Counter-Strike 2 - Updates (English) https://raw.githubusercontent.com/acefrogge/CS-RSS-Feed/master/feeds/updates-feed-en.xml Counter-Strike 2 Updates Feed http://www.rssboard.org/rss-specification python-feedgen en Sat, 18 Apr 2026 06:43:38 +0000 Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A


To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".


[ ANIMGRAPH 2 ]

  • Fixed viewmodel and worldmodel HE grenade throw

  • Adjusted foot IK when idle

  • Minor polish for turn animations when planting

  • Fixed fast-weapon switching when holding inspect

  • Minor adjustments to viewmodel animations

  • Adjusted counter-strafe animation head dip amount


Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

]]>
support@steampowered.com (Valve Corporation) fef2900df05fc181abfe375f8557c41bce9cb6123d7afaffd212db848fcf9ea7 Fri, 17 Apr 2026 00:00:00 +0000
Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A


To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".


[ ANIMGRAPH 2 ]

  • Fixed wrong pose when backing into corners

  • Improved stuttering of 3rd person aim

  • Fixed main menu pistol poses

  • Added missing knife draw animations

  • Fix pop when running and switching weapons

  • Fix pop when switching weapons after throwing a grenade

  • Fixed head wobbling when planting C4

  • Fixed issue when holding inspect and changing weapons

[ OTHER ]

  • Fixed a case where it was possible to climb down ladders faster than before.


Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

]]>
support@steampowered.com (Valve Corporation) 92781e2e1e2a1d1be40c394afe73fafcdcaf4b0efb1b43cdcdd0bcd3c6fb5208 Tue, 14 Apr 2026 00:00:00 +0000
Animgraph 2 Beta Update https://www.counter-strike.net/news/updates?l=english The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here:

https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A


To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".


[ NETWORK]

  • Reduced network bandwidth utilization


Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

]]>
support@steampowered.com (Valve Corporation) bdfdd319538edd303bb838341ceec0b48febb8be2b4d7984d5e059f72b608960 Thu, 09 Apr 2026 00:00:00 +0000
Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A


To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".


[ ANIMGRAPH 2 ]

The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.

  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.

  • Smoothed in-air crouching transitions in first and third-person.

  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.

    • Player height on ramps is now consistent and no longer depends on approach direction.

    • As a result of this change, grenade lineups on sloped surfaces may have changed.


[ ENGINE ]

  • Updated engine code to the latest version of Source 2.


[ CS SCRIPT ]

  • Added function GetRoundRemainingTime.


[ GAMEPLAY ]

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.


[ SOUND ]

  • Mix adjustments to help accentuate jump landing sounds during combat.

  • New c4 equip sound.

  • Minor adjustments to ambient sound levels.

  • Fixed missing ambient sounds on team selection and end of match screens.

  • Fixed missing sounds in the main menu UI

  • Mix tweaks while taking damage

  • Fixed bug where DeathCam music cue was causing volume ducking for too long.

  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.

  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.


[ KNOWN ISSUES ]

  • In some rare cases, when you turn your head there will be a slight unintended camera shift.

  • The Karambit crouch animation has a strange wrist rotation.

  • Certain combinations of graphics settings result in many things rendering as solid black.

  • Some materials are missing their normal tint.

  • The Default T shirt is missing its pattern.

  • Overpass has broken shadows at Fountain, Playground and Long.

  • Rapid hand switching just shows up as a blinking weapon.

  • The third-person Shadow Daggers deploy animation is misbehaving.

  • Third-person idle animations stop during first-person weapon inspects.

  • The Paracord Knife is missing a deploy animation.

]]>
support@steampowered.com (Valve Corporation) a6af3316f8c0fab110e08fbecc2d2125ea43149fc0ebda05d6420436d3ed95c1 Wed, 01 Apr 2026 00:00:00 +0000
Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english
  • Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
  • Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
  • The fill-level of the current weapon is now displayed below the ammo count.
  • Tuned reserve magazine counts per-weapon.

  • [ MAP GUIDES ]
    • Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).
    • sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.
    • sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.
    • Minimal starter map guides have been added for all Active Duty maps.

    [ WORKSHOP MAPS ]
    • Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.
    ]]>
    support@steampowered.com (Valve Corporation) e705542d85ec5e18d5c7d2110987453773b5fbbbd3e5a438edcb052574df14cd Wed, 18 Mar 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ X-Ray Scanner ]

    • Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.

    • Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.

    ]]>
    support@steampowered.com (Valve Corporation) 9502618e4c9fbfd1bb5f843cda4ee25ae7eb6fed8ad082ca8a7b18799545ed93 Mon, 16 Mar 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ DEAD HAND COLLECTION ]

    • The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.

    • Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.


    [ MAPS ]

    Dust II

    • Fixed a pixel gap in a door Outside Long.

    Alpine

    • Updated to the latest version from the Community Workshop (Update Notes)

    ]]>
    support@steampowered.com (Valve Corporation) 1c5a1aa6d4550e6005170797318b916aea96650f6c71dd98cb6cc007b17b4b6b Wed, 11 Mar 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ MISC ]

    • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.

    • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.

    • Fixed a slight tilt in the chicken running animation.


    [ MAPS ]

    Inferno

    • Balcony at Bombsite A has been extended.

    • Graveyard at Bombsite A has been closed to the public.

    • Clipping adjusted at small window next to Second Mid Balcony.

