// SPDX-License-Identifier: AGPL-3.0-only pragma solidity ^0.8.19; // Interfaces import {IAllo} from "./IAllo.sol"; // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⢿⣿⣿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⡟⠘⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⣾⣿⣿⣿⣿⣾⠻⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⡿⠀⠀⠸⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⠀⠀⢀⣠⣴⣴⣶⣶⣶⣦⣦⣀⡀⠀⠀⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⡿⠃⠀⠙⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⠁⠀⠀⠀⢻⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡀⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣿⡿⠁⠀⠀⠀⠘⣿⣿⣿⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⠃⠀⠀⠀⠀⠈⢿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⣰⣿⣿⣿⡿⠋⠁⠀⠀⠈⠘⠹⣿⣿⣿⣿⣆⠀⠀⠀ // ⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀⠀⠀⠀⠈⢿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⠏⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⢰⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⡀⠀⠀ // ⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣟⠀⡀⢀⠀⡀⢀⠀⡀⢈⢿⡟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⡇⠀⠀ // ⠀⠀⣠⣿⣿⣿⣿⣿⣿⡿⠋⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⡿⢿⠿⠿⠿⠿⠿⠿⠿⠿⠿⢿⣿⣿⣿⣷⡀⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠸⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⠂⠀⠀ // ⠀⠀⠙⠛⠿⠻⠻⠛⠉⠀⠀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣧⠀⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⢻⣿⣿⣿⣷⣀⢀⠀⠀⠀⡀⣰⣾⣿⣿⣿⠏⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣧⠀⠀⢸⣿⣿⣿⣗⠀⠀⠀⢸⣿⣿⣿⡯⠀⠀⠀⠀⠹⢿⣿⣿⣿⣿⣾⣾⣷⣿⣿⣿⣿⡿⠋⠀⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠙⠋⠛⠙⠋⠛⠙⠋⠛⠙⠋⠃⠀⠀⠀⠀⠀⠀⠀⠀⠠⠿⠻⠟⠿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠟⠿⠟⠿⠆⠀⠸⠿⠿⠟⠯⠀⠀⠀⠸⠿⠿⠿⠏⠀⠀⠀⠀⠀⠈⠉⠻⠻⡿⣿⢿⡿⡿⠿⠛⠁⠀⠀⠀⠀⠀⠀ // allo.gitcoin.co /// @title IStrategy Interface /// @author @thelostone-mc , @0xKurt , @codenamejason , @0xZakk , @nfrgosselin @0xZakk , @nfrgosselin /// @notice BaseStrategy is the base contract that all strategies should inherit from and uses this interface. interface IStrategy { /// ====================== /// ======= Storage ====== /// ====================== /// @notice The Status enum that all recipients are based from enum Status { None, Pending, Accepted, Rejected, Appealed, InReview, Canceled } /// @notice Payout summary struct to hold the payout data struct PayoutSummary { address recipientAddress; uint256 amount; } /// ====================== /// ======= Events ======= /// ====================== /// @notice Emitted when strategy is initialized. /// @param poolId The ID of the pool /// @param data The data passed to the 'initialize' function event Initialized(uint256 poolId, bytes data); /// @notice Emitted when a recipient is registered. /// @param recipientId The ID of the recipient /// @param data The data passed to the 'registerRecipient' function /// @param sender The sender event Registered(address indexed recipientId, bytes data, address sender); /// @notice Emitted when a recipient is allocated to. /// @param recipientId The ID of the recipient /// @param amount The amount allocated /// @param token The token allocated event Allocated(address indexed recipientId, uint256 amount, address token, address sender); /// @notice Emitted when tokens are distributed. /// @param recipientId The ID of the recipient /// @param recipientAddress The recipient /// @param amount The amount distributed /// @param sender The sender event Distributed(address indexed recipientId, address recipientAddress, uint256 amount, address sender); /// @notice Emitted when pool is set to active status. /// @param active The status of the pool event PoolActive(bool active); /// ====================== /// ======= Views ======== /// ====================== /// @notice Getter for the address of the Allo contract. /// @return The 'Allo' contract function getAllo() external view returns (IAllo); /// @notice Getter for the 'poolId' for this strategy. /// @return The ID of the pool function getPoolId() external view returns (uint256); /// @notice Getter for the 'id' of the strategy. /// @return The ID of the strategy function getStrategyId() external view returns (bytes32); /// @notice Checks whether an allocator is valid or not, will usually be true for all strategies /// and will depend on the strategy implementation. /// @param _allocator The allocator to check /// @return Whether the allocator is valid or not function isValidAllocator(address _allocator) external view returns (bool); /// @notice whether pool is active. /// @return Whether the pool is active or not function isPoolActive() external returns (bool); /// @notice Checks the amount of tokens in the pool. /// @return The balance of the pool function getPoolAmount() external view returns (uint256); /// @notice Increases the balance of the pool. /// @param _amount The amount to increase the pool by function increasePoolAmount(uint256 _amount) external; /// @notice Checks the status of a recipient probably tracked in a mapping, but will depend on the implementation /// for example, the OpenSelfRegistration only maps users to bool, and then assumes Accepted for those /// since there is no need for Pending or Rejected. /// @param _recipientId The ID of the recipient /// @return The status of the recipient function getRecipientStatus(address _recipientId) external view returns (Status); /// @notice Checks the amount allocated to a recipient for distribution. /// @dev Input the values you would send to distribute(), get the amounts each recipient in the array would receive. /// The encoded '_data' will be determined by the strategy, and will be used to determine the payout. /// @param _recipientIds The IDs of the recipients /// @param _data The encoded data function getPayouts(address[] memory _recipientIds, bytes[] memory _data) external view returns (PayoutSummary[] memory); /// ====================== /// ===== Functions ====== /// ====================== /// @notice /// @dev The default BaseStrategy version will not use the data if a strategy wants to use it, they will overwrite it, /// use it, and then call super.initialize(). /// @param _poolId The ID of the pool /// @param _data The encoded data function initialize(uint256 _poolId, bytes memory _data) external; /// @notice This will register a recipient, set their status (and any other strategy specific values), and /// return the ID of the recipient. /// @dev Able to change status all the way up to 'Accepted', or to 'Pending' and if there are more steps, additional /// functions should be added to allow the owner to check this. The owner could also check attestations directly /// and then accept for instance. The '_data' will be determined by the strategy implementation. /// @param _data The data to use to register the recipient /// @param _sender The address of the sender /// @return The ID of the recipient function registerRecipient(bytes memory _data, address _sender) external payable returns (address); /// @notice This will allocate to a recipient. /// @dev The encoded '_data' will be determined by the strategy implementation. /// @param _data The data to use to allocate to the recipient /// @param _sender The address of the sender function allocate(bytes memory _data, address _sender) external payable; /// @notice This will distribute funds (tokens) to recipients. /// @dev most strategies will track a TOTAL amount per recipient, and a PAID amount, and pay the difference /// this contract will need to track the amount paid already, so that it doesn't double pay. function distribute(address[] memory _recipientIds, bytes memory _data, address _sender) external; }