var emoreID = 191; //var rubyoreID = 192; //var petrolID = 193; var dioreID = 56; var emoreDAMAGE = 0; var rubyoreDAMAGE = 0; var dioreDAMAGE = 0; var petrolDAMAGE = 0; var dungeonDAMAGE = 0; var caveID = 0; var surcaveID = 0; var dungeonID = 0; var lavaID = 11; var caveDAMAGE = 0; var surcaveDAMAGE = 0; var cavechest = 54; var dungeonchest = 54; var blocks = 10; var dungeonwall = 4; var dungeonflr = 48; var dungeondmg = 0; var spawneractive = 0; var time_timers = []; var time_nextId = 0; var countdown = -1; var deltaX = Math.sin(Math.random() * 256)*blocks; var deltaZ = Math.cos(Math.random() * 256)*blocks; ModPE.setItem(426, "emerald", 0, "Emerald"); Block.defineBlock(23,"Mob Spawner", "mob_spawner", 0, true, 0); Block.defineBlock(191, "Emerald Ore", ["emerald_ore",0], 1, false, 0); //Block.defineBlock(192,"Ruby Ore",["quartz_ore",0],1,false,0); //Block.defineBlock(193,"Petroleum",["wool",15],1,false,4); Block.setDestroyTime(191,2.5); Block.setDestroyTime(192,2.5); Block.setDestroyTime(23,0.5); function setTimeout(func, ticks) { var id = time_nextId++; time_timers.push([id, ticks, func, -1]); return id; } function setInterval(func, ticks) { var id = time_nextId++; time_timers.push([id, ticks, func, ticks]); return id; } function clearTimeout(id) { for (var i = time_timers.length - 1; i >= 0; --i) { var t = time_timers[i]; if (t[0] == id) { time_timers.splice(i, 1); break; } } } function clearInterval(id) { clearTimeout(id); } function time_runTimers() { for (var i = time_timers.length - 1; i >= 0; --i) { var t = time_timers[i]; t[1]--; if (t[1] == 0) { t[2](); if (t[3] == -1) { time_timers.splice(i, 1); } else { t[1] = t[3]; } } } } function newLevel(){ countdown = 20; for(var i = 0; i < 1000; i++){ var emoreX = Math.floor((Math.random() * 256) + 1); var emoreY = Math.floor((Math.random() * 45) + 1); var emoreZ = Math.floor((Math.random() * 256) + 1); Level.setTile(emoreX,emoreY,emoreZ,emoreID,emoreDAMAGE); Level.setTile(emoreX+=1,emoreY,emoreZ,emoreID,emoreDAMAGE); Level.setTile(emoreX,emoreY+=1,emoreZ,emoreID,emoreDAMAGE); Level.setTile(emoreX-=1,emoreY,emoreZ,emoreID,emoreDAMAGE); Level.setTile(emoreX,emoreY,emoreZ+=1,emoreID,emoreDAMAGE); Level.setTile(emoreX,emoreY-=1,emoreZ,emoreID,emoreDAMAGE); Level.setTile(emoreX+=1,emoreY,emoreZ,emoreID,emoreDAMAGE); Level.setTile(emoreX,emoreY+=1,emoreZ,emoreID,emoreDAMAGE); } for(var i = 0; i < 1000; i++){ var dioreX = Math.floor((Math.random() * 256) + 1); var dioreY = Math.floor((Math.random() * 40) + 1); var dioreZ = Math.floor((Math.random() * 256) + 1); Level.setTile(dioreX,dioreY,dioreZ,dioreID,dioreDAMAGE); Level.setTile(dioreX+=1,dioreY,dioreZ,dioreID,dioreDAMAGE); Level.setTile(dioreX,dioreY+=1,dioreZ,dioreID,dioreDAMAGE); Level.setTile(dioreX-=1,dioreY,dioreZ,dioreID,dioreDAMAGE); Level.setTile(dioreX,dioreY,dioreZ+=1,dioreID,dioreDAMAGE); Level.setTile(dioreX,dioreY-=1,dioreZ,dioreID,dioreDAMAGE); Level.setTile(dioreX+=1,dioreY,dioreZ,dioreID,dioreDAMAGE); Level.setTile(dioreX,dioreY+=1,dioreZ,dioreID,dioreDAMAGE); } for(var i = 0; i < 150; i++){ var surcaveX = Math.floor((Math.random() * 256) + 1); var surcaveY = Math.floor((Math.random() * 78) + 1); var surcaveZ = Math.floor((Math.random() * 256) + 1); if(Level.getTile(Math.floor((Math.random() * 256) +1), Math.floor((Math.random() * 120) +1), Math.floor((Math.random() * 256) +1))!=10){ Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ-=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ-=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); /*if(getTile(surcaveX,surcaveY-=1, surcaveZ) != 0){ Level.setTile(surcaveX,surcaveY,surcaveZ,lavaID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,lavaID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,lavaID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,lavaID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,lavaID,surcaveDAMAGE); }*/ Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ-1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY+1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-100,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-100,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX-=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY,surcaveZ+=1,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY-=1,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX+=1,surcaveY,surcaveZ,surcaveID,surcaveDAMAGE); Level.setTile(surcaveX,surcaveY+=1,surcaveZ,surcaveID,surcaveDAMAGE); } } for(var i = 0; i < 200; i++){ var dungeonX = Math.floor((Math.random() * 256) + 1); var dungeonY = Math.floor((Math.random() * 40) + 1); var dungeonZ = Math.floor((Math.random() * 256) + 1); Level.setTile(dungeonX+=1, dungeonY+=4, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY-=4, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+2, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ-=1, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX+=1, dungeonY+1, dungeonZ, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX, dungeonY+1, dungeonZ+=1, dungeonwall, dungeondmg); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, dungeonchest, 2); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY, dungeonZ-=1, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY, dungeonZ-=1, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 23, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, dungeonchest, 5); Level.setTile(dungeonX, dungeonY, dungeonZ-=1, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX+=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY, dungeonZ-=1, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX-=1, dungeonY, dungeonZ, dungeonflr, dungeondmg); Level.setTile(dungeonX, dungeonY+3, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+2, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY+1, dungeonZ, 0, 0); Level.setTile(dungeonX, dungeonY, dungeonZ, dungeonflr, dungeondmg); var asd = Math.floor((Math.random() * 4) + 1); if(asd == 1){ Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 5, 265, 0, 7); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 9, 264, 90, 4); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 1, 305, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 2, 297, 5, 3); } if(asd == 2){ Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 5, 303, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 9, 264, 90, 7); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 1, 325, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 2, 292, 5, 1); } if(asd == 3){ Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 5, 265, 0, 7); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 9, 266, 0, 11); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 1, 303, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 2, 458, 5, 3); } if(asd == 4){ Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 5, 267, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 9, 303, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 1, 302, 0, 1); Level.setChestSlot(dungeonX, dungeonY+1, dungeonZ+2, 2, 358, 5, 8); } var asg = Math.floor((Math.random() * 4) + 1); if(asg == 1){ Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 11, 305, 0, 1); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 3, 331, 0, 3); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 6, 287, 0, 1); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 9, 354, 0, 1); } if(asg == 2){ Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 11, 389, 5, 16); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 3, 305, 0, 1); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 6, 388, 0, 2); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 9, 258, 5, 1); } if(asg == 3){ Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 11, 295, 0, 11); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 3, 331, 5, 4); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 6, 302, 0, 1); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 9, 274, 0, 1); } if(asg == 4){ Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 11, 260, 5, 11); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 3, 296, 5, 4); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 6, 302, 0, 1); Level.setChestSlot(dungeonX+2, dungeonY+1, dungeonZ+4, 9, 259, 5, 1); } } for(var i = 0; i < 200; i++){ var caveX = Math.floor((Math.random() * 256) + 1); var caveY = Math.floor((Math.random() * 50) + 1); var caveZ = Math.floor((Math.random() * 256) + 1); if(Level.getTile(Math.floor((Math.random() * 256) +1), Math.floor((Math.random() * 120) +1), Math.floor((Math.random() * 256) +1))!=10){ if(Level.getTile(Math.floor((Math.random() * 256) +1), Math.floor((Math.random() * 120) +1), Math.floor((Math.random() * 256) +1))!=10){ Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); if(getTile(caveX,caveY-2, caveZ) != 0){ Level.setTile(caveX,caveY-2,caveZ,lavaID,caveDAMAGE); Level.setTile(caveX+1,caveY-2,caveZ,lavaID,caveDAMAGE); Level.setTile(caveX,caveY-2,caveZ+1,lavaID,caveDAMAGE); Level.setTile(caveX+1,caveY-2,caveZ+1,lavaID,caveDAMAGE); } Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ-=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ-=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); if(getTile(caveX,caveY-2, caveZ) != 0){ Level.setTile(caveX,caveY-2,caveZ,lavaID,caveDAMAGE); Level.setTile(caveX+1,caveY-2,caveZ,lavaID,caveDAMAGE); Level.setTile(caveX,caveY-2,caveZ+1,lavaID,caveDAMAGE); Level.setTile(caveX+1,caveY-2,caveZ+1,lavaID,caveDAMAGE); Level.setTile(caveX-2, caveY-1, caveZ-3, cavechest, 10); var sdf = Math.floor((Math.random() * 4) + 1); if(sdf == 1){ Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 5, 264, 0, 3); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 0, 302, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 1, 307, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 9, 257, 5, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 11, 345, 5, 1); } if(sdf == 2){ Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 5, 293, 0, 3); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 0, 309, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 1, 307, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 9, 260, 5, 7); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 11, 15, 5, 13); } if(sdf == 3){ Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 5, 262, 0, 19); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 0, 261, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 1, 307, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 9, 274, 5, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 11, 347, 5, 1); } if(sdf == 4){ Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 5, 314, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 0, 267, 90, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 1, 309, 0, 1); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 9, 297, 5, 3); Level.setChestSlot(caveX-2, caveY-1, caveZ-3, 11, 318, 5, 7); } } Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ-1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY+1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY-100,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX-=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY,caveZ+=1,caveID,caveDAMAGE); Level.setTile(caveX,caveY-=1,caveZ,caveID,caveDAMAGE); Level.setTile(caveX+=1,caveY,caveZ,caveID,caveDAMAGE); Level.setTile(caveX,caveY+=1,caveZ,caveID,caveDAMAGE); } } } } function destroyBlock(x, y, z, side){ if(getTile(x, y, z) == 191){ Level.dropItem(x, y, z, 0, 426, 1, 0); Level.destroyBlock(x, y, z, false); } } function modTick(){ time_runTimers(); if(countdown == 20){ countdown--; } else if(countdown == 0){ Level.spawnEntity(dungeonX-=3, dungeonY, dungeonZ+=1, 32); countdown = 20; } } function useItem(x, y, z, item, block, side){ if(block == 23){ countdown = 20; countdown--; } }