
# Parasite Eve Recompiled
[](https://github.com/Alexbeav/parasite-eve-recomp/releases)
[](https://github.com/Alexbeav/parasite-eve-recomp/releases/latest)
[](https://github.com/Alexbeav/parasite-eve-recomp/releases/latest)
Static recompilation of **Parasite Eve** built on
[psxrecomp](https://github.com/Alexbeav/psxrecomp) and
[recomp-ui](https://github.com/mstan/recomp-ui).
A native recompilation setup host for the two-disc USA release of Parasite Eve.
| | |
|---|---|
| Players | 1 |
| Region | USA |
| Publisher | - |
| Year | - |
Scaffolded with the New Project Layout. See
`psxrecomp/docs/GAME_PROJECT_SETUP.md` for the full flow.
## RetComM Launcher
You can run this title **standalone** (release zip + the built-in recomp-ui
Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued
builds more intuitively with
**[RetComM Launcher](https://github.com/TechnicallyComputers/RetComM-Launcher)** —
the Retro Compilation Manager hub for self-compiling recomps.
[Downloads](https://github.com/TechnicallyComputers/RetComM-Launcher/releases) ·
[Full README & features](https://github.com/TechnicallyComputers/RetComM-Launcher#readme)
RetComM checks for updates, rebuilds with existing build data when possible,
uses the same platform build tools as per-title launchers, and automates
BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.
## Legal
You must own the original game and provide both supported disc images. Disc
images under `disc/` are ignored by Git and must never be committed. The
package contains no retail BIOS. Supply a supported USA-region SCPH BIOS from
hardware that you own. The included OpenBIOS image supports setup only.
Default app icon: `assets/psxrecomp.ico` (and `.png` / `.svg`) — RetComM-themed controller mark from `psxrecomp/assets/`. Windows builds embed it via `APP_ICON`.
Optional box art under `launcher_assets/img/` may come from
[libretro-thumbnails](https://github.com/libretro-thumbnails/libretro-thumbnails)
(`Named_Boxarts`); see `BOXART_SOURCE.txt` when present.
## Quick start (dev)
```bash
git submodule update --init --recursive
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
--config game.toml --project-root . --disc disc/.cue
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime
```
Zip prefix for CI artifacts: `Parasite-Eve-Recompiled`.
## Symbols
Progressive map: `symbols.toml` → `python3 tools/sync_symbols.py` →
`psx_symbols.h` (`PSX_FN_*`). See `psxrecomp/docs/SYMBOLS.md`.
## Framework pins
Submodule gitlinks (`psxrecomp`, optional `recomp-ui`, nested `recomp-net`)
are authoritative. `framework_pins.txt` is an optional scaffold snapshot;
release CI logs SHAs with `record_pins.sh` but builds whatever the gitlinks
resolve to. Bump submodules deliberately — do not float on `main`/`master`
in release CI.
---
R.A.I.D. — Retro AI Development · a Discord for AI-assisted retro reverse-engineering, decomp & recomp
## Platform support
Release 0.3.3 supports Windows x64. Linux and macOS remain in the workflow,
but their release jobs are deferred under the Wave 2 Windows-first exception.
## Multi-disc status
Both supported discs contain the same executable. The setup host validates and
remembers both images. Each disc passed an independent startup test. A natural
in-game disc change still needs a connected manual gameplay test.
## License boundary
Portfolio-owned source, scripts, configuration, and documentation use
GPL-3.0-only. The `LICENSE` file contains the complete terms.
PSXRecomp keeps PolyForm Noncommercial 1.0.0. Recomp-UI keeps MIT. The GPL
does not cover retail content, generated retail code, artwork, trademarks, or
these separately licensed dependencies.
## About this project
These ports are developed by a hobbyist (a DevSecOps engineer, not a game
programmer) with substantial AI assistance. Every release must pass its
recorded build, package, and gameplay gates. AI writes most of the code, but I
always test it myself before pushing. Bug reports are welcome.
## v0.3.5 three-platform candidate
The next release targets Windows x64, Linux x64, macOS Apple Silicon ARM64,
and macOS Intel x64. These packages remain candidates until the exact archives
pass the required native setup, startup, responsiveness, and clean-exit gates.