/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import static android.content.res.Resources.ID_NULL; import static android.os.Trace.TRACE_TAG_APP; import static android.view.ContentInfo.SOURCE_DRAG_AND_DROP; import static android.view.Surface.FRAME_RATE_CATEGORY_HIGH; import static android.view.Surface.FRAME_RATE_CATEGORY_LOW; import static android.view.Surface.FRAME_RATE_CATEGORY_NORMAL; import static android.view.Surface.FRAME_RATE_CATEGORY_NO_PREFERENCE; import static android.view.accessibility.AccessibilityEvent.CONTENT_CHANGE_TYPE_UNDEFINED; import static android.view.displayhash.DisplayHashResultCallback.DISPLAY_HASH_ERROR_INVALID_BOUNDS; import static android.view.displayhash.DisplayHashResultCallback.DISPLAY_HASH_ERROR_MISSING_WINDOW; import static android.view.displayhash.DisplayHashResultCallback.DISPLAY_HASH_ERROR_NOT_VISIBLE_ON_SCREEN; import static android.view.displayhash.DisplayHashResultCallback.DISPLAY_HASH_ERROR_UNKNOWN; import static android.view.displayhash.DisplayHashResultCallback.EXTRA_DISPLAY_HASH; import static android.view.displayhash.DisplayHashResultCallback.EXTRA_DISPLAY_HASH_ERROR_CODE; import static android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY; import static android.view.flags.Flags.FLAG_VIEW_VELOCITY_API; import static android.view.flags.Flags.toolkitSetFrameRateReadOnly; import static android.view.flags.Flags.viewVelocityApi; import static android.view.inputmethod.Flags.FLAG_HOME_SCREEN_HANDWRITING_DELEGATOR; import static com.android.internal.util.FrameworkStatsLog.TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS; import static com.android.internal.util.FrameworkStatsLog.TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS; import static com.android.internal.util.FrameworkStatsLog.TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__SINGLE_TAP; import static com.android.internal.util.FrameworkStatsLog.TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__UNKNOWN_CLASSIFICATION; import static java.lang.Math.max; import android.animation.AnimatorInflater; import android.animation.StateListAnimator; import android.annotation.AttrRes; import android.annotation.CallSuper; import android.annotation.ColorInt; import android.annotation.DrawableRes; import android.annotation.FlaggedApi; import android.annotation.FloatRange; import android.annotation.IdRes; import android.annotation.IntDef; import android.annotation.IntRange; import android.annotation.LayoutRes; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.Size; import android.annotation.StyleRes; import android.annotation.SuppressLint; import android.annotation.SystemApi; import android.annotation.TestApi; import android.annotation.UiContext; import android.annotation.UiThread; import android.compat.annotation.UnsupportedAppUsage; import android.content.AutofillOptions; import android.content.ClipData; import android.content.ClipDescription; import android.content.Context; import android.content.ContextWrapper; import android.content.Intent; import android.content.res.ColorStateList; import android.content.res.CompatibilityInfo; import android.content.res.Configuration; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BlendMode; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Insets; import android.graphics.Interpolator; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Outline; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.Point; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.RecordingCanvas; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.graphics.RenderEffect; import android.graphics.RenderNode; import android.graphics.Shader; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.graphics.drawable.GradientDrawable; import android.hardware.display.DisplayManagerGlobal; import android.hardware.input.InputManager; import android.net.Uri; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Parcel; import android.os.Parcelable; import android.os.RemoteCallback; import android.os.RemoteException; import android.os.SystemClock; import android.os.Trace; import android.os.Vibrator; import android.os.vibrator.Flags; import android.sysprop.DisplayProperties; import android.text.InputType; import android.text.TextUtils; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.util.FloatProperty; import android.util.LayoutDirection; import android.util.Log; import android.util.LongSparseArray; import android.util.LongSparseLongArray; import android.util.Pair; import android.util.Pools.SynchronizedPool; import android.util.Property; import android.util.SparseArray; import android.util.SparseIntArray; import android.util.StateSet; import android.util.SuperNotCalledException; import android.util.TypedValue; import android.view.AccessibilityIterators.CharacterTextSegmentIterator; import android.view.AccessibilityIterators.ParagraphTextSegmentIterator; import android.view.AccessibilityIterators.TextSegmentIterator; import android.view.AccessibilityIterators.WordTextSegmentIterator; import android.view.ContextMenu.ContextMenuInfo; import android.view.InputDevice.InputSourceClass; import android.view.Window.OnContentApplyWindowInsetsListener; import android.view.WindowInsets.Type; import android.view.WindowInsetsAnimation.Bounds; import android.view.WindowManager.LayoutParams; import android.view.accessibility.AccessibilityEvent; import android.view.accessibility.AccessibilityEventSource; import android.view.accessibility.AccessibilityManager; import android.view.accessibility.AccessibilityNodeIdManager; import android.view.accessibility.AccessibilityNodeInfo; import android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction; import android.view.accessibility.AccessibilityNodeProvider; import android.view.accessibility.AccessibilityWindowInfo; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.view.animation.Transformation; import android.view.autofill.AutofillId; import android.view.autofill.AutofillManager; import android.view.autofill.AutofillValue; import android.view.contentcapture.ContentCaptureContext; import android.view.contentcapture.ContentCaptureManager; import android.view.contentcapture.ContentCaptureSession; import android.view.displayhash.DisplayHash; import android.view.displayhash.DisplayHashManager; import android.view.displayhash.DisplayHashResultCallback; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputConnection; import android.view.inputmethod.InputMethodManager; import android.view.inspector.InspectableProperty; import android.view.inspector.InspectableProperty.EnumEntry; import android.view.inspector.InspectableProperty.FlagEntry; import android.view.translation.TranslationCapability; import android.view.translation.TranslationSpec.DataFormat; import android.view.translation.ViewTranslationCallback; import android.view.translation.ViewTranslationRequest; import android.view.translation.ViewTranslationResponse; import android.widget.Checkable; import android.widget.FrameLayout; import android.widget.ScrollBarDrawable; import android.window.OnBackInvokedDispatcher; import com.android.internal.R; import com.android.internal.util.ArrayUtils; import com.android.internal.util.FrameworkStatsLog; import com.android.internal.util.Preconditions; import com.android.internal.view.ScrollCaptureInternal; import com.android.internal.view.TooltipPopup; import com.android.internal.view.menu.MenuBuilder; import com.android.internal.widget.ScrollBarUtils; import com.google.android.collect.Lists; import com.google.android.collect.Maps; import java.io.PrintWriter; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.ref.WeakReference; import java.lang.reflect.Field; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import java.lang.reflect.Modifier; import java.util.ArrayList; import java.util.Arrays; import java.util.Calendar; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.concurrent.CopyOnWriteArrayList; import java.util.concurrent.Executor; import java.util.concurrent.atomic.AtomicInteger; import java.util.function.Consumer; import java.util.function.Predicate; /** *

* This class represents the basic building block for user interface components. A View * occupies a rectangular area on the screen and is responsible for drawing and * event handling. View is the base class for widgets, which are * used to create interactive UI components (buttons, text fields, etc.). The * {@link android.view.ViewGroup} subclass is the base class for layouts, which * are invisible containers that hold other Views (or other ViewGroups) and define * their layout properties. *

* *
*

Developer Guides

*

For information about using this class to develop your application's user interface, * read the User Interface developer guide. *

* * *

Using Views

*

* All of the views in a window are arranged in a single tree. You can add views * either from code or by specifying a tree of views in one or more XML layout * files. There are many specialized subclasses of views that act as controls or * are capable of displaying text, images, or other content. *

*

* Once you have created a tree of views, there are typically a few types of * common operations you may wish to perform: *

*

*

* Note: The Android framework is responsible for measuring, laying out and * drawing views. You should not call methods that perform these actions on * views yourself unless you are actually implementing a * {@link android.view.ViewGroup}. *

