--- name: falsifiable-hypotheses description: How to turn a product conviction into a falsifiable hypothesis with a measurable experiment — structure, quality bar, and behavioral success criteria. Use when formulating a hypothesis, designing an experiment, defining success criteria for a prototype, or when the user states a belief about users that hasn't been tested. --- # Falsifiable Hypotheses A conviction is something the team believes ("users want faster reports"). A hypothesis is a claim that evidence could prove wrong. Prototypes built without a falsifiable hypothesis produce demos, not learning. ## Language Write hypotheses and experiment docs in the language of the conversation. ## Hypothesis structure ```markdown # Hypothesis: {short name} **We believe that** {specific user segment, characterized by behavior or role} **will** {observable behavior} **because** {the underlying need or pain}. **We will know this holds if** {behavioral signal + concrete threshold} **within** {timeframe}. **We will know this failed if** {behavioral signal that refutes it}. ``` ## Quality bar - **Falsifiable.** Describable evidence could make the team say "this didn't hold". If no imaginable result would change the next decision, it's not a hypothesis — it's a plan wearing a costume. - **One claim per hypothesis.** "Users will sign up AND invite teammates AND pay" is three hypotheses; test the load-bearing one first. - **Behavioral signals over opinions.** "Users say they like it" is not a signal; "40% of users who open the report export it within the first session" is. Design the prototype to capture the behavior (events, persisted actions, completion of a real task) — see the course principle: signals beyond opinion-based feedback. - **Segment characterized by behavior or role**, never "everyone" and never a traffic percentage. - **Threshold set before the experiment runs.** Deciding what "good" looks like after seeing the data is the most common way teams fool themselves. - **Time-boxed.** An experiment without an end date never concludes. ## From hypothesis to experiment For each hypothesis, define before building: 1. **Smallest exposure that tests it** — what's the least product needed to elicit the behavior? (An exposure plan orders these when there are several layers — see the `exposure-plans` skill.) 2. **Instrumentation** — which events/records capture the signal, and where they'll be stored (analytics events, database rows, form submissions). 3. **Decision rule** — advance / iterate / stop, mapped to signal outcomes, written down in advance. Save to `product/hypotheses/{slug}.md`. When the experiment concludes, append an **Outcome** section: observed signal, decision taken, and what was learned — this becomes the evidence trail for the final presentation. ## Anti-patterns - Vanity metrics as signals (page views, sign-ups without activation). - "Validate the prototype" as a goal — prototypes aren't validated, beliefs are. - Moving the threshold after seeing results. - Testing a hypothesis whose failure wouldn't change anything you'd do next.