# Binary game assets are tracked with Git LFS. Source (.gd, .tscn, .tres, # .svg, configs) stays in regular Git so it remains diffable and reviewable. *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text *.aseprite filter=lfs diff=lfs merge=lfs -text *.ase filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text *.ogg filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.glb filter=lfs diff=lfs merge=lfs -text