Adventure Game Studio (AGS) Copyright (c) 1999-2011 Chris Jones and 2011-2025 various contributors. Adventure Game Studio was created by Chris Jones. Original Linux port by berolinux (http://gitorious.org/ags); additional code by Bernhard Rosenkraenzer and Christian Morales Vega. PSP Eboot artwork by Paul Wilkinson (subspark). AGSBlend plugin by Steven Poulton (see Plugins/agsblend/License.txt). agspalrender plugin by Scavenger. PSP, Android, iOS ports created by Jochen Schleu (JJS). OSX port created by Edward Rudd. The latter versions and engine ports to various platforms are product of collaborative work of the following contributors (in alphabetic order): Alan Van Drake Benjamin Penney Benoit Pierre Bernhard Rosenkraenzer Cameron Cawley Cristian Morales Vega Dominik Mierzejewski Donovan Watteau Edmundo Ruiz Ghanem Edward Rudd Erico Vieira Porto Ferdinand Thiessen Francesco Ariis Gilad Shaham HomeLight Games Ivan Mogilko James Duong Janet Gilbert Jochen Schleu Joe Lee John Steele Scott Martin Sedlak Matthew Gambrell mausimus Michael Rittenhouse Morgan Willcock Nick Sonneveld Ori Avtalion Pablo Navarro Paul Wilkinson Per Olav Flaten Peter Bouillon Piotr Wieczorek rofl0r Ryan O'Connor Scott Baker Shane Stevens Shawn R. Walker Stefano Collavini Steve McCrea Steven Poulton Sunit Das Thierry Crozat Tobias Hansen Tom Vandepoele Tzach Shabtay Walter Agazzi Members of development team would like to thank: Alyssa Milburn and Nick Sonneveld, for inspiration and ideas on refactoring AGS Engine code