSDAY SHAPE_SIZE = 2, 4.0 SHAPE_TIDY = 1, 0 SHAPE_CUT = 0, 0 [GRASS_FX_ADJUSTMENT_...] MATERIALS = GRASS_A_MUD MAP = A [GRASS_FX] GRASS_MATERIALS = GRASS_A_MUD OCCLUDING_MATERIALS_ALPHA= OCCLUDING_MATERIALS = ORIGINAL_GRASS_MATERIALS = TRIM_PERIOD = THURSDAY MASK_BLUR = 1 MASK_MAIN_THRESHOLD = MASK_MAX_LUMINANCE = 1 MASK_MIN_LUMINANCE = 0.01 SHAPE_SIZE = 1.0, 4.0 SHAPE_TIDY = 1, 0 SHAPE_CUT = 1, 0 TEXTURE = grass_fx/highlands.dds TEXTURE_GRID = 8, 3 [CONDITION_0] NAME = DISCOLIGHTS INPUT = ONE FLASHING_FREQUENCY = 0.25 FLASHING_SKIP_OFF_STATE = 1 FLASHING_NOISE_AMPLITUDE = 0 FLASHING_MIN_VALUE = 0.0 FLASHING_SYNCED = 0 FLASHING_SKIP_DOWNHILL_STATE = 1 FLASHING_SMOOTHNESS = LINEAR FLASHING_LUT = (|0=1,0.9,0|0.1=0,0,0|0.2=1,0.1,0|0.3=0,0,0|0.4=0,1,0|0.5=0,0,0|0.6=0,1,1|0.7=0,0,0|0.8=0.4,0,1|0.9=0,0,0|1.0=0,0.4,1|) [CONDITION_1] NAME = HAZARDS1 INPUT = ONE FLASHING_FREQUENCY = 1 FLASHING_SMOOTHNESS = 0.4 FLASHING_SKIP_OFF_STATE = 0 FLASHING_NOISE_AMPLITUDE = 0 FLASHING_MIN_VALUE = 0 FLASHING_SYNCED = 0 FLASHING_LUT = (|0=0|0.5=1|0.6=0|1.0=0|) ;;;;;;;;;;;;;;;;;;;;;;;;;; [MATERIAL_ADJUSTMENT_0] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = lotta light bulbs on t1 glow # MESHES = NightLight017glow MATERIALS=P_GLOBET1GLOW KEY_0 = ksEmissive VALUE_0 = 226,158,47,1 VALUE_0_OFF = 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_24] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = dunlop + other bridge MATERIALS=P_GLOBET1GLOW ; OFFSET = 0,2,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 5 RANGE_GRADIENT_OFFSET = 0.1 FADE_AT = 800 FADE_SMOOTH = 10 CLUSTER_THRESHOLD = 2 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,255,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH ;;;;;;;;;;;;;;;;;;;;;;;;;; [MATERIAL_ADJUSTMENT_1] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = road lines reflection MESHES = roadlines? KEY_0 = ksDiffuse VALUE_0 = 0.75 VALUE_0_OFF = 0,0,0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_2] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = reflectors + road/warn-signs MATERIALS = VT_SIGNARROW, VT_LOGOMETR?, VT_BILLBRDA, P_REFLECTOR, P_KMSIGN KEY_0 = ksDiffuse VALUE_0 = 0.75 VALUE_0_OFF = 0,0,0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_3] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = all the ads glow MESHES = b_?_sub2 KEY_0 = ksEmissive VALUE_0 = 255,205,120,0.005 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_4] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = more ads glow MATERIALS = S_GSTND01_B, S_GSTND02, P_TOWERPADDOCKILLUM KEY_0 = ksEmissive VALUE_0 = 255,205,120,0.005 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_0] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = racing signals arealight (one) MATERIALS = CAUTIONLIGHTA MESHES = pitlightout OFFSET = 0,0,0 DIRECTION = NORMAL DIRECTION_ALTER = 0,-0.2,0.5 SPOT = 90 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.4 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 20 DIFFUSE_CONCENTRATION = 1 COLOR = 255,255,255,0.05 COLOR_OFF = 0 CONDITION = RACING_FLAG [MATERIAL_ADJUSTMENT_5] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = racing signals glow (one) MATERIALS = CAUTIONLIGHTA, MARSHALFLAG KEY_0 = ksEmissive VALUE_0 = 1 VALUE_0_OFF = 0,0,0 KEY_1 = ksAlphaRef VALUE_1 = 1 VALUE_1_OFF = 0,0,0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_6] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = racing signals glow (one) MESHES = pitlightout KEY_0 = ksEmissive VALUE_0 = 255,255,255,1 VALUE_0_OFF = 0,0,0 CONDITION = RACING_FLAG [MATERIAL_ADJUSTMENT_7] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = clock tower glow ;MATERIALS=P_TOWERCLOCKREDGLOW, ;MATERIALS=P_TOWERCLOCKREDGLOW, VT_LOGODUTRAYC MATERIALS = VT_LOGODUTRAYC KEY_0 = ksEmissive VALUE_0 = 255,121,80,0.005 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_8] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = clock tower hour hand MESHES = b_pitssponsorbanner001, NightLight001Glow, minutehand_red_sub0, hourhand_red_sub0, minutehand_001, hourhand_001 ;B_PITSSPONSORBANNERLARGE KEY_0 = ksEmissive VALUE_0 = 255,255,255,0.01 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_1] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = all the track lights MATERIALS = VT_SPOT OFFSET = 0,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 37 RANGE_GRADIENT_OFFSET = 0.4 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 30 DIFFUSE_CONCENTRATION = 0.9 SINGLE_FREQUENCY = 0.25 COLOR = 