* * *

Implementing a Custom View

* *

* To implement a custom view, you will usually begin by providing overrides for * some of the standard methods that the framework calls on all views. You do * not need to override all of these methods. In fact, you can start by just * overriding {@link #onDraw(android.graphics.Canvas)}. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Category Methods Description
CreationConstructorsThere is a form of the constructor that are called when the view * is created from code and a form that is called when the view is * inflated from a layout file. The second form should parse and apply * any attributes defined in the layout file. *
{@link #onFinishInflate()}Called after a view and all of its children has been inflated * from XML.
Layout{@link #onMeasure(int, int)}Called to determine the size requirements for this view and all * of its children. *
{@link #onLayout(boolean, int, int, int, int)}Called when this view should assign a size and position to all * of its children. *
{@link #onSizeChanged(int, int, int, int)}Called when the size of this view has changed. *
Drawing{@link #onDraw(android.graphics.Canvas)}Called when the view should render its content. *
Event processing{@link #onKeyDown(int, KeyEvent)}Called when a new hardware key event occurs. *
{@link #onKeyUp(int, KeyEvent)}Called when a hardware key up event occurs. *
{@link #onTrackballEvent(MotionEvent)}Called when a trackball motion event occurs. *
{@link #onTouchEvent(MotionEvent)}Called when a touch screen motion event occurs. *
{@link #onGenericMotionEvent(MotionEvent)}Called when a generic motion event occurs. *
{@link #onHoverEvent(MotionEvent)}Called when a hover motion event occurs. *
Focus{@link #onFocusChanged(boolean, int, android.graphics.Rect)}Called when the view gains or loses focus. *
{@link #onWindowFocusChanged(boolean)}Called when the window containing the view gains or loses focus. *
Attaching{@link #onAttachedToWindow()}Called when the view is attached to a window. *
{@link #onDetachedFromWindow}Called when the view is detached from its window. *
{@link #onWindowVisibilityChanged(int)}Called when the visibility of the window containing the view * has changed. *
*

* * *

IDs

* Views may have an integer id associated with them. These ids are typically * assigned in the layout XML files, and are used to find specific views within * the view tree. A common pattern is to: * *

* View IDs need not be unique throughout the tree, but it is good practice to * ensure that they are at least unique within the part of the tree you are * searching. *

* * *

Position

*

* The geometry of a view is that of a rectangle. A view has a location, * expressed as a pair of left and top coordinates, and * two dimensions, expressed as a width and a height. The unit for location * and dimensions is the pixel. *

* *

* It is possible to retrieve the location of a view by invoking the methods * {@link #getLeft()} and {@link #getTop()}. The former returns the left, or X, * coordinate of the rectangle representing the view. The latter returns the * top, or Y, coordinate of the rectangle representing the view. These methods * both return the location of the view relative to its parent. For instance, * when getLeft() returns 20, that means the view is located 20 pixels to the * right of the left edge of its direct parent. *

* *

* In addition, several convenience methods are offered to avoid unnecessary * computations, namely {@link #getRight()} and {@link #getBottom()}. * These methods return the coordinates of the right and bottom edges of the * rectangle representing the view. For instance, calling {@link #getRight()} * is similar to the following computation: getLeft() + getWidth() * (see Size for more information about the width.) *

* * *

Size, padding and margins

*

* The size of a view is expressed with a width and a height. A view actually * possess two pairs of width and height values. *

* *

* The first pair is known as measured width and * measured height. These dimensions define how big a view wants to be * within its parent (see Layout for more details.) The * measured dimensions can be obtained by calling {@link #getMeasuredWidth()} * and {@link #getMeasuredHeight()}. *

* *

* The second pair is simply known as width and height, or * sometimes drawing width and drawing height. These * dimensions define the actual size of the view on screen, at drawing time and * after layout. These values may, but do not have to, be different from the * measured width and height. The width and height can be obtained by calling * {@link #getWidth()} and {@link #getHeight()}. *

* *

* To measure its dimensions, a view takes into account its padding. The padding * is expressed in pixels for the left, top, right and bottom parts of the view. * Padding can be used to offset the content of the view by a specific amount of * pixels. For instance, a left padding of 2 will push the view's content by * 2 pixels to the right of the left edge. Padding can be set using the * {@link #setPadding(int, int, int, int)} or {@link #setPaddingRelative(int, int, int, int)} * method and queried by calling {@link #getPaddingLeft()}, {@link #getPaddingTop()}, * {@link #getPaddingRight()}, {@link #getPaddingBottom()}, {@link #getPaddingStart()}, * {@link #getPaddingEnd()}. *

* *

* Even though a view can define a padding, it does not provide any support for * margins. However, view groups provide such a support. Refer to * {@link android.view.ViewGroup} and * {@link android.view.ViewGroup.MarginLayoutParams} for further information. *

* * *

Layout

*

* Layout is a two pass process: a measure pass and a layout pass. The measuring * pass is implemented in {@link #measure(int, int)} and is a top-down traversal * of the view tree. Each view pushes dimension specifications down the tree * during the recursion. At the end of the measure pass, every view has stored * its measurements. The second pass happens in * {@link #layout(int,int,int,int)} and is also top-down. During * this pass each parent is responsible for positioning all of its children * using the sizes computed in the measure pass. *

* *

* When a view's measure() method returns, its {@link #getMeasuredWidth()} and * {@link #getMeasuredHeight()} values must be set, along with those for all of * that view's descendants. A view's measured width and measured height values * must respect the constraints imposed by the view's parents. This guarantees * that at the end of the measure pass, all parents accept all of their * children's measurements. A parent view may call measure() more than once on * its children. For example, the parent may measure each child once with * unspecified dimensions to find out how big they want to be, then call * measure() on them again with actual numbers if the sum of all the children's * unconstrained sizes is too big or too small. *

* *

* The measure pass uses two classes to communicate dimensions. The * {@link MeasureSpec} class is used by views to tell their parents how they * want to be measured and positioned. The base LayoutParams class just * describes how big the view wants to be for both width and height. For each * dimension, it can specify one of: *

* There are subclasses of LayoutParams for different subclasses of ViewGroup. * For example, AbsoluteLayout has its own subclass of LayoutParams which adds * an X and Y value. *

* *

* MeasureSpecs are used to push requirements down the tree from parent to * child. A MeasureSpec can be in one of three modes: *

*

* *

* To initiate a layout, call {@link #requestLayout}. This method is typically * called by a view on itself when it believes that it can no longer fit within * its current bounds. *

* * *

Drawing

*

* Drawing is handled by walking the tree and recording the drawing commands of * any View that needs to update. After this, the drawing commands of the * entire tree are issued to screen, clipped to the newly damaged area. *

* *

* The tree is largely recorded and drawn in order, with parents drawn before * (i.e., behind) their children, with siblings drawn in the order they appear * in the tree. If you set a background drawable for a View, then the View will * draw it before calling back to its onDraw() method. The child * drawing order can be overridden with * {@link ViewGroup#setChildrenDrawingOrderEnabled(boolean) custom child drawing order} * in a ViewGroup, and with {@link #setZ(float)} custom Z values} set on Views. *

* *

* To force a view to draw, call {@link #invalidate()}. *

* * *

Event Handling and Threading

*

* The basic cycle of a view is as follows: *

    *
  1. An event comes in and is dispatched to the appropriate view. The view * handles the event and notifies any listeners.
  2. *
  3. If in the course of processing the event, the view's bounds may need * to be changed, the view will call {@link #requestLayout()}.
  4. *
  5. Similarly, if in the course of processing the event the view's appearance * may need to be changed, the view will call {@link #invalidate()}.
  6. *
  7. If either {@link #requestLayout()} or {@link #invalidate()} were called, * the framework will take care of measuring, laying out, and drawing the tree * as appropriate.
  8. *
*

* *

Note: The entire view tree is single threaded. You must always be on * the UI thread when calling any method on any view. * If you are doing work on other threads and want to update the state of a view * from that thread, you should use a {@link Handler}. *

