# Unreal Lifecycle Workflow ## Core Sequence 1. Plugin/wrapper initialization in Unreal project startup. 2. SDK init + auth sequence (JWT/signature path). 3. Join/start flow. 4. In-meeting event handling through wrapper event interfaces. 5. Cleanup and session/resource release. ## Wrapper-Specific Risk - Method availability differs between C++ wrapper and Blueprint wrapper. - Some wrapper methods are modified or newly introduced vs native SDK method behavior.