# Unreal Architecture ## Layer Model - Unreal game/app layer (C++ and Blueprint graphs). - Unreal wrapper layer (method adaptation for Blueprint/C++). - Core Meeting SDK layer (native behavior baseline). - Backend signature/token service. ## Reference Flow ```text Unreal Gameplay/UI -> Unreal Wrapper -> Meeting SDK Core -> Zoom services ^ | | | | v v v Player actions Wrapper events Native callbacks Meeting state ``` ## Key Concept Always separate: - wrapper behavior (Unreal-specific), and - core SDK behavior (native reference semantics).