[ABOUT] AUTHOR = Kavoriken, leBLuem VERSION = v1.1 DATE_RELEASE = 28.09.18 LIGHTS_COUNT = 75 NOTES = PascalWB Version [LIGHTING] SPECULAR_MULT = 0.5 LIT_MULT = 1 [INCLUDE] INCLUDE = common/conditions.ini [CONDITION_17] NAME = HAZARDS2 INPUT = ONE FLASHING_FREQUENCY = 10 FLASHING_SMOOTHNESS = 0 FLASHING_SKIP_OFF_STATE = 0 FLASHING_NOISE_AMPLITUDE = 0 FLASHING_MIN_VALUE = 0.0 FLASHING_SYNCED = 0 [CONDITION_18] NAME = HAZARDS3 INPUT = ONE FLASHING_FREQUENCY = 4 FLASHING_SMOOTHNESS = 0 FLASHING_SKIP_OFF_STATE = 0 FLASHING_NOISE_AMPLITUDE = 0 FLASHING_MIN_VALUE = 0.0 FLASHING_SYNCED = 0 [LIGHT_SERIES_0] MATERIALS = svetlo__high_res_light_glass_texture_01_dds CONDITION = NIGHT_SMOOTH OFFSET = 0,0,0 CLUSTER_THRESHOLD = 8 COLOR = 255, 180, 50, 0.15 SPOT = 140 RANGE = 50 FADE_AT = 500 FADE_SMOOTH = 75 SPOT_SHARPNESS = 0.1 DIRECTION = NORMAL DIRECTION_OFFSET = 0,-0.4,0 RANGE_GRADIENT_OFFSET = 0.3 DIFFUSE_CONCENTRATION = 0.5 ACTIVE = 1 DESCRIPTION = Main Lights [LIGHT_SERIES_1] MESHES = box1_SUB8 CONDITION = NIGHT_SMOOTH OFFSET = 0,2,0 CLUSTER_THRESHOLD = 4 COLOR = 255, 210, 160, 0.2 SPOT = 120 RANGE = 10 FADE_AT = 500 FADE_SMOOTH = 75 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.3 DIFFUSE_CONCENTRATION = 0.5 ACTIVE = 1 DESCRIPTION = Pitlights [LIGHT_0] CONDITION = NIGHT_SMOOTH POSITION = -126.69, 2.48, 132.25 COLOR = 255,210,180, 0.07 SPOT = 140 RANGE = 50 FADE_AT = 500 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Building light emission [LIGHT_1] LINE_FROM = -153.3, 0, 130.69 LINE_TO = -373.66, 0, 271.51 COLOR = 255, 220, 150,0.08 CONDITION = NIGHT_SMOOTH RANGE = 30 RANGE_GRADIENT_OFFSET = 0.03 FADE_AT = 500 SPOT = 120 ACTIVE = 1 DESCRIPTION = Paddock Light Line VISIBILITY_LEVEL = 0 SPOT_SHARPNESS = 0.26 DIFFUSE_CONCENTRATION = 0.04 SPECULAR_MULT = 0.1 [LIGHT_2] LINE_FROM = -147.72, -4.74, 147.16 LINE_TO = -306.88, -5.74, 250.24 COLOR = 255, 209, 178,0.09 CONDITION = NIGHT_SMOOTH RANGE = 20 RANGE_GRADIENT_OFFSET = 0.05 FADE_AT = 500 SPOT = 170 ACTIVE = 1 DESCRIPTION = Pit Light Line VISIBILITY_LEVEL = 0 SPOT_SHARPNESS = 0.26 DIFFUSE_CONCENTRATION = 0.04 SPECULAR_MULT = 0.1 [LIGHT_3] LINE_FROM = -321.83, -4.57, 261.65 LINE_TO = -358.8, -5.36, 284.24 COLOR = 255, 209, 178,0.09 CONDITION = NIGHT_SMOOTH RANGE = 20 RANGE_GRADIENT_OFFSET = 0.05 FADE_AT = 500 SPOT = 170 ACTIVE = 1 DESCRIPTION = Pit Light Line VISIBILITY_LEVEL = 0 SPOT_SHARPNESS = 0.26 DIFFUSE_CONCENTRATION = 0.04 SPECULAR_MULT = 0.1 [LIGHT_4] LINE_FROM = -145.08, 2, 195.72 LINE_TO = -168.55, 2, 159.0 COLOR = 255, 209, 178,0.15 CONDITION = NIGHT_SMOOTH RANGE = 10 RANGE_GRADIENT_OFFSET = 0.05 FADE_AT = 500 SPOT = 170 ACTIVE = 1 DESCRIPTION = Pit Light Line VISIBILITY_LEVEL = 0 SPOT_SHARPNESS = 0.26 DIFFUSE_CONCENTRATION = 0.04 SPECULAR_MULT = 0.1 [LIGHT_5] CONDITION = NIGHT_SMOOTH POSITION = -250.72, 13.78, 287.8 COLOR = 255,255,255, 0.1 SPOT = 140 RANGE = 30 FADE_AT = 500 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Building light emission [LIGHT_6] CONDITION = HAZARDS3 POSITION = -763.26, 97.63, 898.84 COLOR = 255,0,0, 25 SPOT = 40 RANGE = 15 FADE_AT = 5000 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Tower Flashes [LIGHT_7] CONDITION = HAZARDS3 POSITION = -847.14, 98.14, 580.98 COLOR = 255,0,0, 25 SPOT = 40 RANGE = 15 FADE_AT = 5000 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Tower Flashes [LIGHT_8] CONDITION = HAZARDS3 POSITION = -1023.77, 97.48, 340.3 COLOR = 255,0,0, 25 SPOT = 40 RANGE = 15 FADE_AT = 5000 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Tower Flashes [LIGHT_9] CONDITION = HAZARDS3 POSITION = -1717.88, 102.12, 653.77 COLOR = 255,0,0, 25 SPOT = 40 RANGE = 15 FADE_AT = 5000 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Tower Flashes [LIGHT_10] CONDITION = HAZARDS3 POSITION = -1435.58, 94.03, 1204.16 COLOR = 255,0,0, 25 SPOT = 40 RANGE = 15 FADE_AT = 5000 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Tower Flashes [LIGHT_11] CONDITION = NIGHT_SMOOTH POSITION = 622.01, -4.98, -376.71 COLOR = 255,230,220, 0.05 SPOT = 140 RANGE = 50 FADE_AT = 500 FADE_SMOOTH = 100 SPOT_SHARPNESS = 0.1 DIRECTION = 0,-1,0 RANGE_GRADIENT_OFFSET = 0.15 DIFFUSE_CONCENTRATION = 0.88 ACTIVE = 1 DESCRIPTION = Building light emission [LIGHT_12] LINE_FROM = -90.57, 3.5, 158.3 LINE_TO = -132.46, 3.5, 185.99 COLOR = 255, 220, 190,0.1 CONDITION = NIGHT_SMOOTH RANGE = 15 RANGE_GRADIENT_OFFSET = 0.05 FADE_AT = 500 SPOT = 120 ACTIVE = 1 DESCRIPTION = Grandstand Line VISIBILITY_LEVEL = 0 SPOT_SHARPNESS = 0.26 DIFFUSE_CONCENTRATION = 0.04 SPECULAR_MULT = 0.1 [LIGHT_13] LINE_FROM = -227.77, 1.36, 256.98 LINE_TO = -140.93, 2.1, 201.72 COLOR = 255, 150, 80,0.05 CONDITION = NIGHT_SMOOTH RANGE = 5 RANGE_GRADIENT_OFFSET = 0.05 FADE_AT = 500 SPOT = 170 ACTIVE = 1 DESCRIPTION = Grandstand Line VISIBILITY_LEVEL = 0 SPOT_SHARPNESS = 0.26 DIFFUSE_CONCENTRATION = 0.04 SPECULAR_MULT = 0.1 [MATERIAL_ADJUSTMENT_0] MATERIALS = svetlo__high_res_light_glass_texture_01_dds CONDITION = NIGHT_SMOOTH KEY_0 = ksEmissive VALUE_0 = 255, 150, 50, 5 VALUE_0_OFF = 0, 0, 0 ACTIVE = 1 DESCRIPTION = Main light ksemissive [MATERIAL_ADJUSTMENT_1] MATERIALS = Material_001 CONDITION = NIGHT_SMOOTH KEY_0 = ksEmissive VALUE_0 = 255, 200, 180, 0.22 VALUE_0_OFF = 0, 0, 0 ACTIVE = 1 DESCRIPTION = Windows [MATERIAL_ADJUSTMENT_2] MATERIALS = new_window__window_jpg, new_window__20478976_118009428842820_7484568575907201024_n__1__jpg, new_window__MarchallWIndow_dds, new_window__marschallDoor_dds, new_window, window2polky, window2polky__window2polky_dds, window_2polky2, window_2polky2__window2polky2_dds, windowmensie__window_mensie_dds, Material__30__20131022062234234269_png, Material__46, Material__30__20131022062234234859_png CONDITION = NIGHT_SMOOTH KEY_0 = ksEmissive VALUE_0 = 255, 200, 150, 0.04 VALUE_0_OFF = 0, 0, 0 ACTIVE = 1 DESCRIPTION = Windows 2 [MATERIAL_ADJUSTMENT_3] MATERIALS = Material__37 CONDITION = HAZARDS2 KEY_0 = ksEmissive VALUE_0 = 0, 0, 255, 0.5 VALUE_0_OFF = 0, 0, 0 ACTIVE = 1 DESCRIPTION = Windows 2 [MATERIAL_ADJUSTMENT_4] MATERIALS = gravel_ciary__seamless-desert-sand-texture_jpg, GrassMat__mapp_png, grass3__asphalt-texture-7_jpg, gravel_ciary KEY_0 = ksAlphaRef VALUE_0 = -193 OFF_VALUE_0 = -193 ACTIVE = 1 [MATERIAL_ADJUSTMENT_5] MATERIALS=grass3__kerbB3_dds, GrassMat, grass3__asphalt-texture-7_jpg, grass3__grass3_dds, edge2, grass3__texGrass, grass3__seamless-desert-sand-texture_jpg BLEND_MODE= ; not [MATERIAL_ADJUSTMENT_6] ACTIVE = 1 DESCRIPTION = WATER MATERIALS = voda KEY_0 = ksDiffuse VALUE_0 = 0.1 KEY_1 = ksAmbient VALUE_1 = 0.1 KEY_2 = ksEmissive VALUE_2 = 5,220,221,0.001 KEY_3 = ksSpecular VALUE_3 = 1 KEY_4 = ksSpecularEXP VALUE_4 = 1000 KEY_5 = fresnelMaxLevel VALUE_5 = 0.15 CONDITION = ALWAYS_ON [MATERIAL_ADJUSTMENT_7] MATERIALS=grass3 KEY_0=boh VALUE_0=0