/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "left4dead2" { "Offsets" { "Blocked" { "windows" "111" "linux" "112" "mac" "112" } "EndTouch" { "windows" "109" "linux" "110" "mac" "110" } "FireBullets" { "windows" "122" "linux" "123" "mac" "123" } "GetMaxHealth" { "windows" "126" "linux" "127" "mac" "127" } "OnTakeDamage" { "windows" "72" "linux" "73" "mac" "73" } "OnTakeDamage_Alive" { "windows" "292" "linux" "293" "mac" "293" } "PreThink" { "windows" "356" "linux" "357" "mac" "357" } "PostThink" { "windows" "357" "linux" "358" "mac" "358" } "Reload" { "windows" "281" "linux" "282" "mac" "282" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "18" "linux" "19" "mac" "19" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "107" "linux" "108" "mac" "108" } "Think" { "windows" "56" "linux" "57" "mac" "57" } "Touch" { "windows" "108" "linux" "109" "mac" "109" } "TraceAttack" { "windows" "70" "linux" "71" "mac" "71" } "Use" { "windows" "106" "linux" "107" "mac" "107" } "VPhysicsUpdate" { "windows" "166" "linux" "167" "mac" "167" } "Weapon_CanSwitchTo" { "windows" "286" "linux" "287" "mac" "287" } "Weapon_CanUse" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Drop" { "windows" "283" "linux" "284" "mac" "284" } "Weapon_Equip" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_Switch" { "windows" "284" "linux" "285" "mac" "285" } } } }