255,187,81,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_9] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = all the track lights glow MATERIALS = VT_SPOT KEY_0 = ksEmissive VALUE_0 = 255,187,81,1 VALUE_0_OFF = 0, 0, 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 00 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_10] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = main tower left roof later glow MESHES = NightLight033Glow KEY_0 = ksEmissive VALUE_0 = 255,221,255,1 VALUE_0_OFF = 0, 0, 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 00 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_2] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = grand stand left area light MESHES = NightLight033Glow OFFSET = 0,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.8 RANGE = 6 RANGE_GRADIENT_OFFSET = 0.8 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 15 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,221,220,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_11] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = grand stands left after s/f glow MESHES = NightLight004Glow KEY_0 = ksEmissive VALUE_0 = 255,221,255,1 VALUE_0_OFF = 0, 0, 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 00 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_3] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = grand stands left after s/f MESHES = NightLight004Glow OFFSET = 0,0,0 ; DIRECTION = 0,-1,0 DIRECTION = NORMAL SPOT = 100 SPOT_SHARPNESS = 0.75 RANGE = 15 RANGE_GRADIENT_OFFSET = 0.75 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 5 DIFFUSE_CONCENTRATION = 0.2 COLOR = 255,221,120,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_4] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = entonol structure MESHES = b_scafscoremain_sub0 OFFSET = 0,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.7 RANGE = 15 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 10 DIFFUSE_CONCENTRATION = 0.5 COLOR = 255,205,125,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_12] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = race control tower windows on s/f MESHES = NightLight027Glow, NightLight033Glow KEY_0 = ksEmissive VALUE_0 = 201,225,255,0.01 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_13] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = pits inside glow MESHES = NightLight002Glow KEY_0 = ksEmissive VALUE_0 = 255,205,120,1 VALUE_0_OFF = 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 00 CONDITION = ALWAYS_ON [LIGHT_SERIES_5] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = pits inside MESHES = NightLight002Glow, b_pits_exit001_sub3, b_pits_a001_sub3, b_pits_b001_sub3, b_pits_c001_sub3, b_pits_centre001_sub3, b_pits_g001_sub3, b_pits_k001_sub3, b_pits_l001_sub3, b_pits_n001_sub3, b_pits_o001_sub3, b_pits_d001_sub3, b_pits_d001_sub4 OFFSET = -3,1.75,-6.5 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.7 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 10 DIFFUSE_CONCENTRATION = 0.5 COLOR = 255,205,120,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_14] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = pits numbers glow MESHES = NightLight000Glow KEY_0 = ksEmissive VALUE_0 = 255,255,255,0.0025 VALUE_0_OFF = 0, 0, 0 CONDITION = ALWAYS_ON [LIGHT_SERIES_6] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = pits numbers MESHES = NightLight000Glow OFFSET = -3,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.7 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.45 FADE_AT = 500 FADE_SMOOTH = 15 CLUSTER_THRESHOLD = 20 SINGLE_FREQUENCY = 0 DIFFUSE_CONCENTRATION = 0.4 COLOR = 255,255,255,0.05 COLOR_OFF = 0 CONDITION = ALWAYS_ON [MATERIAL_ADJUSTMENT_15] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = pits windows glow MATERIALS = B_PITSGLASS KEY_0 = ksEmissive VALUE_0 = 255,205,120,0.01 VALUE_0_OFF = 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_16] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = entonol ads above pits glow MESHES = b_pits_exit001_sub3, b_pits_a001_sub3, b_pits_b001_sub3, b_pits_c001_sub3, b_pits_centre001_sub3, b_pits_g001_sub3, b_pits_k001_sub3, b_pits_l001_sub3, b_pits_n001_sub3, b_pits_o001_sub3, b_pits_d001_sub3, b_pits_d001_sub4 KEY_0 = ksEmissive VALUE_0 = 255,205,120,0.01 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_17] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = pits & other windows glow MATERIALS = B_PITSGLASSNOTX KEY_0 = ksEmissive VALUE_0 = 255,205,120,0.05 