# Native Meeting SDK Multi-Platform Delivery Use this flow when you need the same embedded meeting product capability across multiple native stacks (Android, iOS, macOS, Unreal) while keeping behavior and auth patterns consistent. ## When to Use - You are shipping a shared meeting feature set across multiple native clients. - You need consistent auth/signature and role policy across platforms. - You need version-drift guardrails and staged rollout checks per platform. ## Skill Chain 1. [meeting-sdk](../../meeting-sdk/SKILL.md) 2. [meeting-sdk/android](../../meeting-sdk/android/SKILL.md) 3. [meeting-sdk/ios](../../meeting-sdk/ios/SKILL.md) 4. [meeting-sdk/macos](../../meeting-sdk/macos/SKILL.md) 5. [meeting-sdk/unreal](../../meeting-sdk/unreal/SKILL.md) 6. [oauth](../../oauth/SKILL.md) ## Typical Flow 1. Standardize server-side signing and role policy once. 2. Validate default UI join/start baseline on each platform. 3. Add platform-specific custom UI features only after baseline parity. 4. Maintain a version matrix and run upgrade checks per platform before release. 5. Track contradictions between wrapper docs, package artifacts, and API references. ## References - [Meeting SDK Root Skill](../../meeting-sdk/SKILL.md) - [Android Reference Map](../../meeting-sdk/android/references/android-reference-map.md) - [iOS Reference Map](../../meeting-sdk/ios/references/ios-reference-map.md) - [macOS Reference Map](../../meeting-sdk/macos/references/macos-reference-map.md) - [Unreal Reference Map](../../meeting-sdk/unreal/references/unreal-reference-map.md)