* * *

Focus Handling

*

* The framework will handle routine focus movement in response to user input. * This includes changing the focus as views are removed or hidden, or as new * views become available. Views indicate their willingness to take focus * through the {@link #isFocusable} method. To change whether a view can take * focus, call {@link #setFocusable(boolean)}. When in touch mode (see notes below) * views indicate whether they still would like focus via {@link #isFocusableInTouchMode} * and can change this via {@link #setFocusableInTouchMode(boolean)}. *

*

* Focus movement is based on an algorithm which finds the nearest neighbor in a * given direction. In rare cases, the default algorithm may not match the * intended behavior of the developer. In these situations, you can provide * explicit overrides by using these XML attributes in the layout file: *

 * nextFocusDown
 * nextFocusLeft
 * nextFocusRight
 * nextFocusUp
 * 
*

* * *

* To get a particular view to take focus, call {@link #requestFocus()}. *

* * *

Touch Mode

*

* When a user is navigating a user interface via directional keys such as a D-pad, it is * necessary to give focus to actionable items such as buttons so the user can see * what will take input. If the device has touch capabilities, however, and the user * begins interacting with the interface by touching it, it is no longer necessary to * always highlight, or give focus to, a particular view. This motivates a mode * for interaction named 'touch mode'. *

*

* For a touch capable device, once the user touches the screen, the device * will enter touch mode. From this point onward, only views for which * {@link #isFocusableInTouchMode} is true will be focusable, such as text editing widgets. * Other views that are touchable, like buttons, will not take focus when touched; they will * only fire the on click listeners. *

*

* Any time a user hits a directional key, such as a D-pad direction, the view device will * exit touch mode, and find a view to take focus, so that the user may resume interacting * with the user interface without touching the screen again. *

*

* The touch mode state is maintained across {@link android.app.Activity}s. Call * {@link #isInTouchMode} to see whether the device is currently in touch mode. *

* * *

Scrolling

*

* The framework provides basic support for views that wish to internally * scroll their content. This includes keeping track of the X and Y scroll * offset as well as mechanisms for drawing scrollbars. See * {@link #scrollBy(int, int)}, {@link #scrollTo(int, int)}, and * {@link #awakenScrollBars()} for more details. *

* * *

Tags

*

* Unlike IDs, tags are not used to identify views. Tags are essentially an * extra piece of information that can be associated with a view. They are most * often used as a convenience to store data related to views in the views * themselves rather than by putting them in a separate structure. *

*

* Tags may be specified with character sequence values in layout XML as either * a single tag using the {@link android.R.styleable#View_tag android:tag} * attribute or multiple tags using the {@code } child element: *

 *     <View ...
 *           android:tag="@string/mytag_value" />
 *     <View ...>
 *         <tag android:id="@+id/mytag"
 *              android:value="@string/mytag_value" />
 *     </View>
 * 
*

*

* Tags may also be specified with arbitrary objects from code using * {@link #setTag(Object)} or {@link #setTag(int, Object)}. *

* * *

Themes

*

* By default, Views are created using the theme of the Context object supplied * to their constructor; however, a different theme may be specified by using * the {@link android.R.styleable#View_theme android:theme} attribute in layout * XML or by passing a {@link ContextThemeWrapper} to the constructor from * code. *

*

* When the {@link android.R.styleable#View_theme android:theme} attribute is * used in XML, the specified theme is applied on top of the inflation * context's theme (see {@link LayoutInflater}) and used for the view itself as * well as any child elements. *

*

* In the following example, both views will be created using the Material dark * color scheme; however, because an overlay theme is used which only defines a * subset of attributes, the value of * {@link android.R.styleable#Theme_colorAccent android:colorAccent} defined on * the inflation context's theme (e.g. the Activity theme) will be preserved. *

 *     <LinearLayout
 *             ...
 *             android:theme="@android:theme/ThemeOverlay.Material.Dark">
 *         <View ...>
 *     </LinearLayout>
 * 
*

* * *

Properties

*

* The View class exposes an {@link #ALPHA} property, as well as several transform-related * properties, such as {@link #TRANSLATION_X} and {@link #TRANSLATION_Y}. These properties are * available both in the {@link Property} form as well as in similarly-named setter/getter * methods (such as {@link #setAlpha(float)} for {@link #ALPHA}). These properties can * be used to set persistent state associated with these rendering-related properties on the view. * The properties and methods can also be used in conjunction with * {@link android.animation.Animator Animator}-based animations, described more in the * Animation section. *

* * *

Animation

*

* Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. These {@link android.animation.Animator Animator}-based * classes change actual properties of the View object, such as {@link #setAlpha(float) alpha} and * {@link #setTranslationX(float) translationX}. This behavior is contrasted to that of the pre-3.0 * {@link android.view.animation.Animation Animation}-based classes, which instead animate only * how the view is drawn on the display. In particular, the {@link ViewPropertyAnimator} class * makes animating these View properties particularly easy and efficient. *

*

* Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered. * You can attach an {@link Animation} object to a view using * {@link #setAnimation(Animation)} or * {@link #startAnimation(Animation)}. The animation can alter the scale, * rotation, translation and alpha of a view over time. If the animation is * attached to a view that has children, the animation will affect the entire * subtree rooted by that node. When an animation is started, the framework will * take care of redrawing the appropriate views until the animation completes. *

* * *

Security

*

* Sometimes it is essential that an application be able to verify that an action * is being performed with the full knowledge and consent of the user, such as * granting a permission request, making a purchase or clicking on an advertisement. * Unfortunately, a malicious application could try to spoof the user into * performing these actions, unaware, by concealing the intended purpose of the view. * As a remedy, the framework offers a touch filtering mechanism that can be used to * improve the security of views that provide access to sensitive functionality. *

* To enable touch filtering, call {@link #setFilterTouchesWhenObscured(boolean)} or set the * android:filterTouchesWhenObscured layout attribute to true. When enabled, the framework * will discard touches that are received whenever the view's window is obscured by * another visible window at the touched location. As a result, the view will not receive touches * whenever the touch passed through a toast, dialog or other window that appears above the view's * window. *

* For more fine-grained control over security, consider overriding the * {@link #onFilterTouchEventForSecurity(MotionEvent)} method to implement your own * security policy. See also {@link MotionEvent#FLAG_WINDOW_IS_OBSCURED}. *

