extends GutTest ## Data checks on the Verdani roster — the second tribe's three hero kits (Snake, Spider, ## Chameleon), the jungle foil to the Solane. The executor itself is proven by ## test_ability.gd; these tests prove the *content*: the right ability sits in the right ## slot and form, the tuned numbers land, the transforms flip, the three economies are ## tiered as designed, and the Verdani ids stay clear of the Solane the squad shares the ## arena with. Headless and deterministic, creep waves off, so only the ability under ## test changes the world. const VERDANI := ["snake", "spider", "chameleon"] const SOLANE := ["lion", "cheetah", "hyena"] func _verdani(sim: SimCore, kit_id: String, team: int, pos: Vector2) -> int: var id := sim.add_hero(team, pos, 320.0) sim.equip_kit(id, kit_id) return id ## Equips a Verdani hero and transforms it to its animal form with a real cast (human ## slot 3 = that hero's beast-form ability), so the animal-kit tests start from the form ## the transform actually produces. func _verdani_animal(sim: SimCore, kit_id: String, team: int, pos: Vector2) -> int: var id := _verdani(sim, kit_id, team, pos) var beast := InputCommand.new() beast.ability_slot = 3 sim.step({id: beast}) return id # --- Roster shape ----------------------------------------------------------- func test_verdani_kits_are_well_formed() -> void: for kit_id in VERDANI: var sim := SimCore.new() sim.spawn_creeps = false var id := _verdani(sim, kit_id, 0, Vector2.ZERO) var h := sim.state.get_entity(id) assert_true(h.is_hero, "%s is an ability caster once equipped" % kit_id) assert_eq(h.form, AbilitySpec.FORM_HUMAN, "%s starts in human form" % kit_id) for form in [AbilitySpec.FORM_HUMAN, AbilitySpec.FORM_ANIMAL]: var slots: Dictionary = h.kit[form] assert_true(slots.has(3), "%s form %d carries a transform in slot 3" % [kit_id, form]) for slot in slots: var spec := AbilityData.spec(slots[slot]) assert_true(AbilityData.has_ability(spec.id), "%s slot %d is a real ability" % [kit_id, slot]) assert_eq(spec.form, form, "%s slot %d ability is in its own form" % [kit_id, slot]) assert_eq(spec.slot, slot, "%s ability %d sits in its kit slot" % [kit_id, spec.id]) assert_eq( AbilityData.spec(slots[3]).effect, AbilitySpec.EFFECT_TRANSFORM, "%s slot 3 is the transform" % kit_id, ) func test_verdani_kits_use_disjoint_ability_ids() -> void: var sim := SimCore.new() sim.spawn_creeps = false var seen := {} var total := 0 for kit_id in VERDANI: var id := _verdani(sim, kit_id, 0, Vector2.ZERO) var kit: Dictionary = sim.state.get_entity(id).kit for form in kit: for slot in kit[form]: seen[kit[form][slot]] = true total += 1 assert_eq(seen.size(), total, "no two Verdani kits share an ability id (a copy-paste guard)") func test_verdani_ids_are_clear_of_the_solane() -> void: # Both tribes are on the field at once in a practice match, so their catalog ids must # not collide — a Solane id and a Verdani id resolving to one row would cross-wire # the two rosters. var sim := SimCore.new() sim.spawn_creeps = false var solane_ids := {} for kit_id in SOLANE: var kit: Dictionary = sim.state.get_entity(_verdani(sim, kit_id, 0, Vector2.ZERO)).kit for form in kit: for slot in kit[form]: solane_ids[kit[form][slot]] = true for kit_id in VERDANI: var kit: Dictionary = sim.state.get_entity(_verdani(sim, kit_id, 1, Vector2.ZERO)).kit for form in kit: for slot in kit[form]: var vid: int = kit[form][slot] assert_false(solane_ids.has(vid), "Verdani id %d is clear of the Solane" % vid) # --- Each hero's signature ability lands its tuning -------------------------- func test_snake_fang_strike_locks_the_longest_single_target() -> void: var sim := SimCore.new() sim.spawn_creeps = false var id := _verdani_animal(sim, "snake", 0, Vector2.ZERO) sim.state.get_entity(id).attack_damage = 0 # isolate Fang Strike from the auto-attack var far := sim.add_entity(1, Vector2(360.0, 0.0), 0.0, 600) # at Fang Strike's full 360 lock var cast := InputCommand.new() cast.ability_slot = 0 # animal Q = Fang Strike cast.target_id = far sim.step({id: cast}) assert_eq(sim.state.get_entity(far).hp, 545, "Fang Strike locks a target 360 away for its 55") assert_true( sim.state.get_entity(far).statuses.has(AbilitySpec.STATUS_DOT), "and leaves its venom on the locked target", ) assert_eq(sim.state.get_entity(id).resource, 75, "and spends its cheap 15 from the 90 pool") func test_spider_web_nest_zones_the_widest_area() -> void: var sim := SimCore.new() sim.spawn_creeps = false var id := _verdani_animal(sim, "spider", 0, Vector2.ZERO) sim.state.get_entity(id).attack_damage = 0 # isolate Web Nest from the auto-attack # Web Nest: GROUND, range 340, radius 220 — the widest in either tribe. Land it at # (300,0) and bracket an enemy just inside the radius against one just outside. var inside := sim.add_entity(1, Vector2(300.0, 210.0), 0.0, 600) # 210 from centre -> hit var outside := sim.add_entity(1, Vector2(300.0, 235.0), 0.0, 600) # 235 from centre -> spared var cast := InputCommand.new() cast.ability_slot = 2 # animal E = Web Nest cast.target_point = Vector2(300.0, 0.0) sim.step({id: cast}) assert_eq(sim.state.get_entity(inside).hp, 565, "an enemy in the wide nest takes Web Nest's 35") assert_true( sim.state.get_entity(inside).statuses.has(AbilitySpec.STATUS_STUN), "and is locked by the web's hard stun", ) assert_eq(sim.state.get_entity(outside).hp, 600, "an enemy beyond its 220 radius is spared") func test_chameleon_ambush_is_the_heaviest_single_hit() -> void: var sim := SimCore.new() sim.spawn_creeps = false var id := _verdani_animal(sim, "chameleon", 0, Vector2.ZERO) sim.state.get_entity(id).attack_damage = 0 # isolate Ambush from the auto-attack var enemy := sim.add_entity(1, Vector2(180.0, 0.0), 0.0, 600) # inside Ambush's 200 range var cast := InputCommand.new() cast.ability_slot = 2 # animal E = Ambush cast.target_id = enemy sim.step({id: cast}) assert_eq( sim.state.get_entity(enemy).hp, 435, "Ambush deals its 165 — the hardest hit in either tribe" ) assert_eq(sim.state.get_entity(id).resource, 35, "and spends its 35 from the lean 70 pool") # --- Forms and economy ------------------------------------------------------ func test_each_verdani_hero_transforms_to_its_beast() -> void: for kit_id in VERDANI: var sim := SimCore.new() sim.spawn_creeps = false var id := _verdani(sim, kit_id, 0, Vector2.ZERO) var beast := InputCommand.new() beast.ability_slot = 3 sim.step({id: beast}) assert_eq( sim.state.get_entity(id).form, AbilitySpec.FORM_ANIMAL, "%s flips to its animal form on the slot-3 transform" % kit_id, ) func test_verdani_resource_economies_are_tiered() -> void: var sim := SimCore.new() sim.spawn_creeps = false var snake := sim.state.get_entity(_verdani(sim, "snake", 0, Vector2(0, 0))) var spider := sim.state.get_entity(_verdani(sim, "spider", 0, Vector2(50, 0))) var chameleon := sim.state.get_entity(_verdani(sim, "chameleon", 0, Vector2(100, 0))) assert_eq(chameleon.resource_max, 70, "the chameleon runs the leanest pool") assert_eq(snake.resource_max, 90, "the snake sits between, a precise mid-tier pool") assert_eq(spider.resource_max, 110, "the spider carries the deepest pool") assert_true( chameleon.resource_regen_ticks < snake.resource_regen_ticks and snake.resource_regen_ticks < spider.resource_regen_ticks, "and the leaner the pool, the faster it refills", )