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_7] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = pits & other windows area light MATERIALS = B_PITSGLASSNOTX OFFSET = 0,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 10 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,221,220,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [MATERIAL_ADJUSTMENT_18] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = buildings windows MATERIALS = VT_BLDWINA KEY_0 = ksEmissive VALUE_0 = 205,205,255,0.0025 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_8] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = buildings windows area light MATERIALS = VT_BLDWINA OFFSET = 0,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 5 DIFFUSE_CONCENTRATION = 0.5 COLOR = 205,205,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [MATERIAL_ADJUSTMENT_19] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = more buildings windows MATERIALS = VT_BLDWINC, VT_BLDWINE, VT_BLDWINI KEY_0 = ksEmissive VALUE_0 = 205,205,255,0.0025 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_9] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = more buildings windows area light MATERIALS = VT_BLDWINC, VT_BLDWINE, VT_BLDWINI OFFSET = 0,0,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 5 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 5 DIFFUSE_CONCENTRATION = 0.5 COLOR = 205,205,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_20] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = smaller houses windows glow MATERIALS = B_HOUSELIGHTSON KEY_0 = ksEmissive VALUE_0 = 255,205,120,0.005 VALUE_0_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_10] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = smaller houses windows area MATERIALS = B_HOUSELIGHTSON OFFSET = 0,-0.5,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 4 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 SINGLE_FREQUENCY = 0 DIFFUSE_CONCENTRATION = 0.5 CLUSTER_THRESHOLD = 2 COLOR = 255,205,120,0.025 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_11] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = big tents MATERIALS = VT_TENTB OFFSET = 0,0.85,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 8 DIFFUSE_CONCENTRATION = 0.6 COLOR = 144,255,144,0.05 COLOR_OFF = 0 CONDITION = DISCOLIGHTS [LIGHT_SERIES_12] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = VT_TENTDGREEN MATERIALS = VT_TENTDGREEN OFFSET = 0,0.75,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 5 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 8 DIFFUSE_CONCENTRATION = 0.9 COLOR = 144,255,144,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [LIGHT_SERIES_13] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = VT_TENTDRED MATERIALS = VT_TENTDRED OFFSET = 0,0.75,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 5 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 10 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,100,100,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [LIGHT_SERIES_14] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = VT_TENTDCYAN MATERIALS = VT_TENTDCYAN OFFSET = 0,0.75,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 5 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 10 DIFFUSE_CONCENTRATION = 0.9 COLOR = 0,144,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [LIGHT_SERIES_15] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = VT_TENTDBLUE MATERIALS = VT_TENTDBLUE OFFSET = 0,0.75,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 8 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 8 DIFFUSE_CONCENTRATION = 0.9 COLOR = 44,84,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [LIGHT_SERIES_16] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = tents underpants MATERIALS = VT_TENTDYELLOW OFFSET = 0,0.75,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 5 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 8 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,255,0,0.025 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH SINGLE_FREQUENCY = 0 [LIGHT_SERIES_17] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = party at the esses yellow MATERIALS = VT_YELLOW, VT_RED OFFSET = 0,-5,0 DIRECTION = 0,1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 15 RANGE_GRADIENT_OFFSET = 0.25 FADE_AT = 800 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 2 DIFFUSE_CONCENTRATION = 0.5 COLOR = 255,255,16,0.05 COLOR_OFF = 0 SINGLE_FREQUENCY = 0 CONDITION = DISCOLIGHTS [LIGHT_SERIES_18] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = rouge house