* * @attr ref android.R.styleable#View_accessibilityHeading * @attr ref android.R.styleable#View_allowClickWhenDisabled * @attr ref android.R.styleable#View_alpha * @attr ref android.R.styleable#View_background * @attr ref android.R.styleable#View_clickable * @attr ref android.R.styleable#View_clipToOutline * @attr ref android.R.styleable#View_contentDescription * @attr ref android.R.styleable#View_drawingCacheQuality * @attr ref android.R.styleable#View_duplicateParentState * @attr ref android.R.styleable#View_id * @attr ref android.R.styleable#View_requiresFadingEdge * @attr ref android.R.styleable#View_fadeScrollbars * @attr ref android.R.styleable#View_fadingEdgeLength * @attr ref android.R.styleable#View_filterTouchesWhenObscured * @attr ref android.R.styleable#View_fitsSystemWindows * @attr ref android.R.styleable#View_isScrollContainer * @attr ref android.R.styleable#View_focusable * @attr ref android.R.styleable#View_focusableInTouchMode * @attr ref android.R.styleable#View_focusedByDefault * @attr ref android.R.styleable#View_hapticFeedbackEnabled * @attr ref android.R.styleable#View_keepScreenOn * @attr ref android.R.styleable#View_keyboardNavigationCluster * @attr ref android.R.styleable#View_layerType * @attr ref android.R.styleable#View_layoutDirection * @attr ref android.R.styleable#View_longClickable * @attr ref android.R.styleable#View_minHeight * @attr ref android.R.styleable#View_minWidth * @attr ref android.R.styleable#View_nextClusterForward * @attr ref android.R.styleable#View_nextFocusDown * @attr ref android.R.styleable#View_nextFocusLeft * @attr ref android.R.styleable#View_nextFocusRight * @attr ref android.R.styleable#View_nextFocusUp * @attr ref android.R.styleable#View_onClick * @attr ref android.R.styleable#View_outlineSpotShadowColor * @attr ref android.R.styleable#View_outlineAmbientShadowColor * @attr ref android.R.styleable#View_padding * @attr ref android.R.styleable#View_paddingHorizontal * @attr ref android.R.styleable#View_paddingVertical * @attr ref android.R.styleable#View_paddingBottom * @attr ref android.R.styleable#View_paddingLeft * @attr ref android.R.styleable#View_paddingRight * @attr ref android.R.styleable#View_paddingTop * @attr ref android.R.styleable#View_paddingStart * @attr ref android.R.styleable#View_paddingEnd * @attr ref android.R.styleable#View_saveEnabled * @attr ref android.R.styleable#View_rotation * @attr ref android.R.styleable#View_rotationX * @attr ref android.R.styleable#View_rotationY * @attr ref android.R.styleable#View_scaleX * @attr ref android.R.styleable#View_scaleY * @attr ref android.R.styleable#View_scrollX * @attr ref android.R.styleable#View_scrollY * @attr ref android.R.styleable#View_scrollbarSize * @attr ref android.R.styleable#View_scrollbarStyle * @attr ref android.R.styleable#View_scrollbars * @attr ref android.R.styleable#View_scrollbarDefaultDelayBeforeFade * @attr ref android.R.styleable#View_scrollbarFadeDuration * @attr ref android.R.styleable#View_scrollbarTrackHorizontal * @attr ref android.R.styleable#View_scrollbarThumbHorizontal * @attr ref android.R.styleable#View_scrollbarThumbVertical * @attr ref android.R.styleable#View_scrollbarTrackVertical * @attr ref android.R.styleable#View_scrollbarAlwaysDrawHorizontalTrack * @attr ref android.R.styleable#View_scrollbarAlwaysDrawVerticalTrack * @attr ref android.R.styleable#View_stateListAnimator * @attr ref android.R.styleable#View_transitionName * @attr ref android.R.styleable#View_soundEffectsEnabled * @attr ref android.R.styleable#View_tag * @attr ref android.R.styleable#View_textAlignment * @attr ref android.R.styleable#View_textDirection * @attr ref android.R.styleable#View_transformPivotX * @attr ref android.R.styleable#View_transformPivotY * @attr ref android.R.styleable#View_translationX * @attr ref android.R.styleable#View_translationY * @attr ref android.R.styleable#View_translationZ * @attr ref android.R.styleable#View_visibility * @attr ref android.R.styleable#View_theme * * @see android.view.ViewGroup */ @UiThread public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource { @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private static final boolean DBG = false; /** @hide */ public static boolean DEBUG_DRAW = false; /** * The logging tag used by this class with android.util.Log. */ protected static final String VIEW_LOG_TAG = "View"; /** * The logging tag used by this class when logging verbose, autofill-related messages. */ // NOTE: We cannot use android.view.autofill.Helper.sVerbose because that variable is not // set if a session is not started. private static final String AUTOFILL_LOG_TAG = "View.Autofill"; /** * The logging tag used by this class when logging content capture-related messages. */ private static final String CONTENT_CAPTURE_LOG_TAG = "View.ContentCapture"; private static final boolean DEBUG_CONTENT_CAPTURE = false; /** * When set to true, this view will save its attribute data. * * @hide */ public static boolean sDebugViewAttributes = false; /** * When set to this application package view will save its attribute data. * * @hide */ public static String sDebugViewAttributesApplicationPackage; /** * Used to mark a View that has no ID. */ public static final int NO_ID = -1; /** * Last ID that is given to Views that are no part of activities. * * {@hide} */ public static final int LAST_APP_AUTOFILL_ID = Integer.MAX_VALUE / 2; /** * Attribute to find the autofilled highlight * * @see #getAutofilledDrawable() */ private static final int[] AUTOFILL_HIGHLIGHT_ATTR = new int[]{android.R.attr.autofilledHighlight}; /** * Signals that compatibility booleans have been initialized according to * target SDK versions. */ private static boolean sCompatibilityDone = false; /** @hide */ public HapticScrollFeedbackProvider mScrollFeedbackProvider = null; /** * Use the old (broken) way of building MeasureSpecs. */ private static boolean sUseBrokenMakeMeasureSpec = false; /** * Always return a size of 0 for MeasureSpec values with a mode of UNSPECIFIED */ static boolean sUseZeroUnspecifiedMeasureSpec = false; /** * Ignore any optimizations using the measure cache. */ private static boolean sIgnoreMeasureCache = false; /** * Ignore an optimization that skips unnecessary EXACTLY layout passes. */ private static boolean sAlwaysRemeasureExactly = false; /** * Allow setForeground/setBackground to be called (and ignored) on a textureview, * without throwing */ static boolean sTextureViewIgnoresDrawableSetters = false; /** * Prior to N, some ViewGroups would not convert LayoutParams properly even though both extend * MarginLayoutParams. For instance, converting LinearLayout.LayoutParams to * RelativeLayout.LayoutParams would lose margin information. This is fixed on N but target API * check is implemented for backwards compatibility. * * {@hide} */ protected static boolean sPreserveMarginParamsInLayoutParamConversion; /** * Prior to N, when drag enters into child of a view that has already received an * ACTION_DRAG_ENTERED event, the parent doesn't get a ACTION_DRAG_EXITED event. * ACTION_DRAG_LOCATION and ACTION_DROP were delivered to the parent of a view that returned * false from its event handler for these events. * Starting from N, the parent will get ACTION_DRAG_EXITED event before the child gets its * ACTION_DRAG_ENTERED. ACTION_DRAG_LOCATION and ACTION_DROP are never propagated to the parent. * sCascadedDragDrop is true for pre-N apps for backwards compatibility implementation. */ static boolean sCascadedDragDrop; /** * Prior to O, auto-focusable didn't exist and widgets such as ListView use hasFocusable * to determine things like whether or not to permit item click events. We can't break * apps that do this just because more things (clickable things) are now auto-focusable * and they would get different results, so give old behavior to old apps. */ static boolean sHasFocusableExcludeAutoFocusable; /** * Prior to O, auto-focusable didn't exist and views marked as clickable weren't implicitly * made focusable by default. As a result, apps could (incorrectly) change the clickable * setting of views off the UI thread. Now that clickable can effect the focusable state, * changing the clickable attribute off the UI thread will cause an exception (since changing * the focusable state checks). In order to prevent apps from crashing, we will handle this * specific case and just not notify parents on new focusables resulting from marking views * clickable from outside the UI thread. */ private static boolean sAutoFocusableOffUIThreadWontNotifyParents; /** * Prior to P things like setScaleX() allowed passing float values that were bogus such as * Float.NaN. If the app is targetting P or later then passing these values will result in an * exception being thrown. If the app is targetting an earlier SDK version, then we will * silently clamp these values to avoid crashes elsewhere when the rendering code hits * these bogus values. */ private static boolean sThrowOnInvalidFloatProperties; /** * Prior to P, {@code #startDragAndDrop} accepts a builder which produces an empty drag shadow. * Currently zero size SurfaceControl cannot be created thus we create a 1x1 surface instead. */ private static boolean sAcceptZeroSizeDragShadow; /** * When true, measure and layout passes of all the newly attached views will be logged with * {@link Trace}, so we can better debug jank due to complex view hierarchies. */ private static boolean sTraceLayoutSteps; /** * When not null, emits a {@link Trace} instant event and the stacktrace every time a relayout * of a class having this name happens. */ private static String sTraceRequestLayoutClass; /** Used to avoid computing the full strings each time when layout tracing is enabled. */ @Nullable private ViewTraversalTracingStrings mTracingStrings; /** * Prior to R, {@link #dispatchApplyWindowInsets} had an issue: *

The modified insets changed by {@link #onApplyWindowInsets} were passed to the * entire view hierarchy in prefix order, including siblings as well as siblings of parents * further down the hierarchy. This violates the basic concepts of the view hierarchy, and * thus, the hierarchical dispatching mechanism was hard to use for apps. *

