state("Snake Force") { //int gamemanager : "UnityPlayer.dll", 0x019EAF78, 0x0, 0xF28, 0x28, 0x0, 0x60, 0x0; int current_level : "UnityPlayer.dll", 0x019EAF78, 0x0, 0xF28, 0x28, 0x0, 0x60, 0x0, 0x18, 0x18, 0x2C; int state : "UnityPlayer.dll", 0x019EAF78, 0x0, 0xF28, 0x28, 0x0, 0x60, 0x0, 0x18, 0x70; float brightness : "UnityPlayer.dll", 0x019EAF78, 0x0, 0xF28, 0x28, 0x0, 0x60, 0x0, 0x58, 0x30, 0x3C; bool show : "UnityPlayer.dll", 0x019EAF78, 0x0, 0xF28, 0x28, 0x0, 0x60, 0x0, 0x58, 0x30, 0x38; } init { vars.is_running = true; } start { if (0 == current.current_level && current.brightness <= 0.0f && !current.show){ vars.is_running = true; return true; } } split { if (!vars.is_running && current.state == 1) vars.is_running = true; if (vars.is_running && current.state == 3){ vars.is_running = false; return true; } } reset { if (current.current_level == 0 && current.show){ vars.is_running = true; return true; } }