/** * ,. , ,. . .---. . . .---. * `| /| / ,-. |-. \___ ,-. ,-. | , ,-. |- \___ ,-. ,-. . , ,-. ,-. * | / | / |-' | | \ | | | |< |-' | \ |-' | | / |-' | * `' `' `-' ^-' `---' `-' `-' ' ` `-' `' `---' `-' ' `' `-' ' * * Copyright 2012 by Alexander Thiemann * * This file is part of WebSocketServer. * * WebSocketServer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WebSocketServer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WebSocketServer. If not, see . * */ #include "wsLuaHook.h" wsServerInterface* wsLuaHook::_server = 0; wsLuaHook::~wsLuaHook() { } void wsLuaHook::hServerStartup(wsServerInterface *server) { // server pointer wsLuaHook::_server = server; // check if lua-main-script exists ifstream ifile("main.lua"); if (!ifile) { cout << "FATAL Error: main.lua not found.\n"; return; } ifile.close(); // load main lua _L = luaL_newstate(); luaL_openlibs(_L); // register funcs lua_register(_L, "_send", lSend); lua_register(_L, "_sendAll", lSendAll); // parse main file luaL_dofile(_L, "main.lua"); } void wsLuaHook::hServerShutdown() { // close lua lua_close(_L); } void wsLuaHook::hClientConnect(int i) { lua_getglobal(_L, "on_connect"); if (!lua_isfunction(_L,lua_gettop(_L))) { cout << "FATAL ERROR: Missing on_connect() in lua-Script!"; return; } lua_pushnumber(_L, i); lua_call(_L, 1, 0); } void wsLuaHook::hClientDisconnect(int i) { lua_getglobal(_L, "on_disconnect"); if (!lua_isfunction(_L,lua_gettop(_L))) { cout << "FATAL ERROR: Missing on_disconnect() in lua-Script!"; return; } lua_pushnumber(_L, i); lua_call(_L, 1, 0); } void wsLuaHook::hClientMessage(int i, std::string message) { lua_getglobal(_L, "main"); if (!lua_isfunction(_L,lua_gettop(_L))) { cout << "FATAL ERROR: Missing main() in lua-Script!"; return; } lua_pushnumber(_L, i); lua_pushstring(_L, message.c_str()); lua_call(_L, 2, 0); } int wsLuaHook::lSend(lua_State *L) { int args = lua_gettop(L); if (args != 2) { return 0; } int clientId = lua_tonumber(L, 1); string message = lua_tostring(L, 2); //_srvSend(false, clientId, message); wsLuaHook::_server->sendTo(clientId, message); return 0; } int wsLuaHook::lSendAll(lua_State *L) { int args = lua_gettop(L); if (args != 1) { return 0; } string message = lua_tostring(L, 1); wsLuaHook::_server->sendBroadcast(message); return 0; }