* In order to make window inset dispatching work properly, we dispatch window insets * in the view hierarchy in a proper hierarchical manner if this flag is set to {@code false}. */ static boolean sBrokenInsetsDispatch; /** * Prior to Q, calling * {@link com.android.internal.policy.DecorView#setBackgroundDrawable(Drawable)} * did not call update the window format so the opacity of the background was not correctly * applied to the window. Some applications rely on this misbehavior to work properly. *

* From Q, {@link com.android.internal.policy.DecorView#setBackgroundDrawable(Drawable)} is * the same as {@link com.android.internal.policy.DecorView#setWindowBackground(Drawable)} * which updates the window format. * @hide */ protected static boolean sBrokenWindowBackground; /** * Prior to R, we were always forcing a layout of the entire hierarchy when insets changed from * the server. This is inefficient and not all apps use it. Instead, we want to rely on apps * calling {@link #requestLayout} when they need to relayout based on an insets change. */ static boolean sForceLayoutWhenInsetsChanged; /** @hide */ @IntDef({NOT_FOCUSABLE, FOCUSABLE, FOCUSABLE_AUTO}) @Retention(RetentionPolicy.SOURCE) public @interface Focusable {} /** * This view does not want keystrokes. *

* Use with {@link #setFocusable(int)} and {@code * android:focusable}. */ public static final int NOT_FOCUSABLE = 0x00000000; /** * This view wants keystrokes. *

* Use with {@link #setFocusable(int)} and {@code * android:focusable}. */ public static final int FOCUSABLE = 0x00000001; /** * This view determines focusability automatically. This is the default. *

* Use with {@link #setFocusable(int)} and {@code * android:focusable}. */ public static final int FOCUSABLE_AUTO = 0x00000010; /** * Mask for use with setFlags indicating bits used for focus. */ private static final int FOCUSABLE_MASK = 0x00000011; /** * This view will adjust its padding to fit sytem windows (e.g. status bar) */ private static final int FITS_SYSTEM_WINDOWS = 0x00000002; /** @hide */ @IntDef({VISIBLE, INVISIBLE, GONE}) @Retention(RetentionPolicy.SOURCE) public @interface Visibility {} /** * This view is visible. * Use with {@link #setVisibility} and {@code * android:visibility}. */ public static final int VISIBLE = 0x00000000; /** * This view is invisible, but it still takes up space for layout purposes. * Use with {@link #setVisibility} and {@code * android:visibility}. */ public static final int INVISIBLE = 0x00000004; /** * This view is invisible, and it doesn't take any space for layout * purposes. Use with {@link #setVisibility} and {@code * android:visibility}. */ public static final int GONE = 0x00000008; /** * Mask for use with setFlags indicating bits used for visibility. * {@hide} */ static final int VISIBILITY_MASK = 0x0000000C; private static final int[] VISIBILITY_FLAGS = {VISIBLE, INVISIBLE, GONE}; /** * Hint indicating that this view can be autofilled with an email address. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_EMAIL_ADDRESS}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_EMAIL_ADDRESS = "emailAddress"; /** * Hint indicating that this view can be autofilled with a user's real name. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_NAME}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_NAME = "name"; /** * Hint indicating that this view can be autofilled with a username. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_USERNAME}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_USERNAME = "username"; /** * Hint indicating that this view can be autofilled with a password. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_PASSWORD}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_PASSWORD = "password"; /** * Hint indicating that this view can be autofilled with a phone number. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_PHONE}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_PHONE = "phone"; /** * Hint indicating that this view can be autofilled with a postal address. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_POSTAL_ADDRESS}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_POSTAL_ADDRESS = "postalAddress"; /** * Hint indicating that this view can be autofilled with a postal code. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_POSTAL_CODE}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_POSTAL_CODE = "postalCode"; /** * Hint indicating that this view can be autofilled with a credit card number. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_CREDIT_CARD_NUMBER}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_NUMBER = "creditCardNumber"; /** * Hint indicating that this view can be autofilled with a credit card security code. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE = "creditCardSecurityCode"; /** * Hint indicating that this view can be autofilled with a credit card expiration date. * *

It should be used when the credit card expiration date is represented by just one view; * if it is represented by more than one (for example, one view for the month and another view * for the year), then each of these views should use the hint specific for the unit * ({@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY}, * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH}, * or {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR}). * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE}). * *

When annotating a view with this hint, it's recommended to use a date autofill value to * avoid ambiguity when the autofill service provides a value for it. To understand why a * value can be ambiguous, consider "April of 2020", which could be represented as either of * the following options: * *

* *

You define a date autofill value for the view by overriding the following methods: * *

    *
  1. {@link #getAutofillType()} to return {@link #AUTOFILL_TYPE_DATE}. *
  2. {@link #getAutofillValue()} to return a * {@link AutofillValue#forDate(long) date autofillvalue}. *
  3. {@link #autofill(AutofillValue)} to expect a data autofillvalue. *
* *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE = "creditCardExpirationDate"; /** * Hint indicating that this view can be autofilled with a credit card expiration month. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH}). * *

When annotating a view with this hint, it's recommended to use a text autofill value * whose value is the numerical representation of the month, starting on {@code 1} to avoid * ambiguity when the autofill service provides a value for it. To understand why a * value can be ambiguous, consider "January", which could be represented as either of * *

* *

Another recommended approach is to use a date autofill value - see * {@link #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE} for more details. * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH = "creditCardExpirationMonth"; /** * Hint indicating that this view can be autofilled with a credit card expiration year. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR = "creditCardExpirationYear"; /** * Hint indicating that this view can be autofilled with a credit card expiration day. * *

Can be used with either {@link #setAutofillHints(String[])} or * {@code android:autofillHint} (in which case the * value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY}). * *

See {@link #setAutofillHints(String...)} for more info about autofill hints. */ public static final String AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY = "creditCardExpirationDay"; /** * A hint indicating that this view can be autofilled with a password. * * This is a heuristic-based hint that is meant to be used by UI Toolkit developers when a * view is a password field but doesn't specify a * {@value View#AUTOFILL_HINT_PASSWORD}. * @hide */ // TODO(229765029): unhide this for UI toolkit public static final String AUTOFILL_HINT_PASSWORD_AUTO = "passwordAuto"; /** * Hint indicating that the developer intends to fill this view with output from * CredentialManager. * * @hide */ public static final String AUTOFILL_HINT_CREDENTIAL_MANAGER = "credential"; /** * Hints for the autofill services that describes the content of the view. */ private @Nullable String[] mAutofillHints; /** * Autofill id, lazily created on calls to {@link #getAutofillId()}. */ private AutofillId mAutofillId; /** @hide */ @IntDef(prefix = { "AUTOFILL_TYPE_" }, value = { AUTOFILL_TYPE_NONE, AUTOFILL_TYPE_TEXT, AUTOFILL_TYPE_TOGGLE, AUTOFILL_TYPE_LIST, AUTOFILL_TYPE_DATE, }) @Retention(RetentionPolicy.SOURCE) public @interface AutofillType {} /** * Autofill type for views that cannot be autofilled. * *

Typically used when the view is read-only; for example, a text label. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_NONE = 0; /** * Autofill type for a text field, which is filled by a {@link CharSequence}. * *

{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forText(CharSequence)}, and the value passed to autofill a * {@link View} can be fetched through {@link AutofillValue#getTextValue()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_TEXT = 1; /** * Autofill type for a togglable field, which is filled by a {@code boolean}. * *

{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forToggle(boolean)}, and the value passed to autofill a * {@link View} can be fetched through {@link AutofillValue#getToggleValue()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_TOGGLE = 2; /** * Autofill type for a selection list field, which is filled by an {@code int} * representing the element index inside the list (starting at {@code 0}). * *

{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forList(int)}, and the value passed to autofill a * {@link View} can be fetched through {@link AutofillValue#getListValue()}. * *

