// NeoPixel test program showing use of the WHITE channel for RGBW // pixels only (won't look correct on regular RGB NeoPixel strips). #include #ifdef __AVR__ #include // Required for 16 MHz Adafruit Trinket #endif // Which pin on the Arduino is connected to the NeoPixels? // On a Trinket or Gemma we suggest changing this to 1: #define LED_PIN 6 // How many NeoPixels are attached to the Arduino? #define LED_COUNT 60 // NeoPixel brightness, 0 (min) to 255 (max) #define BRIGHTNESS 50 // Set BRIGHTNESS to about 1/5 (max = 255) // Declare our NeoPixel strip object: Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRBW + NEO_KHZ800); // Argument 1 = Number of pixels in NeoPixel strip // Argument 2 = Arduino pin number (most are valid) // Argument 3 = Pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) void setup() { // These lines are specifically to support the Adafruit Trinket 5V 16 MHz. // Any other board, you can remove this part (but no harm leaving it): #if defined(__AVR_ATtiny85__) && (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif // END of Trinket-specific code. strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED) strip.show(); // Turn OFF all pixels ASAP strip.setBrightness(BRIGHTNESS); } void loop() { // Fill along the length of the strip in various colors... colorWipe(strip.Color(255, 0, 0) , 50); // Red colorWipe(strip.Color( 0, 255, 0) , 50); // Green colorWipe(strip.Color( 0, 0, 255) , 50); // Blue colorWipe(strip.Color( 0, 0, 0, 255), 50); // True white (not RGB white) whiteOverRainbow(75, 5); pulseWhite(5); rainbowFade2White(3, 3, 1); } // Fill strip pixels one after another with a color. Strip is NOT cleared // first; anything there will be covered pixel by pixel. Pass in color // (as a single 'packed' 32-bit value, which you can get by calling // strip.Color(red, green, blue) as shown in the loop() function above), // and a delay time (in milliseconds) between pixels. void colorWipe(uint32_t color, int wait) { for(int i=0; i= strip.numPixels()) whiteLength = strip.numPixels() - 1; int head = whiteLength - 1; int tail = 0; int loops = 3; int loopNum = 0; uint32_t lastTime = millis(); uint32_t firstPixelHue = 0; for(;;) { // Repeat forever (or until a 'break' or 'return') for(int i=0; i= tail) && (i <= head)) || // If between head & tail... ((tail > head) && ((i >= tail) || (i <= head)))) { strip.setPixelColor(i, strip.Color(0, 0, 0, 255)); // Set white } else { // else set rainbow int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels()); strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue))); } } strip.show(); // Update strip with new contents // There's no delay here, it just runs full-tilt until the timer and // counter combination below runs out. firstPixelHue += 40; // Advance just a little along the color wheel if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail? if(++head >= strip.numPixels()) { // Advance head, wrap around head = 0; if(++loopNum >= loops) return; } if(++tail >= strip.numPixels()) { // Advance tail, wrap around tail = 0; } lastTime = millis(); // Save time of last movement } } } void pulseWhite(uint8_t wait) { for(int j=0; j<256; j++) { // Ramp up from 0 to 255 // Fill entire strip with white at gamma-corrected brightness level 'j': strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); delay(wait); } for(int j=255; j>=0; j--) { // Ramp down from 255 to 0 strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); delay(wait); } } void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) { int fadeVal=0, fadeMax=100; // Hue of first pixel runs 'rainbowLoops' complete loops through the color // wheel. Color wheel has a range of 65536 but it's OK if we roll over, so // just count from 0 to rainbowLoops*65536, using steps of 256 so we // advance around the wheel at a decent clip. for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536; firstPixelHue += 256) { for(int i=0; i= ((rainbowLoops-1) * 65536)) { // Last loop, if(fadeVal > 0) fadeVal--; // fade out } else { fadeVal = fadeMax; // Interim loop, make sure fade is at max } } for(int k=0; k=0; j--) { // Ramp down 255 to 0 strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); } } delay(500); // Pause 1/2 second }