# macOS .DS_Store # Private development workspace ajhahnde/ # Local env / editor .env .vscode/ # Godot editor + import cache (regenerated on open/import; not source) .godot/ # Build / export artifacts build/ dist/ # export_presets.cfg is tracked: the CI publish/build jobs export from it, so it must # live in the repo. It carries no secrets (the macOS preset is unsigned). If a signed # build is ever added, keep its keystore password out of this file. # Map editor still-snapshot output (regenerated by tools/map_shot.gd; not source) map_preview.png map_preview.png.import