The available options in the selection list are typically provided by * {@link android.app.assist.AssistStructure.ViewNode#getAutofillOptions()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_LIST = 3; /** * Autofill type for a field that contains a date, which is represented by a long representing * the number of milliseconds since the standard base time known as "the epoch", namely * January 1, 1970, 00:00:00 GMT (see {@link java.util.Date#getTime()}. * *

{@link AutofillValue} instances for autofilling a {@link View} can be obtained through * {@link AutofillValue#forDate(long)}, and the values passed to * autofill a {@link View} can be fetched through {@link AutofillValue#getDateValue()}. * * @see #getAutofillType() */ public static final int AUTOFILL_TYPE_DATE = 4; /** @hide */ @IntDef(prefix = { "IMPORTANT_FOR_AUTOFILL_" }, value = { IMPORTANT_FOR_AUTOFILL_AUTO, IMPORTANT_FOR_AUTOFILL_YES, IMPORTANT_FOR_AUTOFILL_NO, IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS, IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS }) @Retention(RetentionPolicy.SOURCE) public @interface AutofillImportance {} /** * Automatically determine whether a view is important for autofill. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_AUTO = 0x0; /** * The view is important for autofill, and its children (if any) will be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_YES = 0x1; /** * The view is not important for autofill, but its children (if any) will be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_NO = 0x2; /** * The view is important for autofill, but its children (if any) will not be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS = 0x4; /** * The view is not important for autofill, and its children (if any) will not be traversed. * * @see #isImportantForAutofill() * @see #setImportantForAutofill(int) */ public static final int IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS = 0x8; /** @hide */ @IntDef(flag = true, prefix = { "AUTOFILL_FLAG_" }, value = { AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS }) @Retention(RetentionPolicy.SOURCE) public @interface AutofillFlags {} /** * Flag requesting you to add views that are marked as not important for autofill * (see {@link #setImportantForAutofill(int)}) to a {@link ViewStructure}. */ public static final int AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS = 0x1; /** @hide */ @IntDef(prefix = { "IMPORTANT_FOR_CONTENT_CAPTURE_" }, value = { IMPORTANT_FOR_CONTENT_CAPTURE_AUTO, IMPORTANT_FOR_CONTENT_CAPTURE_YES, IMPORTANT_FOR_CONTENT_CAPTURE_NO, IMPORTANT_FOR_CONTENT_CAPTURE_YES_EXCLUDE_DESCENDANTS, IMPORTANT_FOR_CONTENT_CAPTURE_NO_EXCLUDE_DESCENDANTS }) @Retention(RetentionPolicy.SOURCE) public @interface ContentCaptureImportance {} /** * Automatically determine whether a view is important for content capture. * * @see #isImportantForContentCapture() * @see #setImportantForContentCapture(int) */ public static final int IMPORTANT_FOR_CONTENT_CAPTURE_AUTO = 0x0; /** * The view is important for content capture, and its children (if any) will be traversed. * * @see #isImportantForContentCapture() * @see #setImportantForContentCapture(int) */ public static final int IMPORTANT_FOR_CONTENT_CAPTURE_YES = 0x1; /** * The view is not important for content capture, but its children (if any) will be traversed. * * @see #isImportantForContentCapture() * @see #setImportantForContentCapture(int) */ public static final int IMPORTANT_FOR_CONTENT_CAPTURE_NO = 0x2; /** * The view is important for content capture, but its children (if any) will not be traversed. * * @see #isImportantForContentCapture() * @see #setImportantForContentCapture(int) */ public static final int IMPORTANT_FOR_CONTENT_CAPTURE_YES_EXCLUDE_DESCENDANTS = 0x4; /** * The view is not important for content capture, and its children (if any) will not be * traversed. * * @see #isImportantForContentCapture() * @see #setImportantForContentCapture(int) */ public static final int IMPORTANT_FOR_CONTENT_CAPTURE_NO_EXCLUDE_DESCENDANTS = 0x8; /** {@hide} */ @IntDef(flag = true, prefix = {"SCROLL_CAPTURE_HINT_"}, value = { SCROLL_CAPTURE_HINT_AUTO, SCROLL_CAPTURE_HINT_EXCLUDE, SCROLL_CAPTURE_HINT_INCLUDE, SCROLL_CAPTURE_HINT_EXCLUDE_DESCENDANTS }) @Retention(RetentionPolicy.SOURCE) public @interface ScrollCaptureHint {} /** * The content of this view will be considered for scroll capture if scrolling is possible. * * @see #getScrollCaptureHint() * @see #setScrollCaptureHint(int) */ public static final int SCROLL_CAPTURE_HINT_AUTO = 0; /** * Explicitly exclude this view as a potential scroll capture target. The system will not * consider it. Mutually exclusive with {@link #SCROLL_CAPTURE_HINT_INCLUDE}, which this flag * takes precedence over. * * @see #getScrollCaptureHint() * @see #setScrollCaptureHint(int) */ public static final int SCROLL_CAPTURE_HINT_EXCLUDE = 0x1; /** * Explicitly include this view as a potential scroll capture target. When locating a scroll * capture target, this view will be prioritized before others without this flag. Mutually * exclusive with {@link #SCROLL_CAPTURE_HINT_EXCLUDE}, which takes precedence. * * @see #getScrollCaptureHint() * @see #setScrollCaptureHint(int) */ public static final int SCROLL_CAPTURE_HINT_INCLUDE = 0x2; /** * Explicitly exclude all children of this view as potential scroll capture targets. This view * is unaffected. Note: Excluded children are not considered, regardless of {@link * #SCROLL_CAPTURE_HINT_INCLUDE}. * * @see #getScrollCaptureHint() * @see #setScrollCaptureHint(int) */ public static final int SCROLL_CAPTURE_HINT_EXCLUDE_DESCENDANTS = 0x4; /** * This view is enabled. Interpretation varies by subclass. * Use with ENABLED_MASK when calling setFlags. * {@hide} */ static final int ENABLED = 0x00000000; /** * This view is disabled. Interpretation varies by subclass. * Use with ENABLED_MASK when calling setFlags. * {@hide} */ static final int DISABLED = 0x00000020; /** * Mask for use with setFlags indicating bits used for indicating whether * this view is enabled * {@hide} */ static final int ENABLED_MASK = 0x00000020; /** * This view won't draw. {@link #onDraw(android.graphics.Canvas)} won't be * called and further optimizations will be performed. It is okay to have * this flag set and a background. Use with DRAW_MASK when calling setFlags. * {@hide} */ static final int WILL_NOT_DRAW = 0x00000080; /** * Mask for use with setFlags indicating bits used for indicating whether * this view is will draw * {@hide} */ static final int DRAW_MASK = 0x00000080; /** *

This view doesn't show scrollbars.

* {@hide} */ static final int SCROLLBARS_NONE = 0x00000000; /** *

This view shows horizontal scrollbars.

* {@hide} */ static final int SCROLLBARS_HORIZONTAL = 0x00000100; /** *

This view shows vertical scrollbars.

* {@hide} */ static final int SCROLLBARS_VERTICAL = 0x00000200; /** *

Mask for use with setFlags indicating bits used for indicating which * scrollbars are enabled.

* {@hide} */ static final int SCROLLBARS_MASK = 0x00000300; /** * Indicates that the view should filter touches when its window is obscured. * Refer to the class comments for more information about this security feature. * {@hide} */ static final int FILTER_TOUCHES_WHEN_OBSCURED = 0x00000400; /** * Set for framework elements that use FITS_SYSTEM_WINDOWS, to indicate * that they are optional and should be skipped if the window has * requested system UI flags that ignore those insets for layout. *

* This is only used for support library as of Android R. The framework now uses * {@link #PFLAG4_FRAMEWORK_OPTIONAL_FITS_SYSTEM_WINDOWS} such that it can skip the legacy * insets path that loses insets information. */ static final int OPTIONAL_FITS_SYSTEM_WINDOWS = 0x00000800; /** *

This view doesn't show fading edges.

* {@hide} */ static final int FADING_EDGE_NONE = 0x00000000; /** *

This view shows horizontal fading edges.