MESHES = build42_sub0 OFFSET = -4,0,-4 DIRECTION = 0.5,1,0.5 SPOT = 90 SPOT_SHARPNESS = 0.8 RANGE = 4 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 2500 FADE_SMOOTH = 30 CLUSTER_THRESHOLD = 32 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,16,16,0.1 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_19] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = people/crowd MATERIALS = CROWDS? OFFSET = 0,-0.5,0 DIRECTION = 0,1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 2 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 500 FADE_SMOOTH = 30 DIFFUSE_CONCENTRATION = 0.2 CLUSTER_THRESHOLD = 25 COLOR = 255,180,64,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_20] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = people/crowd 2 MATERIALS = CROWDS? OFFSET = -8,0,8 DIRECTION = 0,1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 2 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 500 FADE_SMOOTH = 30 SINGLE_FREQUENCY = 0 DIFFUSE_CONCENTRATION = 0.2 CLUSTER_THRESHOLD = 35 COLOR = 255,120,124,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_21] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = esso comic guy MATERIALS = S_SPONCHARACTER OFFSET = 0,-5.2,2 DIRECTION = 0,1,0 SPOT = 120 SPOT_SHARPNESS = 0.9 RANGE = 9 RANGE_GRADIENT_OFFSET = 0.9 FADE_AT = 1000 FADE_SMOOTH = 10 CLUSTER_THRESHOLD = 2 DIFFUSE_CONCENTRATION = 0.5 COLOR = 255,158,47,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_22] ACTIVE = 1 VISIBILITY_LEVEL = 1 DESCRIPTION = more ads T1 MESHES = s_spon_00, s_sponcar OFFSET = 0,5,0 DIRECTION = 0,-1,0 SPOT = 140 SPOT_SHARPNESS = 0.8 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.8 FADE_AT = 800 FADE_SMOOTH = 50 CLUSTER_THRESHOLD = 2 DIFFUSE_CONCENTRATION = 0.7 COLOR = 255,255,255,0.025 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_23] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = dunlop + other bridge MESHES = bridge01_p, bridge02_p OFFSET = 0,2,0 DIRECTION = 0,-1,0 SPOT = 90 SPOT_SHARPNESS = 0.8 RANGE = 7 RANGE_GRADIENT_OFFSET = 0.8 FADE_AT = 800 FADE_SMOOTH = 10 CLUSTER_THRESHOLD = 1 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,255,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH ;;;;;;;;;;;;;;;;;;;;;;;; [LIGHT_SERIES_25] ACTIVE = 1 VISIBILITY_LEVEL = 2 DESCRIPTION = pits + racecontrol MESHES = b_Pits_?_SUB0, NightLight027Glow, NightLight033Glow OFFSET = 0,2,0 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE =30 RANGE_GRADIENT_OFFSET = 0.2 FADE_AT = 800 FADE_SMOOTH = 10 CLUSTER_THRESHOLD = 10 DIFFUSE_CONCENTRATION = 0.9 COLOR = 255,255,255,0.05 COLOR_OFF = 0 CONDITION = NIGHT_SMOOTH ;;;;;;;;;;;;;;;;;;;;;;;; [LIGHT_0] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = red spots towers DIFFUSE_CONCENTRATION = 0.8 FADE_AT = 5000 FADE_SMOOTH = 1 LINE_FROM = -1259.9, 79.8, -1760.5 LINE_TO = -1260.0, 79.8, -1760.5 DIRECTION = 0,1,0 SPOT_SHARPNESS = 1 RANGE = 0.35 RANGE_GRADIENT_OFFSET = 1 COLOR = 255,0,0,30 CONDITION = HAZARDS1 [LIGHT_1] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = red spots big towers DIFFUSE_CONCENTRATION = 0.8 FADE_AT = 5000 FADE_SMOOTH = 1 LINE_FROM = -1237.1, 85.3, -1731.7 LINE_TO = -1237.1, 85.3, -1731.8 SPOT_SHARPNESS = 1 RANGE = 0.35 RANGE_GRADIENT_OFFSET = 1 COLOR = 255,0,0,30 CONDITION = HAZARDS1 [LIGHT_2] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = bridge on T1 DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 500 FADE_SMOOTH = 1 DIFFUSE_CONCENTRATION = 0.8 LINE_FROM = -1221.23, 62.5, -1980.57 LINE_TO = -1252.54, 62.5, -1998.93 COLOR = 255,204,220,0.05 CONDITION = NIGHT_SMOOTH [LIGHT_3] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = bridge before s/f DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 500 FADE_SMOOTH = 1 DIFFUSE_CONCENTRATION = 0.8 LINE_FROM = -1305.2, 46, -1273.04 LINE_TO = -1332.39, 46, -1252.7 COLOR = 255,204,220,0.05 CONDITION = NIGHT_SMOOTH [LIGHT_4] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = bridge straight DIRECTION = 0,-1,0 SPOT = 180 SPOT_SHARPNESS = 0.5 RANGE = 10 RANGE_GRADIENT_OFFSET = 0.5 FADE_AT = 500 FADE_SMOOTH = 1 DIFFUSE_CONCENTRATION = 0.8 LINE_FROM = -103.014, 58.679, -2616.795 LINE_TO = -90.806, 58.508, -2625.381 COLOR = 255,204,220,0.05 CONDITION = NIGHT_SMOOTH [MATERIAL_ADJUSTMENT_21] ACTIVE = 1 DESCRIPTION = markers MATERIALS=VT_LOGOMETR, P_KMSIGN KEY_0 = ksSpecularEXP VALUE_0 = 0 VALUE_0_OFF = ORIGINAL KEY_1 = ksSpecular VALUE_1 = 0 VALUE_1_OFF = ORIGINAL KEY_2 = ksDiffuse VALUE_2 = 0.1 VALUE_2_OFF = ORIGINAL CONDITION = NIGHT_SMOOTH