    Warden

    • Updated to the latest version from the Community Workshop (Update Notes)

    Sanctum

    • Updated to the latest version from the Community Workshop (Update Notes)


    [ MAP SCRIPTING ]

    • Added hitEntity to OnBulletImpact event data

    • Added Entity.GetAbsAngularVelocity()

    • Added Entity.GetLocalAngularVelocity()

    • Added angularVelocity to Entity.Teleport()

    • Added CSWeaponBase.GetClipAmmo()

    • Added CSWeaponBase.SetClipAmmo()

    • Added CSWeaponBase.GetReserveAmmo()

    • Added CSWeaponBase.SetReserveAmmo()

    • Added CSWeaponData.GetMaxClipAmmo()

    • Added CSWeaponData.GetMaxReserveAmmo()

    • Fixed missing CSPlayerPawn.IsDucking()

    • Fixed missing CSPlayerPawn.IsDucked()

    • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.

    • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

    ]]>
    support@steampowered.com (Valve Corporation) 6f1173ac7712cda57d522d9d158a27f17beb2c5cb782fcd57e43b9e2586c6abb Wed, 04 Mar 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ MAP SCRIPTING ]

    • Added Instance.SetSaveData

    • Added Instance.GetSaveData

      • Workshop maps can write up to 1MB of save data.

      • Workshop saves leverage Steam Cloud and persist across installs.

      • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.

    • Added Instance.OnModifyPlayerDamage

      • Called after all damage properties have been calculated, just before armor and health are modified

      • Replaces Instance.OnBeforePlayerDamage

      • Includes hitgroup in event data

    • Added hitgroup to OnPlayerDamage event data

    • Added CSDamageFlags.IGNORE_ARMOR

    • Added CSPlayerPawn.IsInputPressed

    • Added CSPlayerPawn.WasInputJustPressed

    • Added CSPlayerPawn.WasInputJustReleased

    • Added enum CSInputs

    • Fixed bug where CSDamageTypes was exported under the name CSDamageType

    [ MISC ]

    • Map guides for de_ancient can now be used on de_ancient_night and vice versa.

    ]]>
    support@steampowered.com (Valve Corporation) 70d56f4b1c576e871f975bf60382b97d790cf4df57e923aada49a3f879274043 Wed, 25 Feb 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ MISC ]

    • Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.

    • Fixed a case where the Delete Item inventory option wasn't working.

    • Fixed a case of visual corruption using iron sights on AMD GPUs.

    • Expanding list of console variables addons are allowed to change.


    [ MAPS ]

    Overpass

    • Fixed the Party balloons.

    ]]>
    support@steampowered.com (Valve Corporation) e6c9165bcda127faf4674d21ff515f2d3c99392dba59d4d2ba089447ab3e74ea Mon, 23 Feb 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ MISC ]

    • Localization code and text changes.

    ]]>
    support@steampowered.com (Valve Corporation) 90f327e3bd06f62e5d5b1e473702e5530d320e770463de982ecdd7e05420b92b Mon, 09 Feb 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ MISC ]

    • Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.

    • Fixed a case where physics calculations far from the origin were causing performance issues.


    [ MAPS ]

    Anubis

    • Adjusted player clipping around new drop.

    • Adjusted grenade clipping around connector (e-box :P) hole and old drop.

    Poseidon

    • Updated to the latest version from the Community Workshop (Update Notes)

    ]]>
    support@steampowered.com (Valve Corporation) ef725e9db2d96af84b7d3151819c6d6bdff44991a48353e0e73fb092dc8999e0 Wed, 04 Feb 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ GAMEPLAY ]

    • Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.


    [ SOUND ]

    • Various knife sound adjustments.


    [ MISC ]

    • Performance optimizations for exploding chickens.

    • Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.

    • Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.

    • Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.


    [ MAPS ]

    Stronghold

    • Updated to the latest version from the Community Workshop (Update Notes)

    ]]>
    support@steampowered.com (Valve Corporation) 47b28d372fee2d109e10979a8e1a0862c1989b848381ceee7e9dfc9b9266393d Fri, 30 Jan 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ GAMEPLAY ]

    • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.


    [ SOUND ]

    • Fixed a performance issue when running CS2 without a sound device.

    • Various knife sound adjustments.


    [ MISC ]

    • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.

    • Various stability improvements.


    [ MAPS ]

    Nuke

    • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

    Warden

    • Updated to the latest version from the Community Workshop (Update Notes)

    Sanctum

    • Updated to the latest version from the Community Workshop (Update Notes)

    ]]>
    support@steampowered.com (Valve Corporation) 4fb9139dfa2f478cdb536e11ad5e5cb7c5745e1afaf0fb9cffdb666f878c5a35 Tue, 27 Jan 2026 00:00:00 +0000
    Counter-Strike 2 Update https://www.counter-strike.net/news/updates?l=english [ GAMEPLAY ]

    • Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.


    [ MISC ]

    • Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.

    • Fixed a case where HUD safezone settings were not being applied.

    • Various server stability improvements.


    [ MAPS ]

    Anubis

    • Fixed a case where physics objects would interact with multiple overlapping convex water volumes.

    • Various player clipping adjustments.

    • Radar minimap updated to match recent changes.

    ]]>
    support@steampowered.com (Valve Corporation) 5946488c0fd42b10e77d98a0a51fb7f51e1c86067c8417ead463a4563515bb4a Thu, 22 Jan 2026 00:00:00 +0000