* {@hide} */ static final int FADING_EDGE_HORIZONTAL = 0x00001000; /** *

This view shows vertical fading edges.

* {@hide} */ static final int FADING_EDGE_VERTICAL = 0x00002000; /** *

Mask for use with setFlags indicating bits used for indicating which * fading edges are enabled.

* {@hide} */ static final int FADING_EDGE_MASK = 0x00003000; /** *

Indicates this view can be clicked. When clickable, a View reacts * to clicks by notifying the OnClickListener.

* {@hide} */ static final int CLICKABLE = 0x00004000; /** *

Indicates this view is caching its drawing into a bitmap.

* {@hide} */ static final int DRAWING_CACHE_ENABLED = 0x00008000; /** *

Indicates that no icicle should be saved for this view.

* {@hide} */ static final int SAVE_DISABLED = 0x000010000; /** *

Mask for use with setFlags indicating bits used for the saveEnabled * property.

* {@hide} */ static final int SAVE_DISABLED_MASK = 0x000010000; /** *

Indicates that no drawing cache should ever be created for this view.

* {@hide} */ static final int WILL_NOT_CACHE_DRAWING = 0x000020000; /** *

Indicates this view can take / keep focus when int touch mode.

* {@hide} */ static final int FOCUSABLE_IN_TOUCH_MODE = 0x00040000; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = { "DRAWING_CACHE_QUALITY_" }, value = { DRAWING_CACHE_QUALITY_LOW, DRAWING_CACHE_QUALITY_HIGH, DRAWING_CACHE_QUALITY_AUTO }) public @interface DrawingCacheQuality {} /** *

Enables low quality mode for the drawing cache.

* * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public static final int DRAWING_CACHE_QUALITY_LOW = 0x00080000; /** *

Enables high quality mode for the drawing cache.

* * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public static final int DRAWING_CACHE_QUALITY_HIGH = 0x00100000; /** *

Enables automatic quality mode for the drawing cache.

* * @deprecated The view drawing cache was largely made obsolete with the introduction of * hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache * layers are largely unnecessary and can easily result in a net loss in performance due to the * cost of creating and updating the layer. In the rare cases where caching layers are useful, * such as for alpha animations, {@link #setLayerType(int, Paint)} handles this with hardware * rendering. For software-rendered snapshots of a small part of the View hierarchy or * individual Views it is recommended to create a {@link Canvas} from either a {@link Bitmap} or * {@link android.graphics.Picture} and call {@link #draw(Canvas)} on the View. However these * software-rendered usages are discouraged and have compatibility issues with hardware-only * rendering features such as {@link android.graphics.Bitmap.Config#HARDWARE Config.HARDWARE} * bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback * reports or unit testing the {@link PixelCopy} API is recommended. */ @Deprecated public static final int DRAWING_CACHE_QUALITY_AUTO = 0x00000000; private static final int[] DRAWING_CACHE_QUALITY_FLAGS = { DRAWING_CACHE_QUALITY_AUTO, DRAWING_CACHE_QUALITY_LOW, DRAWING_CACHE_QUALITY_HIGH }; /** *

Mask for use with setFlags indicating bits used for the cache * quality property.

* {@hide} */ static final int DRAWING_CACHE_QUALITY_MASK = 0x00180000; /** *

* Indicates this view can be long clicked. When long clickable, a View * reacts to long clicks by notifying the OnLongClickListener or showing a * context menu. *

* {@hide} */ static final int LONG_CLICKABLE = 0x00200000; /** *

Indicates that this view gets its drawable states from its direct parent * and ignores its original internal states.

* * @hide */ static final int DUPLICATE_PARENT_STATE = 0x00400000; /** *

* Indicates this view can be context clicked. When context clickable, a View reacts to a * context click (e.g. a primary stylus button press or right mouse click) by notifying the * OnContextClickListener. *

* {@hide} */ static final int CONTEXT_CLICKABLE = 0x00800000; /** @hide */ @IntDef(prefix = { "SCROLLBARS_" }, value = { SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_INSIDE_INSET, SCROLLBARS_OUTSIDE_OVERLAY, SCROLLBARS_OUTSIDE_INSET }) @Retention(RetentionPolicy.SOURCE) public @interface ScrollBarStyle {} /** * The scrollbar style to display the scrollbars inside the content area, * without increasing the padding. The scrollbars will be overlaid with * translucency on the view's content. */ public static final int SCROLLBARS_INSIDE_OVERLAY = 0; /** * The scrollbar style to display the scrollbars inside the padded area, * increasing the padding of the view. The scrollbars will not overlap the * content area of the view. */ public static final int SCROLLBARS_INSIDE_INSET = 0x01000000; /** * The scrollbar style to display the scrollbars at the edge of the view, * without increasing the padding. The scrollbars will be overlaid with * translucency. */ public static final int SCROLLBARS_OUTSIDE_OVERLAY = 0x02000000; /** * The scrollbar style to display the scrollbars at the edge of the view, * increasing the padding of the view. The scrollbars will only overlap the * background, if any. */ public static final int SCROLLBARS_OUTSIDE_INSET = 0x03000000; /** * Mask to check if the scrollbar style is overlay or inset. * {@hide} */ static final int SCROLLBARS_INSET_MASK = 0x01000000; /** * Mask to check if the scrollbar style is inside or outside. * {@hide} */ static final int SCROLLBARS_OUTSIDE_MASK = 0x02000000; /** * Mask for scrollbar style. * {@hide} */ static final int SCROLLBARS_STYLE_MASK = 0x03000000; /** * View flag indicating that the screen should remain on while the * window containing this view is visible to the user. This effectively * takes care of automatically setting the WindowManager's * {@link WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON}. */ public static final int KEEP_SCREEN_ON = 0x04000000; /** * View flag indicating whether this view should have sound effects enabled * for events such as clicking and touching. */ public static final int SOUND_EFFECTS_ENABLED = 0x08000000; /** * View flag indicating whether this view should have haptic feedback * enabled for events such as long presses. */ public static final int HAPTIC_FEEDBACK_ENABLED = 0x10000000; /** *

Indicates that the view hierarchy should stop saving state when * it reaches this view. If state saving is initiated immediately at * the view, it will be allowed. * {@hide} */ static final int PARENT_SAVE_DISABLED = 0x20000000; /** *

Mask for use with setFlags indicating bits used for PARENT_SAVE_DISABLED.

* {@hide} */ static final int PARENT_SAVE_DISABLED_MASK = 0x20000000; private static Paint sDebugPaint; /** *

Indicates this view can display a tooltip on hover or long press.

* {@hide} */ static final int TOOLTIP = 0x40000000; /** @hide */ @IntDef(flag = true, prefix = { "FOCUSABLES_" }, value = { FOCUSABLES_ALL, FOCUSABLES_TOUCH_MODE }) @Retention(RetentionPolicy.SOURCE) public @interface FocusableMode {} /** * View flag indicating whether {@link #addFocusables(ArrayList, int, int)} * should add all focusable Views regardless if they are focusable in touch mode. */ public static final int FOCUSABLES_ALL = 0x00000000; /** * View flag indicating whether {@link #addFocusables(ArrayList, int, int)} * should add only Views focusable in touch mode. */ public static final int FOCUSABLES_TOUCH_MODE = 0x00000001; /** @hide */ @IntDef(prefix = { "FOCUS_" }, value = { FOCUS_BACKWARD, FOCUS_FORWARD, FOCUS_LEFT, FOCUS_UP, FOCUS_RIGHT, FOCUS_DOWN }) @Retention(RetentionPolicy.SOURCE) public @interface FocusDirection {} /** @hide */ @IntDef(prefix = { "FOCUS_" }, value = { FOCUS_LEFT, FOCUS_UP, FOCUS_RIGHT, FOCUS_DOWN }) @Retention(RetentionPolicy.SOURCE) public @interface FocusRealDirection {} // Like @FocusDirection, but without forward/backward /** * Use with {@link #focusSearch(int)}. Move focus to the previous selectable * item. */ public static final int FOCUS_BACKWARD = 0x00000001; /** * Use with {@link #focusSearch(int)}. Move focus to the next selectable * item. */ public static final int FOCUS_FORWARD = 0x00000002; /** * Use with {@link #focusSearch(int)}. Move focus to the left. */ public static final int FOCUS_LEFT = 0x00000011; /** * Use with {@link #focusSearch(int)}. Move focus up. */ public static final int FOCUS_UP = 0x00000021; /** * Use with {@link #focusSearch(int)}. Move focus to the right. */ public static final int FOCUS_RIGHT = 0x00000042; /** * Use with {@link #focusSearch(int)}. Move focus down. */ public static final int FOCUS_DOWN = 0x00000082; /** * Bits of {@link #getMeasuredWidthAndState()} and * {@link #getMeasuredWidthAndState()} that provide the actual measured size. */ public static final int MEASURED_SIZE_MASK = 0x00ffffff; /** * Bits of {@link #getMeasuredWidthAndState()} and * {@link #getMeasuredWidthAndState()} that provide the additional state bits. */ public static final int MEASURED_STATE_MASK = 0xff000000; /** * Bit shift of {@link #MEASURED_STATE_MASK} to get to the height bits * for functions that combine both width and height into a single int, * such as {@link #getMeasuredState()} and the childState argument of * {@link #resolveSizeAndState(int, int, int)}. */ public static final int MEASURED_HEIGHT_STATE_SHIFT = 16; /** * Bit of {@link #getMeasuredWidthAndState()} and * {@link #getMeasuredWidthAndState()} that indicates the measured size * is smaller that the space the view would like to have. */ public static final int MEASURED_STATE_TOO_SMALL = 0x01000000; /** * Base View state sets */ // Singles /** * Indicates the view has no states set. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] EMPTY_STATE_SET; /** * Indicates the view is enabled. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] ENABLED_STATE_SET; /** * Indicates the view is focused. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] FOCUSED_STATE_SET; /** * Indicates the view is selected. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] SELECTED_STATE_SET; /** * Indicates the view is pressed. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] PRESSED_STATE_SET; /** * Indicates the view's window has focus. States are used with * {@link android.graphics.drawable.Drawable} to change the drawing of the * view depending on its state. * * @see android.graphics.drawable.Drawable * @see #getDrawableState() */ protected static final int[] WINDOW_FOCUSED_STATE_SET; // Doubles /** * Indicates the view is enabled and has the focus. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_STATE_SET; /** * Indicates the view is enabled and selected. * * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] ENABLED_SELECTED_STATE_SET; /** * Indicates the view is enabled and that its window has focus. * * @see #ENABLED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is focused and selected. * * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] FOCUSED_SELECTED_STATE_SET; /** * Indicates the view has the focus and that its window has the focus. * * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is selected and that its window has the focus. * * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] SELECTED_WINDOW_FOCUSED_STATE_SET; // Triples /** * Indicates the view is enabled, focused and selected. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_SELECTED_STATE_SET; /** * Indicates the view is enabled, focused and its window has the focus. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is enabled, selected and its window has the focus. * * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is focused, selected and its window has the focus. * * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is enabled, focused, selected and its window * has the focus. * * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and its window has the focus. * * @see #PRESSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and selected. * * @see #PRESSED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] PRESSED_SELECTED_STATE_SET; /** * Indicates the view is pressed, selected and its window has the focus. * * @see #PRESSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and focused. * * @see #PRESSED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_STATE_SET; /** * Indicates the view is pressed, focused and its window has the focus. * * @see #PRESSED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, focused and selected. * * @see #PRESSED_STATE_SET * @see #SELECTED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_SELECTED_STATE_SET; /** * Indicates the view is pressed, focused, selected and its window has the focus. * * @see #PRESSED_STATE_SET * @see #FOCUSED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed and enabled. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET */ protected static final int[] PRESSED_ENABLED_STATE_SET; /** * Indicates the view is pressed, enabled and its window has the focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled and selected. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET */ protected static final int[] PRESSED_ENABLED_SELECTED_STATE_SET; /** * Indicates the view is pressed, enabled, selected and its window has the * focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled and focused. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled, focused and its window has the * focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET; /** * Indicates the view is pressed, enabled, focused and selected. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET; /** * Indicates the view is pressed, enabled, focused, selected and its window * has the focus. * * @see #PRESSED_STATE_SET * @see #ENABLED_STATE_SET * @see #SELECTED_STATE_SET * @see #FOCUSED_STATE_SET * @see #WINDOW_FOCUSED_STATE_SET */ protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET; private static boolean sToolkitSetFrameRateReadOnlyFlagValue; static { EMPTY_STATE_SET = StateSet.get(0); WINDOW_FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_WINDOW_FOCUSED); SELECTED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_SELECTED); SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED); FOCUSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_FOCUSED); FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED); FOCUSED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED); FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED); ENABLED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_ENABLED); ENABLED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED); ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED); ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED| StateSet.VIEW_STATE_ENABLED); PRESSED_STATE_SET = StateSet.get(StateSet.VIEW_STATE_PRESSED); PRESSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_PRESSED); PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED | StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET = StateSet.get( StateSet.VIEW_STATE_WINDOW_FOCUSED | StateSet.VIEW_STATE_SELECTED | StateSet.VIEW_STATE_FOCUSED| StateSet.VIEW_STATE_ENABLED | StateSet.VIEW_STATE_PRESSED); sToolkitSetFrameRateReadOnlyFlagValue = toolkitSetFrameRateReadOnly(); } /** * Accessibility event types that are dispatched for text population. */ private static final int POPULATING_ACCESSIBILITY_EVENT_TYPES = AccessibilityEvent.TYPE_VIEW_CLICKED | AccessibilityEvent.TYPE_VIEW_LONG_CLICKED | AccessibilityEvent.TYPE_VIEW_SELECTED | AccessibilityEvent.TYPE_VIEW_FOCUSED | AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED | AccessibilityEvent.TYPE_VIEW_HOVER_ENTER | AccessibilityEvent.TYPE_VIEW_HOVER_EXIT | AccessibilityEvent.TYPE_VIEW_TEXT_CHANGED | AccessibilityEvent.TYPE_VIEW_TEXT_SELECTION_CHANGED | AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED | AccessibilityEvent.TYPE_VIEW_TEXT_TRAVERSED_AT_MOVEMENT_GRANULARITY; static final int DEBUG_CORNERS_COLOR = Color.rgb(63, 127, 255); static final int DEBUG_CORNERS_SIZE_DIP = 8; /** * Temporary Rect currently for use in setBackground(). This will probably * be extended in the future to hold our own class with more than just * a Rect. :) */ static final ThreadLocal sThreadLocal = ThreadLocal.withInitial(Rect::new); /** * Map used to store views' tags. */ @UnsupportedAppUsage private SparseArray mKeyedTags; /** * The next available accessibility id. */ private static int sNextAccessibilityViewId; /** * The animation currently associated with this view. * @hide */ protected Animation mCurrentAnimation = null; /** * Width as measured during measure pass. * {@hide} */ @ViewDebug.ExportedProperty(category = "measurement") @UnsupportedAppUsage int mMeasuredWidth; /** * Height as measured during measure pass. * {@hide} */ @ViewDebug.ExportedProperty(category = "measurement") @UnsupportedAppUsage int mMeasuredHeight; /** * Flag to indicate that this view was marked INVALIDATED, or had its display list * invalidated, prior to the current drawing iteration. If true, the view must re-draw * its display list. This flag, used only when hw accelerated, allows us to clear the * flag while retaining this information until it's needed (at getDisplayList() time and * in drawChild(), when we decide to draw a view's children's display lists into our own). * * {@hide} */ @UnsupportedAppUsage boolean mRecreateDisplayList = false; /** * The view's identifier. * {@hide} * * @see #setId(int) * @see #getId() */ @IdRes @ViewDebug.ExportedProperty(resolveId = true) int mID = NO_ID; /** The ID of this view for autofill purposes. *